rust/tests/ui/excessive_precision.rs

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#![feature(plugin, custom_attribute)]
#![warn(excessive_precision)]
#![allow(print_literal)]
fn main() {
// TODO add prefix tests
// Consts
const GOOD32_SUF: f32 = 0.123_456_f32;
const GOOD32: f32 = 0.123_456;
const GOOD32_SM: f32 = 0.000_000_000_1;
const GOOD64: f64 = 0.123_456_789_012;
const GOOD64_SM: f32 = 0.000_000_000_000_000_1;
const BAD32_1: f32 = 0.123_456_789_f32;
const BAD32_2: f32 = 0.123_456_789;
const BAD32_3: f32 = 0.100_000_000_000_1;
const BAD64_1: f64 = 0.123_456_789_012_345_67f64;
const BAD64_2: f64 = 0.123_456_789_012_345_67;
const BAD64_3: f64 = 0.100_000_000_000_000_000_1;
// Literal
println!("{}", 8.888_888_888_888_888_888_888);
// TODO add inferred type tests for f32
// TODO add tests cases exactly on the edge
// Locals
let good32: f32 = 0.123_456_f32;
let good32_2: f32 = 0.123_456;
let good64: f64 = 0.123_456_789_012f64;
let good64: f64 = 0.123_456_789_012;
let good64_2 = 0.123_456_789_012;
let bad32_1: f32 = 1.123_456_789_f32;
let bad32_2: f32 = 1.123_456_789;
let bad64_1: f64 = 0.123_456_789_012_345_67f64;
let bad64_2: f64 = 0.123_456_789_012_345_67;
let bad64_3 = 0.123_456_789_012_345_67;
// TODO Vectors / nested vectors
let vec32: Vec<f32> = vec![0.123_456_789];
let vec64: Vec<f64> = vec![0.123_456_789_123_456_789];
// Exponential float notation
let good_e32: f32 = 1e-10;
let bad_e32: f32 = 1.123_456_788_888e-10;
let good_bige32: f32 = 1E-10;
let bad_bige32: f32 = 1.123_456_788_888E-10;
}