rust/tests/debuginfo/struct-with-destructor.rs

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//@ compile-flags:-g
// === GDB TESTS ===================================================================================
// gdb-command:run
// gdb-command:print simple
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// gdb-check:$1 = struct_with_destructor::WithDestructor {x: 10, y: 20}
// gdb-command:print noDestructor
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// gdb-check:$2 = struct_with_destructor::NoDestructorGuarded {a: struct_with_destructor::NoDestructor {x: 10, y: 20}, guard: -1}
// gdb-command:print withDestructor
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// gdb-check:$3 = struct_with_destructor::WithDestructorGuarded {a: struct_with_destructor::WithDestructor {x: 10, y: 20}, guard: -1}
// gdb-command:print nested
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// gdb-check:$4 = struct_with_destructor::NestedOuter {a: struct_with_destructor::NestedInner {a: struct_with_destructor::WithDestructor {x: 7890, y: 9870}}}
// === LLDB TESTS ==================================================================================
// lldb-command:run
// lldb-command:v simple
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// lldb-check:[...] { x = 10 y = 20 }
// lldb-command:v noDestructor
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// lldb-check:[...] { a = { x = 10 y = 20 } guard = -1 }
// lldb-command:v withDestructor
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// lldb-check:[...] { a = { x = 10 y = 20 } guard = -1 }
// lldb-command:v nested
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// lldb-check:[...] { a = { a = { x = 7890 y = 9870 } } }
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#![allow(unused_variables)]
#![feature(omit_gdb_pretty_printer_section)]
#![omit_gdb_pretty_printer_section]
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struct NoDestructor {
x: i32,
y: i64
}
struct WithDestructor {
x: i32,
y: i64
}
impl Drop for WithDestructor {
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fn drop(&mut self) {}
}
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struct NoDestructorGuarded {
a: NoDestructor,
guard: i64
}
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struct WithDestructorGuarded {
a: WithDestructor,
guard: i64
}
struct NestedInner {
a: WithDestructor
}
impl Drop for NestedInner {
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fn drop(&mut self) {}
}
struct NestedOuter {
a: NestedInner
}
// The compiler adds a 'destructed' boolean field to structs implementing Drop. This field is used
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// at runtime to prevent drop() to be executed more than once.
// This field must be incorporated by the debug info generation. Otherwise the debugger assumes a
// wrong size/layout for the struct.
fn main() {
let simple = WithDestructor { x: 10, y: 20 };
let noDestructor = NoDestructorGuarded {
a: NoDestructor { x: 10, y: 20 },
guard: -1
};
// If the destructor flag field is not incorporated into the debug info for 'WithDestructor'
// then the debugger will have an invalid offset for the field 'guard' and thus should not be
// able to read its value correctly (dots are padding bytes, D is the boolean destructor flag):
//
// 64 bit
//
// NoDestructorGuarded = 0000....00000000FFFFFFFF
// <--------------><------>
// NoDestructor guard
//
//
// withDestructorGuarded = 0000....00000000D.......FFFFFFFF
// <--------------><------> // How debug info says it is
// WithDestructor guard
//
// <----------------------><------> // How it actually is
// WithDestructor guard
//
// 32 bit
//
// NoDestructorGuarded = 000000000000FFFFFFFF
// <----------><------>
// NoDestructor guard
//
//
// withDestructorGuarded = 000000000000D...FFFFFFFF
// <----------><------> // How debug info says it is
// WithDestructor guard
//
// <--------------><------> // How it actually is
// WithDestructor guard
//
let withDestructor = WithDestructorGuarded {
a: WithDestructor { x: 10, y: 20 },
guard: -1
};
// expected layout (64 bit) = xxxx....yyyyyyyyD.......D...
// <--WithDestructor------>
// <-------NestedInner-------->
// <-------NestedOuter-------->
let nested = NestedOuter { a: NestedInner { a: WithDestructor { x: 7890, y: 9870 } } };
zzz(); // #break
}
fn zzz() {()}