Make it easier to debug Scopes
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96f1dd1eb6
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@ -1,6 +1,6 @@
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use crate::{
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AnyEffect, AnySignal, EffectId, EffectState, ResourceId, ResourceState, Runtime, SignalId,
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SignalState,
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AnyEffect, AnySignal, EffectId, EffectState, ReadSignal, ResourceId, ResourceState, Runtime,
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SignalId, SignalState, WriteSignal,
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};
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use elsa::FrozenVec;
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use std::{
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@ -24,6 +24,10 @@ pub struct Scope {
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}
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impl Scope {
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pub fn id(&self) -> ScopeId {
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self.id
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}
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pub fn child_scope(self, f: impl FnOnce(Scope)) -> ScopeDisposer {
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self.runtime.create_scope(f, Some(self))
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}
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@ -95,7 +99,7 @@ impl Debug for ScopeDisposer {
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}
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}
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slotmap::new_key_type! { pub(crate) struct ScopeId; }
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slotmap::new_key_type! { pub struct ScopeId; }
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pub(crate) struct ScopeState {
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pub(crate) parent: Option<Scope>,
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