hammerspoon/extensions/socket/libsocket.m

734 lines
28 KiB
Objective-C

#import "socket.h"
#import "CocoaAsyncSocket/GCDAsyncSocket.h"
// Userdata for hs.socket objects
#define getUserData(L, idx) (__bridge HSAsyncTcpSocket *)((asyncSocketUserData *)lua_touserdata(L, idx))->asyncSocket;
static const char *USERDATA_TAG = "hs.socket";
// TCP socket class declaration
@interface HSAsyncTcpSocket : GCDAsyncSocket <GCDAsyncSocketDelegate>
@property int readCallback;
@property int writeCallback;
@property int connectCallback;
@property NSTimeInterval timeout;
@property NSMutableArray* connectedSockets;
@property NSString* unixSocketPath;
@end
// Lua callbacks
static void connectCallback(HSAsyncTcpSocket *asyncSocket) {
mainThreadDispatch(
if (asyncSocket.connectCallback != LUA_NOREF) {
LuaSkin *skin = [LuaSkin sharedWithState:NULL];
_lua_stackguard_entry(skin.L);
[skin pushLuaRef:refTable ref:asyncSocket.connectCallback];
asyncSocket.connectCallback = [skin luaUnref:refTable ref:asyncSocket.connectCallback];
[skin protectedCallAndError:@"hs.socket:connect callback" nargs:0 nresults:0];
_lua_stackguard_exit(skin.L);
}
);
}
static void writeCallback(HSAsyncTcpSocket *asyncSocket, long tag) {
mainThreadDispatch(
if (asyncSocket.writeCallback != LUA_NOREF) {
LuaSkin *skin = [LuaSkin sharedWithState:NULL];
_lua_stackguard_entry(skin.L);
[skin pushLuaRef:refTable ref:asyncSocket.writeCallback];
[skin pushNSObject: @(tag)];
asyncSocket.writeCallback = [skin luaUnref:refTable ref:asyncSocket.writeCallback];
[skin protectedCallAndError:@"hs.socket:write callback" nargs:1 nresults:0];
_lua_stackguard_exit(skin.L);
}
);
}
static void readCallback(HSAsyncTcpSocket *asyncSocket, NSData *data, long tag) {
mainThreadDispatch(
if (asyncSocket.readCallback != LUA_NOREF) {
LuaSkin *skin = [LuaSkin sharedWithState:NULL];
_lua_stackguard_entry(skin.L);
[skin pushLuaRef:refTable ref:asyncSocket.readCallback];
[skin pushNSObject:data withOptions:LS_NSLuaStringAsDataOnly];
[skin pushNSObject: @(tag)];
[skin protectedCallAndError:@"hs.socket:read callback" nargs:2 nresults:0];
_lua_stackguard_exit(skin.L);
}
);
}
// Delegate implementation
@implementation HSAsyncTcpSocket
- (id)init {
dispatch_queue_t tcpDelegateQueue = dispatch_queue_create("tcpDelegateQueue", NULL);
self.readCallback = LUA_NOREF;
self.writeCallback = LUA_NOREF;
self.connectCallback = LUA_NOREF;
self.timeout = -1;
self.connectedSockets = [[NSMutableArray alloc] init];
return [super initWithDelegate:self delegateQueue:tcpDelegateQueue];
}
- (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port {
[LuaSkin logDebug:@"TCP socket connected"];
self.userData = DEFAULT;
if (self.connectCallback != LUA_NOREF)
connectCallback(self);
}
- (void)socket:(GCDAsyncSocket *)sock didConnectToUrl:(NSURL *)url {
[LuaSkin logDebug:@"TCP Unix domain socket connected"];
self.userData = DEFAULT;
self.unixSocketPath = [url path];
if (self.connectCallback != LUA_NOREF)
connectCallback(self);
}
- (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket {
[LuaSkin logDebug:@"TCP client connected"];
newSocket.userData = CLIENT;
@synchronized(self.connectedSockets) {
[self.connectedSockets addObject:newSocket];
}
}
- (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err {
if (sock.userData == CLIENT) {
[LuaSkin logDebug:[NSString stringWithFormat:@"TCP client disconnected: %@", [err localizedDescription]]];
@synchronized(self.connectedSockets) {
[self.connectedSockets removeObject:sock];
}
} else if (sock.userData == SERVER) {
[LuaSkin logDebug:[NSString stringWithFormat:@"TCP server disconnected: %@", [err localizedDescription]]];
@synchronized(self.connectedSockets) {
for (HSAsyncTcpSocket *client in self.connectedSockets)
[client disconnect];
}
if (self.unixSocketPath) { // Clean up created socket file
NSError *error;
if (![[NSFileManager defaultManager] removeItemAtPath:self.unixSocketPath error:&error]) {
[LuaSkin logError:[NSString stringWithFormat:@"Could not remove created Unix domain socket: %@",
[error localizedDescription]]];
}
self.unixSocketPath = nil;
}
} else
[LuaSkin logDebug:[NSString stringWithFormat:@"TCP socket disconnected: %@", [err localizedDescription]]];
sock.userData = nil;
}
- (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag {
//[LuaSkin logDebug:@"Data written to TCP socket"];
if (self.writeCallback != LUA_NOREF)
writeCallback(self, tag);
}
- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag {
//[LuaSkin logDebug:@"Data read from TCP socket"];
if (self.readCallback != LUA_NOREF)
readCallback(self, data, tag);
}
- (void)socket:(GCDAsyncSocket *)sock didReceiveTrust:(SecTrustRef)trust completionHandler:(void (^)(BOOL))completionHandler {
// Allow TLS handshake without trust evaluation for self-signed certificates
// This is only called if startTLS is invoked with option GCDAsyncSocketManuallyEvaluateTrust == YES
if (completionHandler)
completionHandler(YES);
}
- (void)socketDidSecure:(GCDAsyncSocket *)sock {
[LuaSkin logDebug:@"TCP socket secured"];
}
@end
/// hs.socket.new([fn]) -> hs.socket object
/// Constructor
/// Creates an unconnected asynchronous TCP socket object
///
/// Parameters:
/// * fn - An optional [callback function](#setCallback) for reading data from the socket, settable here for convenience
///
/// Returns:
/// * An [`hs.socket`](#new) object
///
static int socket_new(lua_State *L) {
LuaSkin *skin = [LuaSkin sharedWithState:L];
[skin checkArgs:LS_TFUNCTION|LS_TNIL|LS_TOPTIONAL, LS_TBREAK];
HSAsyncTcpSocket *asyncSocket = [[HSAsyncTcpSocket alloc] init];
if (lua_type(L, 1) == LUA_TFUNCTION) {
lua_pushvalue(L, 1);
asyncSocket.readCallback = [skin luaRef:refTable];
}
[skin requireModule:"hs.socket"];
lua_getfield(skin.L, -1, "timeout");
asyncSocket.timeout = lua_tonumber(skin.L, -1);
asyncSocketUserData *userData = lua_newuserdata(L, sizeof(asyncSocketUserData));
memset(userData, 0, sizeof(asyncSocketUserData));
userData->asyncSocket = (__bridge_retained void*)asyncSocket;
luaL_getmetatable(L, USERDATA_TAG);
lua_setmetatable(L, -2);
return 1;
}
/// hs.socket.parseAddress(sockaddr) -> table or nil
/// Function
/// Parses a binary socket address structure into a readable table
///
/// Parameters:
/// * sockaddr - A binary socket address structure, usually obtained from the [`info`](#info) method or in [`hs.socket.udp`](./hs.socket.udp.html)'s [read callback](./hs.socket.udp.html#setCallback)
///
/// Returns:
/// * A table describing the address with the following keys or `nil`:
/// * host - A string containing the host IP
/// * port - A number containing the port
/// * addressFamily - A number containing the address family
///
/// Notes:
/// * Some address family definitions from `<sys/socket.h>`:
///
/// address family | number | description
/// :--- | :--- | :---
/// AF_UNSPEC | 0 | unspecified
/// AF_UNIX | 1 | local to host (pipes)
/// AF_LOCAL | AF_UNIX | backward compatibility
/// AF_INET | 2 | internetwork: UDP, TCP, etc.
/// AF_NS | 6 | XEROX NS protocols
/// AF_CCITT | 10 | CCITT protocols, X.25 etc
/// AF_APPLETALK | 16 | Apple Talk
/// AF_ROUTE | 17 | Internal Routing Protocol
/// AF_LINK | 18 | Link layer interface
/// AF_INET6 | 30 | IPv6
///
static int socket_parseAddress(lua_State *L) {
LuaSkin *skin = [LuaSkin sharedWithState:L];
[skin checkArgs:LS_TSTRING, LS_TBREAK];
const char *addressData = lua_tostring(L, 1);
NSUInteger addressDataLength = lua_rawlen(L, 1);
NSData *address = [NSData dataWithBytes:addressData length:addressDataLength];
NSString *host;
UInt16 port;
sa_family_t addressFamily;
if ([GCDAsyncSocket getHost:&host port:&port family:&addressFamily fromAddress:address])
[skin pushNSObject:@{@"host": host, @"port": @(port), @"addressFamily": @(addressFamily)}];
else
lua_pushnil(L);
return 1;
}
/// hs.socket:connect({host, port}|path[, fn]) -> self or nil
/// Method
/// Connects an unconnected [`hs.socket`](#new) instance
///
/// Parameters:
/// * host - A string containing the hostname or IP address
/// * port - A port number [1-65535]
/// * path - A string containing the path to the Unix domain socket
/// * fn - An optional single-use callback function to execute after establishing the connection. Receives no parameters
///
/// Returns:
/// * The [`hs.socket`](#new) object or `nil` if an error occurred
///
/// Notes:
/// * Either a host/port pair OR a Unix domain socket path must be supplied. If no port is passed, the first param is assumed to be a path to the socket file
///
static int socket_connect(lua_State *L) {
LuaSkin *skin = [LuaSkin sharedWithState:L];
[skin checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TSTRING, LS_TANY|LS_TOPTIONAL, LS_TANY|LS_TOPTIONAL, LS_TBREAK];
HSAsyncTcpSocket* asyncSocket = getUserData(L, 1);
NSError *err;
if (lua_type(L, 3) == LUA_TNUMBER) { //
[skin checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TSTRING, LS_TNUMBER|LS_TINTEGER, LS_TFUNCTION|LS_TOPTIONAL, LS_TBREAK];
NSString *theHost = [skin toNSObjectAtIndex:2];
UInt16 thePort = [[skin toNSObjectAtIndex:3] unsignedShortValue];
if (lua_type(L, 4) == LUA_TFUNCTION) {
lua_pushvalue(L, 4);
asyncSocket.connectCallback = [skin luaRef:refTable];
}
if (![asyncSocket connectToHost:theHost onPort:thePort withTimeout:asyncSocket.timeout error:&err]) {
asyncSocket.connectCallback = [skin luaUnref:refTable ref:asyncSocket.connectCallback];
[LuaSkin logError:[NSString stringWithFormat:@"Unable to connect to host/port: %@",
[err localizedDescription]]];
lua_pushnil(L);
return 1;
}
} else {
[skin checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TSTRING, LS_TFUNCTION|LS_TOPTIONAL, LS_TBREAK];
NSString *thePath = [[skin toNSObjectAtIndex:2] stringByExpandingTildeInPath];
if (lua_type(L, 3) == LUA_TFUNCTION) {
lua_pushvalue(L, 3);
asyncSocket.connectCallback = [skin luaRef:refTable];
}
NSURL *connectURL = [NSURL URLWithString:thePath];
if (connectURL) {
if (![asyncSocket connectToUrl:connectURL withTimeout:asyncSocket.timeout error:&err]) {
asyncSocket.connectCallback = [skin luaUnref:refTable ref:asyncSocket.connectCallback];
[LuaSkin logError:[NSString stringWithFormat:@"Unable to connect to Unix domain socket: %@",
[err localizedDescription]]];
lua_pushnil(L);
return 1;
}
}
}
lua_pushvalue(L, 1);
return 1;
}
/// hs.socket:listen(port|path) -> self or nil
/// Method
/// Binds an unconnected [`hs.socket`](#new) instance to a port or path (Unix domain socket) for listening
///
/// Parameters:
/// * port - A port number [0-65535]. Ports [1-1023] are privileged. Port 0 allows the OS to select any available port
/// * path - A string containing the path to the Unix domain socket
///
/// Returns:
/// * The [`hs.socket`](#new) object or `nil` if an error occurred
///
static int socket_listen(lua_State *L) {
LuaSkin *skin = [LuaSkin sharedWithState:L];
[skin checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TNUMBER|LS_TINTEGER|LS_TSTRING, LS_TBREAK];
HSAsyncTcpSocket* asyncSocket = getUserData(L, 1);
NSError *err;
if (lua_type(L, 2) == LUA_TNUMBER) {
UInt16 thePort = [[skin toNSObjectAtIndex:2] unsignedShortValue];
if ([asyncSocket acceptOnPort:thePort error:&err]) {
asyncSocket.userData = SERVER;
} else {
[LuaSkin logError:[NSString stringWithFormat:@"Unable to bind port: %@",
[err localizedDescription]]];
lua_pushnil(L);
return 1;
}
} else {
NSString *thePath = [skin toNSObjectAtIndex:2];
thePath = [thePath stringByExpandingTildeInPath];
NSURL *acceptURL = [NSURL URLWithString:thePath];
if (acceptURL) {
if ([asyncSocket acceptOnUrl:acceptURL error:&err]) {
asyncSocket.unixSocketPath = thePath;
asyncSocket.userData = SERVER;
} else {
[LuaSkin logError:[NSString stringWithFormat:@"Unable to bind Unix domain path: %@",
[err localizedDescription]]];
lua_pushnil(L);
return 1;
}
}
}
lua_pushvalue(L, 1);
return 1;
}
/// hs.socket:disconnect() -> self
/// Method
/// Disconnects the [`hs.socket`](#new) instance, freeing it for reuse
///
/// Parameters:
/// * None
///
/// Returns:
/// * The [`hs.socket`](#new) object
///
/// Notes:
/// * If called on a listening socket with multiple connections, each client is disconnected
///
static int socket_disconnect(lua_State *L) {
LuaSkin *skin = [LuaSkin sharedWithState:L];
[skin checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TBREAK];
HSAsyncTcpSocket* asyncSocket = getUserData(L, 1);
[asyncSocket disconnect];
lua_pushvalue(L, 1);
return 1;
}
/// hs.socket:read(delimiter[, tag]) -> self or nil
/// Method
/// Read data from the socket. Results are passed to the [callback function](#setCallback), which must be set to use this method
///
/// Parameters:
/// * delimiter - Either a number of bytes to read, or a string delimiter such as "&#92;n" or "&#92;r&#92;n". Data is read up to and including the delimiter
/// * tag - An optional integer to assist with labeling reads. It is passed to the callback to assist with implementing [state machines](https://github.com/robbiehanson/CocoaAsyncSocket/wiki/Intro_GCDAsyncSocket#reading--writing) for processing complex protocols
///
/// Returns:
/// * The [`hs.socket`](#new) object or `nil` if an error occured
///
/// Notes:
/// * If called on a listening socket with multiple connections, data is read from each of them
///
static int socket_read(lua_State *L) {
LuaSkin *skin = [LuaSkin sharedWithState:L];
[skin checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TNUMBER|LS_TINTEGER|LS_TSTRING, LS_TNUMBER|LS_TINTEGER|LS_TOPTIONAL, LS_TBREAK];
HSAsyncTcpSocket* asyncSocket = getUserData(L, 1);
long tag = (lua_type(L, 3) == LUA_TNUMBER) ? lua_tointeger(L, 3) : -1;
if (asyncSocket.readCallback == LUA_NOREF) {
[LuaSkin logError:@"No callback defined!"];
lua_pushnil(L);
return 1;
}
switch (lua_type(L, 2)) {
case LUA_TNUMBER: {
NSNumber *bytesToRead = [skin toNSObjectAtIndex:2];
NSUInteger bytes = [bytesToRead unsignedIntegerValue];
[asyncSocket readDataToLength:bytes withTimeout:asyncSocket.timeout tag:tag];
if (asyncSocket.userData == SERVER) {
@synchronized(asyncSocket.connectedSockets) {
for (HSAsyncTcpSocket *client in asyncSocket.connectedSockets)
[client readDataToLength:bytes withTimeout:asyncSocket.timeout tag:tag];
}
}
}
break;
case LUA_TSTRING: {
NSString *separatorString = [skin toNSObjectAtIndex:2];
NSData *separator = [separatorString dataUsingEncoding:NSUTF8StringEncoding];
[asyncSocket readDataToData:separator withTimeout:asyncSocket.timeout tag:tag];
if (asyncSocket.userData == SERVER) {
@synchronized(asyncSocket.connectedSockets) {
for (HSAsyncTcpSocket *client in asyncSocket.connectedSockets)
[client readDataToData:separator withTimeout:asyncSocket.timeout tag:tag];
}
}
}
break;
default:
break;
}
lua_pushvalue(L, 1);
return 1;
}
/// hs.socket:write(message[, tag][, fn]) -> self
/// Method
/// Write data to the socket
///
/// Parameters:
/// * message - A string containing data to be sent on the socket
/// * tag - An optional integer to assist with labeling writes
/// * fn - An optional single-use callback function to execute after writing data to the socket. Receives the tag parameter
///
/// Returns:
/// * The [`hs.socket`](#new) object
///
/// Notes:
/// * If called on a listening socket with multiple connections, data is broadcasted to all connected sockets
///
static int socket_write(lua_State *L) {
LuaSkin *skin = [LuaSkin sharedWithState:L];
[skin checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TSTRING, LS_TNUMBER|LS_TINTEGER|LS_TFUNCTION|LS_TNIL|LS_TOPTIONAL, LS_TFUNCTION|LS_TOPTIONAL, LS_TBREAK];
HSAsyncTcpSocket* asyncSocket = getUserData(L, 1);
NSData *message = [skin toNSObjectAtIndex:2 withOptions:LS_NSLuaStringAsDataOnly];
long tag = (lua_type(L, 3) == LUA_TNUMBER) ? lua_tointeger(L, 3) : -1;
if (lua_type(L, 3) == LUA_TFUNCTION) {
lua_pushvalue(L, 3);
asyncSocket.writeCallback = [skin luaRef:refTable];
}
if (lua_type(L, 3) != LUA_TFUNCTION && lua_type(L, 4) == LUA_TFUNCTION) {
lua_pushvalue(L, 4);
asyncSocket.writeCallback = [skin luaRef:refTable];
}
if (asyncSocket.userData == SERVER) {
@synchronized(asyncSocket.connectedSockets) {
for (HSAsyncTcpSocket *client in asyncSocket.connectedSockets)
[client writeData:message
withTimeout:asyncSocket.timeout tag:tag];
}
} else [asyncSocket writeData:message
withTimeout:asyncSocket.timeout tag:tag];
lua_pushvalue(L, 1);
return 1;
}
/// hs.socket:setCallback([fn]) -> self
/// Method
/// Sets the read callback for the [`hs.socket`](#new) instance. Must be set to read data from the socket
///
/// Parameters:
/// * fn - An optional callback function to process data read from the socket. `nil` or no argument clears the callback. The callback receives 2 parameters:
/// * data - The data read from the socket as a string
/// * tag - The integer tag associated with the read call, which defaults to -1
///
/// Returns:
/// * The [`hs.socket`](#new) object
///
static int socket_setCallback(lua_State *L) {
LuaSkin *skin = [LuaSkin sharedWithState:L];
[skin checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TFUNCTION|LS_TNIL|LS_TOPTIONAL, LS_TBREAK];
HSAsyncTcpSocket* asyncSocket = getUserData(L, 1);
asyncSocket.readCallback = [skin luaUnref:refTable ref:asyncSocket.readCallback];
if (lua_type(L, 2) == LUA_TFUNCTION) {
lua_pushvalue(L, 2);
asyncSocket.readCallback = [skin luaRef:refTable];
}
lua_pushvalue(L, 1);
return 1;
}
/// hs.socket:setTimeout(timeout) -> self
/// Method
/// Sets the timeout for the socket operations. If the timeout value is negative, the operations will not use a timeout, which is the default
///
/// Parameters:
/// * timeout - A number containing the timeout duration, in seconds
///
/// Returns:
/// * The [`hs.socket`](#new) object
///
static int socket_setTimeout(lua_State *L) {
LuaSkin *skin = [LuaSkin sharedWithState:L];
[skin checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TNUMBER, LS_TBREAK];
HSAsyncTcpSocket* asyncSocket = getUserData(L, 1);
NSTimeInterval timeout = lua_tonumber(L, 2);
asyncSocket.timeout = timeout;
lua_pushvalue(L, 1);
return 1;
}
/// hs.socket:startTLS([verify][, peerName]) -> self
/// Method
/// Secures the socket with TLS. The socket will disconnect immediately if TLS negotiation fails
///
/// Parameters:
/// * verify - An optional boolean that, if `false`, allows TLS handshaking with servers with self-signed certificates and does not evaluate the chain of trust. Defaults to `true` and omitted if `peerName` is supplied
/// * peerName - An optional string containing the fully qualified domain name of the peer to validate against — for example, `store.apple.com`. It should match the name in the X.509 certificate given by the remote party. See notes below
///
/// Returns:
/// * The [`hs.socket`](#new) object
///
/// Notes:
/// * IMPORTANT SECURITY NOTE:
/// The default settings will check to make sure the remote party's certificate is signed by a
/// trusted 3rd party certificate agency (e.g. verisign) and that the certificate is not expired.
/// However it will not verify the name on the certificate unless you
/// give it a name to verify against via `peerName`.
/// The security implications of this are important to understand.
/// Imagine you are attempting to create a secure connection to MySecureServer.com,
/// but your socket gets directed to MaliciousServer.com because of a hacked DNS server.
/// If you simply use the default settings, and MaliciousServer.com has a valid certificate,
/// the default settings will not detect any problems since the certificate is valid.
/// To properly secure your connection in this particular scenario you
/// should set `peerName` to "MySecureServer.com".
///
static int socket_startTLS(lua_State *L) {
LuaSkin *skin = [LuaSkin sharedWithState:L];
[skin checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TBOOLEAN|LS_TSTRING|LS_TOPTIONAL, LS_TBREAK];
HSAsyncTcpSocket* asyncSocket = getUserData(L, 1);
NSDictionary *tlsSettings = nil;
if (lua_type(L, 2) == LUA_TBOOLEAN && lua_toboolean(L, 2) == false) {
tlsSettings = @{@"GCDAsyncSocketManuallyEvaluateTrust": @YES};
} else if (lua_type(L, 2) == LUA_TSTRING) {
NSString *peerName = [skin toNSObjectAtIndex:2];
tlsSettings = @{@"kCFStreamSSLPeerName": peerName};
}
[asyncSocket startTLS:tlsSettings];
lua_pushvalue(L, 1);
return 1;
}
static NSInteger get_socket_connections(HSAsyncTcpSocket* asyncSocket) {
NSInteger connections;
if (asyncSocket.userData == SERVER)
connections = asyncSocket.connectedSockets.count;
else
connections = asyncSocket.isConnected ? 1 : 0;
return connections;
}
/// hs.socket:connected() -> bool
/// Method
/// Returns the connection status of the [`hs.socket`](#new) instance
///
/// Parameters:
/// * None
///
/// Returns:
/// * `true` if connected, otherwise `false`
///
static int socket_connected(lua_State *L) {
[[LuaSkin sharedWithState:L] checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TBREAK];
HSAsyncTcpSocket* asyncSocket = getUserData(L, 1);
lua_pushboolean(L, get_socket_connections(asyncSocket) ? true : false);
return 1;
}
/// hs.socket:connections() -> number
/// Method
/// Returns the number of connections to the socket, which is at most 1 for default (non-listening) sockets
///
/// Parameters:
/// * None
///
/// Returns:
/// * The number of connections to the socket
///
static int socket_connections(lua_State *L) {
[[LuaSkin sharedWithState:L] checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TBREAK];
HSAsyncTcpSocket* asyncSocket = getUserData(L, 1);
lua_pushinteger(L, get_socket_connections(asyncSocket));
return 1;
}
/// hs.socket:info() -> table
/// Method
/// Returns information on the [`hs.socket`](#new) instance
///
/// Parameters:
/// * None
///
/// Returns:
/// * A table containing the following keys:
/// * connectedAddress - `string` (`sockaddr` struct)
/// * connectedHost - `string`
/// * connectedPort - `number`
/// * connectedURL - `string`
/// * connections - `number`
/// * isConnected - `boolean`
/// * isDisconnected - `boolean`
/// * isIPv4 - `boolean`
/// * isIPv4Enabled - `boolean`
/// * isIPv4PreferredOverIPv6 - `boolean`
/// * isIPv6 - `boolean`
/// * isIPv6Enabled - `boolean`
/// * isSecure - `boolean`
/// * localAddress - `string` (`sockaddr` struct)
/// * localHost - `string`
/// * localPort - `number`
/// * timeout - `number`
/// * unixSocketPath - `string`
/// * userData - `string`
///
static int socket_info(lua_State *L) {
LuaSkin *skin = [LuaSkin sharedWithState:L];
[skin checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TBREAK];
HSAsyncTcpSocket* asyncSocket = getUserData(L, 1);
NSDictionary *info = @{
@"connectedAddress" : asyncSocket.connectedAddress ?: @"",
@"connectedHost" : asyncSocket.connectedHost ?: @"",
@"connectedPort" : @(asyncSocket.connectedPort),
@"connectedURL" : asyncSocket.connectedUrl ?: @"",
@"connections" : @(get_socket_connections(asyncSocket)),
@"isConnected": @(asyncSocket.isConnected),
@"isDisconnected": @(asyncSocket.isDisconnected),
@"isIPv4": @(asyncSocket.isIPv4),
@"isIPv4Enabled": @(asyncSocket.isIPv4Enabled),
@"isIPv4PreferredOverIPv6": @(asyncSocket.isIPv4PreferredOverIPv6),
@"isIPv6": @(asyncSocket.isIPv6),
@"isIPv6Enabled": @(asyncSocket.isIPv6Enabled),
@"isSecure": @(asyncSocket.isSecure),
@"localAddress" : asyncSocket.localAddress ?: @"",
@"localHost" : asyncSocket.localHost ?: @"",
@"localPort" : @(asyncSocket.localPort),
@"timeout" : @(asyncSocket.timeout),
@"unixSocketPath" : asyncSocket.unixSocketPath ?: @"",
@"userData" : asyncSocket.userData ?: @"",
};
[skin pushNSObject:info];
return 1;
}
// Library registration functions
static int userdata_tostring(lua_State* L) {
HSAsyncTcpSocket* asyncSocket = getUserData(L, 1);
BOOL isServer = (asyncSocket.userData == SERVER) ? true : false;
NSString *theHost = isServer ? asyncSocket.localHost : asyncSocket.connectedHost;
UInt16 thePort = isServer ? asyncSocket.localPort : asyncSocket.connectedPort;
NSString *theAddress = asyncSocket.unixSocketPath ?: [NSString stringWithFormat:@"%@:%hu", theHost, thePort];
NSString *userData = isServer ? [NSString stringWithFormat:@"%s(server)", USERDATA_TAG] : [NSString stringWithUTF8String:USERDATA_TAG];
lua_pushstring(L, [[NSString stringWithFormat:@"%@: %@ (%p)", userData, theAddress, lua_topointer(L, 1)] UTF8String]);
return 1;
}
static int userdata_gc(lua_State *L) {
asyncSocketUserData *userData = lua_touserdata(L, 1);
HSAsyncTcpSocket* asyncSocket = (__bridge_transfer HSAsyncTcpSocket *)userData->asyncSocket;
userData->asyncSocket = nil;
LuaSkin *skin = [LuaSkin sharedWithState:L];
[asyncSocket disconnect];
[asyncSocket setDelegate:nil delegateQueue:NULL];
asyncSocket.readCallback = [skin luaUnref:refTable ref:asyncSocket.readCallback];
asyncSocket.writeCallback = [skin luaUnref:refTable ref:asyncSocket.writeCallback];
asyncSocket.connectCallback = [skin luaUnref:refTable ref:asyncSocket.connectCallback];
asyncSocket = nil;
return 0;
}
// Functions for returned object when module loads
static const luaL_Reg moduleLib[] = {
{"new", socket_new},
{"parseAddress", socket_parseAddress},
{NULL, NULL} // This must end with an empty struct
};
// Metatable for created objects when _new invoked
static const luaL_Reg userdata_metaLib[] = {
{"connect", socket_connect},
{"listen", socket_listen},
{"disconnect", socket_disconnect},
{"read", socket_read},
{"write", socket_write},
{"setCallback", socket_setCallback},
{"setTimeout", socket_setTimeout},
{"startTLS", socket_startTLS},
{"connected", socket_connected},
{"connections", socket_connections},
{"info", socket_info},
{"__tostring", userdata_tostring},
{"__gc", userdata_gc},
{NULL, NULL} // This must end with an empty struct
};
int luaopen_hs_libsocket(lua_State *L) {
LuaSkin *skin = [LuaSkin sharedWithState:L];
refTable = [skin registerLibrary:USERDATA_TAG functions:moduleLib metaFunctions:meta_gcLib];
[skin registerObject:USERDATA_TAG objectFunctions:userdata_metaLib];
return 1;
}