273 lines
12 KiB
Objective-C
273 lines
12 KiB
Objective-C
/*
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Copyright (C) 2016 Apple Inc. All Rights Reserved.
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See LICENSE.txt for this sample’s licensing information
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Abstract:
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An object wrapper around the low-level BSD Sockets ping function.
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*/
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@import Foundation;
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#include <AssertMacros.h> // for __Check_Compile_Time
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NS_ASSUME_NONNULL_BEGIN
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@protocol SimplePingDelegate;
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/*! Controls the IP address version used by SimplePing instances.
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*/
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typedef NS_ENUM(NSInteger, SimplePingAddressStyle) {
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SimplePingAddressStyleAny, ///< Use the first IPv4 or IPv6 address found; the default.
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SimplePingAddressStyleICMPv4, ///< Use the first IPv4 address found.
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SimplePingAddressStyleICMPv6 ///< Use the first IPv6 address found.
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};
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/*! An object wrapper around the low-level BSD Sockets ping function.
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* \details To use the class create an instance, set the delegate and call `-start`
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* to start the instance on the current run loop. If things go well you'll soon get the
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* `-simplePing:didStartWithAddress:` delegate callback. From there you can can call
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* `-sendPingWithData:` to send a ping and you'll receive the
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* `-simplePing:didReceivePingResponsePacket:sequenceNumber:` and
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* `-simplePing:didReceiveUnexpectedPacket:` delegate callbacks as ICMP packets arrive.
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*
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* The class can be used from any thread but the use of any single instance must be
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* confined to a specific thread and that thread must run its run loop.
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*/
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@interface SimplePing : NSObject
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- (instancetype)init NS_UNAVAILABLE;
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/*! Initialise the object to ping the specified host.
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* \param hostName The DNS name of the host to ping; an IPv4 or IPv6 address in string form will
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* work here.
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* \returns The initialised object.
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*/
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- (instancetype)initWithHostName:(NSString *)hostName NS_DESIGNATED_INITIALIZER;
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/*! A copy of the value passed to `-initWithHostName:`.
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*/
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@property (nonatomic, copy, readonly) NSString * hostName;
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/*! The delegate for this object.
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* \details Delegate callbacks are schedule in the default run loop mode of the run loop of the
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* thread that calls `-start`.
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*/
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@property (nonatomic, weak, readwrite, nullable) id<SimplePingDelegate> delegate;
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/*! Controls the IP address version used by the object.
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* \details You should set this value before starting the object.
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*/
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@property (nonatomic, assign, readwrite) SimplePingAddressStyle addressStyle;
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/*! The address being pinged.
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* \details The contents of the NSData is a (struct sockaddr) of some form. The
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* value is nil while the object is stopped and remains nil on start until
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* `-simplePing:didStartWithAddress:` is called.
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*/
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@property (nonatomic, copy, readonly, nullable) NSData * hostAddress;
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/*! The address family for `hostAddress`, or `AF_UNSPEC` if that's nil.
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*/
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@property (nonatomic, assign, readonly) sa_family_t hostAddressFamily;
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/*! The identifier used by pings by this object.
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* \details When you create an instance of this object it generates a random identifier
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* that it uses to identify its own pings.
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*/
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@property (nonatomic, assign, readonly) uint16_t identifier;
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/*! The next sequence number to be used by this object.
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* \details This value starts at zero and increments each time you send a ping (safely
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* wrapping back to zero if necessary). The sequence number is included in the ping,
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* allowing you to match up requests and responses, and thus calculate ping times and
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* so on.
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*/
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@property (nonatomic, assign, readonly) uint16_t nextSequenceNumber;
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/*! Starts the object.
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* \details You should set up the delegate and any ping parameters before calling this.
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*
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* If things go well you'll soon get the `-simplePing:didStartWithAddress:` delegate
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* callback, at which point you can start sending pings (via `-sendPingWithData:`) and
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* will start receiving ICMP packets (either ping responses, via the
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* `-simplePing:didReceivePingResponsePacket:sequenceNumber:` delegate callback, or
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* unsolicited ICMP packets, via the `-simplePing:didReceiveUnexpectedPacket:` delegate
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* callback).
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*
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* If the object fails to start, typically because `hostName` doesn't resolve, you'll get
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* the `-simplePing:didFailWithError:` delegate callback.
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*
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* It is not correct to start an already started object.
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*/
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- (void)start;
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/*! Sends a ping packet containing the specified data.
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* \details Sends an actual ping.
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*
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* The object must be started when you call this method and, on starting the object, you must
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* wait for the `-simplePing:didStartWithAddress:` delegate callback before calling it.
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* \param data Some data to include in the ping packet, after the ICMP header, or nil if you
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* want the packet to include a standard 56 byte payload (resulting in a standard 64 byte
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* ping).
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*/
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- (void)sendPingWithData:(nullable NSData *)data;
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/*! Stops the object.
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* \details You should call this when you're done pinging.
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*
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* It's safe to call this on an object that's stopped.
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*/
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- (void)stop;
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@end
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/*! A delegate protocol for the SimplePing class.
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*/
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@protocol SimplePingDelegate <NSObject>
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@optional
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/*! A SimplePing delegate callback, called once the object has started up.
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* \details This is called shortly after you start the object to tell you that the
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* object has successfully started. On receiving this callback, you can call
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* `-sendPingWithData:` to send pings.
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*
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* If the object didn't start, `-simplePing:didFailWithError:` is called instead.
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* \param pinger The object issuing the callback.
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* \param address The address that's being pinged; at the time this delegate callback
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* is made, this will have the same value as the `hostAddress` property.
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*/
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- (void)simplePing:(SimplePing *)pinger didStartWithAddress:(NSData *)address;
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/*! A SimplePing delegate callback, called if the object fails to start up.
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* \details This is called shortly after you start the object to tell you that the
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* object has failed to start. The most likely cause of failure is a problem
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* resolving `hostName`.
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*
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* By the time this callback is called, the object has stopped (that is, you don't
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* need to call `-stop` yourself).
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* \param pinger The object issuing the callback.
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* \param error Describes the failure.
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*/
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- (void)simplePing:(SimplePing *)pinger didFailWithError:(NSError *)error;
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/*! A SimplePing delegate callback, called when the object has successfully sent a ping packet.
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* \details Each call to `-sendPingWithData:` will result in either a
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* `-simplePing:didSendPacket:sequenceNumber:` delegate callback or a
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* `-simplePing:didFailToSendPacket:sequenceNumber:error:` delegate callback (unless you
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* stop the object before you get the callback). These callbacks are currently delivered
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* synchronously from within `-sendPingWithData:`, but this synchronous behaviour is not
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* considered API.
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* \param pinger The object issuing the callback.
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* \param packet The packet that was sent; this includes the ICMP header (`ICMPHeader`) and the
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* data you passed to `-sendPingWithData:` but does not include any IP-level headers.
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* \param sequenceNumber The ICMP sequence number of that packet.
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*/
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- (void)simplePing:(SimplePing *)pinger didSendPacket:(NSData *)packet sequenceNumber:(uint16_t)sequenceNumber;
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/*! A SimplePing delegate callback, called when the object fails to send a ping packet.
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* \details Each call to `-sendPingWithData:` will result in either a
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* `-simplePing:didSendPacket:sequenceNumber:` delegate callback or a
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* `-simplePing:didFailToSendPacket:sequenceNumber:error:` delegate callback (unless you
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* stop the object before you get the callback). These callbacks are currently delivered
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* synchronously from within `-sendPingWithData:`, but this synchronous behaviour is not
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* considered API.
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* \param pinger The object issuing the callback.
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* \param packet The packet that was not sent; see `-simplePing:didSendPacket:sequenceNumber:`
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* for details.
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* \param sequenceNumber The ICMP sequence number of that packet.
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* \param error Describes the failure.
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*/
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- (void)simplePing:(SimplePing *)pinger didFailToSendPacket:(NSData *)packet sequenceNumber:(uint16_t)sequenceNumber error:(NSError *)error;
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/*! A SimplePing delegate callback, called when the object receives a ping response.
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* \details If the object receives an ping response that matches a ping request that it
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* sent, it informs the delegate via this callback. Matching is primarily done based on
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* the ICMP identifier, although other criteria are used as well.
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* \param pinger The object issuing the callback.
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* \param packet The packet received; this includes the ICMP header (`ICMPHeader`) and any data that
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* follows that in the ICMP message but does not include any IP-level headers.
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* \param sequenceNumber The ICMP sequence number of that packet.
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*/
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- (void)simplePing:(SimplePing *)pinger didReceivePingResponsePacket:(NSData *)packet sequenceNumber:(uint16_t)sequenceNumber;
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/*! A SimplePing delegate callback, called when the object receives an unmatched ICMP message.
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* \details If the object receives an ICMP message that does not match a ping request that it
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* sent, it informs the delegate via this callback. The nature of ICMP handling in a
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* BSD kernel makes this a common event because, when an ICMP message arrives, it is
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* delivered to all ICMP sockets.
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*
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* IMPORTANT: This callback is especially common when using IPv6 because IPv6 uses ICMP
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* for important network management functions. For example, IPv6 routers periodically
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* send out Router Advertisement (RA) packets via Neighbor Discovery Protocol (NDP), which
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* is implemented on top of ICMP.
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*
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* For more on matching, see the discussion associated with
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* `-simplePing:didReceivePingResponsePacket:sequenceNumber:`.
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* \param pinger The object issuing the callback.
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* \param packet The packet received; this includes the ICMP header (`ICMPHeader`) and any data that
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* follows that in the ICMP message but does not include any IP-level headers.
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*/
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- (void)simplePing:(SimplePing *)pinger didReceiveUnexpectedPacket:(NSData *)packet;
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@end
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#pragma mark * ICMP On-The-Wire Format
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/*! Describes the on-the-wire header format for an ICMP ping.
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* \details This defines the header structure of ping packets on the wire. Both IPv4 and
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* IPv6 use the same basic structure.
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*
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* This is declared in the header because clients of SimplePing might want to use
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* it parse received ping packets.
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*/
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struct ICMPHeader {
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uint8_t type;
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uint8_t code;
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uint16_t checksum;
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uint16_t identifier;
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uint16_t sequenceNumber;
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// data...
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};
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typedef struct ICMPHeader ICMPHeader;
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__Check_Compile_Time(sizeof(ICMPHeader) == 8);
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__Check_Compile_Time(offsetof(ICMPHeader, type) == 0);
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__Check_Compile_Time(offsetof(ICMPHeader, code) == 1);
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__Check_Compile_Time(offsetof(ICMPHeader, checksum) == 2);
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__Check_Compile_Time(offsetof(ICMPHeader, identifier) == 4);
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__Check_Compile_Time(offsetof(ICMPHeader, sequenceNumber) == 6);
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enum {
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ICMPv4TypeEchoRequest = 8, ///< The ICMP `type` for a ping request; in this case `code` is always 0.
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ICMPv4TypeEchoReply = 0 ///< The ICMP `type` for a ping response; in this case `code` is always 0.
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};
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enum {
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ICMPv6TypeEchoRequest = 128, ///< The ICMP `type` for a ping request; in this case `code` is always 0.
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ICMPv6TypeEchoReply = 129 ///< The ICMP `type` for a ping response; in this case `code` is always 0.
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};
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NS_ASSUME_NONNULL_END
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