hammerspoon/Pods/CocoaLumberjack/Classes/CocoaLumberjack.h

104 lines
3.1 KiB
Objective-C

// Software License Agreement (BSD License)
//
// Copyright (c) 2010-2019, Deusty, LLC
// All rights reserved.
//
// Redistribution and use of this software in source and binary forms,
// with or without modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Neither the name of Deusty nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission of Deusty, LLC.
/**
* Welcome to CocoaLumberjack!
*
* The project page has a wealth of documentation if you have any questions.
* https://github.com/CocoaLumberjack/CocoaLumberjack
*
* If you're new to the project you may wish to read "Getting Started" at:
* Documentation/GettingStarted.md
*
* Otherwise, here is a quick refresher.
* There are three steps to using the macros:
*
* Step 1:
* Import the header in your implementation or prefix file:
*
* #import <CocoaLumberjack/CocoaLumberjack.h>
*
* Step 2:
* Define your logging level in your implementation file:
*
* // Log levels: off, error, warn, info, verbose
* static const DDLogLevel ddLogLevel = DDLogLevelVerbose;
*
* Step 2 [3rd party frameworks]:
*
* Define your LOG_LEVEL_DEF to a different variable/function than ddLogLevel:
*
* // #undef LOG_LEVEL_DEF // Undefine first only if needed
* #define LOG_LEVEL_DEF myLibLogLevel
*
* Define your logging level in your implementation file:
*
* // Log levels: off, error, warn, info, verbose
* static const DDLogLevel myLibLogLevel = DDLogLevelVerbose;
*
* Step 3:
* Replace your NSLog statements with DDLog statements according to the severity of the message.
*
* NSLog(@"Fatal error, no dohickey found!"); -> DDLogError(@"Fatal error, no dohickey found!");
*
* DDLog works exactly the same as NSLog.
* This means you can pass it multiple variables just like NSLog.
**/
#import <Foundation/Foundation.h>
//! Project version number for CocoaLumberjack.
FOUNDATION_EXPORT double CocoaLumberjackVersionNumber;
//! Project version string for CocoaLumberjack.
FOUNDATION_EXPORT const unsigned char CocoaLumberjackVersionString[];
// Disable legacy macros
#ifndef DD_LEGACY_MACROS
#define DD_LEGACY_MACROS 0
#endif
// Core
#import <CocoaLumberjack/DDLog.h>
// Main macros
#import <CocoaLumberjack/DDLogMacros.h>
#import <CocoaLumberjack/DDAssertMacros.h>
// Capture ASL
#import <CocoaLumberjack/DDASLLogCapture.h>
// Loggers
#import <CocoaLumberjack/DDLoggerNames.h>
#import <CocoaLumberjack/DDTTYLogger.h>
#import <CocoaLumberjack/DDASLLogger.h>
#import <CocoaLumberjack/DDFileLogger.h>
#import <CocoaLumberjack/DDOSLogger.h>
// Extensions
#import <CocoaLumberjack/DDContextFilterLogFormatter.h>
#import <CocoaLumberjack/DDDispatchQueueLogFormatter.h>
#import <CocoaLumberjack/DDMultiFormatter.h>
#import <CocoaLumberjack/DDFileLogger+Buffering.h>
// CLI
#import <CocoaLumberjack/CLIColor.h>
// etc
#import <CocoaLumberjack/DDAbstractDatabaseLogger.h>
#import <CocoaLumberjack/DDLog+LOGV.h>
#import <CocoaLumberjack/DDLegacyMacros.h>