gimp/app/core/gimplayer-floating-sel.c

483 lines
14 KiB
C

/* The GIMP -- an image manipulation program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "appenv.h"
#include "channels_dialog.h"
#include "drawable.h"
#include "errors.h"
#include "floating_sel.h"
#include "gimage.h"
#include "gimage_mask.h"
#include "interface.h"
#include "paint_funcs.h"
#include "undo.h"
void
floating_sel_attach (Layer *layer,
int drawable_id)
{
GImage *gimage;
int floating_sel;
if (! (gimage = drawable_gimage (drawable_id)))
return;
/* If there is already a floating selection, anchor it */
if (gimage->floating_sel != -1)
{
floating_sel = gimage->floating_sel;
floating_sel_anchor (gimage_floating_sel (gimage));
/* if we were pasting to the old floating selection, paste now to the drawable */
if (drawable_id == floating_sel)
drawable_id = gimage_active_drawable (gimage);
}
/* set the drawable and allocate a backing store */
layer->preserve_trans = TRUE;
layer->fs.drawable = drawable_id;
layer->fs.backing_store = tile_manager_new (layer->width, layer->height, drawable_bytes (drawable_id));
/* because setting the sensitivity in the layers_dialog lock call redraws the
* previews, we need to lock the dialogs before the floating sel is actually added.
* however, they won't lock unless we set the gimage's floating sel pointer
*/
gimage->floating_sel = layer->ID;
/* add the layer to the gimage */
gimage_add_layer (gimage, layer, 0);
/* store the affected area from the drawable in the backing store */
floating_sel_rigor (layer, TRUE);
}
void
floating_sel_remove (Layer *layer)
{
GImage *gimage;
if (! (gimage = drawable_gimage (layer->fs.drawable)))
return;
/* store the affected area from the drawable in the backing store */
floating_sel_relax (layer, TRUE);
/* invalidate the preview of the obscured drawable. We do this here
* because it will not be done until the floating selection is removed,
* at which point the obscured drawable's preview will not be declared invalid
*/
drawable_invalidate_preview (layer->ID);
/* remove the layer from the gimage */
gimage_remove_layer (gimage, layer->ID);
}
void
floating_sel_anchor (Layer *layer)
{
GImage *gimage;
if (! (gimage = drawable_gimage (layer->ID)))
return;
if (! layer_is_floating_sel (layer))
{
message_box ("Cannot anchor this layer because\nit is not a floating selection.",
NULL, NULL);
return;
}
/* Start a floating selection anchoring undo */
undo_push_group_start (gimage, FS_ANCHOR_UNDO);
/* Relax the floating selection */
floating_sel_relax (layer, TRUE);
/* Composite the floating selection contents */
floating_sel_composite (layer, layer->offset_x, layer->offset_y,
layer->width, layer->height, TRUE);
/* remove the floating selection */
gimage_remove_layer (gimage, layer->ID);
/* end the group undo */
undo_push_group_end (gimage);
/* invalidate the boundaries */
gimage_mask_invalidate (gimage);
}
void
floating_sel_reset (layer)
Layer *layer;
{
GImage *gimage;
Channel *lm;
if (! (gimage = drawable_gimage (layer->ID)))
return;
/* set the underlying drawable to active */
if (drawable_layer (layer->fs.drawable))
gimage_set_active_layer (gimage, layer->fs.drawable);
else if ((lm = drawable_layer_mask (layer->fs.drawable)))
gimage_set_active_layer (gimage, lm->layer_ID);
else if (drawable_channel (layer->fs.drawable))
{
gimage_set_active_channel (gimage, layer->fs.drawable);
if (gimage->layers)
gimage->active_layer = ((Layer *) gimage->layer_stack->data)->ID;
else
gimage->active_layer = -1;
}
}
void
floating_sel_to_layer (Layer *layer)
{
FStoLayerUndo *fsu;
int off_x, off_y;
int width, height;
int update = FALSE;
GImage *gimage;
if (! (gimage = drawable_gimage (layer->ID)))
return;
/* Check if the floating layer belongs to a channel... */
if (drawable_channel (layer->fs.drawable) ||
drawable_layer_mask (layer->fs.drawable))
{
message_box ("Cannot create a new layer from the floating\n"
"selection because it belongs to a\n"
"layer mask or channel.", NULL, NULL);
return;
}
/* restore the contents of the drawable */
floating_sel_restore (layer, layer->offset_x, layer->offset_y, layer->width, layer->height);
/* determine whether the resulting layer needs an update */
drawable_offsets (layer->fs.drawable, &off_x, &off_y);
width = drawable_width (layer->fs.drawable);
height = drawable_height (layer->fs.drawable);
update = (update || ((layer->offset_x < off_x) ||
(layer->offset_y < off_y) ||
(layer->offset_x + layer->width > off_x + width) ||
(layer->offset_y + layer->height > off_y + height)) ? TRUE : FALSE);
/* update the fs drawable--this updates the gimage composite preview
* as well as the underlying drawable's
*/
drawable_invalidate_preview (layer->ID);
/* allocate the undo structure */
fsu = (FStoLayerUndo *) g_malloc (sizeof (FStoLayerUndo));
fsu->layer = layer;
fsu->drawable = layer->fs.drawable;
undo_push_fs_to_layer (gimage, fsu);
/* clear the selection */
layer_invalidate_boundary (layer);
/* Set pointers */
layer->fs.drawable = -1;
gimage->floating_sel = -1;
/* if the floating selection exceeds the attached layer's extents, update the new layer */
if (update)
drawable_update (layer->ID, 0, 0, layer->width, layer->height);
/* otherwise, just update the preview, because the image is valid as is */
else
drawable_invalidate_preview (layer->ID);
}
void
floating_sel_store (Layer *layer,
int x,
int y,
int w,
int h)
{
PixelRegion srcPR, destPR;
int offx, offy;
int x1, y1, x2, y2;
/* Check the backing store & make sure it has the correct dimensions */
if (layer->fs.backing_store->levels[0].width != layer->width ||
layer->fs.backing_store->levels[0].height != layer->height ||
layer->fs.backing_store->levels[0].bpp != drawable_bytes (layer->fs.drawable))
{
/* free the backing store and allocate anew */
tile_manager_destroy (layer->fs.backing_store);
layer->fs.backing_store = tile_manager_new (layer->width, layer->height,
drawable_bytes (layer->fs.drawable));
}
/* What this function does is save the specified area of the
* drawable that this floating selection obscures. We do this so
* that it will be possible to subsequently restore the drawable's area
*/
drawable_offsets (layer->fs.drawable, &offx, &offy);
/* Find the minimum area we need to uncover -- in gimage space */
x1 = MAXIMUM (layer->offset_x, offx);
y1 = MAXIMUM (layer->offset_y, offy);
x2 = MINIMUM (layer->offset_x + layer->width, offx + drawable_width (layer->fs.drawable));
y2 = MINIMUM (layer->offset_y + layer->height, offy + drawable_height (layer->fs.drawable));
x1 = BOUNDS (x, x1, x2);
y1 = BOUNDS (y, y1, y2);
x2 = BOUNDS (x + w, x1, x2);
y2 = BOUNDS (y + h, y1, y2);
if ((x2 - x1) > 0 && (y2 - y1) > 0)
{
/* Copy the area from the drawable to the backing store */
pixel_region_init (&srcPR, drawable_data (layer->fs.drawable),
(x1 - offx), (y1 - offy), (x2 - x1), (y2 - y1), FALSE);
pixel_region_init (&destPR, layer->fs.backing_store,
(x1 - layer->offset_x), (y1 - layer->offset_y), (x2 - x1), (y2 - y1), TRUE);
copy_region (&srcPR, &destPR);
}
}
void
floating_sel_restore (Layer *layer,
int x,
int y,
int w,
int h)
{
PixelRegion srcPR, destPR;
int offx, offy;
int x1, y1, x2, y2;
/* What this function does is "uncover" the specified area in the
* drawable that this floating selection obscures. We do this so
* that either the floating selection can be removed or it can be
* translated
*/
/* Find the minimum area we need to uncover -- in gimage space */
drawable_offsets (layer->fs.drawable, &offx, &offy);
x1 = MAXIMUM (layer->offset_x, offx);
y1 = MAXIMUM (layer->offset_y, offy);
x2 = MINIMUM (layer->offset_x + layer->width, offx + drawable_width (layer->fs.drawable));
y2 = MINIMUM (layer->offset_y + layer->height, offy + drawable_height (layer->fs.drawable));
x1 = BOUNDS (x, x1, x2);
y1 = BOUNDS (y, y1, y2);
x2 = BOUNDS (x + w, x1, x2);
y2 = BOUNDS (y + h, y1, y2);
if ((x2 - x1) > 0 && (y2 - y1) > 0)
{
/* Copy the area from the backing store to the drawable */
pixel_region_init (&srcPR, layer->fs.backing_store,
(x1 - layer->offset_x), (y1 - layer->offset_y), (x2 - x1), (y2 - y1), FALSE);
pixel_region_init (&destPR, drawable_data (layer->fs.drawable),
(x1 - offx), (y1 - offy), (x2 - x1), (y2 - y1), TRUE);
copy_region (&srcPR, &destPR);
}
}
void
floating_sel_rigor (Layer *layer,
int undo)
{
GImage *gimage;
if ((gimage = gimage_get_ID (layer->gimage_ID)) == NULL)
return;
/* store the affected area from the drawable in the backing store */
floating_sel_store (layer, layer->offset_x, layer->offset_y, layer->width, layer->height);
layer->fs.initial = TRUE;
if (undo)
undo_push_fs_rigor (gimage, layer->ID);
}
void
floating_sel_relax (Layer *layer,
int undo)
{
GImage *gimage;
if ((gimage = gimage_get_ID (layer->gimage_ID)) == NULL)
return;
/* restore the contents of drawable the floating layer is attached to */
if (layer->fs.initial == FALSE)
floating_sel_restore (layer, layer->offset_x, layer->offset_y, layer->width, layer->height);
layer->fs.initial = TRUE;
if (undo)
undo_push_fs_relax (gimage, layer->ID);
}
void
floating_sel_composite (Layer *layer,
int x,
int y,
int w,
int h,
int undo)
{
PixelRegion fsPR;
GImage *gimage;
Layer *d_layer;
int preserve_trans;
int active[MAX_CHANNELS];
int offx, offy;
int x1, y1, x2, y2;
int i;
d_layer = NULL;
if (! (gimage = drawable_gimage (layer->ID)))
return;
/* What this function does is composite the specified area of the
* drawble with the floating selection. We do this when the gimage
* is constructed, before any other composition takes place.
*/
/* If this isn't the first composite, restore the image underneath */
if (! layer->fs.initial)
floating_sel_restore (layer, x, y, w, h);
else if (layer->visible)
layer->fs.initial = FALSE;
/* First restore what's behind the image if necessary, then check for visibility */
if (layer->visible)
{
/* Find the minimum area we need to composite -- in gimage space */
drawable_offsets (layer->fs.drawable, &offx, &offy);
x1 = MAXIMUM (layer->offset_x, offx);
y1 = MAXIMUM (layer->offset_y, offy);
x2 = MINIMUM (layer->offset_x + layer->width, offx + drawable_width (layer->fs.drawable));
y2 = MINIMUM (layer->offset_y + layer->height, offy + drawable_height (layer->fs.drawable));
x1 = BOUNDS (x, x1, x2);
y1 = BOUNDS (y, y1, y2);
x2 = BOUNDS (x + w, x1, x2);
y2 = BOUNDS (y + h, y1, y2);
if ((x2 - x1) > 0 && (y2 - y1) > 0)
{
/* composite the area from the layer to the drawable */
pixel_region_init (&fsPR, layer->tiles,
(x1 - layer->offset_x), (y1 - layer->offset_y),
(x2 - x1), (y2 - y1), FALSE);
/* a kludge here to prevent the case of the drawable
* underneath having preserve transparency on, and disallowing
* the composited floating selection from being shown
*/
if (drawable_layer (layer->fs.drawable))
{
d_layer = layer_get_ID (layer->fs.drawable);
if ((preserve_trans = d_layer->preserve_trans))
d_layer->preserve_trans = FALSE;
}
else
preserve_trans = FALSE;
/* We need to set all gimage channels to active to make sure that
* nothing strange happens while applying the floating selection.
* It wouldn't make sense for the floating selection to be affected
* by the active gimage channels.
*/
for (i = 0; i < MAX_CHANNELS; i++)
{
active[i] = gimage->active[i];
gimage->active[i] = 1;
}
/* apply the fs with the undo specified by the value
* passed to this function
*/
gimage_apply_image (gimage, layer->fs.drawable, &fsPR,
undo, layer->opacity, layer->mode,
NULL,
(x1 - offx), (y1 - offy));
/* restore preserve transparency */
if (preserve_trans)
d_layer->preserve_trans = TRUE;
/* restore gimage active channels */
for (i = 0; i < MAX_CHANNELS; i++)
gimage->active[i] = active[i];
}
}
}
BoundSeg *
floating_sel_boundary (Layer *layer,
int *num_segs)
{
PixelRegion bPR;
int i;
if (layer->fs.boundary_known == FALSE)
{
if (layer->fs.segs)
g_free (layer->fs.segs);
/* find the segments */
pixel_region_init (&bPR, layer->tiles, 0, 0, layer->width, layer->height, FALSE);
layer->fs.segs = find_mask_boundary (&bPR, &layer->fs.num_segs,
WithinBounds, 0, 0,
layer->width, layer->height);
/* offset the segments */
for (i = 0; i < layer->fs.num_segs; i++)
{
layer->fs.segs[i].x1 += layer->offset_x;
layer->fs.segs[i].y1 += layer->offset_y;
layer->fs.segs[i].x2 += layer->offset_x;
layer->fs.segs[i].y2 += layer->offset_y;
}
layer->fs.boundary_known = TRUE;
}
*num_segs = layer->fs.num_segs;
return layer->fs.segs;
}
void
floating_sel_invalidate (Layer *layer)
{
/* Invalidate the attached-to drawable's preview */
drawable_invalidate_preview (layer->fs.drawable);
/* Invalidate the boundary */
layer->fs.boundary_known = FALSE;
}