gimp/app/gimage_mask.c

661 lines
17 KiB
C

/* The GIMP -- an image manipulation program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "appenv.h"
#include "brushes.h"
#include "drawable.h"
#include "errors.h"
#include "floating_sel.h"
#include "gdisplay.h"
#include "gimage_mask.h"
#include "interface.h"
#include "layer.h"
#include "layers_dialog.h"
#include "paint_core.h"
#include "undo.h"
#include "layer_pvt.h"
#include "tile_manager_pvt.h"
#include "drawable_pvt.h"
/* feathering variables */
double gimage_mask_feather_radius = 5;
int gimage_mask_border_radius = 5;
int gimage_mask_grow_pixels = 1;
int gimage_mask_shrink_pixels = 1;
int gimage_mask_stroking = FALSE;
/* local functions */
static void * gimage_mask_stroke_paint_func (PaintCore *, GimpDrawable *, int);
/* functions */
int
gimage_mask_boundary (gimage, segs_in, segs_out, num_segs_in, num_segs_out)
GImage * gimage;
BoundSeg **segs_in;
BoundSeg **segs_out;
int *num_segs_in;
int *num_segs_out;
{
Layer *layer;
int x1, y1, x2, y2;
if ((layer = gimage_floating_sel (gimage)))
{
/* If there is a floating selection, then
* we need to do some slightly different boundaries.
* Instead of inside and outside boundaries being defined
* by the extents of the layer, the inside boundary (the one
* that actually marches and is black/white) is the boundary of
* the floating selection. The outside boundary (doesn't move,
* is black/gray) is defined as the normal selection mask
*/
/* Find the selection mask boundary */
channel_boundary (gimage_get_mask (gimage),
segs_in, segs_out,
num_segs_in, num_segs_out,
0, 0, 0, 0);
/* Find the floating selection boundary */
*segs_in = floating_sel_boundary (layer, num_segs_in);
return TRUE;
}
/* Otherwise, return the boundary...if a channel is active */
else if (drawable_channel (gimage_active_drawable (gimage)))
{
return channel_boundary (gimage_get_mask (gimage),
segs_in, segs_out,
num_segs_in, num_segs_out,
0, 0, gimage->width, gimage->height);
}
/* if a layer is active, we return multiple boundaries based on the extents */
else if ((layer = gimage_get_active_layer (gimage)))
{
int off_x, off_y;
drawable_offsets (GIMP_DRAWABLE(layer), &off_x, &off_y);
x1 = BOUNDS (off_x, 0, gimage->width);
y1 = BOUNDS (off_y, 0, gimage->height);
x2 = BOUNDS (off_x + drawable_width (GIMP_DRAWABLE(layer)), 0, gimage->width);
y2 = BOUNDS (off_y + drawable_height (GIMP_DRAWABLE(layer)), 0, gimage->height);
return channel_boundary (gimage_get_mask (gimage),
segs_in, segs_out,
num_segs_in, num_segs_out,
x1, y1, x2, y2);
}
else
{
*segs_in = NULL;
*segs_out = NULL;
*num_segs_in = 0;
*num_segs_out = 0;
return FALSE;
}
}
int
gimage_mask_bounds (gimage, x1, y1, x2, y2)
GImage *gimage;
int *x1, *y1, *x2, *y2;
{
return channel_bounds (gimage_get_mask (gimage), x1, y1, x2, y2);
}
void
gimage_mask_invalidate (gimage)
GImage *gimage;
{
Layer *layer;
Channel *mask;
/* Turn the current selection off */
gdisplays_selection_visibility (gimage->ID, SelectionOff);
mask = gimage_get_mask (gimage);
mask->boundary_known = FALSE;
/* If there is a floating selection, update it's area...
* we need to do this since this selection mask can act as an additional
* mask in the composition of the floating selection
*/
layer = gimage_get_active_layer (gimage);
if (layer && layer_is_floating_sel (layer))
drawable_update (GIMP_DRAWABLE(layer), 0, 0, GIMP_DRAWABLE(layer)->width, GIMP_DRAWABLE(layer)->height);
}
int
gimage_mask_value (gimage, x, y)
GImage * gimage;
int x, y;
{
return channel_value (gimage_get_mask (gimage), x, y);
}
int
gimage_mask_is_empty (gimage)
GImage *gimage;
{
/* in order to allow stroking of selections, we need to pretend here
* that the selection mask is empty so that it doesn't mask the paint
* during the stroke operation.
*/
if (gimage_mask_stroking)
return TRUE;
else
return channel_is_empty (gimage_get_mask (gimage));
}
void
gimage_mask_translate (gimage, off_x, off_y)
GImage *gimage;
int off_x;
int off_y;
{
channel_translate (gimage_get_mask (gimage), off_x, off_y);
}
TileManager *
gimage_mask_extract (gimage, drawable, cut_gimage, keep_indexed)
GImage * gimage;
GimpDrawable *drawable;
int cut_gimage;
int keep_indexed;
{
TileManager * tiles;
Channel * sel_mask;
PixelRegion srcPR, destPR, maskPR;
unsigned char bg[MAX_CHANNELS];
int bytes, type;
int x1, y1, x2, y2;
int off_x, off_y;
int non_empty;
if (!drawable)
return NULL;
/* If there are no bounds, then just extract the entire image
* This may not be the correct behavior, but after getting rid
* of floating selections, it's still tempting to "cut" or "copy"
* a small layer and expect it to work, even though there is no
* actual selection mask
*/
non_empty = drawable_mask_bounds (drawable, &x1, &y1, &x2, &y2);
if (non_empty && (!(x2 - x1) || !(y2 - y1)))
{
message_box ("Unable to cut/copy because the selected\nregion is empty.", NULL, NULL);
return NULL;
}
/* How many bytes in the temp buffer? */
switch (drawable_type (drawable))
{
case RGB_GIMAGE: case RGBA_GIMAGE:
bytes = 4; type = RGB; break;
case GRAY_GIMAGE: case GRAYA_GIMAGE:
bytes = 2; type = GRAY; break;
case INDEXED_GIMAGE: case INDEXEDA_GIMAGE:
if (keep_indexed)
{
bytes = 2; type = GRAY;
}
else
{
bytes = 4; type = INDEXED;
}
break;
default:
bytes = 3;
type = RGB;
break;
}
/* get the selection mask */
if (non_empty)
sel_mask = gimage_get_mask (gimage);
else
sel_mask = NULL;
gimage_get_background (gimage, drawable, bg);
/* If a cut was specified, and the selection mask is not empty, push an undo */
if (cut_gimage && non_empty)
drawable_apply_image (drawable, x1, y1, x2, y2, NULL, FALSE);
drawable_offsets (drawable, &off_x, &off_y);
/* Allocate the temp buffer */
tiles = tile_manager_new ((x2 - x1), (y2 - y1), bytes);
tiles->x = x1 + off_x;
tiles->y = y1 + off_y;
/* configure the pixel regions */
pixel_region_init (&srcPR, drawable_data (drawable), x1, y1, (x2 - x1), (y2 - y1), cut_gimage);
pixel_region_init (&destPR, tiles, 0, 0, (x2 - x1), (y2 - y1), TRUE);
/* If there is a selection, extract from it */
if (non_empty)
{
pixel_region_init (&maskPR, GIMP_DRAWABLE(sel_mask)->tiles, (x1 + off_x), (y1 + off_y), (x2 - x1), (y2 - y1), FALSE);
extract_from_region (&srcPR, &destPR, &maskPR, drawable_cmap (drawable),
bg, type, drawable_has_alpha (drawable), cut_gimage);
if (cut_gimage)
{
/* Clear the region */
channel_clear (gimage_get_mask (gimage));
/* Update the region */
gdisplays_update_area (gimage->ID, tiles->x, tiles->y,
tiles->levels[0].width, tiles->levels[0].height);
/* Invalidate the preview */
drawable_invalidate_preview (drawable);
}
}
/* Otherwise, get the entire active layer */
else
{
/* If the layer is indexed...we need to extract pixels */
if (type == INDEXED && !keep_indexed)
extract_from_region (&srcPR, &destPR, NULL, drawable_cmap (drawable),
bg, type, drawable_has_alpha (drawable), FALSE);
/* If the layer doesn't have an alpha channel, add one */
else if (bytes > srcPR.bytes)
add_alpha_region (&srcPR, &destPR);
/* Otherwise, do a straight copy */
else
copy_region (&srcPR, &destPR);
/* If we're cutting, remove either the layer (or floating selection),
* the layer mask, or the channel
*/
if (cut_gimage && drawable_layer (drawable))
{
if (layer_is_floating_sel (drawable_layer (drawable)))
floating_sel_remove (drawable_layer (drawable));
else
gimage_remove_layer (gimage, GIMP_LAYER (drawable));
}
else if (cut_gimage && drawable_layer_mask (drawable))
{
gimage_remove_layer_mask (gimage, GIMP_LAYER_MASK(drawable)->layer, DISCARD);
}
else if (cut_gimage && drawable_channel (drawable))
gimage_remove_channel (gimage, GIMP_CHANNEL(drawable));
}
return tiles;
}
Layer *
gimage_mask_float (gimage, drawable, off_x, off_y)
GImage * gimage;
GimpDrawable* drawable;
int off_x, off_y; /* optional offset */
{
Layer *layer;
Channel *mask = gimage_get_mask (gimage);
TileManager* tiles;
int non_empty;
int x1, y1, x2, y2;
/* Make sure there is a region to float... */
non_empty = drawable_mask_bounds ( (drawable), &x1, &y1, &x2, &y2);
if (! non_empty || (x2 - x1) == 0 || (y2 - y1) == 0)
{
message_box ("Float Selection: No selection to float.", NULL, NULL);
return NULL;
}
/* Start an undo group */
undo_push_group_start (gimage, FLOAT_MASK_UNDO);
/* Cut the selected region */
tiles = gimage_mask_extract (gimage, drawable, TRUE, FALSE);
/* Create a new layer from the buffer */
layer = layer_from_tiles (gimage, drawable, tiles, "Floated Layer", OPAQUE_OPACITY, NORMAL);
/* Set the offsets */
GIMP_DRAWABLE(layer)->offset_x = tiles->x + off_x;
GIMP_DRAWABLE(layer)->offset_y = tiles->y + off_y;
/* Free the temp buffer */
tile_manager_destroy (tiles);
/* Add the floating layer to the gimage */
floating_sel_attach (layer, drawable);
/* End an undo group */
undo_push_group_end (gimage);
/* invalidate the gimage's boundary variables */
mask->boundary_known = FALSE;
return layer;
}
void
gimage_mask_clear (gimage)
GImage * gimage;
{
channel_clear (gimage_get_mask (gimage));
}
void
gimage_mask_undo (gimage)
GImage *gimage;
{
channel_push_undo (gimage_get_mask (gimage));
}
void
gimage_mask_invert (gimage)
GImage * gimage;
{
channel_invert (gimage_get_mask (gimage));
}
void
gimage_mask_sharpen (gimage)
GImage * gimage;
{
/* No need to play with the selection visibility
* because sharpen will not change the outline
*/
channel_sharpen (gimage_get_mask (gimage));
}
void
gimage_mask_all (gimage)
GImage * gimage;
{
channel_all (gimage_get_mask (gimage));
}
void
gimage_mask_none (gimage)
GImage * gimage;
{
channel_clear (gimage_get_mask (gimage));
}
void
gimage_mask_feather (gimage, feather_radius)
GImage * gimage;
double feather_radius;
{
gimage_mask_feather_radius = feather_radius;
/* push the current mask onto the undo stack--need to do this here because
* channel_feather doesn't do it
*/
channel_push_undo (gimage_get_mask (gimage));
/* feather the region */
channel_feather (gimage_get_mask (gimage),
gimage_get_mask (gimage),
gimage_mask_feather_radius, REPLACE, 0, 0);
}
void
gimage_mask_border (gimage, border_radius)
GImage * gimage;
int border_radius;
{
gimage_mask_border_radius = border_radius;
/* feather the region */
channel_border (gimage_get_mask (gimage),
gimage_mask_border_radius);
}
void
gimage_mask_grow (gimage, grow_pixels)
GImage * gimage;
int grow_pixels;
{
gimage_mask_grow_pixels = grow_pixels;
/* feather the region */
channel_grow (gimage_get_mask (gimage),
gimage_mask_grow_pixels);
}
void
gimage_mask_shrink (gimage, shrink_pixels)
GImage * gimage;
int shrink_pixels;
{
gimage_mask_shrink_pixels = shrink_pixels;
/* feather the region */
channel_shrink (gimage_get_mask (gimage),
gimage_mask_shrink_pixels);
}
void
gimage_mask_layer_alpha (gimage, layer)
GImage *gimage;
Layer *layer;
{
/* extract the layer's alpha channel */
if (drawable_has_alpha (GIMP_DRAWABLE (layer)))
{
/* load the mask with the given layer's alpha channel */
channel_layer_alpha (gimage_get_mask (gimage), layer);
}
else
{
message_box ("The active layer has no alpha channel\nto convert to a selection.", NULL, NULL);
return;
}
}
void
gimage_mask_layer_mask (gimage, layer)
GImage *gimage;
Layer *layer;
{
/* extract the layer's alpha channel */
if (layer->mask)
{
/* load the mask with the given layer's alpha channel */
channel_layer_mask (gimage_get_mask (gimage), layer);
}
else
{
message_box ("The active layer has no mask\nto convert to a selection.", NULL, NULL);
return;
}
}
void
gimage_mask_load (gimage, channel)
GImage *gimage;
Channel *channel;
{
/* Load the specified channel to the gimage mask */
channel_load (gimage_get_mask (gimage), (channel));
}
Channel *
gimage_mask_save (gimage)
GImage *gimage;
{
Channel *new_channel;
new_channel = channel_copy (gimage_get_mask (gimage));
/* saved selections are not visible by default */
GIMP_DRAWABLE(new_channel)->visible = FALSE;
gimage_add_channel (gimage, new_channel, -1);
return new_channel;
}
int
gimage_mask_stroke (gimage, drawable)
GImage *gimage;
GimpDrawable *drawable;
{
BoundSeg *bs_in;
BoundSeg *bs_out;
int num_segs_in;
int num_segs_out;
BoundSeg *stroke_segs;
int num_strokes;
int seg;
int offx, offy;
int i;
if (! gimage_mask_boundary (gimage, &bs_in, &bs_out, &num_segs_in, &num_segs_out))
{
message_box ("No selection to stroke!", NULL, NULL);
return FALSE;
}
stroke_segs = sort_boundary (bs_in, num_segs_in, &num_strokes);
if (num_strokes == 0)
return TRUE;
/* find the drawable offsets */
drawable_offsets (drawable, &offx, &offy);
/* init the paint core */
if (! paint_core_init (&non_gui_paint_core, drawable,
(stroke_segs[0].x1 - offx),
(stroke_segs[0].y1 - offy)))
return FALSE;
/* set the paint core's paint func */
non_gui_paint_core.paint_func = gimage_mask_stroke_paint_func;
gimage_mask_stroking = TRUE;
/* Note added by Raph Levien, 27 Jan 1998
The subtraction of 0.125 is to compensate for imprecision in
paint_core_subsample_mask. Ben Jackson posted a patch on 14 Jan
1998 to gimp-developers which addresses the imprecision more
directly. However, I've chosen this quick hack instead because it
is a less drastic change, and has no impact on performance. By
contrast, Ben's patch builds 25 rather than 16 subsampled brush
masks.
I'm planning to rework the subsample mechanism anyway to make way
for the natural brushes. When that happens, I'll be sure to make
it round precisely, at which point these -0.125 offsets can come
out.
*/
non_gui_paint_core.startx = non_gui_paint_core.lastx = (stroke_segs[0].x1 - offx) - 0.125;
non_gui_paint_core.starty = non_gui_paint_core.lasty = (stroke_segs[0].y1 - offy) - 0.125;
seg = 0;
for (i = 0; i < num_strokes; i++)
{
while (stroke_segs[seg].x2 != -1)
{
non_gui_paint_core.curx = (stroke_segs[seg].x2 - offx - 0.125);
non_gui_paint_core.cury = (stroke_segs[seg].y2 - offy - 0.125);
paint_core_interpolate (&non_gui_paint_core, drawable);
non_gui_paint_core.lastx = non_gui_paint_core.curx;
non_gui_paint_core.lasty = non_gui_paint_core.cury;
seg ++;
}
seg ++;
non_gui_paint_core.startx = non_gui_paint_core.lastx = (stroke_segs[seg].x1 - offx);
non_gui_paint_core.starty = non_gui_paint_core.lasty = (stroke_segs[seg].y1 - offy);
}
/* finish the painting */
paint_core_finish (&non_gui_paint_core, drawable, -1);
/* cleanup */
gimage_mask_stroking = FALSE;
paint_core_cleanup ();
g_free (stroke_segs);
return TRUE;
}
static void *
gimage_mask_stroke_paint_func (paint_core, drawable, state)
PaintCore *paint_core;
GimpDrawable *drawable;
int state;
{
GImage *gimage;
TempBuf * area;
unsigned char col[MAX_CHANNELS];
if (! (gimage = drawable_gimage (drawable)))
return NULL;
gimage_get_foreground (gimage, drawable, col);
/* Get a region which can be used to paint to */
if (! (area = paint_core_get_paint_area (paint_core, drawable)))
return NULL;
/* set the alpha channel */
col[area->bytes - 1] = OPAQUE_OPACITY;
/* color the pixels */
color_pixels (temp_buf_data (area), col,
area->width * area->height, area->bytes);
/* paste the newly painted canvas to the gimage which is being worked on */
paint_core_paste_canvas (paint_core, drawable, OPAQUE_OPACITY,
(int) (get_brush_opacity () * 255),
get_brush_paint_mode (), SOFT, CONSTANT);
return NULL;
}