gimp/plug-ins/Lighting/lighting_image.h

58 lines
1.7 KiB
C

#ifndef __LIGHTING_IMAGE_H__
#define __LIGHTING_IMAGE_H__
extern GimpDrawable *input_drawable,*output_drawable;
extern GimpPixelRgn source_region, dest_region;
extern GimpDrawable *bump_drawable;
extern GimpPixelRgn bump_region;
extern GimpDrawable *env_drawable;
extern GimpPixelRgn env_region;
extern guchar *preview_rgb_data;
extern glong maxcounter;
extern gint imgtype,width,height,env_width,env_height,in_channels,out_channels;
extern GimpRGB background;
extern gint border_x1,border_y1,border_x2,border_y2;
extern guchar sinemap[256], spheremap[256], logmap[256];
guchar peek_map (GimpPixelRgn *region,
gint x,
gint y);
GimpRGB peek (gint x,
gint y);
GimpRGB peek_env_map (gint x,
gint y);
void poke (gint x,
gint y,
GimpRGB *color);
gint check_bounds (gint x,
gint y);
GimpVector3 int_to_pos (gint x,
gint y);
GimpVector3 int_to_posf (gdouble x,
gdouble y);
void pos_to_int (gdouble x,
gdouble y,
gint *scr_x,
gint *scr_y);
void pos_to_float (gdouble x,
gdouble y,
gdouble *xf,
gdouble *yf);
GimpRGB get_image_color (gdouble u,
gdouble v,
gint *inside);
gdouble get_map_value (GimpPixelRgn *region,
gdouble u,
gdouble v,
gint *inside);
gint image_setup (GimpDrawable *drawable,
gint interactive);
#endif /* __LIGHTING_IMAGE_H__ */