gimp/app/operations/gimpoperationcolorerasemode.c

188 lines
6.2 KiB
C

/* GIMP - The GNU Image Manipulation Program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* gimpoperationcolorerasemode.c
* Copyright (C) 2008 Michael Natterer <mitch@gimp.org>
* 2012 Ville Sokk <ville.sokk@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <cairo.h>
#include <gegl-plugin.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include "libgimpcolor/gimpcolor.h"
#include "operations-types.h"
#include "gimpoperationcolorerasemode.h"
static gboolean gimp_operation_color_erase_mode_process (GeglOperation *operation,
void *in_buf,
void *aux_buf,
void *aux2_buf,
void *out_buf,
glong samples,
const GeglRectangle *roi,
gint level);
G_DEFINE_TYPE (GimpOperationColorEraseMode, gimp_operation_color_erase_mode,
GIMP_TYPE_OPERATION_POINT_LAYER_MODE)
static void
gimp_operation_color_erase_mode_class_init (GimpOperationColorEraseModeClass *klass)
{
GeglOperationClass *operation_class;
GeglOperationPointComposer3Class *point_class;
operation_class = GEGL_OPERATION_CLASS (klass);
point_class = GEGL_OPERATION_POINT_COMPOSER3_CLASS (klass);
gegl_operation_class_set_keys (operation_class,
"name", "gimp:color-erase-mode",
"description", "GIMP color erase mode operation",
NULL);
point_class->process = gimp_operation_color_erase_mode_process;
}
static void
gimp_operation_color_erase_mode_init (GimpOperationColorEraseMode *self)
{
}
static gboolean
gimp_operation_color_erase_mode_process (GeglOperation *operation,
void *in_buf,
void *aux_buf,
void *aux2_buf,
void *out_buf,
glong samples,
const GeglRectangle *roi,
gint level)
{
gfloat opacity = GIMP_OPERATION_POINT_LAYER_MODE (operation)->opacity;
return gimp_operation_color_erase_mode_process_pixels (in_buf, aux_buf, aux2_buf, out_buf, opacity, samples, roi, level);
}
gboolean
gimp_operation_color_erase_mode_process_pixels (gfloat *in,
gfloat *layer,
gfloat *mask,
gfloat *out,
gfloat opacity,
glong samples,
const GeglRectangle *roi,
gint level)
{
const gboolean has_mask = mask != NULL;
while (samples--)
{
gfloat layer_alpha;
GimpRGB bgcolor, color, alpha;
layer_alpha = layer[ALPHA] * opacity;
if (has_mask)
layer_alpha *= *mask;
gimp_rgba_set (&color, in[0], in[1], in[2], in[3]);
gimp_rgba_set (&bgcolor, layer[0], layer[1], layer[2], layer_alpha);
/* start of helper function copied from legacy 8-bit blending code */
alpha.a = color.a;
if (bgcolor.r < 0.0001)
alpha.r = color.r;
else if (GEGL_FLOAT_EQUAL (color.r, bgcolor.r))
alpha.r = 0.0;
else if ( color.r > bgcolor.r )
alpha.r = (color.r - bgcolor.r) / (1.0 - bgcolor.r);
else
alpha.r = (bgcolor.r - color.r) / bgcolor.r;
if (bgcolor.g < 0.0001)
alpha.g = color.g;
else if (GEGL_FLOAT_EQUAL (color.g, bgcolor.g))
alpha.g = 0.0;
else if ( color.g > bgcolor.g )
alpha.g = (color.g - bgcolor.g) / (1.0 - bgcolor.g);
else
alpha.g = (bgcolor.g - color.g) / (bgcolor.g);
if (bgcolor.b < 0.0001)
alpha.b = color.b;
else if (GEGL_FLOAT_EQUAL (color.b, bgcolor.b))
alpha.b = 0.0;
else if ( color.b > bgcolor.b )
alpha.b = (color.b - bgcolor.b) / (1.0 - bgcolor.b);
else
alpha.b = (bgcolor.b - color.b) / (bgcolor.b);
if ( alpha.r > alpha.g )
{
if ( alpha.r > alpha.b )
{
color.a = alpha.r;
}
else
{
color.a = alpha.b;
}
}
else if ( alpha.g > alpha.b )
{
color.a = alpha.g;
}
else
{
color.a = alpha.b;
}
color.a = (1.0 - bgcolor.a) + (color.a * bgcolor.a);
if (color.a > 0.0001)
{
color.r = (color.r - bgcolor.r) / color.a + bgcolor.r;
color.g = (color.g - bgcolor.g) / color.a + bgcolor.g;
color.b = (color.b - bgcolor.b) / color.a + bgcolor.b;
color.a *= alpha.a;
}
/* end of helper function */
out[0] = color.r;
out[1] = color.g;
out[2] = color.b;
out[3] = color.a;
in += 4;
layer += 4;
out += 4;
if (has_mask)
mask++;
}
return TRUE;
}