gimp/pdb
Jehan 24b955bf17 app, libgimp, pdb: various coding-style fixing and struct for final types…
… moved to the implementation file.

When declaring with G_DECLARE_FINAL_TYPE(), the whole concept is that the struct
is made private (which also allows the type to evolve without breaking ABI if we
some day decide to make the class derivable). For this to make sense, the struct
goes in the implementation file, not the header.

For the rest, it's mostly alignment bugs and the like.
2023-01-14 18:44:31 +01:00
..
groups app, libgimp, pdb: various coding-style fixing and struct for final types… 2023-01-14 18:44:31 +01:00
.gitignore pdb: (try 3) move PDB generation and sources to toplevel/pdb 2017-12-17 14:16:08 -05:00
Makefile.am 2.99 libgimp: add GimpResource, GimpBrush, GimpPropWidgetBrush 2023-01-14 12:58:05 +00:00
README pdb: update README with new path. 2018-01-11 05:24:59 +01:00
README_NEW_PDB_PROC Change a bazillion URLs to https:// 2018-07-14 14:19:27 +02:00
app.pl 2.99 libgimp: add GimpResource, GimpBrush, GimpPropWidgetBrush 2023-01-14 12:58:05 +00:00
enumcode.pl pdb, libgimp: one more annotation for gimp_enums_get_type_names() 2019-08-09 18:47:55 +02:00
enumgen.pl Change the license URL from http://www.gnu.org/licenses/ to https:// 2018-07-11 23:29:46 +02:00
enums-external.pl pdb, libgimp: allow to use external GType-registered enums in the PDB 2018-03-17 20:31:48 +01:00
enums.pl libgimpbase: rename and reorder the values of enum GimpSelectCriterion 2019-11-19 22:25:57 +01:00
groups.pl 2.99 libgimp: add GimpResource, GimpBrush, GimpPropWidgetBrush 2023-01-14 12:58:05 +00:00
lib.pl Issue #5946: skip gimp_*get_*() API from GObject Introspection. 2022-06-27 21:20:06 +02:00
meson-pdbgen.sh Issue #4201: meson: pdbgen not working. 2022-03-28 15:25:23 +02:00
meson.build 2.99 libgimp: add GimpResource, GimpBrush, GimpPropWidgetBrush 2023-01-14 12:58:05 +00:00
pdb.pl 2.99 libgimp: add GimpResource, GimpBrush, GimpPropWidgetBrush 2023-01-14 12:58:05 +00:00
pdbgen.pl Issue #5946: skip gimp_*get_*() API from GObject Introspection. 2022-06-27 21:20:06 +02:00
stddefs.pdb 2.99 libgimp: add GimpResource, GimpBrush, GimpPropWidgetBrush 2023-01-14 12:58:05 +00:00
util.pl Change the license URL from http://www.gnu.org/licenses/ to https:// 2018-07-11 23:29:46 +02:00

README

Some mostly unfinished docs are here.

-Yosh

This document describes the tool PDBGEN.

If you added or modified .pdb files do not run this tool manually but
run make instead! It will call pdbgen.pl then to generate the files
into the right output directories.

PDBGEN
------------------

What is this?
PDBGEN is a tool to automate much of the drudge work of making PDB interfaces
to GIMP internals. Right now, it generates PDB description records,
argument marshallers (with sanity checking) for the app side, as well
as libgimp wrappers for C plugins. It's written so that extending it
to provide support for CORBA and other languages suited to static
autogeneration.

Invoking PDBGEN from the command line:
1. Change into the ./pdb directory.
2. $ ./pdbgen.pl DIRNAME
where DIRNAME is either "lib" or "app", depending on which set of files
you want to generate. The files are written into $destdir/app or $destdir/libgimp.
$destdir is the environment variable destdir. If it's not set,
then it's the ./pdb directory. Make sure the directories
$destdir/app and $destdir/libgimp already exist and you have write permissions.
Otherwise the code generator will fail and exit.
It's up to you to diff the file you changed. When you're happy with
the generated file, copy it into the actual ./app/ or ./libgimp/ directory
where it finally gets built.

Anatomy of a PDB descriptor:
PDB descriptors are Perl code. You define a subroutine, which corresponds
to the PDB function you want to create. You then fill certain special
variables to fully describe all the information pdbgen needs to generate
code. Since it's perl, you can do practically whatever perl lets you
do to help you do this. However, at the simplest level, you don't need
to know perl at all to make PDB descriptors.

Annotated description:
For example, we will look at gimp_display_new, specified in gdisplay.pdb.

sub display_new { 

We start with the name of our PDB function (not including the "gimp_" prefix).

    $blurb = 'Create a new display for the specified image.';

This directly corresponds to the "blurb" field in the ProcRecord.

    $help = <<'HELP';
Creates a new display for the specified image. If the image already has a
display, another is added. Multiple displays are handled transparently by the
GIMP. The newly created display is returned and can be subsequently destroyed
with a call to 'gimp-display-delete'. This procedure only makes sense for use
with the GIMP UI.
HELP

This is the help field. Notice because it is a long string, we used HERE
document syntax to split it over multiple lines. Any extra whitespace
in $blurb or $help, including newlines, is automatically stripped, so you
don't have to worry about that.

    &std_pdb_misc;

This is the "author", "copyright", and "date" fields. Since S&P are quite
common, they get a special shortcut which fills these in for you. Stuff
like this is defined in stddefs.pdb.

    @inargs = ( &std_image_arg );

You specify arguments in a list. Again, your basic image is very common,
so it gets a shortcut.

    @outargs = (
        { name => 'display', type => 'display',
          desc => 'The new display', alias => 'gdisp', init => 1 }
    );

This is a real argument. It has a name, type, description at a minimum.
"alias" lets you use the alias name in your invoker code, but the real
name is still shown in the ProcRecord. This is useful not only as a
shorthand, but for grabbing variables defined somewhere else (or constants),
in conjunction with the "no_declare" flag. "init" simply says initialize
this variable to a dummy value (in this case to placate gcc warnings)

    %invoke = (
        headers => [ qw("gdisplay.h") ],

These are the headers needed for the functions you call.

        vars => [ 'guint scale = 0x101' ],

Extra variables can be put here for your invoker.

        code => <<'CODE'
{
  if (gimage->layers == NULL)
    success = FALSE;
  else
    success = ((gdisp = gdisplay_new (gimage, scale)) != NULL);
}
CODE

The actual invoker code. Since it's a multiline block, we put curly braces
in the beginning.