gimp/app/tile.h

97 lines
2.4 KiB
C

#ifndef __TILE_H__
#define __TILE_H__
#define TILE_WIDTH 64
#define TILE_HEIGHT 64
/* Uncomment for verbose debugging on copy-on-write logic
#define TILE_DEBUG
*/
#include <sys/types.h>
#include <glib.h>
#include "config.h"
typedef struct _Tile Tile;
/* Initializes the fields of a tile to "good" values.
*/
void tile_init (Tile *tile,
int bpp);
/*
* c-o-w
*/
void tile_mirror (Tile *dest_tile, Tile *src_tile);
/* Referencing a tile causes the reference count to be incremented.
* If the reference count was previously 0 the tile will will be
* swapped into memory from disk.
*
* tile_ref2 is a new tile-referencing interface through which you
* should register your intent to dirty the tile. This will facilitate
* copy-on-write tile semantics.
*/
#if defined (TILE_DEBUG) && defined (__GNUC__)
#define tile_ref(t) _tile_ref (t, __PRETTY_FUNCTION__)
void _tile_ref (Tile *tile, char *func_name);
#define tile_ref2(t,d) _tile_ref2 (t, d, __PRETTY_FUNCTION__)
void _tile_ref2 (Tile *tile, int dirty, char *func_name);
#else
void tile_ref (Tile *tile);
void tile_ref2 (Tile *tile, int dirty);
#endif
/* Unreferencing a tile causes the reference count to be decremented.
* When the reference count reaches 0 the tile data will be swapped
* out to disk. Note that the tile may be in the tile cache which
* also references the tile causing the reference count not to
* fall below 1 until the tile is removed from the cache.
* The dirty flag indicates whether the tile data has been dirtied
* while referenced.
*/
#if defined (TILE_DEBUG) && defined (__GNUC__)
#define tile_unref(t,d) _tile_unref (t, d, __PRETTY_FUNCTION__)
void _tile_unref (Tile *tile, int dirty, char *func_name);
#else
void tile_unref (Tile *tile, int dirty);
#endif
/* Allocate the data for the tile.
*/
void tile_alloc (Tile *tile);
/* Return the size in bytes of the tiles data.
*/
int tile_size (Tile *tile);
/* Invalidates a tile. This involves setting its invalid bit and
* a) if the tile is in memory deleting the tile data or b) if the
* tile is in the swap file, deleting the space it occupies. This
* will cause the tile data to need to be recalculated.
* This should probably only be used on sublevel tiles. Invalidating
* a toplevel tile would mean that it needs to be recalculated. But
* what do you recalculate a toplevel tile from?
*/
void tile_invalidate (Tile *tile);
#endif /* __TILE_H__ */