gimp/plug-ins/lighting/lighting-apply.c

293 lines
11 KiB
C

/******************************************************/
/* Apply mapping and shading on the whole input image */
/******************************************************/
#include "config.h"
#include <sys/types.h>
#include <libgimp/gimp.h>
#include "lighting-main.h"
#include "lighting-image.h"
#include "lighting-shade.h"
#include "lighting-apply.h"
#include "libgimp/stdplugins-intl.h"
/*************/
/* Main loop */
/*************/
void
compute_image (void)
{
gint xcount, ycount;
gdouble color[4];
glong progress_counter = 0;
GimpVector3 p;
GimpImage *new_image = NULL;
GimpLayer *new_layer = NULL;
gint32 index;
guchar *row = NULL;
guchar obpp;
gboolean has_alpha;
get_ray_func ray_func;
if (mapvals.create_new_image == TRUE ||
(mapvals.transparent_background == TRUE &&
! gimp_drawable_has_alpha (input_drawable)))
{
/* Create a new image */
/* ================== */
new_image = gimp_image_new (width, height, GIMP_RGB);
if (mapvals.transparent_background == TRUE)
{
/* Add a layer with an alpha channel */
/* ================================= */
new_layer = gimp_layer_new (new_image, "Background",
width, height,
GIMP_RGBA_IMAGE,
100.0,
gimp_image_get_default_new_layer_mode (new_image));
}
else
{
/* Create a "normal" layer */
/* ======================= */
new_layer = gimp_layer_new (new_image, "Background",
width, height,
GIMP_RGB_IMAGE,
100.0,
gimp_image_get_default_new_layer_mode (new_image));
}
gimp_image_insert_layer (new_image, new_layer, NULL, 0);
output_drawable = GIMP_DRAWABLE (new_layer);
}
if (mapvals.bump_mapped == TRUE && mapvals.bumpmap_id != -1)
{
bumpmap_setup (gimp_drawable_get_by_id (mapvals.bumpmap_id));
}
precompute_init (width, height);
if (! mapvals.env_mapped || mapvals.envmap_id == -1)
{
ray_func = get_ray_color;
}
else
{
envmap_setup (gimp_drawable_get_by_id (mapvals.envmap_id));
ray_func = get_ray_color_ref;
}
dest_buffer = gimp_drawable_get_shadow_buffer (output_drawable);
has_alpha = gimp_drawable_has_alpha (output_drawable);
/* FIXME */
obpp = has_alpha ? 4 : 3; //gimp_drawable_get_bpp (output_drawable);
row = g_new (guchar, obpp * width);
gimp_progress_init (_("Lighting Effects"));
/* Init the first row */
if (mapvals.bump_mapped == TRUE && mapvals.bumpmap_id != -1 && height >= 2)
interpol_row (0, width, 0);
for (ycount = 0; ycount < height; ycount++)
{
if (mapvals.bump_mapped == TRUE && mapvals.bumpmap_id != -1)
precompute_normals (0, width, ycount);
index = 0;
for (xcount = 0; xcount < width; xcount++)
{
p = int_to_pos (xcount, ycount);
(* ray_func) (&p, color);
row[index++] = (guchar) (color[0] * 255.0);
row[index++] = (guchar) (color[1] * 255.0);
row[index++] = (guchar) (color[2] * 255.0);
if (has_alpha)
row[index++] = (guchar) (color[3] * 255.0);
progress_counter++;
}
gimp_progress_update ((gdouble) progress_counter /
(gdouble) maxcounter);
gegl_buffer_set (dest_buffer, GEGL_RECTANGLE (0, ycount, width, 1), 0,
has_alpha ?
babl_format ("R'G'B'A u8") : babl_format ("R'G'B' u8"),
row,
GEGL_AUTO_ROWSTRIDE);
}
gimp_progress_update (1.0);
g_free (row);
g_object_unref (dest_buffer);
gimp_drawable_merge_shadow (output_drawable, TRUE);
gimp_drawable_update (output_drawable, 0, 0, width, height);
if (new_image)
{
gimp_display_new (new_image);
gimp_displays_flush ();
}
}
void
copy_from_config (GimpProcedureConfig *config)
{
GimpDrawable *temp_bump_map_drawable = NULL;
GimpDrawable *temp_env_map_drawable = NULL;
GeglColor *color_1;
GeglColor *color_2;
GeglColor *color_3;
GeglColor *color_4;
GeglColor *color_5;
GeglColor *color_6;
g_object_get (config,
"distance", &mapvals.viewpoint.z,
"do-bumpmap", &mapvals.bump_mapped,
"do-envmap", &mapvals.env_mapped,
"antialiasing", &mapvals.antialiasing,
"new-image", &mapvals.create_new_image,
"transparent-background", &mapvals.transparent_background,
"light-color-1", &color_1,
"light-intensity-1", &mapvals.lightsource[0].intensity,
"light-position-x-1", &mapvals.lightsource[0].position.x,
"light-position-y-1", &mapvals.lightsource[0].position.y,
"light-position-z-1", &mapvals.lightsource[0].position.z,
"light-direction-x-1", &mapvals.lightsource[0].direction.x,
"light-direction-y-1", &mapvals.lightsource[0].direction.y,
"light-direction-z-1", &mapvals.lightsource[0].direction.z,
"isolate", &mapvals.light_isolated,
"ambient-intensity", &mapvals.material.ambient_int,
"diffuse-intensity", &mapvals.material.diffuse_int,
"diffuse-reflectivity", &mapvals.material.diffuse_ref,
"specular-reflectivity", &mapvals.material.specular_ref,
"highlight", &mapvals.material.highlight,
"metallic", &mapvals.material.metallic,
"light-color-2", &color_2,
"light-intensity-2", &mapvals.lightsource[1].intensity,
"light-position-x-2", &mapvals.lightsource[1].position.x,
"light-position-y-2", &mapvals.lightsource[1].position.y,
"light-position-z-2", &mapvals.lightsource[1].position.z,
"light-direction-x-2", &mapvals.lightsource[1].direction.x,
"light-direction-y-2", &mapvals.lightsource[1].direction.y,
"light-direction-z-2", &mapvals.lightsource[1].direction.z,
"light-color-3", &color_3,
"light-intensity-3", &mapvals.lightsource[2].intensity,
"light-position-x-3", &mapvals.lightsource[2].position.x,
"light-position-y-3", &mapvals.lightsource[2].position.y,
"light-position-z-3", &mapvals.lightsource[2].position.z,
"light-direction-x-3", &mapvals.lightsource[2].direction.x,
"light-direction-y-3", &mapvals.lightsource[2].direction.y,
"light-direction-z-3", &mapvals.lightsource[2].direction.z,
"light-color-4", &color_4,
"light-intensity-4", &mapvals.lightsource[3].intensity,
"light-position-x-4", &mapvals.lightsource[3].position.x,
"light-position-y-4", &mapvals.lightsource[3].position.y,
"light-position-z-4", &mapvals.lightsource[3].position.z,
"light-direction-x-4", &mapvals.lightsource[3].direction.x,
"light-direction-y-4", &mapvals.lightsource[3].direction.y,
"light-direction-z-4", &mapvals.lightsource[3].direction.z,
"light-color-5", &color_5,
"light-intensity-5", &mapvals.lightsource[4].intensity,
"light-position-x-5", &mapvals.lightsource[4].position.x,
"light-position-y-5", &mapvals.lightsource[4].position.y,
"light-position-z-5", &mapvals.lightsource[4].position.z,
"light-direction-x-5", &mapvals.lightsource[4].direction.x,
"light-direction-y-5", &mapvals.lightsource[4].direction.y,
"light-direction-z-5", &mapvals.lightsource[4].direction.z,
"light-color-6", &color_6,
"light-intensity-6", &mapvals.lightsource[5].intensity,
"light-position-x-6", &mapvals.lightsource[5].position.x,
"light-position-y-6", &mapvals.lightsource[5].position.y,
"light-position-z-6", &mapvals.lightsource[5].position.z,
"light-direction-x-6", &mapvals.lightsource[5].direction.x,
"light-direction-y-6", &mapvals.lightsource[5].direction.y,
"light-direction-z-6", &mapvals.lightsource[5].direction.z,
"bump-drawable", &temp_bump_map_drawable,
"env-drawable", &temp_env_map_drawable,
NULL);
if (color_1)
{
gegl_color_get_pixel (color_1, babl_format ("R'G'B'A double"),
mapvals.lightsource[0].color);
g_object_unref (color_1);
}
if (color_2)
{
gegl_color_get_pixel (color_2, babl_format ("R'G'B'A double"),
mapvals.lightsource[1].color);
g_object_unref (color_2);
}
if (color_3)
{
gegl_color_get_pixel (color_3, babl_format ("R'G'B'A double"),
mapvals.lightsource[2].color);
g_object_unref (color_3);
}
if (color_4)
{
gegl_color_get_pixel (color_4, babl_format ("R'G'B'A double"),
mapvals.lightsource[3].color);
g_object_unref (color_4);
}
if (color_5)
{
gegl_color_get_pixel (color_5, babl_format ("R'G'B'A double"),
mapvals.lightsource[4].color);
g_object_unref (color_5);
}
if (color_6)
{
gegl_color_get_pixel (color_6, babl_format ("R'G'B'A double"),
mapvals.lightsource[5].color);
g_object_unref (color_6);
}
mapvals.bumpmaptype = gimp_procedure_config_get_choice_id (config, "bumpmap-type");
mapvals.light_selected = gimp_procedure_config_get_choice_id (config, "which-light");
mapvals.lightsource[0].type = gimp_procedure_config_get_choice_id (config, "light-type-1");
mapvals.lightsource[1].type = gimp_procedure_config_get_choice_id (config, "light-type-2");
mapvals.lightsource[2].type = gimp_procedure_config_get_choice_id (config, "light-type-3");
mapvals.lightsource[3].type = gimp_procedure_config_get_choice_id (config, "light-type-4");
mapvals.lightsource[4].type = gimp_procedure_config_get_choice_id (config, "light-type-5");
mapvals.lightsource[5].type = gimp_procedure_config_get_choice_id (config, "light-type-6");
if (temp_bump_map_drawable)
mapvals.bumpmap_id = gimp_item_get_id (GIMP_ITEM (temp_bump_map_drawable));
else
mapvals.bumpmap_id = -1;
if (temp_env_map_drawable)
mapvals.envmap_id = gimp_item_get_id (GIMP_ITEM (temp_env_map_drawable));
else
mapvals.envmap_id = -1;
}