/* The GIMP -- an image manipulation program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "config.h" #include #include #include "apptypes.h" #include "appenv.h" #include "cursorutil.h" #include "draw_core.h" #include "drawable.h" #include "floating_sel.h" #include "gdisplay.h" #include "gimage_mask.h" #include "gimpimage.h" #include "gimprc.h" #include "gimpui.h" #include "info_dialog.h" #include "layer.h" #include "path_transform.h" #include "paint_funcs.h" #include "pixel_region.h" #include "transform_core.h" #include "transform_tool.h" #include "tool_manager.h" #include "undo.h" #include "tile_manager.h" #include "tile_manager_pvt.h" #include "tile.h" #include "libgimp/gimpintl.h" #include "libgimp/gimpmath.h" /* This should be migrated to pixel_region or similar... */ /* PixelSurround describes a (read-only) * region around a pixel in a tile manager */ typedef struct _PixelSurround { Tile *tile; TileManager *mgr; guchar *buff; gint buff_size; gint bpp; gint w; gint h; guchar bg[MAX_CHANNELS]; gint row_stride; } PixelSurround; #define BILINEAR(jk,j1k,jk1,j1k1,dx,dy) \ ((1-dy) * (jk + dx * (j1k - jk)) + \ dy * (jk1 + dx * (j1k1 - jk1))) /* access interleaved pixels */ #define CUBIC_ROW(dx, row, step) \ cubic(dx, (row)[0], (row)[step], (row)[step+step], (row)[step+step+step]) #define CUBIC_SCALED_ROW(dx, row, step, i) \ cubic(dx, (row)[0] * (row)[i], \ (row)[step] * (row)[step + i], \ (row)[step+step]* (row)[step+step + i], \ (row)[step+step+step] * (row)[step+step+step + i]) #define REF_TILE(i,x,y) \ tile[i] = tile_manager_get_tile (float_tiles, x, y, TRUE, FALSE); \ src[i] = tile_data_pointer (tile[i], (x) % TILE_WIDTH, (y) % TILE_HEIGHT); /* forward function declarations */ static void transform_core_bounds (Tool *tool, GDisplay *gdisp); static void transform_core_recalc (Tool *tool, GDisplay *gdisp); static void transform_core_doit (Tool *tool, GDisplay *gdisp); static gdouble cubic (gdouble dx, gint jm1, gint j, gint jp1, gint jp2); static void transform_core_setup_grid (Tool *tool); static void transform_core_grid_recalc (TransformCore *transform_core); /* variables */ static TranInfo old_trans_info; InfoDialog *transform_info = NULL; static gboolean transform_info_inited = FALSE; static void pixel_surround_init (PixelSurround *ps, TileManager *tm, gint w, gint h, guchar bg[MAX_CHANNELS]) { gint i; for (i = 0; i < MAX_CHANNELS; ++i) { ps->bg[i] = bg[i]; } ps->tile = NULL; ps->mgr = tm; ps->bpp = tile_manager_level_bpp (tm); ps->w = w; ps->h = h; /* make sure buffer is big enough */ ps->buff_size = w * h * ps->bpp; ps->buff = g_malloc (ps->buff_size); ps->row_stride = 0; } /* return a pointer to a buffer which contains all the surrounding pixels */ /* strategy: if we are in the middle of a tile, use the tile storage */ /* otherwise just copy into our own malloced buffer and return that */ static guchar * pixel_surround_lock (PixelSurround *ps, gint x, gint y) { gint i, j; guchar *k; guchar *ptr; ps->tile = tile_manager_get_tile (ps->mgr, x, y, TRUE, FALSE); i = x % TILE_WIDTH; j = y % TILE_HEIGHT; /* do we have the whole region? */ if (ps->tile && (i < (tile_ewidth(ps->tile) - ps->w)) && (j < (tile_eheight(ps->tile) - ps->h))) { ps->row_stride = tile_ewidth (ps->tile) * ps->bpp; /* is this really the correct way? */ return tile_data_pointer (ps->tile, i, j); } /* nope, do this the hard way (for now) */ if (ps->tile) { tile_release (ps->tile, FALSE); ps->tile = 0; } /* copy pixels, one by one */ /* no, this is not the best way, but it's much better than before */ ptr = ps->buff; for (j = y; j < y+ps->h; ++j) { for (i = x; i < x+ps->w; ++i) { Tile *tile = tile_manager_get_tile (ps->mgr, i, j, TRUE, FALSE); if (tile) { guchar *buff = tile_data_pointer (tile, i % TILE_WIDTH, j % TILE_HEIGHT); for (k = buff; k < buff+ps->bpp; ++k, ++ptr) { *ptr = *k; } tile_release (tile, FALSE); } else { for (k = ps->bg; k < ps->bg+ps->bpp; ++k, ++ptr) { *ptr = *k; } } } } ps->row_stride = ps->w * ps->bpp; return ps->buff; } static gint pixel_surround_rowstride (PixelSurround *ps) { return ps->row_stride; } static void pixel_surround_release (PixelSurround *ps) { /* always get new tile (for now), so release the old one */ if (ps->tile) { tile_release (ps->tile, FALSE); ps->tile = 0; } } static void pixel_surround_clear (PixelSurround *ps) { if (ps->buff) { g_free (ps->buff); ps->buff = 0; ps->buff_size = 0; } } static void transform_ok_callback (GtkWidget *widget, gpointer data) { Tool *tool; tool = (Tool *) data; transform_core_doit (tool, tool->gdisp); } static void transform_reset_callback (GtkWidget *widget, gpointer data) { Tool *tool; TransformCore *transform_core; gint i; tool = (Tool *) data; transform_core = (TransformCore *) tool->private; /* stop the current tool drawing process */ draw_core_pause (transform_core->core, tool); /* Restore the previous transformation info */ for (i = 0; i < TRAN_INFO_SIZE; i++) transform_core->trans_info [i] = old_trans_info [i]; /* recalculate the tool's transformation matrix */ transform_core_recalc (tool, tool->gdisp); /* resume drawing the current tool */ draw_core_resume (transform_core->core, tool); } static const gchar *action_labels[] = { N_("Rotate"), N_("Scale"), N_("Shear"), N_("Transform") }; void transform_core_button_press (Tool *tool, GdkEventButton *bevent, GDisplay *gdisp) { TransformCore *transform_core; GimpDrawable *drawable; gint dist; gint closest_dist; gint x, y; gint i; gint off_x, off_y; transform_core = (TransformCore *) tool->private; transform_core->bpressed = TRUE; /* ALT */ drawable = gimp_image_active_drawable (gdisp->gimage); if (transform_core->function == TRANSFORM_CREATING && tool->state == ACTIVE) { /* Save the current transformation info */ for (i = 0; i < TRAN_INFO_SIZE; i++) old_trans_info [i] = transform_core->trans_info [i]; } /* if we have already displayed the bounding box and handles, * check to make sure that the display which currently owns the * tool is the one which just received the button pressed event */ if ((gdisp == tool->gdisp) && transform_core->interactive) { /* start drawing the bounding box and handles... */ draw_core_start (transform_core->core, gdisp->canvas->window, tool); x = bevent->x; y = bevent->y; closest_dist = SQR (x - transform_core->sx1) + SQR (y - transform_core->sy1); transform_core->function = TRANSFORM_HANDLE_1; dist = SQR (x - transform_core->sx2) + SQR (y - transform_core->sy2); if (dist < closest_dist) { closest_dist = dist; transform_core->function = TRANSFORM_HANDLE_2; } dist = SQR (x - transform_core->sx3) + SQR (y - transform_core->sy3); if (dist < closest_dist) { closest_dist = dist; transform_core->function = TRANSFORM_HANDLE_3; } dist = SQR (x - transform_core->sx4) + SQR (y - transform_core->sy4); if (dist < closest_dist) { closest_dist = dist; transform_core->function = TRANSFORM_HANDLE_4; } if (tool->type == ROTATE && (SQR (x - transform_core->scx) + SQR (y - transform_core->scy)) <= 100) { transform_core->function = TRANSFORM_HANDLE_CENTER; } /* Save the current pointer position */ gdisplay_untransform_coords (gdisp, bevent->x, bevent->y, &transform_core->startx, &transform_core->starty, TRUE, 0); transform_core->lastx = transform_core->startx; transform_core->lasty = transform_core->starty; gdk_pointer_grab (gdisp->canvas->window, FALSE, GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON1_MOTION_MASK | GDK_BUTTON_RELEASE_MASK, NULL, NULL, bevent->time); tool->state = ACTIVE; return; } /* Initialisation stuff: if the cursor is clicked inside the current * selection, show the bounding box and handles... */ gdisplay_untransform_coords (gdisp, bevent->x, bevent->y, &x, &y, FALSE, FALSE); gimp_drawable_offsets (drawable, &off_x, &off_y); if (x >= off_x && y >= off_y && x < (off_x + gimp_drawable_width (drawable)) && y < (off_y + gimp_drawable_height (drawable))) if (gimage_mask_is_empty (gdisp->gimage) || gimage_mask_value (gdisp->gimage, x, y)) { if (GIMP_IS_LAYER (drawable) && layer_get_mask (GIMP_LAYER (drawable))) { g_message (_("Transformations do not work on\n" "layers that contain layer masks.")); tool->state = INACTIVE; return; } /* If the tool is already active, clear the current state * and reset */ if (tool->state == ACTIVE) transform_core_reset (tool, gdisp); /* Set the pointer to the active display */ tool->gdisp = gdisp; tool->drawable = drawable; tool->state = ACTIVE; /* Grab the pointer if we're in non-interactive mode */ if (!transform_core->interactive) gdk_pointer_grab (gdisp->canvas->window, FALSE, (GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON1_MOTION_MASK | GDK_BUTTON_RELEASE_MASK), NULL, NULL, bevent->time); /* Find the transform bounds for some tools (like scale, * perspective) that actually need the bounds for * initializing */ transform_core_bounds (tool, gdisp); /* Calculate the grid line endpoints */ if (transform_tool_show_grid ()) transform_core_setup_grid (tool); /* Initialize the transform tool */ (* transform_core->trans_func) (tool, gdisp, TRANSFORM_INIT); if (transform_info && !transform_info_inited) { gimp_dialog_create_action_area (GTK_DIALOG (transform_info->shell), gettext (action_labels[tool->type - ROTATE]), transform_ok_callback, tool, NULL, NULL, TRUE, FALSE, _("Reset"), transform_reset_callback, tool, NULL, NULL, FALSE, FALSE, NULL); transform_info_inited = TRUE; } /* Recalculate the transform tool */ transform_core_recalc (tool, gdisp); /* recall this function to find which handle we're dragging */ if (transform_core->interactive) transform_core_button_press (tool, bevent, gdisp); } } void transform_core_button_release (Tool *tool, GdkEventButton *bevent, GDisplay *gdisp) { TransformCore *transform_core; gint i; transform_core = (TransformCore *) tool->private; transform_core->bpressed = FALSE; /* ALT */ /* if we are creating, there is nothing to be done...exit */ if (transform_core->function == TRANSFORM_CREATING && transform_core->interactive) return; /* release of the pointer grab */ gdk_pointer_ungrab (bevent->time); gdk_flush (); /* if the 3rd button isn't pressed, transform the selected mask */ if (! (bevent->state & GDK_BUTTON3_MASK)) { /* Shift-clicking is another way to approve the transform */ if ((bevent->state & GDK_SHIFT_MASK) || (tool->type == FLIP)) { transform_core_doit (tool, gdisp); } else { /* Only update the paths preview */ path_transform_current_path (gdisp->gimage, transform_core->transform, TRUE); } } else { /* stop the current tool drawing process */ draw_core_pause (transform_core->core, tool); /* Restore the previous transformation info */ for (i = 0; i < TRAN_INFO_SIZE; i++) transform_core->trans_info [i] = old_trans_info [i]; /* recalculate the tool's transformation matrix */ transform_core_recalc (tool, gdisp); /* resume drawing the current tool */ draw_core_resume (transform_core->core, tool); /* Update the paths preview */ path_transform_current_path (gdisp->gimage, transform_core->transform, TRUE); } /* if this tool is non-interactive, make it inactive after use */ if (!transform_core->interactive) tool->state = INACTIVE; } void transform_core_doit (Tool *tool, GDisplay *gdisp) { TransformCore *transform_core; TileManager *new_tiles; TransformUndo *tu; PathUndo *pundo; gboolean new_layer; gint i, x, y; gimp_add_busy_cursors (); transform_core = (TransformCore *) tool->private; /* undraw the tool before we muck around with the transform matrix */ draw_core_pause (transform_core->core, tool); /* We're going to dirty this image, but we want to keep the tool * around */ tool->preserve = TRUE; /* Start a transform undo group */ undo_push_group_start (gdisp->gimage, TRANSFORM_CORE_UNDO); /* With the old UI, if original is NULL, then this is the first transformation. In the new UI, it is always so, yes? */ g_assert (transform_core->original == NULL); /* If we're in interactive mode, we need to copy the current * selection to the transform tool's private selection pointer, so * that the original source can be repeatedly modified. */ tool->drawable = gimp_image_active_drawable (gdisp->gimage); transform_core->original = transform_core_cut (gdisp->gimage, tool->drawable, &new_layer); pundo = path_transform_start_undo (gdisp->gimage); /* Send the request for the transformation to the tool... */ new_tiles = (* transform_core->trans_func) (tool, gdisp, TRANSFORM_FINISH); (* transform_core->trans_func) (tool, gdisp, TRANSFORM_INIT); transform_core_recalc (tool, gdisp); if (new_tiles) { /* paste the new transformed image to the gimage...also implement * undo... */ /* FIXME: we should check if the drawable is still valid */ transform_core_paste (gdisp->gimage, tool->drawable, new_tiles, new_layer); /* create and initialize the transform_undo structure */ tu = g_new (TransformUndo, 1); tu->tool_ID = tool->ID; tu->tool_type = tool->type; for (i = 0; i < TRAN_INFO_SIZE; i++) tu->trans_info[i] = old_trans_info[i]; tu->original = NULL; tu->path_undo = pundo; /* Make a note of the new current drawable (since we may have * a floating selection, etc now. */ tool->drawable = gimp_image_active_drawable (gdisp->gimage); undo_push_transform (gdisp->gimage, (void *) tu); } /* push the undo group end */ undo_push_group_end (gdisp->gimage); /* We're done dirtying the image, and would like to be restarted * if the image gets dirty while the tool exists */ tool->preserve = FALSE; /* Flush the gdisplays */ if (gdisp->disp_xoffset || gdisp->disp_yoffset) { gdk_window_get_size (gdisp->canvas->window, &x, &y); if (gdisp->disp_yoffset) { gdisplay_expose_area (gdisp, 0, 0, gdisp->disp_width, gdisp->disp_yoffset); gdisplay_expose_area (gdisp, 0, gdisp->disp_yoffset + y, gdisp->disp_width, gdisp->disp_height); } if (gdisp->disp_xoffset) { gdisplay_expose_area (gdisp, 0, 0, gdisp->disp_xoffset, gdisp->disp_height); gdisplay_expose_area (gdisp, gdisp->disp_xoffset + x, 0, gdisp->disp_width, gdisp->disp_height); } } gimp_remove_busy_cursors (NULL); gdisplays_flush (); transform_core_reset (tool, gdisp); /* if this tool is non-interactive, make it inactive after use */ if (!transform_core->interactive) tool->state = INACTIVE; } void transform_core_motion (Tool *tool, GdkEventMotion *mevent, GDisplay *gdisp) { TransformCore *transform_core; transform_core = (TransformCore *) tool->private; if (transform_core->bpressed == FALSE) { /* hey we have not got the button press yet * so go away. */ return; } /* if we are creating or this tool is non-interactive, there is * nothing to be done so exit. */ if (transform_core->function == TRANSFORM_CREATING || !transform_core->interactive) return; /* stop the current tool drawing process */ draw_core_pause (transform_core->core, tool); gdisplay_untransform_coords (gdisp, mevent->x, mevent->y, &transform_core->curx, &transform_core->cury, TRUE, 0); transform_core->state = mevent->state; /* recalculate the tool's transformation matrix */ (* transform_core->trans_func) (tool, gdisp, TRANSFORM_MOTION); transform_core->lastx = transform_core->curx; transform_core->lasty = transform_core->cury; /* resume drawing the current tool */ draw_core_resume (transform_core->core, tool); } void transform_core_cursor_update (Tool *tool, GdkEventMotion *mevent, GDisplay *gdisp) { TransformCore *transform_core; GimpDrawable *drawable; GdkCursorType ctype = GDK_TOP_LEFT_ARROW; gint x, y; transform_core = (TransformCore *) tool->private; gdisplay_untransform_coords (gdisp, mevent->x, mevent->y, &x, &y, FALSE, FALSE); if ((drawable = gimp_image_active_drawable (gdisp->gimage))) { if (GIMP_IS_LAYER (drawable) && layer_get_mask (GIMP_LAYER (drawable))) { ctype = GIMP_BAD_CURSOR; } else if (x >= drawable->offset_x && y >= drawable->offset_y && x < (drawable->offset_x + drawable->width) && y < (drawable->offset_y + drawable->height)) { if (gimage_mask_is_empty (gdisp->gimage) || gimage_mask_value (gdisp->gimage, x, y)) { ctype = GIMP_MOUSE_CURSOR; } } } gdisplay_install_tool_cursor (gdisp, ctype, tool->type, CURSOR_MODIFIER_NONE, FALSE); } void transform_core_control (Tool *tool, ToolAction action, GDisplay *gdisp) { TransformCore *transform_core; transform_core = (TransformCore *) tool->private; switch (action) { case PAUSE: draw_core_pause (transform_core->core, tool); break; case RESUME: transform_core_recalc (tool, gdisp); draw_core_resume (transform_core->core, tool); break; case HALT: transform_core_reset (tool, gdisp); break; default: break; } } void transform_core_no_draw (Tool *tool) { return; } void transform_core_draw (Tool *tool) { GDisplay *gdisp; TransformCore *transform_core; gint x1, y1, x2, y2, x3, y3, x4, y4; gint srw, srh; gint i, k, gci; gint xa, ya, xb, yb; gdisp = tool->gdisp; transform_core = (TransformCore *) tool->private; gdisplay_transform_coords (gdisp, transform_core->tx1, transform_core->ty1, &transform_core->sx1, &transform_core->sy1, FALSE); gdisplay_transform_coords (gdisp, transform_core->tx2, transform_core->ty2, &transform_core->sx2, &transform_core->sy2, FALSE); gdisplay_transform_coords (gdisp, transform_core->tx3, transform_core->ty3, &transform_core->sx3, &transform_core->sy3, FALSE); gdisplay_transform_coords (gdisp, transform_core->tx4, transform_core->ty4, &transform_core->sx4, &transform_core->sy4, FALSE); x1 = transform_core->sx1; y1 = transform_core->sy1; x2 = transform_core->sx2; y2 = transform_core->sy2; x3 = transform_core->sx3; y3 = transform_core->sy3; x4 = transform_core->sx4; y4 = transform_core->sy4; /* find the handles' width and height */ srw = 10; srh = 10; /* draw the bounding box */ gdk_draw_line (transform_core->core->win, transform_core->core->gc, x1, y1, x2, y2); gdk_draw_line (transform_core->core->win, transform_core->core->gc, x2, y2, x4, y4); gdk_draw_line (transform_core->core->win, transform_core->core->gc, x3, y3, x4, y4); gdk_draw_line (transform_core->core->win, transform_core->core->gc, x3, y3, x1, y1); /* Draw the grid */ if ((transform_core->grid_coords != NULL) && (transform_core->tgrid_coords != NULL) && ((tool->type != PERSPECTIVE) || ((transform_core->transform[0][0] >=0.0) && (transform_core->transform[1][1] >=0.0)))) { gci = 0; k = transform_core->ngx + transform_core->ngy; for (i = 0; i < k; i++) { gdisplay_transform_coords (gdisp, transform_core->tgrid_coords[gci], transform_core->tgrid_coords[gci+1], &xa, &ya, FALSE); gdisplay_transform_coords (gdisp, transform_core->tgrid_coords[gci+2], transform_core->tgrid_coords[gci+3], &xb, &yb, FALSE); gdk_draw_line (transform_core->core->win, transform_core->core->gc, xa, ya, xb, yb); gci += 4; } } /* draw the tool handles */ gdk_draw_rectangle (transform_core->core->win, transform_core->core->gc, 0, x1 - (srw >> 1), y1 - (srh >> 1), srw, srh); gdk_draw_rectangle (transform_core->core->win, transform_core->core->gc, 0, x2 - (srw >> 1), y2 - (srh >> 1), srw, srh); gdk_draw_rectangle (transform_core->core->win, transform_core->core->gc, 0, x3 - (srw >> 1), y3 - (srh >> 1), srw, srh); gdk_draw_rectangle (transform_core->core->win, transform_core->core->gc, 0, x4 - (srw >> 1), y4 - (srh >> 1), srw, srh); /* draw the center */ if (tool->type == ROTATE) { gdisplay_transform_coords (gdisp, transform_core->tcx, transform_core->tcy, &transform_core->scx, &transform_core->scy, FALSE); gdk_draw_arc (transform_core->core->win, transform_core->core->gc, 1, transform_core->scx - (srw >> 1), transform_core->scy - (srh >> 1), srw, srh, 0, 23040); } if (transform_tool_showpath ()) { GimpMatrix3 tmp_matrix; if (transform_tool_direction () == TRANSFORM_CORRECTIVE) { gimp_matrix3_invert (transform_core->transform, tmp_matrix); } else { gimp_matrix3_duplicate (transform_core->transform, tmp_matrix); } path_transform_draw_current (gdisp, transform_core->core, tmp_matrix); } } Tool * transform_core_new (ToolType type, gint interactive) { Tool *tool; TransformCore *private; gint i; tool = tools_new_tool (type); private = g_new0 (TransformCore, 1); private->interactive = interactive; if (interactive) private->core = draw_core_new (transform_core_draw); else private->core = draw_core_new (transform_core_no_draw); private->function = TRANSFORM_CREATING; private->original = NULL; private->bpressed = FALSE; for (i = 0; i < TRAN_INFO_SIZE; i++) private->trans_info[i] = 0; private->grid_coords = private->tgrid_coords = NULL; tool->scroll_lock = TRUE; /* Disallow scrolling */ tool->preserve = FALSE; /* Don't preserve on drawable change */ tool->private = (void *) private; tool->button_press_func = transform_core_button_press; tool->button_release_func = transform_core_button_release; tool->motion_func = transform_core_motion; tool->cursor_update_func = transform_core_cursor_update; tool->control_func = transform_core_control; return tool; } void transform_core_free (Tool *tool) { TransformCore *transform_core; transform_core = (TransformCore *) tool->private; /* Make sure the selection core is not visible */ if (tool->state == ACTIVE) draw_core_stop (transform_core->core, tool); /* Free the selection core */ draw_core_free (transform_core->core); /* Free up the original selection if it exists */ if (transform_core->original) tile_manager_destroy (transform_core->original); /* If there is an information dialog, free it up */ if (transform_info) info_dialog_free (transform_info); transform_info = NULL; transform_info_inited = FALSE; /* Free the grid line endpoint arrays if they exist */ if (transform_core->grid_coords != NULL) g_free (transform_core->grid_coords); if (transform_core->tgrid_coords != NULL) g_free (transform_core->tgrid_coords); /* Finally, free the transform tool itself */ g_free (transform_core); } void transform_core_transform_bounding_box (Tool *tool) { TransformCore *transform_core; gint i, k; gint gci; transform_core = (TransformCore *) tool->private; gimp_matrix3_transform_point (transform_core->transform, transform_core->x1, transform_core->y1, &transform_core->tx1, &transform_core->ty1); gimp_matrix3_transform_point (transform_core->transform, transform_core->x2, transform_core->y1, &transform_core->tx2, &transform_core->ty2); gimp_matrix3_transform_point (transform_core->transform, transform_core->x1, transform_core->y2, &transform_core->tx3, &transform_core->ty3); gimp_matrix3_transform_point (transform_core->transform, transform_core->x2, transform_core->y2, &transform_core->tx4, &transform_core->ty4); if (tool->type == ROTATE) gimp_matrix3_transform_point (transform_core->transform, transform_core->cx, transform_core->cy, &transform_core->tcx, &transform_core->tcy); if (transform_core->grid_coords != NULL && transform_core->tgrid_coords != NULL) { gci = 0; k = (transform_core->ngx + transform_core->ngy) * 2; for (i = 0; i < k; i++) { gimp_matrix3_transform_point (transform_core->transform, transform_core->grid_coords[gci], transform_core->grid_coords[gci+1], &(transform_core->tgrid_coords[gci]), &(transform_core->tgrid_coords[gci+1])); gci += 2; } } } void transform_core_reset (Tool *tool, GDisplay *gdisp) { TransformCore *transform_core; transform_core = (TransformCore *) tool->private; if (transform_core->original) tile_manager_destroy (transform_core->original); transform_core->original = NULL; /* inactivate the tool */ transform_core->function = TRANSFORM_CREATING; draw_core_stop (transform_core->core, tool); info_dialog_popdown (transform_info); tool->state = INACTIVE; tool->gdisp = NULL; tool->drawable = NULL; } static void transform_core_bounds (Tool *tool, GDisplay *gdisp) { TransformCore *transform_core; TileManager *tiles; GimpDrawable *drawable; gint offset_x, offset_y; transform_core = (TransformCore *) tool->private; tiles = transform_core->original; drawable = gimp_image_active_drawable (gdisp->gimage); /* find the boundaries */ if (tiles) { transform_core->x1 = tiles->x; transform_core->y1 = tiles->y; transform_core->x2 = tiles->x + tiles->width; transform_core->y2 = tiles->y + tiles->height; } else { gimp_drawable_offsets (drawable, &offset_x, &offset_y); gimp_drawable_mask_bounds (drawable, &transform_core->x1, &transform_core->y1, &transform_core->x2, &transform_core->y2); transform_core->x1 += offset_x; transform_core->y1 += offset_y; transform_core->x2 += offset_x; transform_core->y2 += offset_y; } transform_core->cx = (transform_core->x1 + transform_core->x2) / 2; transform_core->cy = (transform_core->y1 + transform_core->y2) / 2; /* changing the bounds invalidates any grid we may have */ transform_core_grid_recalc (transform_core); } void transform_core_grid_density_changed (void) { TransformCore *transform_core; transform_core = (TransformCore *) active_tool->private; if (transform_core->function == TRANSFORM_CREATING) return; draw_core_pause (transform_core->core, active_tool); transform_core_grid_recalc (transform_core); transform_core_transform_bounding_box (active_tool); draw_core_resume (transform_core->core, active_tool); } void transform_core_showpath_changed (gint type) { TransformCore *transform_core; transform_core = (TransformCore *) active_tool->private; if (transform_core->function == TRANSFORM_CREATING) return; if (type) draw_core_pause (transform_core->core, active_tool); else draw_core_resume (transform_core->core, active_tool); } static void transform_core_grid_recalc (TransformCore *transform_core) { if (transform_core->grid_coords != NULL) { g_free (transform_core->grid_coords); transform_core->grid_coords = NULL; } if (transform_core->tgrid_coords != NULL) { g_free (transform_core->tgrid_coords); transform_core->tgrid_coords = NULL; } if (transform_tool_show_grid ()) transform_core_setup_grid (active_tool); } static void transform_core_setup_grid (Tool *tool) { TransformCore *transform_core; gint i, gci; gdouble *coords; transform_core = (TransformCore *) tool->private; /* We use the transform_tool_grid_size function only here, even * if the user changes the grid size in the middle of an * operation, nothing happens. */ transform_core->ngx = (transform_core->x2 - transform_core->x1) / transform_tool_grid_size (); if (transform_core->ngx > 0) transform_core->ngx--; transform_core->ngy = (transform_core->y2 - transform_core->y1) / transform_tool_grid_size (); if (transform_core->ngy > 0) transform_core->ngy--; transform_core->grid_coords = coords = g_new (double, (transform_core->ngx + transform_core->ngy) * 4); transform_core->tgrid_coords = g_new (double, (transform_core->ngx + transform_core->ngy) * 4); gci = 0; for (i = 1; i <= transform_core->ngx; i++) { coords[gci] = transform_core->x1 + ((double) i)/(transform_core->ngx + 1) * (transform_core->x2 - transform_core->x1); coords[gci+1] = transform_core->y1; coords[gci+2] = coords[gci]; coords[gci+3] = transform_core->y2; gci += 4; } for (i = 1; i <= transform_core->ngy; i++) { coords[gci] = transform_core->x1; coords[gci+1] = transform_core->y1 + ((double) i)/(transform_core->ngy + 1) * (transform_core->y2 - transform_core->y1); coords[gci+2] = transform_core->x2; coords[gci+3] = coords[gci+1]; gci += 4; } } static void transform_core_recalc (Tool *tool, GDisplay *gdisp) { TransformCore *transform_core; transform_core = (TransformCore *) tool->private; transform_core_bounds (tool, gdisp); (* transform_core->trans_func) (tool, gdisp, TRANSFORM_RECALC); } /* Actually carry out a transformation */ TileManager * transform_core_do (GImage *gimage, GimpDrawable *drawable, TileManager *float_tiles, gboolean interpolation, GimpMatrix3 matrix, GimpProgressFunc progress_callback, gpointer progress_data) { PixelRegion destPR; TileManager *tiles; GimpMatrix3 m; GimpMatrix3 im; gint itx, ity; gint tx1, ty1, tx2, ty2; gint width, height; gint alpha; gint bytes, b; gint x, y; gint sx, sy; gint x1, y1, x2, y2; gdouble xinc, yinc, winc; gdouble tx, ty, tw; gdouble ttx = 0.0, tty = 0.0; guchar *dest; guchar *d; guchar *src[16]; Tile *tile[16]; guchar bg_col[MAX_CHANNELS]; gint i; gdouble a_val, a_recip; gint newval; PixelSurround surround; alpha = 0; /* turn interpolation off for simple transformations (e.g. rot90) */ if (gimp_matrix3_is_simple (matrix) || interpolation_type == NEAREST_NEIGHBOR_INTERPOLATION) interpolation = FALSE; /* Get the background color */ gimp_image_get_background (gimage, drawable, bg_col); switch (gimp_drawable_type (drawable)) { case RGB_GIMAGE: case RGBA_GIMAGE: bg_col[ALPHA_PIX] = TRANSPARENT_OPACITY; alpha = ALPHA_PIX; break; case GRAY_GIMAGE: case GRAYA_GIMAGE: bg_col[ALPHA_G_PIX] = TRANSPARENT_OPACITY; alpha = ALPHA_G_PIX; break; case INDEXED_GIMAGE: case INDEXEDA_GIMAGE: bg_col[ALPHA_I_PIX] = TRANSPARENT_OPACITY; alpha = ALPHA_I_PIX; /* If the gimage is indexed color, ignore smoothing value */ interpolation = FALSE; break; default: g_assert_not_reached (); break; } /* enable rotating un-floated non-layers */ if (float_tiles->bpp == 1) { bg_col[0] = OPAQUE_OPACITY; /* setting alpha = 0 will cause the channel's value to be treated * as alpha and the color channel loops never to be entered */ alpha = 0; } if (transform_tool_direction () == TRANSFORM_CORRECTIVE) { /* keep the original matrix here, so we dont need to recalculate the inverse later */ gimp_matrix3_duplicate (matrix, m); gimp_matrix3_invert (matrix, im); matrix = im; } else { /* Find the inverse of the transformation matrix */ gimp_matrix3_invert (matrix, m); } path_transform_current_path (gimage, matrix, FALSE); x1 = float_tiles->x; y1 = float_tiles->y; x2 = x1 + float_tiles->width; y2 = y1 + float_tiles->height; /* Find the bounding coordinates */ if (alpha == 0 || (active_tool && transform_tool_clip ())) { tx1 = x1; ty1 = y1; tx2 = x2; ty2 = y2; } else { gdouble dx1, dy1, dx2, dy2, dx3, dy3, dx4, dy4; gimp_matrix3_transform_point (matrix, x1, y1, &dx1, &dy1); gimp_matrix3_transform_point (matrix, x2, y1, &dx2, &dy2); gimp_matrix3_transform_point (matrix, x1, y2, &dx3, &dy3); gimp_matrix3_transform_point (matrix, x2, y2, &dx4, &dy4); tx1 = MIN (dx1, dx2); tx1 = MIN (tx1, dx3); tx1 = MIN (tx1, dx4); ty1 = MIN (dy1, dy2); ty1 = MIN (ty1, dy3); ty1 = MIN (ty1, dy4); tx2 = MAX (dx1, dx2); tx2 = MAX (tx2, dx3); tx2 = MAX (tx2, dx4); ty2 = MAX (dy1, dy2); ty2 = MAX (ty2, dy3); ty2 = MAX (ty2, dy4); } /* Get the new temporary buffer for the transformed result */ tiles = tile_manager_new ((tx2 - tx1), (ty2 - ty1), float_tiles->bpp); pixel_region_init (&destPR, tiles, 0, 0, (tx2 - tx1), (ty2 - ty1), TRUE); tiles->x = tx1; tiles->y = ty1; /* initialise the pixel_surround accessor */ if (interpolation) { if (interpolation_type == CUBIC_INTERPOLATION) { pixel_surround_init (&surround, float_tiles, 4, 4, bg_col); } else { pixel_surround_init (&surround, float_tiles, 2, 2, bg_col); } } else { /* not actually useful, keeps the code cleaner */ pixel_surround_init (&surround, float_tiles, 1, 1, bg_col); } width = tiles->width; height = tiles->height; bytes = tiles->bpp; dest = g_new (guchar, width * bytes); xinc = m[0][0]; yinc = m[1][0]; winc = m[2][0]; /* these loops could be rearranged, depending on which bit of code * you'd most like to write more than once. */ for (y = ty1; y < ty2; y++) { if (progress_callback && !(y & 0xf)) (* progress_callback) (ty1, ty2, y, progress_data); /* set up inverse transform steps */ tx = xinc * tx1 + m[0][1] * y + m[0][2]; ty = yinc * tx1 + m[1][1] * y + m[1][2]; tw = winc * tx1 + m[2][1] * y + m[2][2]; d = dest; for (x = tx1; x < tx2; x++) { /* normalize homogeneous coords */ if (tw == 0.0) { g_warning ("homogeneous coordinate = 0...\n"); } else if (tw != 1.0) { ttx = tx / tw; tty = ty / tw; } else { ttx = tx; tty = ty; } /* Set the destination pixels */ if (interpolation) { if (interpolation_type == CUBIC_INTERPOLATION) { /* ttx & tty are the subpixel coordinates of the point in * the original selection's floating buffer. * We need the four integer pixel coords around them: * itx to itx + 3, ity to ity + 3 */ itx = floor (ttx); ity = floor (tty); /* check if any part of our region overlaps the buffer */ if ((itx + 2) >= x1 && (itx - 1) < x2 && (ity + 2) >= y1 && (ity - 1) < y2 ) { guchar *data; gint row; gdouble dx, dy; guchar *start; /* lock the pixel surround */ data = pixel_surround_lock (&surround, itx - 1 - x1, ity - 1 - y1); row = pixel_surround_rowstride (&surround); /* the fractional error */ dx = ttx - itx; dy = tty - ity; /* calculate alpha of result */ start = &data[alpha]; a_val = cubic (dy, CUBIC_ROW (dx, start, bytes), CUBIC_ROW (dx, start + row, bytes), CUBIC_ROW (dx, start + row + row, bytes), CUBIC_ROW (dx, start + row + row + row, bytes)); if (a_val <= 0.0) { a_recip = 0.0; d[alpha] = 0; } else if (a_val > 255.0) { a_recip = 1.0 / a_val; d[alpha] = 255; } else { a_recip = 1.0 / a_val; d[alpha] = RINT(a_val); } /* for colour channels c, * result = bicubic (c * alpha) / bicubic (alpha) * * never entered for alpha == 0 */ for (i = -alpha; i < 0; ++i) { start = &data[alpha]; newval = RINT (a_recip * cubic (dy, CUBIC_SCALED_ROW (dx, start, bytes, i), CUBIC_SCALED_ROW (dx, start + row, bytes, i), CUBIC_SCALED_ROW (dx, start + row + row, bytes, i), CUBIC_SCALED_ROW (dx, start + row + row + row, bytes, i))); if (newval <= 0) { *d++ = 0; } else if (newval > 255) { *d++ = 255; } else { *d++ = newval; } } /* alpha already done */ d++; pixel_surround_release (&surround); } else /* not in source range */ { /* increment the destination pointers */ for (b = 0; b < bytes; b++) *d++ = bg_col[b]; } } else /* linear */ { itx = floor (ttx); ity = floor (tty); /* expand source area to cover interpolation region * (which runs from itx to itx + 1, same in y) */ if ((itx + 1) >= x1 && itx < x2 && (ity + 1) >= y1 && ity < y2 ) { guchar *data; gint row; double dx, dy; guchar *chan; /* lock the pixel surround */ data = pixel_surround_lock (&surround, itx - x1, ity - y1); row = pixel_surround_rowstride (&surround); /* the fractional error */ dx = ttx - itx; dy = tty - ity; /* calculate alpha value of result pixel */ chan = &data[alpha]; a_val = BILINEAR (chan[0], chan[bytes], chan[row], chan[row+bytes], dx, dy); if (a_val <= 0.0) { a_recip = 0.0; d[alpha] = 0.0; } else if (a_val >= 255.0) { a_recip = 1.0 / a_val; d[alpha] = 255; } else { a_recip = 1.0 / a_val; d[alpha] = RINT (a_val); } /* for colour channels c, * result = bilinear (c * alpha) / bilinear (alpha) * * never entered for alpha == 0 */ for (i = -alpha; i < 0; ++i) { chan = &data[alpha]; newval = RINT (a_recip * BILINEAR (chan[0] * chan[i], chan[bytes] * chan[bytes+i], chan[row] * chan[row+i], chan[row+bytes] * chan[row+bytes+i], dx, dy)); if (newval <= 0) { *d++ = 0; } else if (newval > 255) { *d++ = 255; } else { *d++ = newval; } } /* alpha already done */ d++; pixel_surround_release (&surround); } else /* not in source range */ { /* increment the destination pointers */ for (b = 0; b < bytes; b++) *d++ = bg_col[b]; } } } else /* no interpolation */ { itx = floor (ttx); ity = floor (tty); if (itx >= x1 && itx < x2 && ity >= y1 && ity < y2 ) { /* x, y coordinates into source tiles */ sx = itx - x1; sy = ity - y1; REF_TILE (0, sx, sy); for (b = 0; b < bytes; b++) *d++ = src[0][b]; tile_release (tile[0], FALSE); } else /* not in source range */ { /* increment the destination pointers */ for (b = 0; b < bytes; b++) *d++ = bg_col[b]; } } /* increment the transformed coordinates */ tx += xinc; ty += yinc; tw += winc; } /* set the pixel region row */ pixel_region_set_row (&destPR, 0, (y - ty1), width, dest); } pixel_surround_clear (&surround); g_free (dest); return tiles; } TileManager * transform_core_cut (GImage *gimage, GimpDrawable *drawable, gboolean *new_layer) { TileManager *tiles; /* extract the selected mask if there is a selection */ if (! gimage_mask_is_empty (gimage)) { /* set the keep_indexed flag to FALSE here, since we use layer_new_from_tiles() later which assumes that the tiles are either RGB or GRAY. Eeek!!! (Sven) */ tiles = gimage_mask_extract (gimage, drawable, TRUE, FALSE, TRUE); *new_layer = TRUE; } /* otherwise, just copy the layer */ else { if (GIMP_IS_LAYER (drawable)) tiles = gimage_mask_extract (gimage, drawable, FALSE, TRUE, TRUE); else tiles = gimage_mask_extract (gimage, drawable, FALSE, TRUE, FALSE); *new_layer = FALSE; } return tiles; } /* Paste a transform to the gdisplay */ gboolean transform_core_paste (GImage *gimage, GimpDrawable *drawable, TileManager *tiles, gboolean new_layer) { Layer *layer = NULL; Channel *channel = NULL; Layer *floating_layer; if (new_layer) { layer = layer_new_from_tiles (gimage, gimp_drawable_type_with_alpha (drawable), tiles, _("Transformation"), OPAQUE_OPACITY, NORMAL_MODE); if (!layer) { g_warning ("transform_core_paste: layer_new_frome_tiles() failed"); return FALSE; } GIMP_DRAWABLE (layer)->offset_x = tiles->x; GIMP_DRAWABLE (layer)->offset_y = tiles->y; /* Start a group undo */ undo_push_group_start (gimage, EDIT_PASTE_UNDO); floating_sel_attach (layer, drawable); /* End the group undo */ undo_push_group_end (gimage); /* Free the tiles */ tile_manager_destroy (tiles); return TRUE; } else { if (GIMP_IS_LAYER (drawable)) layer = GIMP_LAYER (drawable); else if (GIMP_IS_CHANNEL (drawable)) channel = GIMP_CHANNEL (drawable); else return FALSE; if (layer) layer_add_alpha (layer); floating_layer = gimp_image_floating_sel (gimage); if (floating_layer) floating_sel_relax (floating_layer, TRUE); gdisplays_update_area (gimage, drawable->offset_x, drawable->offset_y, drawable->width, drawable->height); /* Push an undo */ if (layer) undo_push_layer_mod (gimage, layer); else if (channel) undo_push_channel_mod (gimage, channel); /* set the current layer's data */ drawable->tiles = tiles; /* Fill in the new layer's attributes */ drawable->width = tiles->width; drawable->height = tiles->height; drawable->bytes = tiles->bpp; drawable->offset_x = tiles->x; drawable->offset_y = tiles->y; if (floating_layer) floating_sel_rigor (floating_layer, TRUE); drawable_update (drawable, 0, 0, gimp_drawable_width (drawable), gimp_drawable_height (drawable)); /* if we were operating on the floating selection, then it's boundary * and previews need invalidating */ if (drawable == (GimpDrawable *) floating_layer) floating_sel_invalidate (floating_layer); return TRUE; } } /* Note: cubic function no longer clips result */ static gdouble cubic (gdouble dx, gint jm1, gint j, gint jp1, gint jp2) { gdouble result; #if 0 /* Equivalent to Gimp 1.1.1 and earlier - some ringing */ result = ((( ( - jm1 + j - jp1 + jp2 ) * dx + ( jm1 + jm1 - j - j + jp1 - jp2 ) ) * dx + ( - jm1 + jp1 ) ) * dx + j ); /* Recommended by Mitchell and Netravali - too blurred? */ result = ((( ( - 7 * jm1 + 21 * j - 21 * jp1 + 7 * jp2 ) * dx + ( 15 * jm1 - 36 * j + 27 * jp1 - 6 * jp2 ) ) * dx + ( - 9 * jm1 + 9 * jp1 ) ) * dx + (jm1 + 16 * j + jp1) ) / 18.0; #else /* Catmull-Rom - not bad */ result = ((( ( - jm1 + 3 * j - 3 * jp1 + jp2 ) * dx + ( 2 * jm1 - 5 * j + 4 * jp1 - jp2 ) ) * dx + ( - jm1 + jp1 ) ) * dx + (j + j) ) / 2.0; #endif return result; }