/* The GIMP -- an image manipulation program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include "appenv.h" #include "brushes.h" #include "drawable.h" #include "errors.h" #include "floating_sel.h" #include "gdisplay.h" #include "gimage_mask.h" #include "interface.h" #include "layer.h" #include "layers_dialog.h" #include "paint_core.h" #include "undo.h" /* feathering variables */ double gimage_mask_feather_radius = 5; int gimage_mask_border_radius = 5; int gimage_mask_grow_pixels = 1; int gimage_mask_shrink_pixels = 1; int gimage_mask_stroking = FALSE; /* local functions */ static void * gimage_mask_stroke_paint_func (PaintCore *, int, int); /* functions */ int gimage_mask_boundary (gimage, segs_in, segs_out, num_segs_in, num_segs_out) GImage * gimage; BoundSeg **segs_in; BoundSeg **segs_out; int *num_segs_in; int *num_segs_out; { Layer *layer; int x1, y1, x2, y2; if ((layer = gimage_floating_sel (gimage))) { /* If there is a floating selection, then * we need to do some slightly different boundaries. * Instead of inside and outside boundaries being defined * by the extents of the layer, the inside boundary (the one * that actually marches and is black/white) is the boundary of * the floating selection. The outside boundary (doesn't move, * is black/gray) is defined as the normal selection mask */ /* Find the selection mask boundary */ channel_boundary (gimage_get_mask (gimage), segs_in, segs_out, num_segs_in, num_segs_out, 0, 0, 0, 0); /* Find the floating selection boundary */ *segs_in = floating_sel_boundary (layer, num_segs_in); return TRUE; } /* Otherwise, return the boundary...if a channel is active */ else if (drawable_channel (gimage_active_drawable (gimage))) { return channel_boundary (gimage_get_mask (gimage), segs_in, segs_out, num_segs_in, num_segs_out, 0, 0, gimage->width, gimage->height); } /* if a layer is active, we return multiple boundaries based on the extents */ else if ((layer = gimage_get_active_layer (gimage))) { x1 = BOUNDS (layer->offset_x, 0, gimage->width); y1 = BOUNDS (layer->offset_y, 0, gimage->height); x2 = BOUNDS (layer->offset_x + layer->width, 0, gimage->width); y2 = BOUNDS (layer->offset_y + layer->height, 0, gimage->height); return channel_boundary (gimage_get_mask (gimage), segs_in, segs_out, num_segs_in, num_segs_out, x1, y1, x2, y2); } else { *segs_in = NULL; *segs_out = NULL; *num_segs_in = 0; *num_segs_out = 0; return FALSE; } } int gimage_mask_bounds (gimage, x1, y1, x2, y2) GImage *gimage; int *x1, *y1, *x2, *y2; { return channel_bounds (gimage_get_mask (gimage), x1, y1, x2, y2); } void gimage_mask_invalidate (gimage) GImage *gimage; { Layer *layer; Channel *mask; /* Turn the current selection off */ gdisplays_selection_visibility (gimage->ID, SelectionOff); mask = gimage_get_mask (gimage); mask->boundary_known = FALSE; /* If there is a floating selection, update it's area... * we need to do this since this selection mask can act as an additional * mask in the composition of the floating selection */ layer = gimage_get_active_layer (gimage); if (layer && layer_is_floating_sel (layer)) drawable_update (layer->ID, 0, 0, layer->width, layer->height); } int gimage_mask_value (gimage, x, y) GImage * gimage; int x, y; { return channel_value (gimage_get_mask (gimage), x, y); } int gimage_mask_is_empty (gimage) GImage *gimage; { /* in order to allow stroking of selections, we need to pretend here * that the selection mask is empty so that it doesn't mask the paint * during the stroke operation. */ if (gimage_mask_stroking) return TRUE; else return channel_is_empty (gimage_get_mask (gimage)); } void gimage_mask_translate (gimage, off_x, off_y) GImage *gimage; int off_x; int off_y; { channel_translate (gimage_get_mask (gimage), off_x, off_y); } TileManager * gimage_mask_extract (gimage, drawable_id, cut_gimage, keep_indexed) GImage * gimage; int drawable_id; int cut_gimage; int keep_indexed; { TileManager * tiles; Channel * sel_mask; Channel * channel; PixelRegion srcPR, destPR, maskPR; unsigned char bg[MAX_CHANNELS]; int bytes, type; int x1, y1, x2, y2; int off_x, off_y; int non_empty; /* If there are no bounds, then just extract the entire image * This may not be the correct behavior, but after getting rid * of floating selections, it's still tempting to "cut" or "copy" * a small layer and expect it to work, even though there is no * actual selection mask */ non_empty = drawable_mask_bounds (drawable_id, &x1, &y1, &x2, &y2); if (non_empty && (!(x2 - x1) || !(y2 - y1))) { message_box ("Unable to cut/copy because the selected\nregion is empty.", NULL, NULL); return NULL; } /* How many bytes in the temp buffer? */ switch (drawable_type (drawable_id)) { case RGB_GIMAGE: case RGBA_GIMAGE: bytes = 4; type = RGB; break; case GRAY_GIMAGE: case GRAYA_GIMAGE: bytes = 2; type = GRAY; break; case INDEXED_GIMAGE: case INDEXEDA_GIMAGE: if (keep_indexed) { bytes = 2; type = GRAY; } else { bytes = 4; type = INDEXED; } break; default: bytes = 3; type = RGB; break; } /* get the selection mask */ if (non_empty) sel_mask = gimage_get_mask (gimage); else sel_mask = NULL; gimage_get_background (gimage, drawable_id, bg); /* If a cut was specified, and the selection mask is not empty, push an undo */ if (cut_gimage && non_empty) drawable_apply_image (drawable_id, x1, y1, x2, y2, NULL, FALSE); drawable_offsets (drawable_id, &off_x, &off_y); /* Allocate the temp buffer */ tiles = tile_manager_new ((x2 - x1), (y2 - y1), bytes); tiles->x = x1 + off_x; tiles->y = y1 + off_y; /* configure the pixel regions */ pixel_region_init (&srcPR, drawable_data (drawable_id), x1, y1, (x2 - x1), (y2 - y1), cut_gimage); pixel_region_init (&destPR, tiles, 0, 0, (x2 - x1), (y2 - y1), TRUE); /* If there is a selection, extract from it */ if (non_empty) { pixel_region_init (&maskPR, sel_mask->tiles, (x1 + off_x), (y1 + off_y), (x2 - x1), (y2 - y1), FALSE); extract_from_region (&srcPR, &destPR, &maskPR, drawable_cmap (drawable_id), bg, type, drawable_has_alpha (drawable_id), cut_gimage); if (cut_gimage) { /* Clear the region */ channel_clear (gimage_get_mask (gimage)); /* Update the region */ gdisplays_update_area (gimage->ID, tiles->x, tiles->y, tiles->levels[0].width, tiles->levels[0].height); /* Invalidate the preview */ drawable_invalidate_preview (drawable_id); } } /* Otherwise, get the entire active layer */ else { /* If the layer is indexed...we need to extract pixels */ if (type == INDEXED && !keep_indexed) extract_from_region (&srcPR, &destPR, NULL, drawable_cmap (drawable_id), bg, type, drawable_has_alpha (drawable_id), FALSE); /* If the layer doesn't have an alpha channel, add one */ else if (bytes > srcPR.bytes) add_alpha_region (&srcPR, &destPR); /* Otherwise, do a straight copy */ else copy_region (&srcPR, &destPR); /* If we're cutting, remove either the layer (or floating selection), * the layer mask, or the channel */ if (cut_gimage && drawable_layer (drawable_id)) { if (layer_is_floating_sel (drawable_layer (drawable_id))) floating_sel_remove (drawable_layer (drawable_id)); else gimage_remove_layer (gimage, drawable_id); } else if (cut_gimage && drawable_layer_mask (drawable_id)) { if ((channel = channel_get_ID (drawable_id))) gimage_remove_layer_mask (gimage, channel->layer_ID, DISCARD); } else if (cut_gimage && drawable_channel (drawable_id)) gimage_remove_channel (gimage, drawable_id); } return tiles; } Layer * gimage_mask_float (gimage, drawable_id, off_x, off_y) GImage * gimage; int drawable_id; int off_x, off_y; /* optional offset */ { Layer *layer; Channel *mask = gimage_get_mask (gimage); TileManager* tiles; int non_empty; int x1, y1, x2, y2; /* Make sure there is a region to float... */ non_empty = drawable_mask_bounds (drawable_id, &x1, &y1, &x2, &y2); if (! non_empty || (x2 - x1) == 0 || (y2 - y1) == 0) { message_box ("Float Selection: No selection to float.", NULL, NULL); return NULL; } /* Start an undo group */ undo_push_group_start (gimage, FLOAT_MASK_UNDO); /* Cut the selected region */ tiles = gimage_mask_extract (gimage, drawable_id, TRUE, FALSE); /* Create a new layer from the buffer */ layer = layer_from_tiles (gimage, drawable_id, tiles, "Floated Layer", OPAQUE, NORMAL); /* Set the offsets */ layer->offset_x = tiles->x + off_x; layer->offset_y = tiles->y + off_y; /* Free the temp buffer */ tile_manager_destroy (tiles); /* Add the floating layer to the gimage */ floating_sel_attach (layer, drawable_id); /* End an undo group */ undo_push_group_end (gimage); /* invalidate the gimage's boundary variables */ mask->boundary_known = FALSE; return layer; } void gimage_mask_clear (gimage) GImage * gimage; { channel_clear (gimage_get_mask (gimage)); } void gimage_mask_undo (gimage) GImage *gimage; { channel_push_undo (gimage_get_mask (gimage)); } void gimage_mask_invert (gimage) GImage * gimage; { channel_invert (gimage_get_mask (gimage)); } void gimage_mask_sharpen (gimage) GImage * gimage; { /* No need to play with the selection visibility * because sharpen will not change the outline */ channel_sharpen (gimage_get_mask (gimage)); } void gimage_mask_all (gimage) GImage * gimage; { channel_all (gimage_get_mask (gimage)); } void gimage_mask_none (gimage) GImage * gimage; { channel_clear (gimage_get_mask (gimage)); } void gimage_mask_feather (gimage, feather_radius) GImage * gimage; double feather_radius; { gimage_mask_feather_radius = feather_radius; /* push the current mask onto the undo stack--need to do this here because * channel_feather doesn't do it */ channel_push_undo (gimage_get_mask (gimage)); /* feather the region */ channel_feather (gimage_get_mask (gimage), gimage_get_mask (gimage), gimage_mask_feather_radius, REPLACE, 0, 0); } void gimage_mask_border (gimage, border_radius) GImage * gimage; int border_radius; { gimage_mask_border_radius = border_radius; /* feather the region */ channel_border (gimage_get_mask (gimage), gimage_mask_border_radius); } void gimage_mask_grow (gimage, grow_pixels) GImage * gimage; int grow_pixels; { gimage_mask_grow_pixels = grow_pixels; /* feather the region */ channel_grow (gimage_get_mask (gimage), gimage_mask_grow_pixels); } void gimage_mask_shrink (gimage, shrink_pixels) GImage * gimage; int shrink_pixels; { gimage_mask_shrink_pixels = shrink_pixels; /* feather the region */ channel_shrink (gimage_get_mask (gimage), gimage_mask_shrink_pixels); } void gimage_mask_layer_alpha (gimage, layer_id) GImage *gimage; int layer_id; { /* extract the layer's alpha channel */ if (drawable_has_alpha (layer_id)) { /* load the mask with the given layer's alpha channel */ channel_layer_alpha (gimage_get_mask (gimage), layer_id); } else { message_box ("The active layer has no alpha channel\nto convert to a selection.", NULL, NULL); return; } } void gimage_mask_layer_mask (gimage, layer_id) GImage *gimage; int layer_id; { Layer *layer; if ((layer = layer_get_ID (layer_id)) == NULL) return; /* extract the layer's alpha channel */ if (layer->mask) { /* load the mask with the given layer's alpha channel */ channel_layer_mask (gimage_get_mask (gimage), layer_id); } else { message_box ("The active layer has no mask\nto convert to a selection.", NULL, NULL); return; } } void gimage_mask_load (gimage, channel_id) GImage *gimage; int channel_id; { /* Load the specified channel to the gimage mask */ channel_load (gimage_get_mask (gimage), channel_get_ID (channel_id)); } Channel * gimage_mask_save (gimage) GImage *gimage; { Channel *new_channel; new_channel = channel_copy (gimage_get_mask (gimage)); /* saved selections are not visible by default */ new_channel->visible = FALSE; gimage_add_channel (gimage, new_channel, -1); return new_channel; } int gimage_mask_stroke (gimage, drawable_id) GImage *gimage; int drawable_id; { BoundSeg *bs_in; BoundSeg *bs_out; int num_segs_in; int num_segs_out; BoundSeg *stroke_segs; int num_strokes; int seg; int offx, offy; int i; if (! gimage_mask_boundary (gimage, &bs_in, &bs_out, &num_segs_in, &num_segs_out)) { message_box ("No selection to stroke!", NULL, NULL); return FALSE; } stroke_segs = sort_boundary (bs_in, num_segs_in, &num_strokes); if (num_strokes == 0) return TRUE; /* find the drawable offsets */ drawable_offsets (drawable_id, &offx, &offy); /* init the paint core */ if (! paint_core_init (&non_gui_paint_core, drawable_id, (stroke_segs[0].x1 - offx), (stroke_segs[0].y1 - offy))) return FALSE; /* set the paint core's paint func */ non_gui_paint_core.paint_func = gimage_mask_stroke_paint_func; gimage_mask_stroking = TRUE; non_gui_paint_core.startx = non_gui_paint_core.lastx = (stroke_segs[0].x1 - offx); non_gui_paint_core.starty = non_gui_paint_core.lasty = (stroke_segs[0].y1 - offy); seg = 0; for (i = 0; i < num_strokes; i++) { while (stroke_segs[seg].x2 != -1) { non_gui_paint_core.curx = (stroke_segs[seg].x2 - offx); non_gui_paint_core.cury = (stroke_segs[seg].y2 - offy); paint_core_interpolate (&non_gui_paint_core, drawable_id); non_gui_paint_core.lastx = non_gui_paint_core.curx; non_gui_paint_core.lasty = non_gui_paint_core.cury; seg ++; } seg ++; non_gui_paint_core.startx = non_gui_paint_core.lastx = (stroke_segs[seg].x1 - offx); non_gui_paint_core.starty = non_gui_paint_core.lasty = (stroke_segs[seg].y1 - offy); } /* finish the painting */ paint_core_finish (&non_gui_paint_core, drawable_id, -1); /* cleanup */ gimage_mask_stroking = FALSE; paint_core_cleanup (); g_free (stroke_segs); return TRUE; } static void * gimage_mask_stroke_paint_func (paint_core, drawable_id, state) PaintCore *paint_core; int drawable_id; int state; { GImage *gimage; TempBuf * area; unsigned char col[MAX_CHANNELS]; if (! (gimage = drawable_gimage (drawable_id))) return NULL; gimage_get_foreground (gimage, drawable_id, col); /* Get a region which can be used to paint to */ if (! (area = paint_core_get_paint_area (paint_core, drawable_id))) return NULL; /* set the alpha channel */ col[area->bytes - 1] = OPAQUE; /* color the pixels */ color_pixels (temp_buf_data (area), col, area->width * area->height, area->bytes); /* paste the newly painted canvas to the gimage which is being worked on */ paint_core_paste_canvas (paint_core, drawable_id, OPAQUE, (int) (get_brush_opacity () * 255), get_brush_paint_mode (), SOFT, CONSTANT); return NULL; }