#ifndef __TILE_H__ #define __TILE_H__ #define TILE_WIDTH 64 #define TILE_HEIGHT 64 /* Uncomment for verbose debugging on copy-on-write logic #define TILE_DEBUG */ #include #include #include "config.h" typedef struct _Tile Tile; /* Initializes the fields of a tile to "good" values. */ void tile_init (Tile *tile, int bpp); /* * tile_lock locks a tile into memory. This does what tile_ref used * to do. It is the responsibility of the tile manager to take care * of the copy-on-write semantics. Locks stack; a tile remains locked * in memory as long as it's been locked more times than it has been * released. tile_release needs to know whether the release was for * write access. (This is a hack, and should be handled better.) */ void tile_lock (Tile *); void tile_release (Tile *, int); /* Allocate the data for the tile. */ void tile_alloc (Tile *tile); /* Return the size in bytes of the tiles data. */ int tile_size (Tile *tile); int tile_ewidth (Tile *tile); int tile_eheight (Tile *tile); int tile_bpp (Tile *tile); int tile_is_valid (Tile *tile); void tile_mark_valid (Tile *tile); void *tile_data_pointer (Tile *tile, int xoff, int yoff); /* tile_attach attaches a tile to a tile manager: this function * increments the tile's share count and inserts a tilelink into the * tile's link list. tile_detach reverses the process. * If a tile's share count is zero after a tile_detach, the tile is * discarded. */ void tile_attach (Tile *tile, void *tm, int tile_num); void tile_detach (Tile *tile, void *tm, int tile_num); #endif /* __TILE_H__ */