/* The GIMP -- an image manipulation program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __TILE_MANAGER_H__ #define __TILE_MANAGER_H__ #include "tile.h" typedef struct _TileManager TileManager; typedef void (*TileValidateProc) (TileManager *tm, Tile *tile); /* Creates a new tile manager with the specified * width for the toplevel. The toplevel sizes is * used to compute the number of levels and there * size. Each level is 1/2 the width and height of * the level above it. * The toplevel is level 0. The smallest level in the * hierarchy is "nlevels - 1". That level will be smaller * than TILE_WIDTH x TILE_HEIGHT */ TileManager* tile_manager_new (int toplevel_width, int toplevel_height, int bpp); /* Destroy a tile manager and all the tiles it contains. */ void tile_manager_destroy (TileManager *tm); /* Set the validate procedure for the tile manager. * The validate procedure is called when an invalid tile * is referenced. If the procedure is NULL, then the tile * is set to valid and its memory is allocated, but * not initialized. */ void tile_manager_set_validate_proc (TileManager *tm, TileValidateProc proc); /* Get a specified tile from a tile manager. */ Tile* tile_manager_get_tile (TileManager *tm, int xpixel, int ypixel, int wantread, int wantwrite); /* Get a specified tile from a tile manager. */ Tile* tile_manager_get (TileManager *tm, int tile_num, int wantread, int wantwrite); /* Request that (if possible) the tile at x,y be swapped * in. This is only a hint to improve performance; no guarantees. * The tile may be swapped in or otherwise made more accessible * if it is convenient... */ void tile_manager_get_async (TileManager *tm, int xpixel, int ypixel); void tile_manager_map_tile (TileManager *tm, int xpixel, int ypixel, Tile *srctile); void tile_manager_map (TileManager *tm, int time_num, Tile *srctile); /* Validate a tiles memory. */ void tile_manager_validate (TileManager *tm, Tile *tile); void tile_invalidate (Tile **tile_ptr, TileManager *tm, int tile_num); void tile_invalidate_tile (Tile **tile_ptr, TileManager *tm, int xpixel, int ypixel); /* Given a toplevel tile, this procedure will invalidate * (set the dirty bit) for this toplevel tile. */ void tile_manager_invalidate_tiles (TileManager *tm, Tile *toplevel_tile); void tile_manager_set_user_data (TileManager *tm, void *user_data); void *tile_manager_get_user_data (TileManager *tm); int tile_manager_level_width (TileManager *tm); int tile_manager_level_height (TileManager *tm); int tile_manager_level_bpp (TileManager *tm); void tile_manager_get_tile_coordinates (TileManager *tm, Tile *tile, int *x, int *y); void tile_manager_map_over_tile (TileManager *tm, Tile *tile, Tile *srctile); #endif /* __TILE_MANAGER_H__ */