/* GIMP - The GNU Image Manipulation Program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * gimpoperationoverlaymode.c * Copyright (C) 2008 Michael Natterer * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "config.h" #include #include "gimp-gegl-types.h" #include "gimpoperationoverlaymode.h" static gboolean gimp_operation_overlay_mode_process (GeglOperation *operation, void *in_buf, void *aux_buf, void *out_buf, glong samples, const GeglRectangle *roi); G_DEFINE_TYPE (GimpOperationOverlayMode, gimp_operation_overlay_mode, GIMP_TYPE_OPERATION_POINT_LAYER_MODE) static void gimp_operation_overlay_mode_class_init (GimpOperationOverlayModeClass *klass) { GeglOperationClass *operation_class; GeglOperationPointComposerClass *point_class; operation_class = GEGL_OPERATION_CLASS (klass); point_class = GEGL_OPERATION_POINT_COMPOSER_CLASS (klass); operation_class->name = "gimp:overlay-mode"; operation_class->description = "GIMP overlay mode operation"; point_class->process = gimp_operation_overlay_mode_process; } static void gimp_operation_overlay_mode_init (GimpOperationOverlayMode *self) { } static gboolean gimp_operation_overlay_mode_process (GeglOperation *operation, void *in_buf, void *aux_buf, void *out_buf, glong samples, const GeglRectangle *roi) { gfloat *in = in_buf; gfloat *layer = aux_buf; gfloat *out = out_buf; while (samples--) { out[RED] = in[RED]; out[GREEN] = in[GREEN]; out[BLUE] = in[BLUE]; out[ALPHA] = in[ALPHA]; in += 4; layer += 4; out += 4; } return TRUE; }