/* The GIMP -- an image manipulation program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include "appenv.h" #include "drawable.h" #include "errors.h" #include "floating_sel.h" #include "gdisplay.h" #include "gimage_mask.h" #include "gimprc.h" #include "interface.h" #include "layer.h" #include "paint_core.h" #include "paint_options.h" #include "undo.h" #include "libgimp/gimpintl.h" #include "layer_pvt.h" #include "tile_manager_pvt.h" #include "drawable_pvt.h" /* local variables */ static int gimage_mask_stroking = FALSE; /* functions */ int gimage_mask_boundary (GImage *gimage, BoundSeg **segs_in, BoundSeg **segs_out, int *num_segs_in, int *num_segs_out) { GimpDrawable *d; Layer *layer; int x1, y1, x2, y2; if ((layer = gimage_floating_sel (gimage))) { /* If there is a floating selection, then * we need to do some slightly different boundaries. * Instead of inside and outside boundaries being defined * by the extents of the layer, the inside boundary (the one * that actually marches and is black/white) is the boundary of * the floating selection. The outside boundary (doesn't move, * is black/gray) is defined as the normal selection mask */ /* Find the selection mask boundary */ channel_boundary (gimage_get_mask (gimage), segs_in, segs_out, num_segs_in, num_segs_out, 0, 0, 0, 0); /* Find the floating selection boundary */ *segs_in = floating_sel_boundary (layer, num_segs_in); return TRUE; } /* Otherwise, return the boundary...if a channel is active */ else if ((d = gimage_active_drawable (gimage)) && GIMP_IS_CHANNEL (d)) { return channel_boundary (gimage_get_mask (gimage), segs_in, segs_out, num_segs_in, num_segs_out, 0, 0, gimage->width, gimage->height); } /* if a layer is active, we return multiple boundaries based on the extents */ else if ((layer = gimage_get_active_layer (gimage))) { int off_x, off_y; drawable_offsets (GIMP_DRAWABLE(layer), &off_x, &off_y); x1 = BOUNDS (off_x, 0, gimage->width); y1 = BOUNDS (off_y, 0, gimage->height); x2 = BOUNDS (off_x + drawable_width (GIMP_DRAWABLE(layer)), 0, gimage->width); y2 = BOUNDS (off_y + drawable_height (GIMP_DRAWABLE(layer)), 0, gimage->height); return channel_boundary (gimage_get_mask (gimage), segs_in, segs_out, num_segs_in, num_segs_out, x1, y1, x2, y2); } else { *segs_in = NULL; *segs_out = NULL; *num_segs_in = 0; *num_segs_out = 0; return FALSE; } } int gimage_mask_bounds (GImage *gimage, int *x1, int *y1, int *x2, int *y2) { return channel_bounds (gimage_get_mask (gimage), x1, y1, x2, y2); } void gimage_mask_invalidate (GImage *gimage) { Layer *layer; Channel *mask; /* Turn the current selection off */ gdisplays_selection_visibility (gimage, SelectionOff); mask = gimage_get_mask (gimage); mask->boundary_known = FALSE; /* If there is a floating selection, update it's area... * we need to do this since this selection mask can act as an additional * mask in the composition of the floating selection */ layer = gimage_get_active_layer (gimage); if (layer && layer_is_floating_sel (layer)) drawable_update (GIMP_DRAWABLE(layer), 0, 0, GIMP_DRAWABLE(layer)->width, GIMP_DRAWABLE(layer)->height); } int gimage_mask_value (GImage *gimage, int x, int y) { return channel_value (gimage_get_mask (gimage), x, y); } int gimage_mask_is_empty (GImage *gimage) { /* in order to allow stroking of selections, we need to pretend here * that the selection mask is empty so that it doesn't mask the paint * during the stroke operation. */ if (gimage_mask_stroking) return TRUE; else return channel_is_empty (gimage_get_mask (gimage)); } void gimage_mask_translate (GImage *gimage, int off_x, int off_y) { channel_translate (gimage_get_mask (gimage), off_x, off_y); } TileManager * gimage_mask_extract (GImage *gimage, GimpDrawable *drawable, int cut_gimage, int keep_indexed) { TileManager * tiles; Channel * sel_mask; PixelRegion srcPR, destPR, maskPR; unsigned char bg[MAX_CHANNELS]; int bytes, type; int x1, y1, x2, y2; int off_x, off_y; int non_empty; if (!drawable) return NULL; /* If there are no bounds, then just extract the entire image * This may not be the correct behavior, but after getting rid * of floating selections, it's still tempting to "cut" or "copy" * a small layer and expect it to work, even though there is no * actual selection mask */ non_empty = drawable_mask_bounds (drawable, &x1, &y1, &x2, &y2); if (non_empty && (!(x2 - x1) || !(y2 - y1))) { g_message (_("Unable to cut/copy because the selected\nregion is " "empty.")); return NULL; } /* How many bytes in the temp buffer? */ switch (drawable_type (drawable)) { case RGB_GIMAGE: case RGBA_GIMAGE: bytes = 4; type = RGB; break; case GRAY_GIMAGE: case GRAYA_GIMAGE: bytes = 2; type = GRAY; break; case INDEXED_GIMAGE: case INDEXEDA_GIMAGE: if (keep_indexed) { bytes = 2; type = GRAY; } else { bytes = 4; type = INDEXED; } break; default: bytes = 3; type = RGB; break; } /* get the selection mask */ if (non_empty) sel_mask = gimage_get_mask (gimage); else sel_mask = NULL; gimage_get_background (gimage, drawable, bg); /* If a cut was specified, and the selection mask is not empty, * push an undo */ if (cut_gimage && non_empty) drawable_apply_image (drawable, x1, y1, x2, y2, NULL, FALSE); drawable_offsets (drawable, &off_x, &off_y); /* Allocate the temp buffer */ tiles = tile_manager_new ((x2 - x1), (y2 - y1), bytes); tiles->x = x1 + off_x; tiles->y = y1 + off_y; /* configure the pixel regions */ pixel_region_init (&srcPR, drawable_data (drawable), x1, y1, (x2 - x1), (y2 - y1), cut_gimage); pixel_region_init (&destPR, tiles, 0, 0, (x2 - x1), (y2 - y1), TRUE); /* If there is a selection, extract from it */ if (non_empty) { pixel_region_init (&maskPR, GIMP_DRAWABLE(sel_mask)->tiles, (x1 + off_x), (y1 + off_y), (x2 - x1), (y2 - y1), FALSE); extract_from_region (&srcPR, &destPR, &maskPR, drawable_cmap (drawable), bg, type, drawable_has_alpha (drawable), cut_gimage); if (cut_gimage) { /* Clear the region */ channel_clear (gimage_get_mask (gimage)); /* Update the region */ gdisplays_update_area (gimage, tiles->x, tiles->y, tiles->width, tiles->height); /* Invalidate the preview */ drawable_invalidate_preview (drawable); } } /* Otherwise, get the entire active layer */ else { /* If the layer is indexed...we need to extract pixels */ if (type == INDEXED && !keep_indexed) extract_from_region (&srcPR, &destPR, NULL, drawable_cmap (drawable), bg, type, drawable_has_alpha (drawable), FALSE); /* If the layer doesn't have an alpha channel, add one */ else if (bytes > srcPR.bytes) add_alpha_region (&srcPR, &destPR); /* Otherwise, do a straight copy */ else copy_region (&srcPR, &destPR); /* If we're cutting, remove either the layer (or floating selection), * the layer mask, or the channel */ if (cut_gimage && GIMP_IS_LAYER (drawable)) { if (layer_is_floating_sel (GIMP_LAYER (drawable))) floating_sel_remove (GIMP_LAYER (drawable)); else gimage_remove_layer (gimage, GIMP_LAYER (drawable)); } else if (cut_gimage && GIMP_IS_LAYER_MASK (drawable)) { gimage_remove_layer_mask (gimage, GIMP_LAYER_MASK (drawable)->layer, DISCARD); } else if (cut_gimage && GIMP_IS_CHANNEL (drawable)) gimage_remove_channel (gimage, GIMP_CHANNEL (drawable)); } return tiles; } Layer * gimage_mask_float (GImage *gimage, GimpDrawable *drawable, int off_x, /* optional offset */ int off_y) { Layer *layer; Channel *mask = gimage_get_mask (gimage); TileManager* tiles; int non_empty; int x1, y1, x2, y2; /* Make sure there is a region to float... */ non_empty = drawable_mask_bounds ( (drawable), &x1, &y1, &x2, &y2); if (! non_empty || (x2 - x1) == 0 || (y2 - y1) == 0) { g_message (_("Float Selection: No selection to float.")); return NULL; } /* Start an undo group */ undo_push_group_start (gimage, FLOAT_MASK_UNDO); /* Cut the selected region */ tiles = gimage_mask_extract (gimage, drawable, TRUE, FALSE); /* Create a new layer from the buffer */ layer = layer_new_from_tiles (gimage, tiles, _("Floated Layer"), OPAQUE_OPACITY, NORMAL_MODE); /* Set the offsets */ GIMP_DRAWABLE(layer)->offset_x = tiles->x + off_x; GIMP_DRAWABLE(layer)->offset_y = tiles->y + off_y; /* Free the temp buffer */ tile_manager_destroy (tiles); /* Add the floating layer to the gimage */ floating_sel_attach (layer, drawable); /* End an undo group */ undo_push_group_end (gimage); /* invalidate the gimage's boundary variables */ mask->boundary_known = FALSE; return layer; } void gimage_mask_clear (GImage *gimage) { channel_clear (gimage_get_mask (gimage)); } void gimage_mask_undo (GImage *gimage) { channel_push_undo (gimage_get_mask (gimage)); } void gimage_mask_invert (GImage *gimage) { channel_invert (gimage_get_mask (gimage)); } void gimage_mask_sharpen (GImage *gimage) { /* No need to play with the selection visibility * because sharpen will not change the outline */ channel_sharpen (gimage_get_mask (gimage)); } void gimage_mask_all (GImage *gimage) { channel_all (gimage_get_mask (gimage)); } void gimage_mask_none (GImage *gimage) { channel_clear (gimage_get_mask (gimage)); } void gimage_mask_feather (GImage *gimage, double feather_radius_x, double feather_radius_y) { /* push the current mask onto the undo stack--need to do this here because * channel_feather doesn't do it */ channel_push_undo (gimage_get_mask (gimage)); /* feather the region */ channel_feather (gimage_get_mask (gimage), gimage_get_mask (gimage), feather_radius_x, feather_radius_y, REPLACE, 0, 0); } void gimage_mask_border (GImage *gimage, int border_radius_x, int border_radius_y) { /* feather the region */ channel_border (gimage_get_mask (gimage), border_radius_x, border_radius_y); } void gimage_mask_grow (GImage *gimage, int grow_pixels_x, int grow_pixels_y) { /* feather the region */ channel_grow (gimage_get_mask (gimage), grow_pixels_x, grow_pixels_y); } void gimage_mask_shrink (GImage *gimage, int shrink_pixels_x, int shrink_pixels_y, int edge_lock) { /* feather the region */ channel_shrink (gimage_get_mask (gimage), shrink_pixels_x, shrink_pixels_y, edge_lock); } void gimage_mask_layer_alpha (GImage *gimage, Layer *layer) { /* extract the layer's alpha channel */ if (drawable_has_alpha (GIMP_DRAWABLE (layer))) { /* load the mask with the given layer's alpha channel */ channel_layer_alpha (gimage_get_mask (gimage), layer); } else { g_message (_("The active layer has no alpha channel\nto convert to a " "selection.")); return; } } void gimage_mask_layer_mask (GImage *gimage, Layer *layer) { /* extract the layer's alpha channel */ if (layer->mask) { /* load the mask with the given layer's alpha channel */ channel_layer_mask (gimage_get_mask (gimage), layer); } else { g_message (_("The active layer has no mask\nto convert to a selection.")); return; } } void gimage_mask_load (GImage *gimage, Channel *channel) { /* Load the specified channel to the gimage mask */ channel_load (gimage_get_mask (gimage), (channel)); } Channel * gimage_mask_save (GImage *gimage) { Channel *new_channel; new_channel = channel_copy (gimage_get_mask (gimage)); /* saved selections are not visible by default */ GIMP_DRAWABLE(new_channel)->visible = FALSE; gimage_add_channel (gimage, new_channel, -1); return new_channel; } int gimage_mask_stroke (GImage *gimage, GimpDrawable *drawable) { BoundSeg *bs_in; BoundSeg *bs_out; int num_segs_in; int num_segs_out; BoundSeg *stroke_segs; int num_strokes; int seg; int offx, offy; int i; gdouble *stroke_points; gint cpnt; Argument *return_vals; int nreturn_vals; if (! gimage_mask_boundary (gimage, &bs_in, &bs_out, &num_segs_in, &num_segs_out)) { g_message (_("No selection to stroke!")); return FALSE; } stroke_segs = sort_boundary (bs_in, num_segs_in, &num_strokes); if (num_strokes == 0) return TRUE; /* find the drawable offsets */ drawable_offsets (drawable, &offx, &offy); gimage_mask_stroking = TRUE; /* Start an undo group */ undo_push_group_start (gimage, PAINT_CORE_UNDO); seg = 0; cpnt = 0; /* Largest array required (may be used in segments!) */ stroke_points = g_malloc(sizeof(gdouble)*2*(num_segs_in+4)); stroke_points[cpnt++] = (gdouble)(stroke_segs[0].x1 - offx); stroke_points[cpnt++] = (gdouble)(stroke_segs[0].y1 - offy); for (i = 0; i < num_strokes; i++) { while (stroke_segs[seg].x2 != -1) { stroke_points[cpnt++] = (gdouble)(stroke_segs[seg].x2 - offx); stroke_points[cpnt++] = (gdouble)(stroke_segs[seg].y2 - offy); seg ++; } /* Close the stroke poitns up */ stroke_points[cpnt++] = stroke_points[0]; stroke_points[cpnt++] = stroke_points[1]; /* Stroke with the correct tool */ return_vals = procedural_db_run_proc (tool_active_PDB_string(), &nreturn_vals, PDB_DRAWABLE, drawable_ID (drawable), PDB_INT32, (gint32) cpnt, PDB_FLOATARRAY, stroke_points, PDB_END); if (return_vals && return_vals[0].value.pdb_int == PDB_SUCCESS) { /* Not required */ /*gdisplays_flush ();*/ } else g_message (_("Paintbrush operation failed.")); procedural_db_destroy_args (return_vals, nreturn_vals); cpnt = 0; seg ++; stroke_points[cpnt++] = (gdouble)(stroke_segs[seg].x1 - offx); stroke_points[cpnt++] = (gdouble)(stroke_segs[seg].y1 - offy); } /* cleanup */ gimage_mask_stroking = FALSE; g_free (stroke_points); g_free (stroke_segs); /* End an undo group */ undo_push_group_end (gimage); return TRUE; }