/* The GIMP -- an image manipulation program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include "appenv.h" #include "drawable.h" #include "layer.h" #include "errors.h" #include "floating_sel.h" #include "gdisplay.h" #include "gimage.h" #include "gimage_mask.h" #include "interface.h" #include "paint_funcs.h" #include "undo.h" #include "config.h" #include "libgimp/gimpintl.h" #include "layer_pvt.h" #include "tile_manager_pvt.h" /* ick. */ void floating_sel_attach (Layer *layer, GimpDrawable *drawable) { GImage *gimage; Layer *floating_sel; if (! (gimage = drawable_gimage (drawable))) return; /* If there is already a floating selection, anchor it */ if (gimage->floating_sel != NULL) { floating_sel = gimage->floating_sel; floating_sel_anchor (gimage_floating_sel (gimage)); /* if we were pasting to the old floating selection, paste now to the drawable */ if (drawable == GIMP_DRAWABLE (floating_sel)) drawable = gimage_active_drawable (gimage); } /* set the drawable and allocate a backing store */ layer->preserve_trans = TRUE; layer->fs.drawable = drawable; layer->fs.backing_store = tile_manager_new (GIMP_DRAWABLE (layer)->width, GIMP_DRAWABLE (layer)->height, drawable_bytes (drawable)); /* because setting the sensitivity in the layers_dialog lock call redraws the * previews, we need to lock the dialogs before the floating sel is actually added. * however, they won't lock unless we set the gimage's floating sel pointer */ gimage->floating_sel = layer; /* add the layer to the gimage */ gimage_add_layer (gimage, layer, 0); /* store the affected area from the drawable in the backing store */ floating_sel_rigor (layer, TRUE); } void floating_sel_remove (Layer *layer) { GImage *gimage; if (! (gimage = drawable_gimage (layer->fs.drawable))) return; /* store the affected area from the drawable in the backing store */ floating_sel_relax (layer, TRUE); /* invalidate the preview of the obscured drawable. We do this here * because it will not be done until the floating selection is removed, * at which point the obscured drawable's preview will not be declared invalid */ drawable_invalidate_preview (GIMP_DRAWABLE (layer)); /* remove the layer from the gimage */ gimage_remove_layer (gimage, layer); } void floating_sel_anchor (Layer *layer) { GImage *gimage; if (! (gimage = drawable_gimage (GIMP_DRAWABLE (layer)))) return; if (! layer_is_floating_sel (layer)) { g_message (_("Cannot anchor this layer because\nit is not a floating selection.")); return; } /* Start a floating selection anchoring undo */ undo_push_group_start (gimage, FS_ANCHOR_UNDO); /* Invalidate the previews of the layer that will be composited with the floating section. */ drawable_invalidate_preview (layer->fs.drawable); /* Relax the floating selection */ floating_sel_relax (layer, TRUE); /* Composite the floating selection contents */ floating_sel_composite (layer, GIMP_DRAWABLE (layer)->offset_x, GIMP_DRAWABLE (layer)->offset_y, GIMP_DRAWABLE (layer)->width, GIMP_DRAWABLE (layer)->height, TRUE); /* remove the floating selection */ gimage_remove_layer (gimage, layer); /* end the group undo */ undo_push_group_end (gimage); /* invalidate the boundaries */ gimage_mask_invalidate (gimage); } void floating_sel_reset (Layer *layer) { GImage *gimage; if (! (gimage = drawable_gimage (GIMP_DRAWABLE (layer)))) return; /* set the underlying drawable to active */ if (GIMP_IS_LAYER (layer->fs.drawable)) gimage_set_active_layer (gimage, GIMP_LAYER (layer->fs.drawable)); else if (GIMP_IS_LAYER_MASK (layer->fs.drawable)) gimage_set_active_layer (gimage, GIMP_LAYER_MASK (layer->fs.drawable)->layer); else if (GIMP_IS_CHANNEL (layer->fs.drawable)) { gimage_set_active_channel (gimage, GIMP_CHANNEL (layer->fs.drawable)); if (gimage->layers) gimage->active_layer = (((Layer *) gimage->layer_stack->data)); else gimage->active_layer = NULL; } } void floating_sel_to_layer (Layer *layer) { FStoLayerUndo *fsu; int off_x, off_y; int width, height; GImage *gimage; if (! (gimage = drawable_gimage (GIMP_DRAWABLE (layer)))) return; /* Check if the floating layer belongs to a channel... */ if (GIMP_IS_CHANNEL (layer->fs.drawable)) { g_message (_("Cannot create a new layer from the floating\n" "selection because it belongs to a\n" "layer mask or channel.")); return; } /* restore the contents of the drawable */ floating_sel_restore (layer, GIMP_DRAWABLE (layer)->offset_x, GIMP_DRAWABLE (layer)->offset_y, GIMP_DRAWABLE (layer)->width, GIMP_DRAWABLE (layer)->height); /* determine whether the resulting layer needs an update */ drawable_offsets (layer->fs.drawable, &off_x, &off_y); width = drawable_width (layer->fs.drawable); height = drawable_height (layer->fs.drawable); /* update the fs drawable--this updates the gimage composite preview * as well as the underlying drawable's */ drawable_invalidate_preview (GIMP_DRAWABLE (layer)); /* allocate the undo structure */ fsu = g_new (FStoLayerUndo, 1); fsu->layer = layer; fsu->drawable = layer->fs.drawable; undo_push_fs_to_layer (gimage, fsu); /* clear the selection */ layer_invalidate_boundary (layer); /* Set pointers */ layer->fs.drawable = NULL; gimage->floating_sel = NULL; GIMP_DRAWABLE (layer)->visible = TRUE; /* if the floating selection exceeds the attached layer's extents, update the new layer */ /* I don't think that the preview is ever valid as is, since the layer will be added on top of the others. Revert this if I'm wrong. msw@gimp.org */ drawable_update (GIMP_DRAWABLE (layer), 0, 0, GIMP_DRAWABLE (layer)->width, GIMP_DRAWABLE (layer)->height); /* This may be undesirable when invoked non-interactively... we'll see. */ /*reinit_layer_idlerender (gimage, layer);*/ } void floating_sel_store (Layer *layer, int x, int y, int w, int h) { PixelRegion srcPR, destPR; int offx, offy; int x1, y1, x2, y2; /* Check the backing store & make sure it has the correct dimensions */ if (layer->fs.backing_store->width != drawable_width (GIMP_DRAWABLE(layer)) || layer->fs.backing_store->height != drawable_height (GIMP_DRAWABLE(layer)) || layer->fs.backing_store->bpp != drawable_bytes (layer->fs.drawable)) { /* free the backing store and allocate anew */ tile_manager_destroy (layer->fs.backing_store); layer->fs.backing_store = tile_manager_new (GIMP_DRAWABLE (layer)->width, GIMP_DRAWABLE (layer)->height, drawable_bytes (layer->fs.drawable)); } /* What this function does is save the specified area of the * drawable that this floating selection obscures. We do this so * that it will be possible to subsequently restore the drawable's area */ drawable_offsets (layer->fs.drawable, &offx, &offy); /* Find the minimum area we need to uncover -- in gimage space */ x1 = MAX (GIMP_DRAWABLE (layer)->offset_x, offx); y1 = MAX (GIMP_DRAWABLE (layer)->offset_y, offy); x2 = MIN (GIMP_DRAWABLE (layer)->offset_x + GIMP_DRAWABLE (layer)->width, offx + drawable_width (layer->fs.drawable)); y2 = MIN (GIMP_DRAWABLE (layer)->offset_y + GIMP_DRAWABLE (layer)->height, offy + drawable_height (layer->fs.drawable)); x1 = CLAMP (x, x1, x2); y1 = CLAMP (y, y1, y2); x2 = CLAMP (x + w, x1, x2); y2 = CLAMP (y + h, y1, y2); if ((x2 - x1) > 0 && (y2 - y1) > 0) { /* Copy the area from the drawable to the backing store */ pixel_region_init (&srcPR, drawable_data (layer->fs.drawable), (x1 - offx), (y1 - offy), (x2 - x1), (y2 - y1), FALSE); pixel_region_init (&destPR, layer->fs.backing_store, (x1 - GIMP_DRAWABLE (layer)->offset_x), (y1 - GIMP_DRAWABLE(layer)->offset_y), (x2 - x1), (y2 - y1), TRUE); copy_region (&srcPR, &destPR); } } void floating_sel_restore (Layer *layer, int x, int y, int w, int h) { PixelRegion srcPR, destPR; int offx, offy; int x1, y1, x2, y2; /* What this function does is "uncover" the specified area in the * drawable that this floating selection obscures. We do this so * that either the floating selection can be removed or it can be * translated */ /* Find the minimum area we need to uncover -- in gimage space */ drawable_offsets (layer->fs.drawable, &offx, &offy); x1 = MAX (GIMP_DRAWABLE (layer)->offset_x, offx); y1 = MAX (GIMP_DRAWABLE (layer)->offset_y, offy); x2 = MIN (GIMP_DRAWABLE (layer)->offset_x + GIMP_DRAWABLE (layer)->width, offx + drawable_width (layer->fs.drawable)); y2 = MIN (GIMP_DRAWABLE(layer)->offset_y + GIMP_DRAWABLE (layer)->height, offy + drawable_height (layer->fs.drawable)); x1 = CLAMP (x, x1, x2); y1 = CLAMP (y, y1, y2); x2 = CLAMP (x + w, x1, x2); y2 = CLAMP (y + h, y1, y2); if ((x2 - x1) > 0 && (y2 - y1) > 0) { /* Copy the area from the backing store to the drawable */ pixel_region_init (&srcPR, layer->fs.backing_store, (x1 - GIMP_DRAWABLE (layer)->offset_x), (y1 - GIMP_DRAWABLE (layer)->offset_y), (x2 - x1), (y2 - y1), FALSE); pixel_region_init (&destPR, drawable_data (layer->fs.drawable), (x1 - offx), (y1 - offy), (x2 - x1), (y2 - y1), TRUE); copy_region (&srcPR, &destPR); } } void floating_sel_rigor (Layer *layer, int undo) { GImage *gimage = GIMP_DRAWABLE(layer)->gimage; /* store the affected area from the drawable in the backing store */ floating_sel_store (layer, GIMP_DRAWABLE (layer)->offset_x, GIMP_DRAWABLE (layer)->offset_y, GIMP_DRAWABLE (layer)->width, GIMP_DRAWABLE (layer)->height); layer->fs.initial = TRUE; if (undo) undo_push_fs_rigor (gimage, GIMP_DRAWABLE (layer)->ID); } void floating_sel_relax (Layer *layer, int undo) { GImage *gimage = GIMP_DRAWABLE(layer)->gimage; /* restore the contents of drawable the floating layer is attached to */ if (layer->fs.initial == FALSE) floating_sel_restore (layer, GIMP_DRAWABLE (layer)->offset_x, GIMP_DRAWABLE (layer)->offset_y, GIMP_DRAWABLE (layer)->width, GIMP_DRAWABLE (layer)->height); layer->fs.initial = TRUE; if (undo) undo_push_fs_relax (gimage, GIMP_DRAWABLE (layer)->ID); } void floating_sel_composite (Layer *layer, int x, int y, int w, int h, int undo) { PixelRegion fsPR; GImage *gimage; Layer *d_layer; int preserve_trans; int active[MAX_CHANNELS]; int offx, offy; int x1, y1, x2, y2; int i; d_layer = NULL; if (! (gimage = drawable_gimage (GIMP_DRAWABLE (layer)))) return; /* What this function does is composite the specified area of the * drawble with the floating selection. We do this when the gimage * is constructed, before any other composition takes place. */ /* If this isn't the first composite, restore the image underneath */ if (! layer->fs.initial) floating_sel_restore (layer, x, y, w, h); else if (GIMP_DRAWABLE(layer)->visible) layer->fs.initial = FALSE; /* First restore what's behind the image if necessary, then check for visibility */ if (GIMP_DRAWABLE(layer)->visible) { /* Find the minimum area we need to composite -- in gimage space */ drawable_offsets (layer->fs.drawable, &offx, &offy); x1 = MAX (GIMP_DRAWABLE (layer)->offset_x, offx); y1 = MAX (GIMP_DRAWABLE (layer)->offset_y, offy); x2 = MIN (GIMP_DRAWABLE (layer)->offset_x + GIMP_DRAWABLE (layer)->width, offx + drawable_width (layer->fs.drawable)); y2 = MIN (GIMP_DRAWABLE (layer)->offset_y + GIMP_DRAWABLE (layer)->height, offy + drawable_height (layer->fs.drawable)); x1 = CLAMP (x, x1, x2); y1 = CLAMP (y, y1, y2); x2 = CLAMP (x + w, x1, x2); y2 = CLAMP (y + h, y1, y2); if ((x2 - x1) > 0 && (y2 - y1) > 0) { /* composite the area from the layer to the drawable */ pixel_region_init (&fsPR, GIMP_DRAWABLE (layer)->tiles, (x1 - GIMP_DRAWABLE (layer)->offset_x), (y1 - GIMP_DRAWABLE (layer)->offset_y), (x2 - x1), (y2 - y1), FALSE); /* a kludge here to prevent the case of the drawable * underneath having preserve transparency on, and disallowing * the composited floating selection from being shown */ if (GIMP_IS_LAYER (layer->fs.drawable)) { d_layer = GIMP_LAYER (layer->fs.drawable); if ((preserve_trans = d_layer->preserve_trans)) d_layer->preserve_trans = FALSE; } else preserve_trans = FALSE; /* We need to set all gimage channels to active to make sure that * nothing strange happens while applying the floating selection. * It wouldn't make sense for the floating selection to be affected * by the active gimage channels. */ for (i = 0; i < MAX_CHANNELS; i++) { active[i] = gimage->active[i]; gimage->active[i] = 1; } /* apply the fs with the undo specified by the value * passed to this function */ gimage_apply_image (gimage, layer->fs.drawable, &fsPR, undo, layer->opacity, layer->mode, NULL, (x1 - offx), (y1 - offy)); /* restore preserve transparency */ if (preserve_trans) d_layer->preserve_trans = TRUE; /* restore gimage active channels */ for (i = 0; i < MAX_CHANNELS; i++) gimage->active[i] = active[i]; } } } BoundSeg * floating_sel_boundary (Layer *layer, int *num_segs) { PixelRegion bPR; int i; if (layer->fs.boundary_known == FALSE) { if (layer->fs.segs) g_free (layer->fs.segs); /* find the segments */ pixel_region_init (&bPR, GIMP_DRAWABLE (layer)->tiles, 0, 0, GIMP_DRAWABLE (layer)->width, GIMP_DRAWABLE (layer)->height, FALSE); layer->fs.segs = find_mask_boundary (&bPR, &layer->fs.num_segs, WithinBounds, 0, 0, GIMP_DRAWABLE (layer)->width, GIMP_DRAWABLE (layer)->height); /* offset the segments */ for (i = 0; i < layer->fs.num_segs; i++) { layer->fs.segs[i].x1 += GIMP_DRAWABLE (layer)->offset_x; layer->fs.segs[i].y1 += GIMP_DRAWABLE (layer)->offset_y; layer->fs.segs[i].x2 += GIMP_DRAWABLE (layer)->offset_x; layer->fs.segs[i].y2 += GIMP_DRAWABLE (layer)->offset_y; } layer->fs.boundary_known = TRUE; } *num_segs = layer->fs.num_segs; return layer->fs.segs; } void floating_sel_invalidate (Layer *layer) { /* Invalidate the attached-to drawable's preview */ drawable_invalidate_preview (layer->fs.drawable); /* Invalidate the boundary */ layer->fs.boundary_known = FALSE; }