/* The GIMP -- an image manipulation program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "config.h" #include #include "libgimpmath/gimpmath.h" #include "core-types.h" #include "base/boundary.h" #include "base/pixel-region.h" #include "base/tile-manager.h" #include "paint-funcs/paint-funcs.h" #include "gimpimage.h" #include "gimpimage-undo.h" #include "gimpimage-undo-push.h" #include "gimplayer.h" #include "gimplayer-floating-sel.h" #include "gimplayermask.h" #include "gimp-intl.h" void floating_sel_attach (GimpLayer *layer, GimpDrawable *drawable) { GimpImage *gimage; GimpLayer *floating_sel; g_return_if_fail (GIMP_IS_LAYER (layer)); g_return_if_fail (GIMP_IS_DRAWABLE (drawable)); g_return_if_fail (gimp_item_is_attached (GIMP_ITEM (drawable))); g_return_if_fail (drawable != GIMP_DRAWABLE (layer)); g_return_if_fail (gimp_item_get_image (GIMP_ITEM (layer)) == gimp_item_get_image (GIMP_ITEM (drawable))); gimage = gimp_item_get_image (GIMP_ITEM (drawable)); floating_sel = gimp_image_floating_sel (gimage); /* If there is already a floating selection, anchor it */ if (floating_sel) { floating_sel_anchor (floating_sel); /* if we were pasting to the old floating selection, paste now * to the drawable */ if (drawable == (GimpDrawable *) floating_sel) drawable = gimp_image_active_drawable (gimage); } /* set the drawable and allocate a backing store */ gimp_layer_set_preserve_trans (layer, TRUE, FALSE); layer->fs.drawable = drawable; layer->fs.backing_store = tile_manager_new (GIMP_ITEM (layer)->width, GIMP_ITEM (layer)->height, gimp_drawable_bytes (drawable)); /* add the layer to the gimage */ gimp_image_add_layer (gimage, layer, 0); /* store the affected area from the drawable in the backing store */ floating_sel_rigor (layer, TRUE); } void floating_sel_remove (GimpLayer *layer) { GimpImage *gimage; g_return_if_fail (GIMP_IS_LAYER (layer)); g_return_if_fail (gimp_layer_is_floating_sel (layer)); gimage = gimp_item_get_image (GIMP_ITEM (layer->fs.drawable)); gimp_image_undo_group_start (gimage, GIMP_UNDO_GROUP_FS_REMOVE, _("Remove Floating Selection")); /* store the affected area from the drawable in the backing store */ floating_sel_relax (layer, TRUE); /* invalidate the preview of the obscured drawable. We do this here * because it will not be done until the floating selection is removed, * at which point the obscured drawable's preview will not be declared invalid */ gimp_viewable_invalidate_preview (GIMP_VIEWABLE (layer)); /* remove the layer from the gimage */ gimp_image_remove_layer (gimage, layer); gimp_image_undo_group_end (gimage); } void floating_sel_anchor (GimpLayer *layer) { GimpImage *gimage; GimpDrawable *drawable; g_return_if_fail (GIMP_IS_LAYER (layer)); g_return_if_fail (gimp_layer_is_floating_sel (layer)); gimage = gimp_item_get_image (GIMP_ITEM (layer)); if (! gimp_layer_is_floating_sel (layer)) { g_message (_("Cannot anchor this layer because " "it is not a floating selection.")); return; } /* Start a floating selection anchoring undo */ gimp_image_undo_group_start (gimage, GIMP_UNDO_GROUP_FS_ANCHOR, _("Anchor Floating Selection")); /* Invalidate the previews of the layer that will be composited * with the floating section. */ gimp_viewable_invalidate_preview (GIMP_VIEWABLE (layer->fs.drawable)); /* Relax the floating selection */ floating_sel_relax (layer, TRUE); /* Composite the floating selection contents */ floating_sel_composite (layer, GIMP_ITEM (layer)->offset_x, GIMP_ITEM (layer)->offset_y, GIMP_ITEM (layer)->width, GIMP_ITEM (layer)->height, TRUE); drawable = layer->fs.drawable; /* remove the floating selection */ gimp_image_remove_layer (gimage, layer); /* end the group undo */ gimp_image_undo_group_end (gimage); /* invalidate the boundaries */ gimp_drawable_invalidate_boundary (GIMP_DRAWABLE (gimp_image_get_mask (gimage))); } void floating_sel_activate_drawable (GimpLayer *layer) { GimpImage *gimage; g_return_if_fail (GIMP_IS_LAYER (layer)); g_return_if_fail (gimp_layer_is_floating_sel (layer)); gimage = gimp_item_get_image (GIMP_ITEM (layer)); /* set the underlying drawable to active */ if (GIMP_IS_LAYER_MASK (layer->fs.drawable)) { GimpLayerMask *mask = GIMP_LAYER_MASK (layer->fs.drawable); gimp_image_set_active_layer (gimage, gimp_layer_mask_get_layer (mask)); } else if (GIMP_IS_CHANNEL (layer->fs.drawable)) { gimp_image_set_active_channel (gimage, GIMP_CHANNEL (layer->fs.drawable)); } else { gimp_image_set_active_layer (gimage, GIMP_LAYER (layer->fs.drawable)); } } void floating_sel_to_layer (GimpLayer *layer) { GimpItem *item; GimpImage *gimage; gint off_x, off_y; gint width, height; g_return_if_fail (GIMP_IS_LAYER (layer)); g_return_if_fail (gimp_layer_is_floating_sel (layer)); item = GIMP_ITEM (layer); if (! (gimage = gimp_item_get_image (item))) return; /* Check if the floating layer belongs to a channel... */ if (GIMP_IS_CHANNEL (layer->fs.drawable)) { g_message (_("Cannot create a new layer from the floating selection " "because it belongs to a layer mask or channel.")); return; } /* restore the contents of the drawable */ floating_sel_restore (layer, item->offset_x, item->offset_y, item->width, item->height); /* determine whether the resulting layer needs an update */ gimp_item_offsets (GIMP_ITEM (layer->fs.drawable), &off_x, &off_y); width = gimp_item_width (GIMP_ITEM (layer->fs.drawable)); height = gimp_item_height (GIMP_ITEM (layer->fs.drawable)); gimp_image_undo_group_start (gimage, GIMP_UNDO_GROUP_FS_TO_LAYER, _("Floating Selection to Layer")); gimp_image_undo_push_fs_to_layer (gimage, NULL, layer, layer->fs.drawable); /* clear the selection */ gimp_drawable_invalidate_boundary (GIMP_DRAWABLE (layer)); /* Set pointers */ layer->fs.drawable = NULL; gimage->floating_sel = NULL; gimp_item_set_visible (GIMP_ITEM (layer), TRUE, TRUE); gimp_image_undo_group_end (gimage); gimp_drawable_update (GIMP_DRAWABLE (layer), 0, 0, GIMP_ITEM (layer)->width, GIMP_ITEM (layer)->height); gimp_image_floating_selection_changed (gimage); } void floating_sel_store (GimpLayer *layer, gint x, gint y, gint w, gint h) { PixelRegion srcPR, destPR; gint offx, offy; gint x1, y1, x2, y2; g_return_if_fail (GIMP_IS_LAYER (layer)); g_return_if_fail (gimp_layer_is_floating_sel (layer)); /* Check the backing store & make sure it has the correct dimensions */ if ((tile_manager_width (layer->fs.backing_store) != gimp_item_width (GIMP_ITEM(layer))) || (tile_manager_height (layer->fs.backing_store) != gimp_item_height (GIMP_ITEM(layer))) || (tile_manager_bpp (layer->fs.backing_store) != gimp_drawable_bytes (layer->fs.drawable))) { /* free the backing store and allocate anew */ tile_manager_unref (layer->fs.backing_store); layer->fs.backing_store = tile_manager_new (GIMP_ITEM (layer)->width, GIMP_ITEM (layer)->height, gimp_drawable_bytes (layer->fs.drawable)); } /* What this function does is save the specified area of the * drawable that this floating selection obscures. We do this so * that it will be possible to subsequently restore the drawable's area */ gimp_item_offsets (GIMP_ITEM (layer->fs.drawable), &offx, &offy); /* Find the minimum area we need to uncover -- in gimage space */ x1 = MAX (GIMP_ITEM (layer)->offset_x, offx); y1 = MAX (GIMP_ITEM (layer)->offset_y, offy); x2 = MIN (GIMP_ITEM (layer)->offset_x + GIMP_ITEM (layer)->width, offx + gimp_item_width (GIMP_ITEM (layer->fs.drawable))); y2 = MIN (GIMP_ITEM (layer)->offset_y + GIMP_ITEM (layer)->height, offy + gimp_item_height (GIMP_ITEM (layer->fs.drawable))); x1 = CLAMP (x, x1, x2); y1 = CLAMP (y, y1, y2); x2 = CLAMP (x + w, x1, x2); y2 = CLAMP (y + h, y1, y2); if ((x2 - x1) > 0 && (y2 - y1) > 0) { /* Copy the area from the drawable to the backing store */ pixel_region_init (&srcPR, gimp_drawable_data (layer->fs.drawable), (x1 - offx), (y1 - offy), (x2 - x1), (y2 - y1), FALSE); pixel_region_init (&destPR, layer->fs.backing_store, (x1 - GIMP_ITEM (layer)->offset_x), (y1 - GIMP_ITEM (layer)->offset_y), (x2 - x1), (y2 - y1), TRUE); copy_region (&srcPR, &destPR); } } void floating_sel_restore (GimpLayer *layer, gint x, gint y, gint w, gint h) { PixelRegion srcPR, destPR; gint offx, offy; gint x1, y1, x2, y2; g_return_if_fail (GIMP_IS_LAYER (layer)); g_return_if_fail (gimp_layer_is_floating_sel (layer)); /* What this function does is "uncover" the specified area in the * drawable that this floating selection obscures. We do this so * that either the floating selection can be removed or it can be * translated */ /* Find the minimum area we need to uncover -- in gimage space */ gimp_item_offsets (GIMP_ITEM (layer->fs.drawable), &offx, &offy); x1 = MAX (GIMP_ITEM (layer)->offset_x, offx); y1 = MAX (GIMP_ITEM (layer)->offset_y, offy); x2 = MIN (GIMP_ITEM (layer)->offset_x + GIMP_ITEM (layer)->width, offx + gimp_item_width (GIMP_ITEM (layer->fs.drawable))); y2 = MIN (GIMP_ITEM(layer)->offset_y + GIMP_ITEM (layer)->height, offy + gimp_item_height (GIMP_ITEM (layer->fs.drawable))); x1 = CLAMP (x, x1, x2); y1 = CLAMP (y, y1, y2); x2 = CLAMP (x + w, x1, x2); y2 = CLAMP (y + h, y1, y2); if ((x2 - x1) > 0 && (y2 - y1) > 0) { /* Copy the area from the backing store to the drawable */ pixel_region_init (&srcPR, layer->fs.backing_store, (x1 - GIMP_ITEM (layer)->offset_x), (y1 - GIMP_ITEM (layer)->offset_y), (x2 - x1), (y2 - y1), FALSE); pixel_region_init (&destPR, gimp_drawable_data (layer->fs.drawable), (x1 - offx), (y1 - offy), (x2 - x1), (y2 - y1), TRUE); copy_region (&srcPR, &destPR); } } void floating_sel_rigor (GimpLayer *layer, gboolean push_undo) { g_return_if_fail (GIMP_IS_LAYER (layer)); g_return_if_fail (gimp_layer_is_floating_sel (layer)); /* store the affected area from the drawable in the backing store */ floating_sel_store (layer, GIMP_ITEM (layer)->offset_x, GIMP_ITEM (layer)->offset_y, GIMP_ITEM (layer)->width, GIMP_ITEM (layer)->height); layer->fs.initial = TRUE; if (push_undo) gimp_image_undo_push_fs_rigor (gimp_item_get_image (GIMP_ITEM (layer)), NULL, layer); } void floating_sel_relax (GimpLayer *layer, gboolean push_undo) { g_return_if_fail (GIMP_IS_LAYER (layer)); g_return_if_fail (gimp_layer_is_floating_sel (layer)); /* restore the contents of drawable the floating layer is attached to */ if (layer->fs.initial == FALSE) floating_sel_restore (layer, GIMP_ITEM (layer)->offset_x, GIMP_ITEM (layer)->offset_y, GIMP_ITEM (layer)->width, GIMP_ITEM (layer)->height); layer->fs.initial = TRUE; if (push_undo) gimp_image_undo_push_fs_relax (gimp_item_get_image (GIMP_ITEM (layer)), NULL, layer); } void floating_sel_composite (GimpLayer *layer, gint x, gint y, gint w, gint h, gboolean push_undo) { PixelRegion fsPR; GimpImage *gimage; GimpLayer *d_layer = NULL; gint preserve_trans; gint active[MAX_CHANNELS]; gint offx, offy; gint x1, y1, x2, y2; gint i; g_return_if_fail (GIMP_IS_LAYER (layer)); g_return_if_fail (gimp_layer_is_floating_sel (layer)); if (! (gimage = gimp_item_get_image (GIMP_ITEM (layer)))) return; /* What this function does is composite the specified area of the * drawble with the floating selection. We do this when the gimage * is constructed, before any other composition takes place. */ /* If this isn't the first composite, * restore the image underneath */ if (! layer->fs.initial) floating_sel_restore (layer, x, y, w, h); else if (gimp_item_get_visible (GIMP_ITEM (layer))) layer->fs.initial = FALSE; /* First restore what's behind the image if necessary, * then check for visibility */ if (gimp_item_get_visible (GIMP_ITEM (layer))) { /* Find the minimum area we need to composite -- in gimage space */ gimp_item_offsets (GIMP_ITEM (layer->fs.drawable), &offx, &offy); x1 = MAX (GIMP_ITEM (layer)->offset_x, offx); y1 = MAX (GIMP_ITEM (layer)->offset_y, offy); x2 = MIN (GIMP_ITEM (layer)->offset_x + GIMP_ITEM (layer)->width, offx + gimp_item_width (GIMP_ITEM (layer->fs.drawable))); y2 = MIN (GIMP_ITEM (layer)->offset_y + GIMP_ITEM (layer)->height, offy + gimp_item_height (GIMP_ITEM (layer->fs.drawable))); x1 = CLAMP (x, x1, x2); y1 = CLAMP (y, y1, y2); x2 = CLAMP (x + w, x1, x2); y2 = CLAMP (y + h, y1, y2); if ((x2 - x1) > 0 && (y2 - y1) > 0) { /* composite the area from the layer to the drawable */ pixel_region_init (&fsPR, GIMP_DRAWABLE (layer)->tiles, (x1 - GIMP_ITEM (layer)->offset_x), (y1 - GIMP_ITEM (layer)->offset_y), (x2 - x1), (y2 - y1), FALSE); /* a kludge here to prevent the case of the drawable * underneath having preserve transparency on, and disallowing * the composited floating selection from being shown */ if (GIMP_IS_LAYER (layer->fs.drawable)) { d_layer = GIMP_LAYER (layer->fs.drawable); if ((preserve_trans = gimp_layer_get_preserve_trans (d_layer))) gimp_layer_set_preserve_trans (d_layer, FALSE, FALSE); } else preserve_trans = FALSE; /* We need to set all gimage channels to active to make sure that * nothing strange happens while applying the floating selection. * It wouldn't make sense for the floating selection to be affected * by the active gimage channels. */ for (i = 0; i < MAX_CHANNELS; i++) { active[i] = gimage->active[i]; gimage->active[i] = 1; } /* apply the fs with the undo specified by the value * passed to this function */ gimp_drawable_apply_region (layer->fs.drawable, &fsPR, push_undo, NULL, layer->opacity, layer->mode, NULL, (x1 - offx), (y1 - offy)); /* restore preserve transparency */ if (preserve_trans) gimp_layer_set_preserve_trans (d_layer, TRUE, FALSE); /* restore gimage active channels */ for (i = 0; i < MAX_CHANNELS; i++) gimage->active[i] = active[i]; } } } const BoundSeg * floating_sel_boundary (GimpLayer *layer, gint *n_segs) { PixelRegion bPR; gint i; g_return_val_if_fail (GIMP_IS_LAYER (layer), NULL); g_return_val_if_fail (gimp_layer_is_floating_sel (layer), NULL); g_return_val_if_fail (n_segs != NULL, NULL); if (layer->fs.boundary_known == FALSE) { if (layer->fs.segs) g_free (layer->fs.segs); /* find the segments */ pixel_region_init (&bPR, GIMP_DRAWABLE (layer)->tiles, 0, 0, GIMP_ITEM (layer)->width, GIMP_ITEM (layer)->height, FALSE); layer->fs.segs = find_mask_boundary (&bPR, &layer->fs.num_segs, WithinBounds, 0, 0, GIMP_ITEM (layer)->width, GIMP_ITEM (layer)->height, HALF_WAY); /* offset the segments */ for (i = 0; i < layer->fs.num_segs; i++) { layer->fs.segs[i].x1 += GIMP_ITEM (layer)->offset_x; layer->fs.segs[i].y1 += GIMP_ITEM (layer)->offset_y; layer->fs.segs[i].x2 += GIMP_ITEM (layer)->offset_x; layer->fs.segs[i].y2 += GIMP_ITEM (layer)->offset_y; } layer->fs.boundary_known = TRUE; } *n_segs = layer->fs.num_segs; return layer->fs.segs; } void floating_sel_invalidate (GimpLayer *layer) { g_return_if_fail (GIMP_IS_LAYER (layer)); g_return_if_fail (gimp_layer_is_floating_sel (layer)); /* Invalidate the attached-to drawable's preview */ gimp_viewable_invalidate_preview (GIMP_VIEWABLE (layer->fs.drawable)); /* Invalidate the boundary */ layer->fs.boundary_known = FALSE; }