If the transformed item is a layer, and we are transforming the entire
layer (if there is now selection), hide the original layer during the
interactive transform. Based on a 2.8 patch from saulgoode.
Commit 9d4084c82f skips conversion and
blending of (some) transparent source and destination pixels. When
`blend_out == blend_layer`, it banks on the fact that the alpha values
of `blend_out` would be the same as those of `blend_layer`, and hence
the same as those of `layer`; thing is, we only copy those values from
`layer` to `blend_layer` for the pixels that we *don't* skip, so this
assumption is just wrong :P This leaves us with bogus alpha values in
`blend_out` for the skipped pixels, when the above equality holds.
For composite modes that use the alpha values of `blend_op` (aka `comp`)
even for transparent input pixels (i.e., src-atop and src-in), this may
result in artifacts.
Fix this by simply initializing the alpha values of `blend_out` for
skipped pixels unconditionally.
The expression `src_offset_x - coords->x + origin->x` is parsed as
`(src_offset_x - coords->x) + origin->x`; since floating point
arithmetic is not generally associative, even when
`coords->x == origin->x` (in particular, when there is no active
symmetry), it may still yield a different result than plain
`src_offset_x` if there's not enough precision for the intermediary
result (which is usually the case when `{origin,coords}->x` is
noninteger.) Since `src_offset_x` is an integer, and since the result
of this expression is rounded to an integer, if the error happens to
be in the direction of the rounding, it's magnified to a whole pixel,
which causes visible "jitter". (Ditto for `src_offset_y` and co.)
Regardless of this issue, we want to individually round `origin->[xy]`
and `coord->[xy]` down before taking their difference, since the
original offset is calculated according to rounded-down coordinates.
This solves the original issue along the way.
We don't support subpixel source sampling, so there's no use in
pretending that we do. Demoting everything to int as soon as
possible helps guarantee that these values are at least rounded
properly and in fewer places.
Make sure we always round coordinates down, and not toward zero.
Keep using floats only in the signatures of the relevant PDB
functions.
Copy TransInfo arrays around using memcpy(), use memcmp() to
compare them, add a function to allocate one. Clean up some
logic in gimp_transform_tool_check_active_item().
and a GimpSettingsBox. This brings savable settings to all ops, also
the automatic ones in the GEGL tool. It also makes the code cleaner
and more general.
... have been saved.
No need to keep a list of 0 images when the creator requested a quit or
close-all actions and manually went through the list to save all
remaining images. Yet one can still cancel the quit/close-all action by
hitting Esc (or Cancel button) during the last save, since it is an
idle source action.
GimpFilterTool::get_settings_ui() is no longer needed, replace
it by a simple utility function in gimpfiltertool-settings.c.
Also, use the GimpFilterOptions functions added earlier, and some
random cleanup.
and add them as return values to GimpFilterToool::get_operation(), so
the tools is configured entirely per-instance now.
This makes get_operations()'s signature more evil, but helps making
GimpOperationTool less conplicated and convoluted.
We were still saving channel colors in 8 bit, this additionally
saves/loads the color as float values. Still save the old PROP_COLOR
for compatibility.
from gimpdir/tool-options/ to gimpdir/filters/, and only if moving
fails try reading from the old location as fallback. We don't normally
move files around, but this one-liner nicely avoids cluttering
gimpdir.
Filters settings used to be serialized and deserialized only
when a filter tool's GUI was shown, too late for the code that
re-runs/re-shows filters with previous values.
Move the entire loading/saving code to gimp-operation-config.c, even
adding/removing the dummy separator item between timestamped automatic
history and manually saved settings. Load the settings automatically
when a settings container is requested, but still trigger saving from
the few places the container is changed in the GUI; could also
automate that later.
This commit also moves all settings of filters that have their own
tools from gimpdir/tool-options/ to gimpdir/filters/. Add compat code
to try the old filename if the new doesn't exist, so files are
migrated automatically.
WIP, but this step already fixes the bug.
Both in the GimpImage API and in the GUI. The toggle in the save
dialog now controls ZLIB compression directly. Changed the various
info labels accordingly. Ditch the XCF parasite that saved the XCF
compat mode.
Commit 4beff2f was basing it on the screen y PPI but that is not really
consistent or logical actually. Since the actual stroke dialog uses the
y resolution of the current image, it makes sense that the generic
stroke defaults in the preferences should use the y resolution of the
default image.
Enable 64 bit file offsets in XCF files, starting with newly added XCF
version 11.
We use at least version 11 if:
- we would use the previous version 10 (essentially skipping 10)
- the in-memory size of the image is larger than 4 Gig
Change the xcf_read_foo() functions to take the XcfInfo* instead of
a GInputStream*, and make them advance the info->cp offset by
themselves. Makes xcf-load.c a lot more readable.
Step one, without changing anything in the saved XCFs yet:
Abstract reading and writing of file offsets away into their own
xcf_read_offset() and xcf_write_offset() functions, which take
"goffset" instead of "guint32". Also change xcf_seek_pos() to take a
goffset argument.
Change all file offset variables in xcf-load.c, xcf-write.c and struct
XcfInfo to goffset, and add new member "bytes_per_offset" to XcfInfo,
which is currently always 4.
This value could be based on either the x or y resolution, or maybe some
kind of mean values. It could also be based off the print resolution of
any image (if the user sets a physical dimension, the actual pixel width
will vary depending on the print resolution). There is no actual "good"
answer here. But any of these values will be better than a default 96.0.
The abbreviated commit hash we show in the shell and the about
dialog is currently just the last 7 characters of 'git describe',
based on the assumption that abbreviated hashes are always 7-digits
long. When the hash is longer than that, we're just showing a
nonsense commit.
This was never a good idea, since users can override this, and
since disambiguation can result in longer hashes, but since git
2.11, the default abbreviated hash length is determined based on
the size of the repository, which currently results in 10 digits
for us.
Let's just do it right.
It is a little fuzzy whether expected or not, architecturally-wise. On
one hand, I can see some core/ header includes under config/. Though on
the other hand, app/Makefile.am explicitly sorts config/ below core/.
Anyway let's just use g_cclosure_marshal_VOID__VOID which is the same as
gimp_marshal_VOID__VOID and get rid of the include.
This fixes builds from scratch.
It was agreed that we should write "plug-in" consistently. Only possibly
user-visible strings were updated.
Thanks to scootergrisen for a first patch which could not make it
after changing decision on the canonical writing.
Current code only guess resolution for a single monitor. Ideally
the widget sizes could be different depending on the window where a
given widget is on. But that's a start.
In particular all rotate/flip actions can apply to an image or drawable.
Let's make it clear, especially when it is run out of the menu context,
for instance in the action search.
which unlike HSL Lightness is actually physically meaningful and
also generally speaking much more useful than HSL Lightness.
Change "Lightness" to "Lightness (HSL)" to make it clear that
the "Lightness" in the Colors/Desaturate/Desaturate menu is not the
same as "Lightness" in LAB/LCH.
For completeness add the option to desaturate to "Value (HSV)".
Add links in app/operations/gimpoperationdesaturate.c
to the Wikipedia article with definitions of L/I/V in HSL/HSI/HSV.
Use gimp_item_translate() instead of gimp_item_set_offset() to set
a pasted item's position, so that the offsets of pasted layer group
children are updated correctly. Otherwise, only the group itself
moves, while its children remain positioned relative to the top-left
corner of the image.
... since that's the color space it actually works in.
Keep the legacy "Color (HSV)" mode's name as is, wrong as it is,
since, well, that's what it used to be called...
No need to do full back and forth RGB/HSV conversions.
Change the behavior such that fully desaturated values remain
desaturated, instead of saturating towards red.
Pixels whose source or destination alpha is zero are not blended, and
therefore do not need to be converted between the composite and blend
spaces (assuming a conversion is necessary to begin with.) When there
is a large enough segment of consecutive pixels that don't need
blending, split the conversion/blending process around it, so that
we don't convert too many unblended pixels unnecessarily.
For layers with lots of transparency, this can dramatically reduce
compositing time; for layers with no transparency, the added
overhead is rather negligible.
When adding an item to a filter stack that doesn't have a graph yet,
calling gimp_filter_stack_update_last_node() may ultimately lead to
the invocation of gimp_filter_stack_get_graph(), which would create
a new graph, and add the item's node to it; gimp_filter_stack_add()
would then erroneously attempt to re-add the node to the graph.
Fix this by calling gimp_filter_stack_update_last_node() after
(potentially) adding the node to the graph in
gimp_filter_stack_add().
The function has been unused since commit b5cc2a9.
Its work is now divided into gimp_tool_palette_set_toolbox() and
gimp_tool_palette_hierarchy_changed().
Argh! Always triple-check commits before pushing!
Commit e30c92c had completely wrong big values, which I was using
to make tab border update really visible while testing.
Allow overriding icon sizes set in themes from the preferences.
This initial commit updates only toolbox icons. More to come.
4 options are available: small, medium, large and huge (the later would
likely be useful for HiDPI screens).
Uses a new widget GimpIconSizeScale.
Merge mode lays the source layer on top of the destination, same as
normal mode, however, it assumes the source and destination are two
parts of an original whole, and are therefore mutually exclusive.
This is useful for blending cut & pasted content without artifacts,
or for replacing erased content in general.
Calculates the dot product of the two input colors, and uses that
as the value for all the output color's components. Basically,
a per-pixel mono mixer.
Useful for custom desaturation, component extraction, and crazier
stuff (bump mapping!)
Include erase mode in the menu for layers and general paint tools.
This makes the eraser tool somewhat unnecessary, but allows for
interesting use cases (e.g., airbrush eraser, etc.)
... possibly due to small win32 stack
Limit the number of samples processed in one go by gimp_composite_blend()
so that we don't overflow the stack when we alloca() buffers on it.
... and get rid of the dedicated op. This gives us support for all
the blend/composite options for this mode.
Rename COLOR_ERASE to COLOR_ERASE_LEGACY, with perceptual blending/
compositing and immutable everything, and add a new COLOR_ERASE
mode, defaulting to linear blending/compositing, with mutable
everything. Modify affected code.
These are more general, and more expensive, versions of the non-
subtractive compositing functions. They are used with modes that
specify the SUBTRACTIVE flag. This doesn't affect anything yet, but
the next commit ports color-erase mode to a blendfun.
Most modes only modify the *color* of overlapping dest/src regions,
however, erase and color-erase may also reduce their *alpha*, i.e.,
eliminate some of the overlapping content. Flag these modes with
the new SUBTRACTIVE flag, as they require more general compositing
code. The next commit adds the said code.
The mode group switching combo box is hard to discover, until we use the
default group instead of legacy group as default - it is better to make legacy
resemble the full old set to.
Try to sort all GIMP_ICON_* defines into FDO categories like in
https://specifications.freedesktop.org/icon-naming-spec/latest/ar01s04.html
Add defines for all icons we override, rename some icons to their FDO
standard names, and mark the ones we duplicate with a comment so we
don't forget to rename those to standard names in 3.0.
In DEs which use a global menu, such as Unity, updating the menu
can be expensive. This particularly affects canvas scaling and
rotation, for which updating the menu synchronously causes notable
lag.
Remove all stock items added since 2.8, restore accidentially removed
ones, and rename the newly added GIMP_STOCK_* defines to GIMP_ICON_*.
(will move to having GIMP_ICON_* defines instead of magic hardcoded
strings for all icons).
being exported to libgimp, and having a non-exported value, this is a
horrible mess like with GimpLayerMode, but at least the cruft value
names are deprecated now.
Need to provide the pixels in a format that matches the profile,
simply using "RGBA float" here was a brain bug of mine. Two profiles
and two formats are parameters the used GimpProfileTransform needs to
work correctly.
.. due to gdk_pixbuf_scale() with themes using the pixbuf engine
Make GimpDisplayShell a subclass of GtkEventBox, so that it gets its
own window, isolating its events from those of its ancestors.
In particular, the "expose" event handler of GtkNotebook, which the
shell is a child of in SWM, is particularly slow with themes that
use the pixbuf engine. If the notebook and the shell use the same
window, this can cause notable, and somtimes severe, lag when the
rulers or scrollbars are updated frequently, such as when rapidly
moving the cursor.
which got renamed from create_map() in this commit too. "Completely"
means including insane options like color_managed and gamma_hack, they
are confusing enough so they should at least work correctly.
Need to convert both from the drawable's profile to the filter's input
format and from the filter's output format back to the drawable's
profile. This change fixes things for the case where the filter's
input and output formats are different.
which returns an array of modes in the order they would appear in a
GimpLayerModeContext's UI (like tool options or the layers dialog),
without the separators.
Use it in context-commands.c and layers-commands.c instead of static
(and outdated) arrays for the actions that cycle through modes.
In particular, this enables grids whose points of intersection
are at the middle of the image's pixels, which is useful for
undistorted painting with odd-sized brushes using tools other than
the pencil.
This commit also changes the grid visibility behavior, so that the
the visibiltiy of horizontal and vertical grid lines (depending on
the zoom level) is independent.
Instead, add a gimp_layer_mode_get_format() function, which takes
the layer mode, composite space, and blend space, and returns the
I/O format.
Currently, we always use the composite space format as the I/O
format. This simplifies gimp_composite_blend(), and gives us
composite-space support for the "special" layer mode ops for free.
Replace the 'with-behind' and 'with-replace' properties with a
single 'context' property, and use it to select the included
layer modes, according to their context mask.
Add a dummy GIMP_LAYER_MODE_SEPARATOR value to the GimpLayerMode
enum, and use it to explicitly mark the menu separators in the
layer-mode group arrays; add separators to the layer-mode menu
accordingly.
Update the rest of the code to use 'context' instead of 'with-behind'
and 'with-replace'. In particular, in the layers and layer options
dialogs, select the right context based on whether or not the
selected layer is a group.
A bitmask, specifying in which contexts a layer mode is applicable.
Can be a combination of:
- LAYER: usable as a layer mode for actual layers.
- GROUP: usable as a layer mode for layer groups. Currently, all
modes that specify LAYER also specify GROUP, and vice versa,
but the planned pass-through mode will be GROUP only.
- PAINT: can be used as a paint mode.
- FADE: can be used for fading.
Add a 'context' field to _GimpLayerModeInfo, and provide context
masks to all the modes.
Use the context mask for validation when setting a layer's mode.
The next commit will use the mask when populating the layer mode
menus.
Add a "paint_composite_mode" field to GimpLayerModeInfo and set the
mode of the eraser to SRC_ATOP. Defaulting to SRC_OVER for all
painting didn't quite do it for all modes.
set all legacy modes to completely immutable and the LAB modes'
blend mode to immutable. Change GimpLayer setters and the UI
accordingly. Remove the LAB color spaces from the GUI, they can
only be used with the LAB blend modes anyway and not changed.
Nobody has them anymore, and they are deprecated in GTK+ 3.x. This
also fixes all conflicting mnemonics except those I missed, but we can
fix them now.