- trailing whitespaces cleaned out;
- vectors are called "path" in all visible strings;
- do not check for floating selection and active channel: oppositely to
layers, a vector can be selected in the same time as a channel, and
while there is a floating selection.
"layers-text-tool" action shows as "Text Tool" while "vectors-path-tool"
shows as "Path Tool". That's very confusing with tools-text and
tools-vectors respectively.
These actions are mostly about entering in edit mode with the active
layer or path. For text layers, it will enter text edition on canvas,
whereas just open the attributes edition dialog on other layers. For
consistency, layers-text-edit is renamed as well too layers-edit-text.
This also fix the side effect of commits 10099bd and 526918b where I
didn't realize that layers-text-tool was also working on non text layers
on purpose (being very badly named). Now there is a separate layers-edit
and layers-edit-text.
Thanks to Pat David for English corrections. :-)
Try to sort all GIMP_ICON_* defines into FDO categories like in
https://specifications.freedesktop.org/icon-naming-spec/latest/ar01s04.html
Add defines for all icons we override, rename some icons to their FDO
standard names, and mark the ones we duplicate with a comment so we
don't forget to rename those to standard names in 3.0.
Add property "color-tag" of type enum GimpColorTag to GimpItem so all
layers, channels and paths can be tagged with a color.
For interoperability, use the color list from Krita which is a
superset of Photoshop's colors.
Features a "Color Tag" submenu in the layers, channels and paths
menus, a row of color radio buttons in the properties dialogs,
undo and PDB API.
As a side effect, some common code is now factores out into
items-actions.[ch] and items-commands.[ch] which adds visible, linked
and lock actions for layers and channels.
Introduce item-options-dialog.[ch] which abstracts this away and use
it from the layer, channel, vectors options dialogs. This is all
pretty ugly but better than duplicating that code three times. The
vector-options-dialog is now completely pointless but I kept it anyway
for now, let's see what unique path options we come up with.
and move the actual stroking code to select-commands.c,
vectors-commands.c and gimpvectorstool.c. Remember the active drawable
so the stroke always happens on the drawable the dialog was invoked
with.
and move the actual filling code to select-commands.c and
vectors-commands.c. Remember the active drawable so the fill always
happens on the drawable the dialog was invoked with.
Add GimpFillOptions and GimpStrokeOptions to GimpDialogConfig and use
them in the Fill/Stroke Selection/Path dialogs and for the "with last
values" commands. Add GUI for them to Preferences -> Dialog Defaults.
This requires most of the stuff in my last few commits, and some
more changes:
GimpFillOptions is a GimpContext which has all sorts of connections to
everything, including a Gimp pointer. Hack around in GimpDialogConfig
to add a Gimp property, and add "gimp" parameters to quite some GimpRC
functions. Treat the Gimp* as a GObject* in all public API because
core/ stuff is not known in config/.
Namely dialogs_attach_dialog(), _detach_dialog(), _get_dialog()
So we don't create the same dialogs multiple times, but raise the
already existing ones. Port some places that did this manually
to the new functions, and use it for many other dialogs.
which are essentially a copy of the stroking GUI. We now can fill the
exact shape outlined by stroking selections and paths. Suggestions for
the menu item labels are welcome.
Port selection/path stroking to using the PDB-controllable
paint options that live in GimpPDBContext.
Change gimp_item_stroke()'s "use_default_values" boolean which was
introduced at a time where we had no better way by a GimpPaintOptions
parameter. If a non-NULL paint_options is passed (when called from the
PDB), use it for stroking; if NULL is passed, use the actual paint
tool options from the GUI (when called from the menus or the stroke
dialog). In the PDB wrappers, get the right paint options object from
the PDB context associated with the calling plug-in.
Apply and heavily modify patch from remyDev which adds "lock position"
to GimpItem, similar to "lock content". Lock position disables all
sorts of translation and transform, from the GUI and the PDB.
Cleaned up some aspects of the lock content code as well because a
second instance of similar code always shows what went wrong the first
time.
Which replaces all the deparate functions to turn layers, channels,
layer masks and vectors into selections. Use the new virtual function
all over the place instead of calling the functions in
gimpchannel-select.c manually.
because they are "new" only once and then never again. Instead, simply
call new stuff "Layer", "Channel" and "Path", either by passing that
string explicitely, or by passing NULL so their class' default name
will be used.
Use the actual parent item when adding to the image, not
GIMP_IMAGE_ACTIVE_PARENT because the latter would add a duplicated
group inside itself instead of above it
* app/core/gimpimage.[ch]: make the parent parameter public in
add_layer(), add_layers(), add_channel() and add_vectors().
* app/vectors/gimpvectors-import.[ch]: add parent parameters to
the vectors import functions.
* app/core/gimpchannelundo.[ch]
* app/core/gimplayerundo.[ch]
* app/vectors/gimpvectorsundo.[ch]
* app/core/gimpimage-undo-push.[ch]: remember the parent item when
removing layers, channels and vectors.
* app/actions/channels-commands.c
* app/actions/debug-commands.c
* app/actions/edit-commands.c
* app/actions/layers-commands.c
* app/actions/vectors-commands.c
* app/core/gimp-edit.c
* app/core/gimpimage-duplicate.c
* app/core/gimpimage-merge.c
* app/core/gimpimage-quick-mask.c
* app/core/gimplayer-floating-sel.c
* app/core/gimpselection.c
* app/core/gimptemplate.c
* app/dialogs/file-open-dialog.c
* app/display/gimpdisplayshell-dnd.c
* app/text/gimptext-compat.c
* app/tools/gimptexttool.c
* app/tools/gimpvectortool.c
* app/widgets/gimptoolbox-dnd.c
* app/xcf/xcf-load.c
* tools/pdbgen/pdb/image.pdb
* tools/pdbgen/pdb/paths.pdb
* tools/pdbgen/pdb/vectors.pdb: pass NULL as parent item to above
functions and add FIXMEs all over the place because there is some
more hacking needed to make adding with index = -1 (on top of the
current item) work again.
* app/pdb/image-cmds.c
* app/pdb/paths-cmds.c
* app/pdb/vectors-cmds.c: regenerated.
* app/core/gimpimage-duplicate.c: duplicate the original image's
tree structure in the copy.
* app/widgets/gimpitemtreeview.[ch]: add parent to GimpAddItemFunc,
add utility function gimp_item_tree_view_get_drop_index() which
figures where to add something dropped to an item tree.
* app/widgets/gimpchanneltreeview.c
* app/widgets/gimplayertreeview.c
* app/widgets/gimpvectorstreeview.c: changed accordingly, using above
new GimpItemTreeView API.
2009-01-17 Michael Natterer <mitch@gimp.org>
* all files with a GPL header and all COPYING files:
Change licence to GPLv3 (and to LGPLv3 for libgimp).
Cleaned up some copyright headers and regenerated the parsers in
the ImageMap plugin.
svn path=/trunk/; revision=27913
2008-11-11 Sven Neumann <sven@gimp.org>
Bug 558797 – "Export Path" doesn't remember last used folder
* app/actions/vectors-commands.c: remember last-used folders in
the Path Import and Export dialogs.
svn path=/trunk/; revision=27614
2008-10-25 Michael Natterer <mitch@gimp.org>
* app/core/gimpstrokeoptions.[ch]: add "gboolean use_context_color"
parameter to gimp_stroke_options_new() and set the passed context
as parent of the new options only if it's TRUE. Also fixed the
GimpConfig::duplicate() implementation to really duplicate the
object and not just return an object containing default values.
* app/core/gimpfilloptions.[ch]: add gimp_fill_options_new().
* app/actions/select-commands.c
* app/dialogs/stroke-dialog.c
* app/actions/vectors-commands.c
* tools/pdbgen/pdb/edit.pdb
* tools/pdbgen/pdb/paths.pdb: pass TRUE to gimp_stroke_options_new().
* app/pdb/edit-cmds.c
* app/pdb/paths-cmds.c: regenerated.
svn path=/trunk/; revision=27393
2008-10-09 Michael Natterer <mitch@gimp.org>
Add GEGL_CFLAGS and #includes as if gimpdrawable.h and gimpimage.h
had a GEGL dependency (they will have in the next commit, but I
wanted to keep the commit separate).
* app/dialogs/Makefile.am
* app/file/Makefile.am
* app/gui/Makefile.am
* app/menus/Makefile.am
* app/paint/Makefile.am
* app/plug-in/Makefile.am
* app/text/Makefile.am
* app/vectors/Makefile.am
* app/widgets/Makefile.am
* app/xcf/Makefile.am: add GEGL_CFLAGS.
* app/actions/*.c
* app/core/*.c
* app/dialogs/*.c
* app/display/*.c
* app/file/*.c
* app/gui/*.c
* app/menus/*.c
* app/paint/*.c
* app/pdb/gimppdb-utils.c
* app/pdb/gimpprocedure.c
* app/plug-in/*.c
* app/text/*.c
* app/tools/*.c
* app/vectors/*.c
* app/widgets/*.c
* app/xcf/*.c: add <gegl.h> or replace <glib-object.h> by <gegl.h>
to all files which include a drawable subclass or gimpimage.h
* tools/pdbgen/app.pl: include <gegl.h> instead of <glib-object.h>
in all generated files.
* app/pdb/*-cmds.c: regenerated.
* data/images/gimp-splash.png: the goat is still sleeping.
By Aurore Derriennic.
svn path=/trunk/; revision=27202
2008-10-09 Michael Natterer <mitch@gimp.org>
Remove the last code duplication from the undo system (or if not
the last then at least the most ugly):
* app/core/gimpimage.[ch] (gimp_image_add_layer,channel,vectors):
add "gboolean push_undo" parameter and add the item without
touching undo if it's TRUE. Changed assertions from
g_object_is_floating() to !gimp_item_is_attached() so they also
take items from the undo stack and not only newly created ones.
(gimp_image_remove_layer,channel,vectors): add "push_undo"
parameter here too. Also add a "new_active" parameter where an
optional new active item can be passed.
(gimp_image_remove_layer,channel): these functions must not be
called with push_undo=FALSE and a floating selection attached to
the layer/channel. This can't currently happen; added warnings in
case other code is changed and makes it happen anyway.
* app/core/gimpchannelundo.c
* app/core/gimplayerundo.c
* app/vectors/gimpvectorsundo.c: use above functions to add/remove
items instead of duplicating (parts of) their code. Pass
push_undo=FALSE and the previously active item to the remove()
functions.
* app/actions/channels-commands.c
* app/actions/edit-commands.c
* app/actions/layers-commands.c
* app/actions/vectors-commands.c
* app/core/gimp-edit.c
* app/core/gimpchannelundo.c
* app/core/gimpimage-crop.c
* app/core/gimpimage-duplicate.c
* app/core/gimpimage-merge.c
* app/core/gimpimage-quick-mask.c
* app/core/gimpimage-scale.c
* app/core/gimplayer-floating-sel.c
* app/core/gimplayerundo.c
* app/core/gimpselection.c
* app/core/gimptemplate.c
* app/display/gimpdisplayshell-dnd.c
* app/text/gimptext-compat.c
* app/tools/gimptexttool.c
* app/tools/gimpvectortool.c
* app/vectors/gimpvectors-import.c
* app/vectors/gimpvectorsundo.c
* app/widgets/gimpchanneltreeview.c
* app/widgets/gimpitemtreeview.[ch]
* app/widgets/gimplayertreeview.c
* app/widgets/gimptoolbox-dnd.c
* app/widgets/gimpvectorstreeview.c
* app/xcf/xcf-load.c
* tools/pdbgen/pdb/image.pdb
* tools/pdbgen/pdb/paths.pdb: changed accordingly (pass TRUE
unless it's a new image like when loading and XCF file).
* app/pdb/image-cmds.c
* app/pdb/paths-cmds.c: regenerated.
svn path=/trunk/; revision=27200
2008-09-16 Sven Neumann <sven@gimp.org>
* app/core/gimpimage.[ch]: added GError parameter to
gimp_image_{raise,lower}_{channel,layer,vectors} functions and
removed calls to g_message().
* app/actions/channels-commands.c
* app/actions/layers-commands.c
* app/actions/vectors-commands.c: pass NULL for the GError
parameter as these actions are insensitive if they would fail.
* tools/pdbgen/pdb/image.pdb: changed accordingly. Corrected the
documentation.
* app/pdb/image-cmds.c
* libgimp/gimpimage_pdb.c: regenerated.
svn path=/trunk/; revision=26953