* make internal merge functions aware of the container to merge and
its parent layer.
* git rid of some cruft in gimp_image_merge_down().
* merge down works within one container (naturally) and needs:
- the uppper layer not to be a group
- the lower layer to be writable
* fix action sensitivity accordingly.
Don't recursively duplicate all items. Instead, just duplicate the
items in the toplevel image containers, because group items duplicate
their children correctly all by themselves.
New function takes a GList of items as returned by
gimp_image_item_list_get_list() and can filter out items that:
- have lock_content set to TRUE.
- are children of items that are also in the list (to avoid
transforming group items *and* their children, because
the group items already do that for us).
Insert a gegl:translate node into the group layer's projection
graph. Produces identical results as the legacy projection now, but is
not yet switched on by checking View->Use Gegl.
Add implementations for GimpItem::translate(), scale(), resize(),
flip(), rotate() and transform(). Simply transform all children, the
group layer will automatically update itself. Also transform the layer
mask.
Implement the GimpProjectable interface and keep a GimpProjection
around that projects the GimpDrawableStack of our children. Propagate
the childrens' "update" signals to our own "update" signal so our
parent projection picks up all changes.
Add/Subtract the projectable's offset whenever we go from coordinates
from our public interface (which are always image coordinates) and
coordinates in out internal tile pyramid (wihch always starts at 0,0).
The Gegl projection still needs an offset node that is missing.
Also, connect to the projectable's "update" signal using
g_signal_connect_closure_by_id() instead of simply g_signal_connect(),
so we really connect to the signal of the GimpProjectable interface
and not to the "update" signal of GimpDrawable (which is a conflict
that will happen on group layers).
Add GimpProjectable::get_offset() and gimp_projectable_get_offset()
which returns the offset of the projectable in image coordinates, so
we can have projections that act as a viewport onto things that live
in image coordinates.
Add gimp_item_can_lock_content() and gimp_layer_can_lock_alpha() which
return TRUE unless the item is a grop (has children), because group
items will be considered to have lock_content always TRUE and
lock_alpha always FALSE.
Took patch from Martin Nordholts and ported it to add a "lock-content"
property, signal and API in the same way as it's done for "visible"
and "linked".
Add support for having obsolete data resources. An obsolete resource
is not shown in the UI or managed in any way, but it will be
considered when plug-ins requests resources. This in order to maintain
backwards compatibility for plug-ins.
Don't reuse the GeglProcessor as it can't handle dirty rects when
painting in GIMP, and this makes it harder to make GEGL-wise progress
in other parts of GIMP.
* app/core/gimpimage.[ch]: rename all gimp_image_reposition_foo() to
gimp_image_reorder_foo() and added "new_parent" parameters. Factor
out calculating of the item's new container and index to a utility
function.
* app/core/core-enums.[ch]: rename the REPOSITION undos to REORDER.
* app/core/gimpimage-undo-push.[ch]
* app/core/gimpchannelpropundo.[ch]
* app/core/gimplayerpropundo.[ch]
* app/vectors/gimpvectorspropundo.[ch]: change accordingly. Remember
the old parent item in all item reorder undos.
* app/widgets/gimpitemtreeview.h: change GimpReorderItemFunc prototype
accordingly.
* app/widgets/gimpchanneltreeview.c
* app/widgets/gimplayertreeview.c
* app/widgets/gimpvectorstreeview.c (class_init): follow image API
name changes.
* app/widgets/gimpitemtreeview.c (gimp_item_tree_view_drop_viewable):
implement reordering of items between groups.
* app/widgets/gimpcontainertreeview.c
(gimp_container_tree_view_reorder_item): fix to reorder the item
within its level of the tree (unrelated to above changes, but needed
to make them work).
The new functions figures if one viewable is another's parent or
grandparent or grandgrand... Note that unlike gtk_widget_is_ancestor(),
this function has its parameters in the right order.
A tree-enabled replacement for gimp_container_add,remove_handler(),
slightly more sane to a degree that makes me think it could replace
GimpContainer's own handler stuff. Public API consists of two
function:
- gimp_tree_handler_connect() which connects recursively to a specific
signal of all items in a container tree.
- gimp_tree_handler_disconnect() is just a wrapper around unrefing the
handler, but makes sure that dispose() is really executed (which
actually disconnects things).
* app/core/gimpimage.h: add define GIMP_IMAGE_ACTIVE_PARENT for magic
the value ((gpointer) 1) which can be passed as parent item to
add_layer(), add_channel() and add_vectors().
* app/core/gimpimage.c: add utility function
gimp_image_get_insert_pos() which honors above new special value and
figures all of parent container, parent item and insert position.
Remove lots of duplicated code from add_layer(), add_channel() and
add_vectors().
* app/core/gimpimage.[ch]: make the parent parameter public in
add_layer(), add_layers(), add_channel() and add_vectors().
* app/vectors/gimpvectors-import.[ch]: add parent parameters to
the vectors import functions.
* app/core/gimpchannelundo.[ch]
* app/core/gimplayerundo.[ch]
* app/vectors/gimpvectorsundo.[ch]
* app/core/gimpimage-undo-push.[ch]: remember the parent item when
removing layers, channels and vectors.
* app/actions/channels-commands.c
* app/actions/debug-commands.c
* app/actions/edit-commands.c
* app/actions/layers-commands.c
* app/actions/vectors-commands.c
* app/core/gimp-edit.c
* app/core/gimpimage-duplicate.c
* app/core/gimpimage-merge.c
* app/core/gimpimage-quick-mask.c
* app/core/gimplayer-floating-sel.c
* app/core/gimpselection.c
* app/core/gimptemplate.c
* app/dialogs/file-open-dialog.c
* app/display/gimpdisplayshell-dnd.c
* app/text/gimptext-compat.c
* app/tools/gimptexttool.c
* app/tools/gimpvectortool.c
* app/widgets/gimptoolbox-dnd.c
* app/xcf/xcf-load.c
* tools/pdbgen/pdb/image.pdb
* tools/pdbgen/pdb/paths.pdb
* tools/pdbgen/pdb/vectors.pdb: pass NULL as parent item to above
functions and add FIXMEs all over the place because there is some
more hacking needed to make adding with index = -1 (on top of the
current item) work again.
* app/pdb/image-cmds.c
* app/pdb/paths-cmds.c
* app/pdb/vectors-cmds.c: regenerated.
* app/core/gimpimage-duplicate.c: duplicate the original image's
tree structure in the copy.
* app/widgets/gimpitemtreeview.[ch]: add parent to GimpAddItemFunc,
add utility function gimp_item_tree_view_get_drop_index() which
figures where to add something dropped to an item tree.
* app/widgets/gimpchanneltreeview.c
* app/widgets/gimplayertreeview.c
* app/widgets/gimpvectorstreeview.c: changed accordingly, using above
new GimpItemTreeView API.
Use gimp_image_get_layer,channel,vectors_list() instead of
gimp_image_get_layer,channel,vectors_iter(). As a side-effect,
simplified some code that was making sure we don't modify the list
returned by the old functions (the new functions return newly
allocated lists so we can safely remove items from the image while
iterating it). Some places will need adjusting once we really have
item trees.