by encoding them directly in the string attached to all filter
actions. The code now supports both "gegl:some-operation" and
"gegl:some-operation\n<serialized config>".
Add "default_settings" to GimpGeglProcedure to store the settings of
the invoking action, much like the "default_run_mode" member.
Change filters-commands.c to parse the new operation string, create
GimpGeglProcedures with the deserialized settings, and use those
settings when the procedures are ran.
Change the filter history to be smarter about what is already in the
history, there can now be several different procedures with the same
name.
Remove the dilate and erode actions from the drawable group, and add
them to filters, they are just special cases of value-propagate with
fixed settings.
Allow NONE(0) for "wrapmode" (which translates to GEGL_ABYSS_NONE) in
the plug-in-edge PDB compat wrapper. The old plug-in accepted this
(undocumented) value and used a GimpPixelFetches in NONE mode.
which determines if a filter is applied directly (RUN_NONINTERACTIVE)
or asynchronously using GimpOperationTool (RUN_INTERACTIVE).
Split filter actions in two groups, one for direct apply and one for
interactive apply, which have separate callbacks that create
GimpGeglProcedures with the right default_run_mode set.
(After doing this distinction automatically based on the existance of
editable properties, I figured will might want direct apply also for
filters that do have properties, such as e.g. dilate and erode, which
are just value-propagate with some constant property values)
which gets added automatically by procedure_commands_get_display_args().
Move the non-interactive and run-with-last-vals code to
gimp_gegl_procedure_execute() (not execute_async()) because it makes
more sence to call it synchronously anyway (not implemented yet).
This commit should change no behavior.
Since commit bc4589968c, GimpFilterTool
assumes that color picking is only ever enabled through color picker
toggles, created using gimp_filter_tool_add_color_picker(). However,
the curves tool enables color picking using the color tool functions
directly. CRITICALS ensued.
Use the new gimp_filter_tool_enable_color_picking() function, added
in the previous commit, and handle picking through the filter tool
interface, instead of the color tool interface. This fixes the
issue.
Subclasses of GimpFilterTool should use these functions to control
picking, instead of using gimp_color_tool_{enable,disable}()
directly. This makes sure that the tool's picking state is
consistent, and allows the caller to control the pick identifier,
and use abyss picking (not currently needed by any subclass, but
maybe in the future, who knows.)
Return only the config object's GType and do the g_object_new() in the
caller (one caller only needs the type, there is no need to create a
dummy object just to get to its type).
around calling the actual execute vfuncs, Seen a crash when quitting
GIMP while a script-fu window was open, the progress was already
finalized. Now it simply prints the error message about the failing
script on the concole.
so they show up in recent filters, and don't need their own callbacks.
This has the problem that they now show a GUI with no options, but
that simply puts on more pressure to fix this general uglyness of ops
without editable properties.
We don't search recursively but only at the first level. If a plugin is
in its own subdirectory, the entry point has to be named the same (minus
extension) as the directory. For instance my-plugin/my-plugin for a
binary, or my-plugin/my-plugin.(py|exe|…).
This way, a plugin can load shared objects (libraries, other script
files, etc.) without polluting the main plug-ins directories, and in
particular without interfering with other plug-ins.
This is a first step to fix bug 757057 (DLL files which were used in
various plugins).
Commit 1e6acbd4e1 modified the
generated enum recipes to run gimp-mkenums from the source
directory, instead of the build directory, so that only the
basenames of the corresponding header files would appear in
the comment at the top of the generated files. This was a
mistake -- $(GIMP_MKENUMS) is expecting to be invoked from the
build directory.
Switch back to running gimp-mkenums from the build directory. To
avoid including the relative path from the build directory to the
source directory in the generated file, add a @basename@ production
variable to gimp-mkenums, which exapnds to the basename of the
input file, and use it instead of @filename@ in the recipes for the
generated enum files.
When regenerating an enum file, don't copy it back to the source
directory if it hasn't actually changed. This allows using a read-
only source directory where the enum header is newer than the
generated file, as long as they're not really out of sync.
OTOH, *do* touch the generated source-dir file even when unchanged,
in order to avoid re-running its recipe on the next build, however,
allow this to silently fail (which is harmless).
The layer blend space, composite space, and composite mode
properties have a special AUTO value, which may map to different
concrete values based on the layer mode. Make sure we can change
this mapping in the future, without affecting existing XCFs (saved
after this commit), by encoding these properties as follows:
When saving an XCF, if the property has a concrete (non-AUTO)
value, which is always positive, encode it as is. If the property
is AUTO, which is always 0, encode it as the negative of the value
it actually maps to at the time of saving (note that in some cases
AUTO may map to AUTO, in which case it's encoded as 0).
When loading an XCF, if the encoded property (stored in the file)
is nonnegative, use it as is. Otherwise, compare the negative of
the encoded property to the value AUTO maps to at the time of
loading. If the values are equal, set the property to AUTO;
otherwise, use the concrete value (i.e., the negative of the value
stored in the XCF).
Note that XCFs saved prior to this commit still load fine, it's
simply that if we change the AUTO mapping in the future, all their
AUTO properties will keep being loaded as AUTO, even if the
resulting concrete values will have changed.
... to the warp tool
The interpolation and abyss policy options control the sampler type
and abyss policy of the map-relative node. The high quality preview
option determines whether to use the same sampler for map-relative
during preview as the one used during commit, or whether to use a
fast nearest-neighbor sampler.
A bit too much? Maybe :)
... and to disable/control the rate of the periodic stroke.
The warp tool is now fast enough to enable stroking directly in
the motion handler, which gives better-quality response to motion
than stroking periodically. It's not quite fast enough to enable
exact motion, though :/
Allow individually enabling/disabling stroking during motion and
periodically, and allow controlling the rate of the periodical
stroke.
because the scale is useless otherwise with its range of 2..10000,
and because I needed a test case for the next commit (the
gimp_scale_entry_set_logarithmic() API was unused).
When using the MOVE behavior, don't append the current cursor
position to the stroke path in the timeout proc if the cursor
hasn't moved since last time. It has no effect, except for
requiring an unnecessary update.
When undoing a warp stroke, don't disconnect the current warp node
from its predecessor; rather, keep the graph as-is, and only
reconnect the render_node to the previous node. This avoids
invalidating the undone node, so that redoing it (which, likewise,
only involves reconnecting the render_node) doesn't require
reprocessing, making it much faster.
The spacing parameter controls the stroke spacing of the warp op.
It's similar, but not identical, to the brush spacing parameter of
the paint tools. It provides a tradeoff between speed and quality.
Change the UI range of the hardness parameter from [0, 1] to [0, 100],
to match the other parameters.
"layers-text-tool" action shows as "Text Tool" while "vectors-path-tool"
shows as "Path Tool". That's very confusing with tools-text and
tools-vectors respectively.
These actions are mostly about entering in edit mode with the active
layer or path. For text layers, it will enter text edition on canvas,
whereas just open the attributes edition dialog on other layers. For
consistency, layers-text-edit is renamed as well too layers-edit-text.
This also fix the side effect of commits 10099bd and 526918b where I
didn't realize that layers-text-tool was also working on non text layers
on purpose (being very badly named). Now there is a separate layers-edit
and layers-edit-text.
Thanks to Pat David for English corrections. :-)
Limit the number of lines drawn in the transform tool canvas grid to
one line every 5 image pixels. This should probably be done in display
pixels, didn't change that yet.
When transform tools are applied on a path, set their bounding box as follow:
- if a selection exists, use the selection bounds
- else if the path has a valid bounding box, use it
- else use the image canvas bounds
Also disable transform tools on an empty path (path without strokes) since
there is no data to transform.