On Windows fopen () is limited to the current codepage,
GLib's g_fopen () instead accepts full UTF-8 by calling
_wfopen () internally (or a similar wide-char CRT routine).
We don't want to fail the build configuration just because we can't test for
runtime dependencies. In such a case, just assume it's good as we at least have
libheif and we can compile.
Fixes:
> ../meson.build:756:2: ERROR: Can not run test applications in this cross environment.
Even though, some format support might be missing, since codecs can be added at
runtime, it can always change later without having to touch GIMP. Yet we won't
be able to edit the desktop file when this happens.
See new comments in #9080.
Without this change, meson outputs this warning:
> meson.build:868: WARNING: add_languages is missing native:, assuming languages are wanted for both host and build
From libheif >= 1.14.0, the pkg-config variable will become bogus and always
return 'yes' so we now need to check for codec avaibility at compile time the
same way we look for these at runtime.
It may seem irrelevant to do these checks since these codecs can be added
anytime later, but it's still very good information for packagers to immediately
see that we have runtime package missing.
Do not call the undeclared exit function. Implicit function
declarations are likely not going to be supported by future compilers
by default, changing the outcome of this configure probe with
such compilers.
This plug-in has a partial GUI (a FileChooser dialog is launched).
However, you could only save the active gradient rather than choosing
any of them like the 2.10 version of this plug-in.
This patch ports the original UI so you can choose both the gradient
and file in interactive mode.
It's a test plug-in which doesn't actually need an image to work, so it's
annoying that it currently requires one (making testing more cumbersome).
Also cleaning up a bit the coding style.
Also make the start checks a bit more robust to broken core code by
double-checking that the palette is valid from the start, even though getting an
invalid palette should normally not happen anymore (at least I fixed one such
case with a palette with a NULL id in my previous commit; but it looks like our
core code is not perfectly robust and we should push the code to extensive
testing).
Note that the generated widget is currently ugly (no label and terrible UX), but
this is meant to improve soon.
When the core sends a NULL resource, which would be the default for object args,
hence is also what you get for the first call of a plug-in with a resource
parameter, libgimp was creating a GimpResource with NULL id, which is invalid.
It is much better to return NULL (since we made it so that NULL is a valid
value) and let the plug-in handle the NULL value as it sees fit for a given
parameter (they could just set the contextual resource for this type, or keep
NULL to mean "no resource selected").
This fixes failing to run plug-ins the first time (before any "last" values are
set). E.g. I had the issue when testing palette-sort.
Also I'm improving the error message when trying to use a non-installed resource
(it will now also print the resource ID and the error message). And the GError
was leaking in this case, so I properly free it now.
… moved to the implementation file.
When declaring with G_DECLARE_FINAL_TYPE(), the whole concept is that the struct
is made private (which also allows the type to evolve without breaking ABI if we
some day decide to make the class derivable). For this to make sense, the struct
goes in the implementation file, not the header.
For the rest, it's mostly alignment bugs and the like.
It is apparently how dependency names are supposed to be spelled to be taken
into account. The previous commits fixed some, but missed 2. I'm not sure they
will actually end up in the right-side list of the docs (it looks like when a
dependency is not actually found in the API, it isn't listed there), though it's
at least always listed in the left side, as I can see it.
And while I would prefer the upstream "display" name (i.e. GEGL and babl instead
of Gegl and Babl), better be consistent in how we list these dependencies in the
libgimp and libgimpui docs.
See discussion in !811.
Fixes:
> libgimp/gimpresourceselectbutton.c:510:9: error: a label can only be part of a statement and a declaration is not a statement
> 510 | GimpResource *specific_value;
As well as some coding style bug (space after '*').
This fixes the VAPI build. I am actually astonished the lib build seem to have
passed and that we didn't get double definition clashes.
The build error was:
[750/2424] Generating libgimp/gimp-ui-3.0.vapi with a custom command
FAILED: libgimp/gimp-ui-3.0.vapi
/usr/bin/vapigen --quiet --library=gimp-ui-3.0 --directory=/builds/GNOME/gimp/_build/libgimp --pkg=babl-0.1 --pkg=cairo-1.0 --pkg=gdk-pixbuf-2.0 --pkg=gegl-0.4 --pkg=gio-2.0 --pkg=glib-2.0 --pkg=gobject-2.0 --pkg=gtk+-3.0 --vapidir=/builds/GNOME/gimp/_build/libgimp --girdir=/builds/GNOME/gimp/_build/libgimp --pkg=gimp-3.0 --metadatadir=/builds/GNOME/gimp/libgimp /builds/GNOME/gimp/_build/libgimp/GimpUi-3.0.gir
GimpUi-3.0.gir:22111.7-22111.33: warning: Virtual method `GimpUi.ResourceSelectButton.draw_interior' conflicts with method of the same name
GimpUi-3.0.gir:26688.73-26688.73: error: The type name `ResourceSelectButtonClass' could not be found
GimpUi-3.0.gir:26695.73-26695.73: error: The type name `ResourceSelectButtonClass' could not be found
GimpUi-3.0.gir:26704.73-26704.73: error: The type name `ResourceSelectButtonClass' could not be found
GimpUi-3.0.gir:26712.73-26712.73: error: The type name `ResourceSelectButtonClass' could not be found
GimpUi-3.0.gir:26720.73-26720.73: error: The type name `ResourceSelectButtonClass' could not be found
Simplifies chooser widgets (e.g. GimpBrushSelect) by eliminating attributes (e.g. opacity) of chosen resource.
See #8745, but this commit fixes that by first refactoring the code.
Refactors GUI widgets (e.g. GimpBrushSelectButton and GimpBrushSelect etc.)
Refactor by "Extract class" GimpResourceSelectButton from GimpBrushSelectButton etc.
This moves common code into an inherited class (formerly called GimpSelectButton)
but the subclasses still exist.
The subclasses mainly just do drawing now.
Refactor by "Extract module" GimpResourceSelect from GimpBrushSelect etc.
Moves common code into one file, generic at runtime on type of GimpResource,
that is, the new code dispatches on type i.e. switch statements.
In the future, when core is changed some of that can be deleted.
The files gimpbrushselect.[c,h] etc. are deleted.
The module adapts the API from core to the API of callbacks to libgimp.
Note that core is running the resource chooser (select) widgets remotely.
Core is still calling back over the wire via PDB with more attributes
than necessary.
The new design gets the attributes from the resource themselves,
instead of receiving them from core callback.
The libgimp side adapts by discarding unneeded attributes.
In the future, core (running choosers for plugins) can be simplified also.
Fix gimp_prop_chooser_brush_new same as other resources.
Finish changes, and clean style.
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