mirror of https://github.com/GNOME/gimp.git
libgimpmath: Fix some vector gi-docgen annotations
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@ -75,9 +75,9 @@ static const GimpVector3 gimp_vector3_unit_z = { 0.0, 0.0, 1.0 };
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* @x: the X coordinate.
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* @y: the Y coordinate.
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*
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* Creates a #GimpVector2 of coordinates @x and @y.
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* Creates a [struct@Vector2] of coordinates @x and @y.
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*
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* Returns: the resulting #GimpVector2.
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* Returns: the resulting vector
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**/
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GimpVector2
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gimp_vector2_new (gdouble x,
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@ -126,8 +126,8 @@ gimp_vector2_length (const GimpVector2 *vector)
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* gimp_vector2_length_val:
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* @vector: a #GimpVector2.
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*
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* This function is identical to gimp_vector2_length() but the
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* vector is passed by value rather than by reference.
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* Identical to [method@Vector2.length], but the vector is passed by value
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* rather than by reference.
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*
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* Returns: the length of @vector (a positive gdouble).
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**/
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@ -158,8 +158,8 @@ gimp_vector2_mul (GimpVector2 *vector,
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* @vector: a #GimpVector2.
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* @factor: a scalar.
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*
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* This function is identical to gimp_vector2_mul() but the vector is
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* passed by value rather than by reference.
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* Identical to [method@Vector2.mul], but the vector is passed by value rather
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* than by reference.
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*
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* Returns: the resulting #GimpVector2.
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**/
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@ -206,7 +206,7 @@ gimp_vector2_normalize (GimpVector2 *vector)
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* gimp_vector2_normalize_val:
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* @vector: a #GimpVector2.
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*
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* This function is identical to gimp_vector2_normalize() but the
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* Identical to [method@Vector2.normalize], but the
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* vector is passed by value rather than by reference.
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*
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* Returns: a #GimpVector2 parallel to @vector, pointing in the same
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@ -250,7 +250,7 @@ gimp_vector2_neg (GimpVector2 *vector)
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* gimp_vector2_neg_val:
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* @vector: a #GimpVector2.
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*
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* This function is identical to gimp_vector2_neg() but the vector
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* Identical to [method@Vector2.neg], but the vector
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* is passed by value rather than by reference.
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*
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* Returns: the negated #GimpVector2.
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@ -368,7 +368,7 @@ gimp_vector2_inner_product (const GimpVector2 *vector1,
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* @vector1: the first #GimpVector2.
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* @vector2: the second #GimpVector2.
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*
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* This function is identical to gimp_vector2_inner_product() but the
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* Identical to [method@Vector2.inner_product], but the
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* vectors are passed by value rather than by reference.
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*
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* Returns: The inner product.
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@ -412,7 +412,7 @@ gimp_vector2_cross_product (const GimpVector2 *vector1,
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* @vector1: the first #GimpVector2.
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* @vector2: the second #GimpVector2.
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*
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* This function is identical to gimp_vector2_cross_product() but the
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* Identical to [method@Vector2.cross_product], but the
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* vectors are passed by value rather than by reference.
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*
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* Returns: The cross product.
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@ -453,7 +453,7 @@ gimp_vector2_rotate (GimpVector2 *vector,
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* @vector: a #GimpVector2.
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* @alpha: an angle (in radians).
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*
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* This function is identical to gimp_vector2_rotate() but the vector
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* Identical to [method@Vector2.rotate], but the vector
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* is passed by value rather than by reference.
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*
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* Returns: a #GimpVector2 representing @vector rotated by @alpha
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@ -498,7 +498,7 @@ gimp_vector2_normal (GimpVector2 *vector)
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* gimp_vector2_normal_val:
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* @vector: a #GimpVector2.
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*
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* This function is identical to gimp_vector2_normal() but the vector
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* Identical to [method@Vector2.normal], but the vector
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* is passed by value rather than by reference.
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*
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* Returns: a #GimpVector2 perpendicular to @vector, with a length of 1.0.
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@ -585,7 +585,7 @@ gimp_vector3_length (const GimpVector3 *vector)
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* gimp_vector3_length_val:
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* @vector: a #GimpVector3.
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*
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* This function is identical to gimp_vector3_length() but the vector
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* Identical to [method@Vector3.length], but the vector
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* is passed by value rather than by reference.
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*
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* Returns: the length of @vector (a positive gdouble).
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@ -620,7 +620,7 @@ gimp_vector3_mul (GimpVector3 *vector,
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* @vector: a #GimpVector3.
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* @factor: a scalar.
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*
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* This function is identical to gimp_vector3_mul() but the vector is
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* Identical to [method@Vector3.mul], but the vector is
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* passed by value rather than by reference.
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*
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* Returns: the resulting #GimpVector3.
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@ -669,7 +669,7 @@ gimp_vector3_normalize (GimpVector3 *vector)
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* gimp_vector3_normalize_val:
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* @vector: a #GimpVector3.
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*
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* This function is identical to gimp_vector3_normalize() but the
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* Identical to [method@Vector3.normalize], but the
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* vector is passed by value rather than by reference.
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*
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* Returns: a #GimpVector3 parallel to @vector, pointing in the same
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@ -715,7 +715,7 @@ gimp_vector3_neg (GimpVector3 *vector)
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* gimp_vector3_neg_val:
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* @vector: a #GimpVector3.
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*
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* This function is identical to gimp_vector3_neg() but the vector
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* Identical to [method@Vector3.neg], but the vector
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* is passed by value rather than by reference.
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*
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* Returns: the negated #GimpVector3.
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@ -840,7 +840,7 @@ gimp_vector3_inner_product (const GimpVector3 *vector1,
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* @vector1: the first #GimpVector3.
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* @vector2: the second #GimpVector3.
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*
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* This function is identical to gimp_vector3_inner_product() but the
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* Identical to [method@Vector3.inner_product], but the
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* vectors are passed by value rather than by reference.
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*
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* Returns: The inner product.
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@ -887,7 +887,7 @@ gimp_vector3_cross_product (const GimpVector3 *vector1,
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* @vector1: the first #GimpVector3.
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* @vector2: the second #GimpVector3.
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*
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* This function is identical to gimp_vector3_cross_product() but the
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* Identical to [method@Vector3.cross_product], but the
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* vectors are passed by value rather than by reference.
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*
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* Returns: The cross product.
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@ -956,7 +956,7 @@ gimp_vector3_rotate (GimpVector3 *vector,
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* @beta: the angle (in radian) of rotation around the Y axis.
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* @gamma: the angle (in radian) of rotation around the X axis.
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*
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* This function is identical to gimp_vector3_rotate() but the vectors
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* Identical to [method@Vector3.rotate], but the vectors
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* are passed by value rather than by reference.
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*
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* Returns: the rotated vector.
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@ -1011,7 +1011,6 @@ gimp_vector3_rotate_val (GimpVector3 vector,
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* to the plane z = @p->z (parallel to XY), from the @vp point of view
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* through the screen (@sx, @sy)->(@sx + @w, @sy + @h)
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**/
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void
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gimp_vector_2d_to_3d (gint sx,
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gint sy,
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