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app/display: sprinkle render code with const qualifiers
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@ -511,7 +511,7 @@ box_filter_premult (const guint left_weight,
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case 4:
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#define ALPHA 3
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{
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guint factors[9] =
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const guint factors[9] =
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{
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(src[1][ALPHA] * top_weight) >> 4,
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(src[4][ALPHA] * middle_weight) >> 4,
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@ -524,9 +524,11 @@ box_filter_premult (const guint left_weight,
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(src[6][ALPHA] * bottom_weight) >> 4
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};
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guint a = (center_weight * (factors[0] + factors[1] + factors[2]) +
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right_weight * (factors[3] + factors[4] + factors[5]) +
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left_weight * (factors[6] + factors[7] + factors[8]));
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const guint a =
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(center_weight * (factors[0] + factors[1] + factors[2]) +
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right_weight * (factors[3] + factors[4] + factors[5]) +
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left_weight * (factors[6] + factors[7] + factors[8]));
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guint i;
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for (i = 0; i < ALPHA; i++)
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@ -556,7 +558,7 @@ box_filter_premult (const guint left_weight,
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* the behavior in all needed ways.
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*/
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{
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guint factors[9] =
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const guint factors[9] =
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{
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(src[1][ALPHA] * top_weight) >> 4,
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(src[4][ALPHA] * middle_weight) >> 4,
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@ -569,9 +571,11 @@ box_filter_premult (const guint left_weight,
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(src[6][ALPHA] * bottom_weight) >> 4
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};
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guint a = (center_weight * (factors[0] + factors[1] + factors[2]) +
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right_weight * (factors[3] + factors[4] + factors[5]) +
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left_weight * (factors[6] + factors[7] + factors[8]));
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const guint a =
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(center_weight * (factors[0] + factors[1] + factors[2]) +
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right_weight * (factors[3] + factors[4] + factors[5]) +
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left_weight * (factors[6] + factors[7] + factors[8]));
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guint i;
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for (i = 0; i < ALPHA; i++)
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