gimp/libgimpcolor/gimpcolor.c

141 lines
4.7 KiB
C
Raw Normal View History

/* LIBGIMP - The GIMP Library
* Copyright (C) 1995-1997 Peter Mattis and Spencer Kimball
*
* gimpcolor.c
* Copyright (C) 2023 Jehan <jehan@gimp.org>
*
* This library is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <cairo.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <babl/babl.h>
#include <gegl.h>
#include "gimpcolor.h"
/**
* SECTION: gimpcolor
* @title: GimpColor
* @short_description: API to manipulate [class@Gegl.Color] objects.
*
* #GimpColor contains a few helper functions to manipulate [class@Gegl.Color]
* objects more easily.
**/
/**
* gimp_color_set_alpha:
* @color: a [class@Gegl.Color]
* @alpha: new value for the alpha channel.
*
* Update the @alpha channel, and any other component if necessary (e.g. in case
* of premultiplied channels), without changing the format of @color.
*
* If @color has no alpha component, this function is a no-op.
*
* Since: 3.0
**/
void
gimp_color_set_alpha (GeglColor *color,
gdouble alpha)
{
const Babl *format;
gdouble red;
gdouble green;
gdouble blue;
guint8 pixel[40];
format = gegl_color_get_format (color);
gegl_color_get_rgba (color, &red, &green, &blue, NULL);
gegl_color_set_rgba (color, red, green, blue, alpha);
/* I could stop at this point, but we want to keep the initial format as much
* as possible. Since we made a round-trip through linear RGBA float, we need
* to reset the right format.
*
* Also why we do this round trip is because we know we can just change the
* alpha channel and babl fishes will do the appropriate conversion. I first
* thought of updating the alpha channel directly by editing the raw data
* depending on the format, but doing so would break e.g. with premultiplied
* channels. Babl already has all the internal knowledge so let it do its
* thing. The only risk is the possible precision loss during conversion.
* Let's assume that since we use an unbounded 32-bit intermediate value
* (float), the loss would be acceptable.
*/
gegl_color_get_pixel (color, format, pixel);
gegl_color_set_pixel (color, format, pixel);
}
/**
* gimp_color_is_perceptually_identical:
* @color1: a [class@Gegl.Color]
* @color2: a [class@Gegl.Color]
*
* Determine whether @color1 and @color2 can be considered identical to the
* human eyes, by computing the distance in a color space as perceptually
* uniform as possible.
*
* This function will also consider any transparency channel, so that if you
* only want to compare the pure color, you could for instance set both color's
* alpha channel to 1.0 first (possibly on duplicates of the colors if originals
* should not be modified), such as:
*
* ```C
* gimp_color_set_alpha (color1, 1.0);
* gimp_color_set_alpha (color2, 1.0);
* if (gimp_color_is_perceptually_identical (color1, color2))
* {
* printf ("Both colors are identical, ignoring their alpha component");
* }
* ```
*
* Returns: whether the 2 colors can be considered the same for the human eyes.
*
* Since: 3.0
**/
gboolean
gimp_color_is_perceptually_identical (GeglColor *color1,
GeglColor *color2)
{
gfloat pixel1[4];
gfloat pixel2[4];
g_return_val_if_fail (GEGL_IS_COLOR (color1), FALSE);
g_return_val_if_fail (GEGL_IS_COLOR (color2), FALSE);
/* CIE LCh space is considered quite perceptually uniform, a bit better than
* Lab on this aspect, AFAIU.
*/
gegl_color_get_pixel (color1, babl_format ("CIE LCH(ab) alpha float"), pixel1);
gegl_color_get_pixel (color2, babl_format ("CIE LCH(ab) alpha float"), pixel2);
/* This is not a proper distance computation, but is acceptable for our use
* case while being simpler. While we used to use 1e-6 as threshold with float
* RGB, LCh is not in [0, 1] range, and some channels can reach over 300 with
* wide gamut spaces. This is why use the threshold is 1e-4 right now.
*/
#define SQR(x) ((x) * (x))
return (ABS (pixel1[3] - pixel2[3]) <= 1e-4 &&
(SQR (pixel1[0] - pixel2[0]) +
SQR (pixel1[1] - pixel2[1]) +
SQR (pixel1[2] - pixel2[2]) <= 1e-4));
#undef SQR
}