gimp/app/core/gimpdynamicsoutput.c

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/* GIMP - The GNU Image Manipulation Program
* Copyright (C) 1995-1999 Spencer Kimball and Peter Mattis
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <gegl.h>
#include "libgimpmath/gimpmath.h"
#include "libgimpconfig/gimpconfig.h"
#include "core-types.h"
#include "gimpcurve.h"
#include "gimpdynamicsoutput.h"
#include "gimp-intl.h"
#define DEFAULT_USE_PRESSURE FALSE
#define DEFAULT_USE_VELOCITY FALSE
#define DEFAULT_USE_DIRECTION FALSE
#define DEFAULT_USE_TILT FALSE
#define DEFAULT_USE_RANDOM FALSE
#define DEFAULT_USE_FADE FALSE
enum
{
PROP_0,
PROP_USE_PRESSURE,
PROP_USE_VELOCITY,
PROP_USE_DIRECTION,
PROP_USE_TILT,
PROP_USE_RANDOM,
PROP_USE_FADE
};
static void gimp_dynamics_output_finalize (GObject *object);
static void gimp_dynamics_output_set_property (GObject *object,
guint property_id,
const GValue *value,
GParamSpec *pspec);
static void gimp_dynamics_output_get_property (GObject *object,
guint property_id,
GValue *value,
GParamSpec *pspec);
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G_DEFINE_TYPE_WITH_CODE (GimpDynamicsOutput, gimp_dynamics_output,
GIMP_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (GIMP_TYPE_CONFIG, NULL))
#define parent_class gimp_dynamics_output_parent_class
static void
gimp_dynamics_output_class_init (GimpDynamicsOutputClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->finalize = gimp_dynamics_output_finalize;
object_class->set_property = gimp_dynamics_output_set_property;
object_class->get_property = gimp_dynamics_output_get_property;
GIMP_CONFIG_INSTALL_PROP_BOOLEAN (object_class, PROP_USE_PRESSURE,
"use-pressure", NULL,
DEFAULT_USE_PRESSURE,
GIMP_PARAM_STATIC_STRINGS);
GIMP_CONFIG_INSTALL_PROP_BOOLEAN (object_class, PROP_USE_VELOCITY,
"use-velocity", NULL,
DEFAULT_USE_VELOCITY,
GIMP_PARAM_STATIC_STRINGS);
GIMP_CONFIG_INSTALL_PROP_BOOLEAN (object_class, PROP_USE_DIRECTION,
"use-direction", NULL,
DEFAULT_USE_DIRECTION,
GIMP_PARAM_STATIC_STRINGS);
GIMP_CONFIG_INSTALL_PROP_BOOLEAN (object_class, PROP_USE_TILT,
"use-tilt", NULL,
DEFAULT_USE_TILT,
GIMP_PARAM_STATIC_STRINGS);
GIMP_CONFIG_INSTALL_PROP_BOOLEAN (object_class, PROP_USE_RANDOM,
"use-random", NULL,
DEFAULT_USE_RANDOM,
GIMP_PARAM_STATIC_STRINGS);
GIMP_CONFIG_INSTALL_PROP_BOOLEAN (object_class, PROP_USE_FADE,
"use-fade", NULL,
DEFAULT_USE_FADE,
GIMP_PARAM_STATIC_STRINGS);
}
static void
gimp_dynamics_output_init (GimpDynamicsOutput *output)
{
output->pressure_curve = GIMP_CURVE (gimp_curve_new ("Pressure curve"));
output->velocity_curve = GIMP_CURVE (gimp_curve_new ("Velocity curve"));
output->direction_curve = GIMP_CURVE (gimp_curve_new ("Direction curve"));
output->tilt_curve = GIMP_CURVE (gimp_curve_new ("Tilt curve"));
output->random_curve = GIMP_CURVE (gimp_curve_new ("Random curve"));
output->fade_curve = GIMP_CURVE (gimp_curve_new ("Fade curve"));
}
static void
gimp_dynamics_output_finalize (GObject *object)
{
GimpDynamicsOutput *output = GIMP_DYNAMICS_OUTPUT (object);
g_object_unref (output->pressure_curve);
g_object_unref (output->velocity_curve);
g_object_unref (output->direction_curve);
g_object_unref (output->tilt_curve);
g_object_unref (output->random_curve);
g_object_unref (output->fade_curve);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gimp_dynamics_output_set_property (GObject *object,
guint property_id,
const GValue *value,
GParamSpec *pspec)
{
GimpDynamicsOutput *output = GIMP_DYNAMICS_OUTPUT (object);
switch (property_id)
{
case PROP_USE_PRESSURE:
output->use_pressure = g_value_get_boolean (value);
break;
case PROP_USE_VELOCITY:
output->use_velocity = g_value_get_boolean (value);
break;
case PROP_USE_DIRECTION:
output->use_direction = g_value_get_boolean (value);
break;
case PROP_USE_TILT:
output->use_tilt = g_value_get_boolean (value);
break;
case PROP_USE_RANDOM:
output->use_random = g_value_get_boolean (value);
break;
case PROP_USE_FADE:
output->use_fade = g_value_get_boolean (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
break;
}
}
static void
gimp_dynamics_output_get_property (GObject *object,
guint property_id,
GValue *value,
GParamSpec *pspec)
{
GimpDynamicsOutput *output = GIMP_DYNAMICS_OUTPUT (object);
switch (property_id)
{
case PROP_USE_PRESSURE:
g_value_set_boolean (value, output->use_pressure);
break;
case PROP_USE_VELOCITY:
g_value_set_boolean (value, output->use_velocity);
break;
case PROP_USE_DIRECTION:
g_value_set_boolean (value, output->use_direction);
break;
case PROP_USE_TILT:
g_value_set_boolean (value, output->use_tilt);
break;
case PROP_USE_RANDOM:
g_value_set_boolean (value, output->use_random);
break;
case PROP_USE_FADE:
g_value_set_boolean (value, output->use_fade);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
break;
}
}
/* public functions */
GimpDynamicsOutput *
gimp_dynamics_output_new (const gchar *name)
{
g_return_val_if_fail (name != NULL, NULL);
return g_object_new (GIMP_TYPE_DYNAMICS_OUTPUT,
"name", name,
NULL);
}
gboolean
gimp_dynamics_output_is_enabled (GimpDynamicsOutput *output)
{
return (output->use_pressure ||
output->use_velocity ||
output->use_direction ||
output->use_tilt ||
output->use_random ||
output->use_fade);
}
gdouble
gimp_dynamics_output_get_linear_value (GimpDynamicsOutput *output,
GimpCoords coords,
gdouble fade_point)
{
gdouble total = 0.0;
gdouble result = 1.0;
gint factors = 0;
if (output->use_pressure)
{
total += coords.pressure;
factors++;
}
if (output->use_velocity)
{
total += (1.0 - coords.velocity);
factors++;
}
if (output->use_direction)
{
total += coords.direction + 0.5;
factors++;
}
if (output->use_tilt)
{
total += 1.0 - sqrt (SQR (coords.xtilt) + SQR (coords.ytilt));
factors++;
}
if (output->use_random)
{
total += g_random_double_range (0.0, 1.0);
factors++;
}
if (output->use_fade)
{
total += fade_point;
factors++;
}
if (factors > 0)
result = total / factors;
#if 0
g_printerr ("Dynamics queried(linear). Result: %f, factors: %d, total: %f\n",
result, factors, total);
#endif
return result;
}
gdouble
gimp_dynamics_output_get_angular_value (GimpDynamicsOutput *output,
GimpCoords coords,
gdouble fade_point)
{
gdouble total = 0.0;
gdouble result = 0.0; /* angles are additive, so we retun zero for no change. */
gint factors = 0;
if (output->use_pressure)
{
total += coords.pressure;
factors++;
}
if (output->use_velocity)
{
total += (1.0 - coords.velocity);
factors++;
}
if (output->use_direction)
{
total += coords.direction;
factors++;
}
/* For tilt to make sense, it needs to be converted to an angle, not
* just a vector
*/
if (output->use_tilt)
{
gdouble tilt_x = coords.xtilt;
gdouble tilt_y = coords.ytilt;
gdouble tilt = 0.0;
if (tilt_x == 0.0)
{
if (tilt_y >= 0.0)
tilt = 0.5;
else if (tilt_y < 0.0)
tilt = 0.0;
else
tilt = -1.0;
}
else
{
tilt = atan ((- 1.0 * tilt_y) /
tilt_x) / (2 * G_PI);
if (tilt_x > 0.0)
tilt = tilt + 0.5;
}
tilt = tilt + 0.5; /* correct the angle, its wrong by 180 degrees */
while (tilt > 1.0)
tilt -= 1.0;
while (tilt < 0.0)
tilt += 1.0;
total += tilt;
factors++;
}
if (output->use_random)
{
total += g_random_double_range (0.0, 1.0);
factors++;
}
if (output->use_fade)
{
total += fade_point;
factors++;
}
if (factors > 0)
result = total / factors;
#if 0
g_printerr ("Dynamics queried(angle). Result: %f, factors: %d, total: %f\n",
result, factors, total);
#endif
return result;
}
gdouble
gimp_dynamics_output_get_aspect_value (GimpDynamicsOutput *output,
GimpCoords coords,
gdouble fade_point)
{
gdouble total = 0.0;
gdouble result = 1.0;
gint factors = 0;
if (output->use_pressure)
{
total += 2 * coords.pressure;
factors++;
}
if (output->use_velocity)
{
total += 2 * coords.velocity;
factors++;
}
if (output->use_direction)
{
gdouble direction = 0.0;
direction = fmod (1 + coords.direction, 0.5) / 0.25;
if ((coords.direction > 0.0) && (coords.direction < 0.5))
direction = 1 / direction;
total += direction;
factors++;
}
if (output->use_tilt)
{
total += sqrt ((1 - fabs (coords.xtilt)) / (1 - fabs (coords.ytilt)));
factors++;
}
if (output->use_random)
{
gdouble random = g_random_double_range (0.0, 1.0);
if (random <= 0.5)
random = 1 / (random / 0.5 * (2.0 - 1.0) + 1.0);
else
random = (random - 0.5) / (1.0 - 0.5) * (2.0 - 1.0) + 1.0;
total += random;
factors++;
}
if (output->use_fade)
{
total += fade_point;
factors++;
}
if (factors > 0)
result = total / factors;
#if 0
g_printerr ("Dynamics queried(aspect). Result: %f, factors: %d, total: %f\n",
result, factors, total);
#endif
return result;
}