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<ol class="chapter"><li class="chapter-item affix "><a href="../../index.html">Andrew's Blog</a></li><li class="chapter-item "><a href="../../posts/linux/linux.html"><strong aria-hidden="true">1.</strong> linux</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/linux/install_linux.html"><strong aria-hidden="true">1.1.</strong> install linux</a></li><li class="chapter-item "><a href="../../posts/linux/bash_profile.html"><strong aria-hidden="true">1.2.</strong> bash profile</a></li><li class="chapter-item "><a href="../../posts/linux/command_list.html"><strong aria-hidden="true">1.3.</strong> command list</a></li><li class="chapter-item "><a href="../../posts/linux/git_guide.html"><strong aria-hidden="true">1.4.</strong> git guide</a></li><li class="chapter-item "><a href="../../posts/linux/tar.html"><strong aria-hidden="true">1.5.</strong> tar</a></li><li class="chapter-item "><a href="../../posts/linux/run_x86_elf_in_x64_setup.html"><strong aria-hidden="true">1.6.</strong> run x86 elf in x64 setup</a></li></ol></li><li class="chapter-item "><a href="../../posts/mac/mac.html"><strong aria-hidden="true">2.</strong> mac</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/mac/macos_profiles.html"><strong aria-hidden="true">2.1.</strong> macos profiles</a></li></ol></li><li class="chapter-item "><a href="../../posts/swift/swift.html"><strong aria-hidden="true">3.</strong> swift</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/swift/learn_swift.html"><strong aria-hidden="true">3.1.</strong> learn swift basics</a></li><li class="chapter-item "><a href="../../posts/swift/swift_extensions.html"><strong aria-hidden="true">3.2.</strong> Swift extensions</a></li><li class="chapter-item "><a href="../../posts/swift/swiftui_extension.html"><strong aria-hidden="true">3.3.</strong> SwiftUI extensions</a></li><li class="chapter-item "><a href="../../posts/swift/install_swift.html"><strong aria-hidden="true">3.4.</strong> install swift</a></li><li class="chapter-item "><a href="../../posts/swift/task_planner.html"><strong aria-hidden="true">3.5.</strong> implment task panner app with SwiftUI</a></li><li class="chapter-item "><a href="../../posts/swift/swift_cheat_sheet.html"><strong aria-hidden="true">3.6.</strong> Swift Cheat Sheet</a></li><li class="chapter-item "><a href="../../posts/swift/yinci_url.html"><strong aria-hidden="true">3.7.</strong> Personal privacy protocol</a></li><li class="chapter-item "><a href="../../posts/swift/swift_regular_exressions.html"><strong aria-hidden="true">3.8.</strong> Swift regular exressions</a></li><li class="chapter-item "><a href="../../posts/ios/how_to_create_beautiful_ios_charts_in_swift.html"><strong aria-hidden="true">3.9.</strong> How to Create Beautiful iOS Charts in鑱絊wift</a></li><li class="chapter-item "><a href="../../posts/swift/swiftui_source_code.html"><strong aria-hidden="true">3.10.</strong> SwiftUI source code</a></li><li class="chapter-item "><a href="../../posts/swift/use_swift_fetch_iciba_api.html"><strong aria-hidden="true">3.11.</strong> use swift fetch iciba API</a></li></ol></li><li class="chapter-item "><a href="../../posts/ios/ios.html"><strong aria-hidden="true">4.</strong> ios</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/ios/cocaposd_setup_and_install_for_ios_project.html"><strong aria-hidden="true">4.1.</strong> cocaposd setup and install for ios project</a></li><li class="chapter-item "><a href="../../posts/ios/swiftui_show_gif_image.html"><strong aria-hidden="true">4.2.</strong> SwiftUI show gif image</a></li><li class="chapter-item "><a href="../../posts/ios/implement_task_planner_app.html"><strong aria-hidden="true">4.3.</strong> implement Task planner App</a></li></ol></li><li class="chapter-item "><a href="../../posts/objective_c/objective_c.html"><strong aria-hidden="true">5.</strong> objective_c</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/objective_c/objective_c_cheat_sheet.html"><strong aria-hidden="true">5.1.</strong> Objective-C Cheat Sheet</a></li><li class="chapter-item "><a href="../../posts/objective_c/objective_c_for_absolute_beginners_read_note.html"><strong aria-hidden="true">5.2.</strong> Objective-C Note</a></li></ol></li><li class="chapter-item "><a href="../../posts/dart/dart.html"><strong aria-hidden="true">6.</strong> dart</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/dart/flutter.html"><strong aria-hidden="true">6.1.</strong> Flutter Cheat Sheet</a></li><li class="chapter-item "><a href="../../posts/dart/dart_cheat_sheet.html"><strong aria-hidden="true">6.2.</strong> Dart Cheat Sheet</a></li><li class="chapter-item "><a href="../../posts/flutter/flutter_dev_test.html"><strong aria-hidden="true">6.3.</strong> Flutter dev test</a></li></ol></li><li class="chapter-item "><a href="../../posts/rust/rust.html"><strong aria-hidden="true">7.</strong> rust</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/rust/offline_use_rust.html"><strong aria-hidden="true">7.1.</strong> Offline use rust</a></li><li class="chapter-item "><a href="../../posts/rust/rust_grammer.html"><strong aria-hidden="true">7.2.</strong> rust grammar</a></li><li class="chapter-item "><a href="../../posts/rust/pase_string_and_decimal_conversion.html"><strong aria-hidden="true">7.3.</strong> pase string and decimal conversion</a></li><li class="chapter-item "><a href="../../posts/rust/parse_types.html"><strong aria-hidden="true">7.4.</strong> rust types</a></li><li class="chapter-item "><a href="../../posts/rust/rust_life_cycle.html"><strong aria-hidden="true">7.5.</strong> Rust life cycle</a></li><li class="chapter-item "><a href="../../posts/rust/rust_generic.html"><strong aria-hidden="true">7.6.</strong> rust generics</a></li><li class="chapter-item "><a href="../../posts/rust/rust_implment_matrix.html"><strong aria-hidden="true">7.7.</strong> Rust implement matrix</a></li><li class="chapter-item "><a href="../../posts/rust/rust_sort.html"><strong aria-hidden="true">7.8.</strong> Rust implement sort algorithms</a></li><li class="chapter-item "><a href="../../posts/rust/implement_aes_encryption.html"><strong aria-hidden="true">7.9.</strong> Rust implement AEC encryption and decryption</a></li><li class="chapter-item "><a href="../../posts/rust/implement_trie_data_structure.html"><strong aria-hidden="true">7.10.</strong> implement trie data structure</a></li><li class="chapter-item "><a href="../../posts/rust/rust_implement_tree.html"><strong aria-hidden="true">7.11.</strong> implement tree data_structure</a></li><li class="chapter-item "><a href="../../posts/rust/list_dir.html"><strong aria-hidden="true">7.12.</strong> list dir</a></li><li class="chapter-item "><a href="../../posts/rust/fast_way_to_implment_object_trait.html"><strong aria-hidden="true">7.13.</strong> fast way to implment object trait</a></li><li class="chapter-item "><a href="../../posts/rust/compress_rust_binary_size.html"><strong aria-hidden="true">7.14.</strong> compress rust binary size</a></li><li class="chapter-item "><a href="../../posts/rust/implment_file_upload_backend.html"><strong aria-hidden="true">7.15.</strong> impliment file upload</a></li><li class="chapter-item "><a href="../../posts/rust/this_is_add_post_cli_implementation_in_rust.html"><strong aria-hidden="true">7.16.</strong> this is add_post cli implementation in rust</a></li><li class="chapter-item "><a href="../../posts/rust/use_rust_implment_a_copyclipbord_cli.html"><strong aria-hidden="true">7.17.</strong> Use rust implment a copyclipbord CLI</a></li><li class="chapter-item "><a href="../../posts/rust/sqlite_database_add_delete_update_show_in_rust.html"><strong aria-hidden="true">7.18.</strong> sqlite database add delete update show in rust</a></li><li class="chapter-item "><a href="../../posts/rust/implementing_tokio_joinhandle_for_wasm.html"><strong aria-hidden="true">7.19.</strong> Implementing tokio JoinHandle for wasm</a></li><li class="chapter-item "><a href="../../posts/rust/rust_implement_a_crate_for_encode_and_decode_brainfuck_and_ook.html"><strong aria-hidden="true">7.20.</strong> rust implement a crate for encode and decode brainfuck and ook</a></li><li class="chapter-item "><a href="../../posts/rust/slint_builtin_elements.html"><strong aria-hidden="true">7.21.</strong> Slint Builtin Elements</a></li><li class="chapter-item "><a href="../../posts/rust/corporate_network_install_rust_on_windows.html"><strong aria-hidden="true">7.22.</strong> Corporate network install Rust on windows</a></li><li class="chapter-item "><a href="../../posts/rust/rust_binary_file_how_to_judge_static_link_or_dynamic_link_in_macos.html"><strong aria-hidden="true">7.23.</strong> rust binary file how to judge static link or dynamic link in Macos</a></li><li class="chapter-item "><a href="../../posts/rust/rust_binary_include_dir_and_get_contents.html"><strong aria-hidden="true">7.24.</strong> rust binary include dir and get contents</a></li><li class="chapter-item "><a href="../../posts/rust/rust_logger_non-block.html"><strong aria-hidden="true">7.25.</strong> rust logger non-block</a></li><li class="chapter-item "><a href="../../posts/rust/rust_connect_sql_server_database.html"><strong aria-hidden="true">7.26.</strong> rust connect sql server database</a></li><li class="chapter-item "><a href="../../posts/rust/rust_websocket_implment.html"><strong aria-hidden="true">7.27.</strong> rust websocket implment</a></li></ol></li><li class="chapter-item "><a href="../../posts/java/java.html"><strong aria-hidden="true">8.</strong> java</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/java/java_grammar.html"><strong aria-hidden="true">8.1.</strong> java grammar and codewar</a></li><li class="chapter-item "><a href="../../posts/java/run_jar.html"><strong aria-hidden="true">8.2.</strong> java run .jar</a></li><li class="chapter-item "><a href="../../posts/java/java_pomxml_add_defaultgoal_to_build.html"><strong aria-hidden="true">8.3.</strong> Java pomxml add defaultGoal to build</a></li><li class="chapter-item "><a href="../../posts/java/java_set_mvn_mirror.html"><strong aria-hidden="true">8.4.</strong> Java set mvn mirror</a></li></ol></li><li class="chapter-item "><a href="../../posts/python/python.html"><strong aria-hidden="true">9.</strong> python</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/python/convert_pesn.html"><strong aria-hidden="true">9.1.</strong> convert pesn</a></li><li class="chapter-item "><a href="../../posts/python/find_remove_dir.html"><strong aria-hidden="true">9.2.</strong> find and remove dir</a></li><li class="chapter-item "><a href="../../posts/python/timing_message.html"><strong aria-hidden="true">9.3.</strong> wechat send message</a></li><li class="chapter-item "><a href="../../posts/python/use_python_openpyxl_package_read_and_edit_excel_files.html"><strong aria-hidden="true">9.4.</strong> Use python openpyxl package read and edit excel files</a></li></ol></li><li class="chapter-item "><a href="../../posts/go/go.html"><strong aria-hidden="true">10.</strong> go</a></li><li class="chapter-item "><a href="../../posts/js/js.html"><strong aria-hidden="true">11.</strong> js</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/js/js_tutorial.html"><strong aria-hidden="true">11.1.</strong> js tutorial</a></li><li class="chapter-item "><a href="../../posts/js/js_tutorial_map.html"><strong aria-hidden="true">11.2.</strong> ja map</a></li><li class="chapter-item "><a href="../../posts/js/js_tutorial_math.html"><strong aria-hidden="true">11.3.</strong> js math</a></li><li class="chapter-item "><a href="../../posts/js/js_tutorial_object.html"><strong aria-hidden="true">11.4.</strong> js object</a></li><li class="chapter-item "><a href="../../posts/js/js_tutorial_set.html"><strong aria-hidden="true">11.5.</strong> js set</a></li><li class="chapter-item "><a href="../../posts/js/single_thread_and_asynchronous.html"><strong aria-hidden="true">11.6.</strong> single thread and asynchronous</a></li><li class="chapter-item "><a href="../../posts/js/this.html"><strong aria-hidden="true">11.7.</strong> js this</a></li><li class="chapter-item "><a href="../../posts/js/js_implment_aes.html"><strong aria-hidden="true">11.8.</strong> js implment aes</a></li><li class="chapter-item "><a href="../../posts/js/getting_started_with_ajax.html"><strong aria-hidden="true">11.9.</strong> getting started with ajax</a></li><li class="chapter-item "><a href="../../posts/js/BinarySearchTree.html"><strong aria-hidden="true">11.10.</strong> binary search tree</a></li><li class="chapter-item "><a href="../../posts/js/goole_zx.html"><strong aria-hidden="true">11.11.</strong> goole zx</a></li><li class="chapter-item "><a href="../../posts/js/es6.html"><strong aria-hidden="true">11.12.</strong> es6</a></li></ol></li><li class="chapter-item "><a href="../../posts/ruby/ruby.html"><strong aria-hidden="true">12.</strong> ruby</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/ruby/rails_setup_env.html"><strong aria-hidden="true">12.1.</strong> ruby on rails setup environment</a></li><li class="chapter-item "><a href="../../posts/ruby/learn_ruby.html"><strong aria-hidden="true">12.2.</strong> learn ruby</a></li><li class="chapter-item "><a href="../../posts/ruby/ruby_note.html"><strong aria-hidden="true">12.3.</strong> Ruby Note</a></li><li class="chapter-item "><a href="../../posts/ruby/setup_ruby_for_ctf.html"><strong aria-hidden="true">12.4.</strong> Setup ruby for CTF</a></li></ol></li><li class="chapter-item expanded "><a href="../../posts/react/react.html"><strong aria-hidden="true">13.</strong> react</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../../posts/react/react_life_cycle.html" class="active"><strong aria-hidden="true">13.1.</strong> react life cycle</a></li><li class="chapter-item "><a href="../../posts/react/react_router.html"><strong aria-hidden="true">13.2.</strong> react router</a></li><li class="chapter-item "><a href="../../posts/react/react_this.html"><strong aria-hidden="true">13.3.</strong> react this</a></li><li class="chapter-item "><a href="../../posts/react/react_interviw.html"><strong aria-hidden="true">13.4.</strong> react interview</a></li><li class="chapter-item "><a href="../../posts/react/important_react_interview.html"><strong aria-hidden="true">13.5.</strong> important react interview</a></li><li class="chapter-item "><a href="../../posts/react/react_quick_reference.html"><strong aria-hidden="true">13.6.</strong> react quick reference</a></li><li class="chapter-item "><a href="../../posts/react/redux_quick_reference.html"><strong aria-hidden="true">13.7.</strong> redux quick reference</a></li></ol></li><li class="chapter-item "><a href="../../posts/vue/vue.html"><strong aria-hidden="true">14.</strong> vue</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/vue/vue_ajax.html"><strong aria-hidden="true">14.1.</strong> vue ajax</a></li></ol></li><li class="chapter-item "><a href="../../posts/angular/angular.html"><strong aria-hidden="true">15.</strong> angular</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/angular/controller_communication.html"><strong aria-hidden="true">15.1.</strong> controller communication</a></li><li class="chapter-item "><a href="../../posts/angular/creating_custom_directives.html"><strong aria-hidden="true">15.2.</strong> creating custom directives</a></li><li class="chapter-item "><a href="../../posts/angular/directive_notes.html"><strong aria-hidden="true">15.3.</strong> directive notes</a></li><li class="chapter-item "><a href="../../posts/angular/directive_communication.html"><strong aria-hidden="true">15.4.</strong> directive communication</a></li><li class="chapter-item "><a href="../../posts/angular/post_params.html"><strong aria-hidden="true">15.5.</strong> post params</a></li><li class="chapter-item "><a href="../../posts/angular/read_json_angular.html"><strong aria-hidden="true">15.6.</strong> read json angular</a></li><li class="chapter-item "><a href="../../posts/angular/same_route_reload.html"><strong aria-hidden="true">15.7.</strong> same route reload</a></li></ol></li><li class="chapter-item "><a href="../../posts/css/css.html"><strong aria-hidden="true">16.</strong> css</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/css/use_css_media.html"><strong aria-hidden="true">16.1.</strong> use css media</a></li></ol></li><li class="chapter-item "><a href="../../posts/php/php.html"><strong aria-hidden="true">17.</strong> php</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/php/for_php_string_implment_some_extemtion_functions.html"><strong aria-hidden="true">17.1.</strong> for php string implment some extemtion functions</a></li><li class="chapter-item "><a href="../../posts/php/php_cheatsheet.html"><strong aria-hidden="true">17.2.</strong> PHP cheatsheet</a></li></ol></li><li class="chapter-item "><a href="../../posts/leetcode/leetcode.html"><strong aria-hidden="true">18.</strong> leetcode</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/leetcode/rust_leetcode.html"><strong aria-hidden="true">18.1.</strong> rust leetcode</a></li><li class="chapter-item "><a href="../../posts/leetcode/rust_codewar.html"><strong aria-hidden="true">18.2.</strong> rust codewar</a></li><li class="chapter-item "><a href="../../posts/leetcode/swift_codewar.html"><strong aria-hidden="true">18.3.</strong> swift codewar</a></li><li class="chapter-item "><a href="../../posts/leetcode/js_leetcode.html"><strong aria-hidden="true">18.4.</strong> js leetcode</a></li><li class="chapter-item "><a href="../../posts/leetcode/java_leetcode.html"><strong aria-hidden="true">18.5.</strong> java leetcode</a></li><li class="chapter-item "><a href="../../posts/leetcode/rust_huawei.html"><strong aria-hidden="true">18.6.</strong> huawei test</a></li><li class="chapter-item "><a href="../../posts/leetcode/rust_utils.html"><strong aria-hidden="true">18.7.</strong> rust common functions</a></li><li class="chapter-item "><a href="../../posts/leetcode/olympiad_training.html"><strong aria-hidden="true">18.8.</strong> Computer olympiad training</a></li></ol></li><li class="chapter-item "><a href="../../posts/ctf/CTF.html"><strong aria-hidden="true">19.</strong> ctf</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/ctf/CTF_Note.html"><strong aria-hidden="true">19.1.</strong> CTF Note</a></li><li class="chapter-item "><a href="../../posts/ctf/0.1_Web.html"><strong aria-hidden="true">19.2.</strong> Web</a></li><li class="chapter-item "><a href="../../posts/ctf/4.1_Misc.html"><strong aria-hidden="true">19.3.</strong> Misc</a></li><li class="chapter-item "><a href="../../posts/ctf/3.2_PWN_note.html"><strong aria-hidden="true">19.4.</strong> PWN</a></li><li class="chapter-item "><a href="../../posts/ctf/3.1_Crypto.html"><strong aria-hidden="true">19.5.</strong> Crypto</a></li><li class="chapter-item "><a href="../../posts/ctf/3.4_RSA_note.html"><strong aria-hidden="true">19.6.</strong> Rsa attack</a></li><li class="chapter-item "><a href="../../posts/ctf/3.5_Base64.html"><strong aria-hidden="true">19.7.</strong> Base64</a></li><li class="chapter-item "><a href="../../posts/ctf/0.0_SQL Injection Cheatsheet.html"><strong aria-hidden="true">19.8.</strong> SQL Injection Cheatsheet</a></li><li class="chapter-item "><a href="../../posts/ctf/1.1_SQL_injection.html"><strong aria-hidden="true">19.9.</strong> SQL Injection</a></li><li class="chapter-item "><a href="../../posts/ctf/1.2_SQL_injection_UNION_attacks.html"><strong aria-hidden="true">19.10.</strong> SQL Injection UNION attacks</a></li><li class="chapter-item "><a href="../../posts/ctf/1.3_Blind SQL injection.html"><strong aria-hidden="true">19.11.</strong> Blind SQL Injection</a></li><li class="chapter-item "><a href="../../posts/ctf/1.4_Code Injection.html"><strong aria-hidden="true">19.12.</strong> Code Injection</a></li><li class="chapter-item "><a href="../../posts/ctf/1.5_SSRF.html"><strong aria-hidden="true">19.13.</strong> SSRF</a></li><li class="chapter-item "><a href="../../posts/ctf/1.6_OS command injection.html"><strong aria-hidden="true">19.14.</strong> OS command injection</a></li><li class="chapter-item "><a href="../../posts/ctf/1.7_Local file inclusion.html"><strong aria-hidden="true">19.15.</strong> Local file inclusion</a></li><li class="chapter-item "><a href="../../posts/ctf/1.8_Remote file inclusion.html"><strong aria-hidden="true">19.16.</strong> Remote file inclusion</a></li><li class="chapter-item "><a href="../../posts/ctf/1.9_CSRFm.html"><strong aria-hidden="true">19.17.</strong> CSRF</a></li><li class="chapter-item "><a href="../../posts/ctf/1.10_NoSQL injection.html"><strong aria-hidden="true">19.18.</strong> NoSQL injection</a></li><li class="chapter-item "><a href="../../posts/ctf/1.11_JSON injection.html"><strong aria-hidden="true">19.19.</strong> JSON injection</a></li><li class="chapter-item "><a href="../../posts/ctf/1.12_CTF_Web_SQL_Note.html"><strong aria-hidden="true">19.20.</strong> CTF Web SQL Note</a></li><li class="chapter-item "><a href="../../posts/ctf/2.1_XXE.html"><strong aria-hidden="true">19.21.</strong> XXE</a></li><li class="chapter-item "><a href="../../posts/ctf/2.2_XSS.html"><strong aria-hidden="true">19.22.</strong> XSS</a></li><li class="chapter-item "><a href="../../posts/ctf/2.3_Upload File.html"><strong aria-hidden="true">19.23.</strong> Upload File</a></li><li class="chapter-item "><a href="../../posts/ctf/2.4_serialize_unserialize.html"><strong aria-hidden="true">19.24.</strong> serialize unserialize</a></li><li class="chapter-item "><a href="../../posts/ctf/2.5_Race condition.html"><strong aria-hidden="true">19.25.</strong> Race condition</a></li><li class="chapter-item "><a href="../../posts/ctf/3.2_PWN_note.html"><strong aria-hidden="true">19.26.</strong> PWN_note</a></li><li class="chapter-item "><a href="../../posts/ctf/3.3_pwn HCTF2016 brop.html"><strong aria-hidden="true">19.27.</strong> pwn HCTF2016 brop</a></li><li class="chapter-item "><a href="../../posts/ctf/pwn_patch_defense_skill.html"><strong aria-hidden="true">19.28.</strong> PWN Patch defense skill</a></li><li class="chapter-item "><a href="../../posts/ctf/pwn_stack_overflow.html"><strong aria-hidden="true">19.29.</strong> PWN stack overflow</a></li><li class="chapter-item "><a href="../../posts/ctf/pwn_heap_overflow.html"><strong aria-hidden="true">19.30.</strong> PWN heap overflow</a></li><li class="chapter-item "><a href="../../posts/ctf/pwn_format_string_vulnerability.html"><strong aria-hidden="true">19.31.</strong> PWN Format String Vulnerability</a></li><li class="chapter-item "><a href="../../posts/ctf/kali_linux_tutorials.html"><strong aria-hidden="true">19.32.</strong> Kali linux tutorials</a></li><li class="chapter-item "><a href="../../posts/ctf/google_dorks_2023_lists.html"><strong aria-hidden="true">19.33.</strong> Google Dorks 2023 Lists</a></li><li class="chapter-item "><a href="../../posts/ctf/dvwa_writeup.html"><strong aria-hidden="true">19.34.</strong> DVWA WriteUp</a></li><li class="chapter-item "><a href="../../posts/ctf/bwapp_writeup.html"><strong aria-hidden="true">19.35.</strong> bWAPP WriteUp</a></li><li class="chapter-item "><a href="../../posts/ctf/sqlilabs_writeup.html"><strong aria-hidden="true">19.36.</strong> sqlilabs WriteUp</a></li><li class="chapter-item "><a href="../../posts/ctf/ctf_train_at_hangzhou.html"><strong aria-hidden="true">19.37.</strong> ctf train at hangzhou</a></li><li class="chapter-item "><a href="../../posts/ctf/ctf_common_mindmap_list.html"><strong aria-hidden="true">19.38.</strong> ctf common mindmap list</a></li><li class="chapter-item "><a href="../../posts/ctf/error_based_sql_injection.html"><strong aria-hidden="true">19.39.</strong> Error Based SQL Injection</a></li><li class="chapter-item "><a href="../../posts/ctf/urlfinder_tutorial.html"><strong aria-hidden="true">19.40.</strong> URLFinder Tutorial</a></li><li class="chapter-item "><a href="../../posts/ctf/observer_ward_tutorial.html"><strong aria-hidden="true">19.41.</strong> observer_ward Tutorial</a></li><li class="chapter-item "><a href="../../posts/ctf/mysql_udf_.html"><strong aria-hidden="true">19.42.</strong> MySQL UDF 提权</a></li><li class="chapter-item "><a href="../../posts/ctf/nuclei__tutorial.html"><strong aria-hidden="true">19.43.</strong> Nuclei Tutorial</a></li><li class="chapter-item "><a href="../../posts/ctf/2024_ctf_solution_thinking.html"><strong aria-hidden="true">19.44.</strong> 2024 ctf solution thinking</a></li><li class="chapter-item "><a href="../../posts/ctf/man_che_si_te_bian_ma.html"><strong aria-hidden="true">19.45.</strong> 曼彻斯特编码</a></li></ol></li></ol>
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<!-- Track and set sidebar scroll position -->
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var sidebarScrollbox = document.querySelector('#sidebar .sidebar-scrollbox');
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sidebarScrollbox.addEventListener('click', function(e) {
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if (e.target.tagName === 'A') {
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sessionStorage.setItem('sidebar-scroll', sidebarScrollbox.scrollTop);
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var sidebarScrollTop = sessionStorage.getItem('sidebar-scroll');
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sessionStorage.removeItem('sidebar-scroll');
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if (sidebarScrollTop) {
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sidebarScrollbox.scrollTop = sidebarScrollTop;
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<ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu">
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<li role="none"><button role="menuitem" class="theme" id="light">Light</button></li>
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<li role="none"><button role="menuitem" class="theme" id="rust">Rust</button></li>
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<li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li>
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<i class="fa fa-search"></i>
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<h1 class="menu-title">Andrew's Blog</h1>
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<a href="https://gitlink.org.cn/dnrops/dnrops.gitlink.net.git" title="Git repository" aria-label="Git repository">
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<main>
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<h1 id="rect-组件的生命周期"><a class="header" href="#rect-组件的生命周期">rect 组件的生命周期</a></h1>
|
||
<p>在组件创建、到加载到页面上运行、以及组件被销毁的过程中,总是伴随着各种各样的事件,这些在组件特定时期,触发的事件统称为组件的生命周期。</p>
|
||
<h2 id="生命周期的阶段"><a class="header" href="#生命周期的阶段">生命周期的阶段</a></h2>
|
||
<p>组件生命周期分为三个阶段,下面分别来讲解。</p>
|
||
<h3 id="1组件创建阶段"><a class="header" href="#1组件创建阶段">1、组件创建阶段</a></h3>
|
||
<blockquote>
|
||
<p>组件创建阶段的生命周期函数,有一个显著的特点:创建阶段的生命周期函数,在组件的一辈子中,只执行一次。</p>
|
||
</blockquote>
|
||
<ul>
|
||
<li>getDefaultProps
|
||
初始化 props 属性默认值。</li>
|
||
<li>getInitialState
|
||
初始化组件的私有数据。因为 state 是定义在组件的 constructor 构造器当中的,只要 new 了 class 类,必然会调用
|
||
constructor 构造器。</li>
|
||
<li>componentWillMount()
|
||
组件将要被挂载。此时还没有开始渲染虚拟 DOM。
|
||
在这个阶段,不能去操作 DOM 元素,但可以操作属性、状态、function。相当于 Vue 中的 Create()函数。</li>
|
||
<li>render()
|
||
第一次开始渲染真正的虚拟 DOM。当 render 执行完,内存中就有了完整的虚拟 DOM 了。
|
||
意思是,此时,虚拟 DOM 在内存中创建好了,但是还没有挂在到页面上。
|
||
在这个函数内部,不能去操作 DOM 元素,<strong>因为还没 return 之前,虚拟 DOM 还没有创建</strong>;当 return 执行完毕后,虚拟 DOM
|
||
就创建好了,但是还没有挂在到页面上。</li>
|
||
<li><strong>componentDidMount()</strong>
|
||
<strong>当组件(虚拟 DOM)挂载到页面之后,会进入这个生命周期函数</strong>。
|
||
只要进入到这个生命周期函数,则必然说明,页面上已经有可见的 DOM 元素了。此时,组件已经显示到了页面上,state 上的数据、内存中的虚拟
|
||
DOM、以及浏览器中的页面,已经完全保持一致了。
|
||
当这个方法执行完,组件就进入都了 运行中 的状态。所以说,componentDidMount 是创建阶段的最后一个函数。
|
||
在这个函数中,我们可以放心的去 操作 页面上你需要使用的 DOM 元素了。如果我们想操作 DOM 元素,最早只能在 componentDidMount
|
||
中进行。相当于 Vue 中的 mounted() 函数</li>
|
||
</ul>
|
||
<h3 id="2组件运行阶段"><a class="header" href="#2组件运行阶段">2、组件运行阶段</a></h3>
|
||
<blockquote>
|
||
<p>有一个显著的特点,根据组件的 state 和 props 的改变,有选择性的触发 0 次或多次。</p>
|
||
</blockquote>
|
||
<ul>
|
||
<li>componentWillReceiveProps()
|
||
组件将要接收新属性。只有当父组件中,通过某些事件,重新修改了 传递给 子组件的 props 数据之后,才会触发这个钩子函数。</li>
|
||
<li>shouldComponentUpdate()
|
||
判断组件是否需要被更新。此时,组件尚未被更新,但是,state 和 props 肯定是最新的。</li>
|
||
<li>componentWillUpdate()
|
||
组件将要被更新。此时,组件还没有被更新,在进入到这个生命周期函数的时候,内存中的虚拟 DOM 还是旧的,页面上的 DOM
|
||
元素也是旧的。(也就是说,此时操作的是旧的 DOM 元素)</li>
|
||
<li>render
|
||
此时,又要根据最新的 state 和 props,重新渲染一棵内存中的 虚拟 DOM 树。当 render 调用完毕,内存中的旧 DOM 树,已经被新 DOM
|
||
树替换了!此时,虚拟 DOM 树已经和组件的 state 保持一致了,都是最新的;但是页面还是旧的。</li>
|
||
<li>componentDidUpdate
|
||
此时,组件完成更新,页面被重新渲染。此时,state、虚拟 DOM 和 页面已经完全保持同步。</li>
|
||
</ul>
|
||
<h3 id="3组件销毁阶段"><a class="header" href="#3组件销毁阶段">3、组件销毁阶段</a></h3>
|
||
<p>一辈子只执行一次。</p>
|
||
<ul>
|
||
<li>componentWillUnmount: 组件将要被卸载。此时组件还可以正常使用。
|
||
React 生命周期的截图如下:
|
||
20190212_1745.jpg
|
||
生命周期对比:</li>
|
||
<li><a href="https://cn.vuejs.org/v2/guide/instance.html#%E7%94%9F%E5%91%BD%E5%91%A8%E6%9C%9F%E5%9B%BE%E7%A4%BA">vue 中的生命周期图</a></li>
|
||
<li><a href="http://www.race604.com/react-native-component-lifecycle/">React Native 中组件的生命周期</a></li>
|
||
</ul>
|
||
<h2 id="组件生命周期的执行顺序"><a class="header" href="#组件生命周期的执行顺序">组件生命周期的执行顺序</a></h2>
|
||
<p><strong>1、Mounting</strong>:</p>
|
||
<ul>
|
||
<li>constructor()</li>
|
||
<li>componentWillMount()</li>
|
||
<li>render()</li>
|
||
<li>componentDidMount()
|
||
<strong>2、Updating</strong>:</li>
|
||
<li>componentWillReceiveProps(nextProps):接收父组件传递过来的属性</li>
|
||
<li>shouldComponentUpdate(nextProps, nextState):一旦调用 setState,就会触发这个方法。方法默认 return
|
||
true;如果 return false,后续的方法就不会走了。</li>
|
||
<li>componentWillUpdate(nextProps, nextState)</li>
|
||
<li>render()</li>
|
||
<li>componentDidUpdate(prevProps, prevState)
|
||
<strong>3、Unmounting</strong>:</li>
|
||
<li>componentWillUnmount()</li>
|
||
</ul>
|
||
<h2 id="defaultprops-和-prop-types"><a class="header" href="#defaultprops-和-prop-types">defaultProps 和 prop-types</a></h2>
|
||
<h3 id="使用-defaultprops-设置组件的默认值"><a class="header" href="#使用-defaultprops-设置组件的默认值">使用 defaultProps 设置组件的默认值</a></h3>
|
||
<p>React 中,使用静态的 <code>defaultProps</code> 属性,来设置组件的默认属性值。
|
||
格式举例:</p>
|
||
<pre><code class="language-javascript">// 在 React 中,使用静态的 defaultProps 属性,来设置组件的默认属性值
|
||
static defaultProps = {
|
||
initcount: 0 // 如果外界没有传递 initcount,那么,自己初始化一个数值(比如0)
|
||
};
|
||
</code></pre>
|
||
<h3 id="使用-prop-types-进行-props-数据类型的校验"><a class="header" href="#使用-prop-types-进行-props-数据类型的校验">使用 prop-types 进行 props 数据类型的校验</a></h3>
|
||
<p>在组件中,可以通过 <code>prop-types</code> 把外界传递过来的属性,做类型校验。如果类型不匹配,控制台会弹出告警。
|
||
注意:如果要为 传递过来的属性做类型校验,必须安装 React 提供的 第三方包,叫做 <code>prop-types</code>。
|
||
格式举例:</p>
|
||
<pre><code class="language-javascript">static propTypes = {
|
||
initcount: ReactTypes.number // 使用 prop-types 包,来定义 initcount 为 number 类型
|
||
};
|
||
</code></pre>
|
||
<p>下方代码中,在引用组件的时候,如果类型不匹配:</p>
|
||
<pre><code class="language-javascript">// 使用 render 函数渲染 虚拟DOM
|
||
ReactDOM.render(
|
||
<div>
|
||
{/* 规定,每个用户在使用 组件的时候,必须传递一个 默认的 数值,作为 组件初始化的 数据 */}
|
||
<Counter initcount="我是string类型"></Counter>
|
||
</div>,
|
||
document.getElementById("app"),
|
||
);
|
||
</code></pre>
|
||
<p>控制台告警如下:
|
||
20190212_2130.png</p>
|
||
<h3 id="代码举例"><a class="header" href="#代码举例">代码举例</a></h3>
|
||
<p>我们把 <code>defaultProps</code> 和 <code>prop-types</code> 来举个例子。
|
||
(1)index.html:</p>
|
||
<pre><code class="language-html"><!DOCTYPE html>
|
||
<html lang="en">
|
||
<head>
|
||
<meta charset="UTF-8" />
|
||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
|
||
<title>Document</title>
|
||
</head>
|
||
<body>
|
||
<!-- 容器,通过 React 渲染得到的 虚拟DOM,会呈现到这个位置 -->
|
||
<div id="app"></div>
|
||
</body>
|
||
</html>
|
||
</code></pre>
|
||
<p>(2)main.js:</p>
|
||
<pre><code class="language-js">// JS打包入口文件
|
||
// 1. 导入包
|
||
import React from "react";
|
||
import ReactDOM from "react-dom";
|
||
// 导入计数器组件
|
||
import Counter from "./components/Counter.jsx";
|
||
// 使用 render 函数渲染 虚拟DOM
|
||
ReactDOM.render(
|
||
<div>
|
||
{/* 规定,每个用户在使用 组件的时候,必须传递一个 默认的 数值,作为 组件初始化的 数据 */}
|
||
<Counter initcount={0}></Counter>
|
||
</div>,
|
||
document.getElementById("app"),
|
||
);
|
||
</code></pre>
|
||
<p>(3)/components/Counter.jsx:</p>
|
||
<pre><code class="language-javascript">import React from "react";
|
||
// 注意: prop-types 包中职能跟单一,只提供了 一些常见的 数据类型,用于做类型校验
|
||
import ReactTypes from "prop-types";
|
||
export default class Counter extends React.Component {
|
||
constructor(props) {
|
||
super(props);
|
||
// 初始化组件,保存的是组件的私有数据
|
||
this.state = {
|
||
msg: "ok",
|
||
count: props.initcount, // 把 父组件传递过来的 initcount 赋值给子组件 state 中的 count值。这样的话,就把 count 值改成了可读可写的 state 属性。因此,以后就能实现“点击 按钮 ,count 值 + 1”的需求了
|
||
};
|
||
}
|
||
// 在 React 中,使用静态的 defaultProps 属性,来设置组件的默认属性值
|
||
static defaultProps = {
|
||
initcount: 0, // 如果外界没有传递 initcount,那么,自己初始化一个 数值,为0
|
||
};
|
||
render() {
|
||
return (
|
||
<div>
|
||
<div>
|
||
<h3>这是 Counter 计数器组件</h3>
|
||
<p>当前的计数是:{this.state.count}</p>
|
||
</div>
|
||
</div>
|
||
);
|
||
// 当 return 执行完毕后, 虚拟DOM创建好了,但是,还没有挂载到真正的页面中
|
||
}
|
||
}
|
||
</code></pre>
|
||
<p>运行效果:
|
||
20190212_2100.png</p>
|
||
<h2 id="事件绑定"><a class="header" href="#事件绑定">事件绑定</a></h2>
|
||
<p>案例:点击按钮后,计数器 +1。</p>
|
||
<h3 id="原生-js-做事件绑定"><a class="header" href="#原生-js-做事件绑定">原生 js 做事件绑定</a></h3>
|
||
<p>代码举例:
|
||
(1)index.html:</p>
|
||
<pre><code class="language-html"><!DOCTYPE html>
|
||
<html lang="en">
|
||
<head>
|
||
<meta charset="UTF-8" />
|
||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
|
||
<title>Document</title>
|
||
</head>
|
||
<body>
|
||
<!-- 容器,通过 React 渲染得到的 虚拟DOM,会呈现到这个位置 -->
|
||
<div id="app"></div>
|
||
</body>
|
||
</html>
|
||
</code></pre>
|
||
<p>(2)main.js:</p>
|
||
<pre><code class="language-js">// JS打包入口文件
|
||
// 1. 导入包
|
||
import React from "react";
|
||
import ReactDOM from "react-dom";
|
||
// 导入计数器组件
|
||
import Counter from "./components/Counter.jsx";
|
||
// 使用 render 函数渲染 虚拟DOM
|
||
ReactDOM.render(
|
||
<div>
|
||
{/* 规定,每个用户在使用 组件的时候,必须传递一个 默认的 数值,作为 组件初始化的 数据 */}
|
||
<Counter initcount={0}></Counter>
|
||
</div>,
|
||
document.getElementById("app"),
|
||
);
|
||
</code></pre>
|
||
<p>(3)/components/Counter.jsx:</p>
|
||
<pre><code class="language-java">import React from "react";
|
||
// 注意: prop-types 包的职能跟单一,只提供了 一些常见的 数据类型,用于做类型校验
|
||
import ReactTypes from "prop-types";
|
||
export default class Counter extends React.Component {
|
||
constructor(props) {
|
||
super(props);
|
||
// 初始化组件,保存的是组件的私有数据
|
||
this.state = {
|
||
msg: "ok",
|
||
count: props.initcount // 把 父组件传递过来的 initcount 赋值给子组件 state 中的 count值。这样的话,就把 count 值改成了可读可写的 state 属性。因此,以后就能实现“点击 按钮 ,count 值 + 1”的需求了
|
||
};
|
||
}
|
||
// 在 React 中,使用静态的 defaultProps 属性,来设置组件的默认属性值
|
||
static defaultProps = {
|
||
initcount: 0 // 如果外界没有传递 initcount,那么,自己初始化一个数值(比如0)
|
||
};
|
||
// 这是创建一个 静态的 propTypes 对象,在这个对象中,可以把 外界传递过来的属性,做类型校验
|
||
static propTypes = {
|
||
initcount: ReactTypes.number // 使用 prop-types 包,来定义 initcount 为 number 类型
|
||
};
|
||
render() {
|
||
return (
|
||
<div>
|
||
<div>
|
||
<h3>这是 Counter 计数器组件 </h3>
|
||
<input type="button" value="+1" id="btn" />
|
||
<p>当前的计数是:{this.state.count}</p>
|
||
</div>
|
||
</div>
|
||
);
|
||
// 当 return 执行完毕后, 虚拟DOM创建好了,但是,还没有挂载到真正的页面中
|
||
}
|
||
// 当组件挂载到页面上之后,会进入这个生命周期函数,只要进入这个生命周期函数了,必然说明,页面上,已经有可见的DOM元素了
|
||
componentDidMount() {
|
||
// 在这个函数中,我们可以放心的去 操作 页面上你需要使用的 DOM 元素了。
|
||
// 也就是说,如果我们想操作DOM元素,最早,只能在 componentDidMount 中进行。
|
||
document.getElementById("btn").onclick = () => {
|
||
this.setState({
|
||
count: this.state.count + 1
|
||
});
|
||
};
|
||
}
|
||
}
|
||
</code></pre>
|
||
<h3 id="使用-react-提供的方法做事件绑定"><a class="header" href="#使用-react-提供的方法做事件绑定">使用 React 提供的方法,做事件绑定</a></h3>
|
||
<p>代码举例:
|
||
(1)index.html 和 (2)main.js 的代码不变,和上一小段中的代码一致。
|
||
(3)/components/Counter.jsx:</p>
|
||
<pre><code class="language-java">import React from "react";
|
||
// 注意: prop-types 包的职能跟单一,只提供了 一些常见的 数据类型,用于做类型校验
|
||
import ReactTypes from "prop-types";
|
||
export default class Counter extends React.Component {
|
||
constructor(props) {
|
||
super(props);
|
||
// 初始化组件,保存的是组件的私有数据
|
||
this.state = {
|
||
msg: "ok",
|
||
count: props.initcount // 把 父组件传递过来的 initcount 赋值给子组件 state 中的 count值。这样的话,就把 count 值改成了可读可写的 state 属性。因此,以后就能实现“点击 按钮 ,count 值 + 1”的需求了
|
||
};
|
||
}
|
||
// 在 React 中,使用静态的 defaultProps 属性,来设置组件的默认属性值
|
||
static defaultProps = {
|
||
initcount: 0 // 如果外界没有传递 initcount,那么,自己初始化一个数值(比如0)
|
||
};
|
||
// 这是创建一个 静态的 propTypes 对象,在这个对象中,可以把 外界传递过来的属性,做类型校验
|
||
static propTypes = {
|
||
initcount: ReactTypes.number // 使用 prop-types 包,来定义 initcount 为 number 类型
|
||
};
|
||
render() {
|
||
return (
|
||
<div>
|
||
<div>
|
||
<h3>这是 Counter 计数器组件 </h3>
|
||
{/* 这里的 this 指向的是 Counter 组件的实例 */}
|
||
<input type="button" value="+1" id="btn" onClick={this.myMethod} />
|
||
<p>当前的计数是:{this.state.count}</p>
|
||
</div>
|
||
</div>
|
||
);
|
||
// 当 return 执行完毕后, 虚拟DOM创建好了,但是,还没有挂载到真正的页面中
|
||
}
|
||
// 点击事件的方法定义
|
||
myMethod = () => {
|
||
// 修改组件的state里面的值
|
||
this.setState({
|
||
count: this.state.count + 1
|
||
});
|
||
};
|
||
}
|
||
</code></pre>
|
||
<h2 id="生命周期函数shouldcomponentupdate"><a class="header" href="#生命周期函数shouldcomponentupdate">生命周期函数:shouldComponentUpdate()</a></h2>
|
||
<p>在 shouldComponentUpdate() 函数中,必须要求返回一个<strong>布尔值</strong>。
|
||
<strong>需要注意的是</strong>:如果返回的值是 false,则不会继续执行后续的生命周期函数,而是直接退回到了 运行中 的状态。因为此时,<strong>后续的 render
|
||
函数并没有被调用</strong>,因此页面不会被更新,但是组件的 state 状态,却被修改了。这种情况,我们也可以这样理解:如果返回值为 false,此时只是更新了
|
||
state 里面的数值,但是并没有渲染到 DOM 节点上。
|
||
利用上面这个特性,我们可以来举个例子。
|
||
<strong>举例</strong>:实现 Counter 计数器只在偶数情况下更新。
|
||
实现思路:在 shouldComponentUpdate() 函数中,如果 state 中 的 count 的值为奇数,就 return false;否则就
|
||
return true。
|
||
代码实现:(我们在上面的<code>Counter.jsx</code>代码基础之上,做添加)</p>
|
||
<pre><code class="language-javascript">// 判断组件是否需要更新
|
||
shouldComponentUpdate(nextProps, nextState) {
|
||
// 经过打印测试发现:在 shouldComponentUpdate 中,通过 this.state.count 拿到的值,是上一次的旧数据,并不是当前最新的;
|
||
// 解决办法:通过 shouldComponentUpdate 函数的第二个参数 nextState,可以拿到 最新的 state 数据。
|
||
console.log(this.state.count + " ---- " + nextState.count);
|
||
// 需求: 如果 state 中的 count 值是偶数,则 更新页面;如果 count 值 是奇数,则不更新页面。最终实现的的页面效果:2,4,6,8,10,12....
|
||
// return this.state.count % 2 === 0 ? true : false
|
||
return nextState.count % 2 === 0 ? true : false;
|
||
}
|
||
</code></pre>
|
||
<p>上面这部分的代码,和 render() 方法是并列的。我们需要注意里面的注释,关注 nextState 参数的用法。</p>
|
||
<h2 id="在-js-代码中获取-html-标签的属性"><a class="header" href="#在-js-代码中获取-html-标签的属性">在 js 代码中获取 html 标签的属性</a></h2>
|
||
<p>比如说,如果想获取 html 标签的 innerHTML 属性,做法如下:
|
||
通过原生 js 获取:</p>
|
||
<pre><code class="language-javascript">document.getElementById("myh3").innerHTML;
|
||
</code></pre>
|
||
<p>也可以通过 React 提供的 <code>refs</code> 获取:</p>
|
||
<pre><code class="language-javascript">this.refs.h3.innerHTML;
|
||
</code></pre>
|
||
<p>代码举例:
|
||
(3)/components/Counter.jsx:</p>
|
||
<pre><code class="language-java">import React from "react";
|
||
// 注意: prop-types 包的职能跟单一,只提供了 一些常见的 数据类型,用于做类型校验
|
||
import ReactTypes from "prop-types";
|
||
export default class Counter extends React.Component {
|
||
constructor(props) {
|
||
super(props);
|
||
// 初始化组件,保存的是组件的私有数据
|
||
this.state = {
|
||
msg: "ok",
|
||
count: props.initcount // 把 父组件传递过来的 initcount 赋值给子组件 state 中的 count值。这样的话,就把 count 值改成了可读可写的 state 属性。因此,以后就能实现“点击 按钮 ,count 值 + 1”的需求了
|
||
};
|
||
}
|
||
// 在 React 中,使用静态的 defaultProps 属性,来设置组件的默认属性值
|
||
static defaultProps = {
|
||
initcount: 0 // 如果外界没有传递 initcount,那么,自己初始化一个数值(比如0)
|
||
};
|
||
// 这是创建一个 静态的 propTypes 对象,在这个对象中,可以把 外界传递过来的属性,做类型校验
|
||
static propTypes = {
|
||
initcount: ReactTypes.number // 使用 prop-types 包,来定义 initcount 为 number 类型
|
||
};
|
||
render() {
|
||
return (
|
||
<div>
|
||
<div>
|
||
<h3>这是 Counter 计数器组件 </h3>
|
||
{/* 这里的 this 指向的是 Counter 组件的实例 */}
|
||
<input type="button" value="+1" id="btn" onClick={this.myMethod} />
|
||
<h3 id="myh3" ref="mymyh3">
|
||
当前的计数是:{this.state.count}
|
||
</h3>
|
||
</div>
|
||
</div>
|
||
);
|
||
// 当 return 执行完毕后, 虚拟DOM创建好了,但是,还没有挂载到真正的页面中
|
||
}
|
||
// 点击事件的方法定义
|
||
myMethod = () => {
|
||
// 修改组件的state里面的值
|
||
this.setState({
|
||
count: this.state.count + 1
|
||
});
|
||
};
|
||
// 判断组件是否需要更新
|
||
shouldComponentUpdate(nextProps, nextState) {
|
||
// 需求: 如果 state 中的 count 值是偶数,则 更新页面;如果 count 值 是奇数,则不更新页面。最终实现的的页面效果:2,4,6,8,10,12....
|
||
// 经过打印测试发现:在 shouldComponentUpdate 中,通过 this.state.count 拿到的值,是上一次的旧数据,并不是当前最新的;
|
||
// 解决办法:通过 shouldComponentUpdate 函数的第二个参数 nextState,可以拿到 最新的 state 数据。
|
||
console.log(this.state.count + " ---- " + nextState.count);
|
||
// return this.state.count % 2 === 0 ? true : false
|
||
// return nextState.count % 2 === 0 ? true : false;
|
||
return true;
|
||
}
|
||
// 组件将要更新。此时尚未更新,在进入这个 生命周期函数的时候,内存中的虚拟DOM是旧的,页面上的 DOM 元素 也是旧的
|
||
componentWillUpdate() {
|
||
// 经过打印分析发现:此时页面上的 DOM 节点,都是旧的,应该慎重操作,因为你可能操作的是旧DOM
|
||
// console.log(document.getElementById('myh3').innerHTML)
|
||
console.log(this.refs.mymyh3.innerHTML);
|
||
}
|
||
// 组件完成了更新。此时,state 中的数据、虚拟DOM、页面上的DOM,都是最新的,此时,你可以放心大胆的去操作页面了
|
||
componentDidUpdate() {
|
||
console.log(this.refs.mymyh3.innerHTML);
|
||
}
|
||
}
|
||
</code></pre>
|
||
<p>上方代码中,componentWillUpdate() 和 componentDidUpdate() 方法里的代码,就是我们这一段要举的例子。
|
||
需要注意的是,<code><h3 id="myh3" ref="mymyh3"></code>这部分代码中,属性名只能小写,不能大写。
|
||
工程文件:</p>
|
||
<ul>
|
||
<li><a href="https://pan.baidu.com/s/1STNpgtmO23hE_cHIjNkBMA">2019-02-12-ReactDemo.zip</a></li>
|
||
</ul>
|
||
<h2 id="生命周期函数componentwillreceiveprops"><a class="header" href="#生命周期函数componentwillreceiveprops">生命周期函数:componentWillReceiveProps()</a></h2>
|
||
<p>当子组件第一次被渲染到页面上的时候,不会触发这个 函数。
|
||
只有当父组件中,通过 某些 事件,重新修改了 传递给 子组件的 props 数据之后,才会触发 componentWillReceiveProps。
|
||
代码举例:
|
||
(1)index.html:</p>
|
||
<pre><code class="language-html"><!DOCTYPE html>
|
||
<html lang="en">
|
||
<head>
|
||
<meta charset="UTF-8" />
|
||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
|
||
<title>Document</title>
|
||
</head>
|
||
<body>
|
||
<!-- 容器,通过 React 渲染得到的 虚拟DOM,会呈现到这个位置 -->
|
||
<div id="app"></div>
|
||
</body>
|
||
</html>
|
||
</code></pre>
|
||
<p>(2)main.js:(引入组件)</p>
|
||
<pre><code class="language-javascript">// JS打包入口文件
|
||
// 1. 导入包
|
||
import React from "react";
|
||
import ReactDOM from "react-dom";
|
||
import MyParent from "./components/TestReceiveProps.jsx";
|
||
// 使用 render 函数渲染 虚拟DOM
|
||
ReactDOM.render(
|
||
<div>
|
||
<MyParent></MyParent>
|
||
</div>,
|
||
document.getElementById("app"),
|
||
);
|
||
</code></pre>
|
||
<p>(3)TestReceiveProps.jsx:(组件的定义)</p>
|
||
<pre><code class="language-javascript">import React from "react";
|
||
// 父组件
|
||
export default class Parent extends React.Component {
|
||
constructor(props) {
|
||
super(props);
|
||
this.state = {
|
||
msg: "这是父组件中的 msg 消息",
|
||
};
|
||
}
|
||
render() {
|
||
return (
|
||
<div>
|
||
<h1>这是父组件</h1>
|
||
<input
|
||
type="button"
|
||
value="点击修改父组件的 MSG"
|
||
onClick={this.changeMsg}
|
||
/>
|
||
<hr />
|
||
{/* 在父组件 Parent 中引用子组件 Son */}
|
||
<Son pmsg={this.state.msg} />
|
||
</div>
|
||
);
|
||
}
|
||
changeMsg = () => {
|
||
this.setState({
|
||
msg: "修改组件的msg为新的值",
|
||
});
|
||
};
|
||
}
|
||
// 子组件
|
||
class Son extends React.Component {
|
||
constructor(props) {
|
||
super(props);
|
||
this.state = {};
|
||
}
|
||
render() {
|
||
return (
|
||
<div>
|
||
<h3>这是子组件 --- {this.props.pmsg}</h3>
|
||
</div>
|
||
);
|
||
}
|
||
// 组件将要接收外界传递过来的新的 props 属性值
|
||
// 当子组件第一次被渲染到页面上的时候,不会触发这个 函数;
|
||
// 只有当 父组件中,通过 某些 事件,重新修改了 传递给 子组件的 props 数据之后,才会触发 componentWillReceiveProps
|
||
componentWillReceiveProps(nextProps) {
|
||
// console.log('被触发了!');
|
||
// 注意: 在 componentWillReceiveProps 被触发的时候,如果我们使用 this.props 来获取属性值,这个属性值,不是最新的,是上一次的旧属性值
|
||
// 如果想要获取最新的属性值,需要通过 componentWillReceiveProps 的参数列表来获取
|
||
console.log(this.props.pmsg + " ---- " + nextProps.pmsg);
|
||
}
|
||
}
|
||
</code></pre>
|
||
<p>上方代码中,我们在组件 Parent 中引入了子组件 Son。重点注意 componentWillReceiveProps()函数 的注释部分。</p>
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