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<ol class="chapter"><li class="chapter-item affix "><a href="../../index.html">Andrew's Blog</a></li><li class="chapter-item "><a href="../../posts/linux/linux.html"><strong aria-hidden="true">1.</strong> linux</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/linux/install_linux.html"><strong aria-hidden="true">1.1.</strong> install linux</a></li><li class="chapter-item "><a href="../../posts/linux/bash_profile.html"><strong aria-hidden="true">1.2.</strong> bash profile</a></li><li class="chapter-item "><a href="../../posts/linux/command_list.html"><strong aria-hidden="true">1.3.</strong> command list</a></li><li class="chapter-item "><a href="../../posts/linux/git_guide.html"><strong aria-hidden="true">1.4.</strong> git guide</a></li><li class="chapter-item "><a href="../../posts/linux/tar.html"><strong aria-hidden="true">1.5.</strong> tar</a></li><li class="chapter-item "><a href="../../posts/linux/run_x86_elf_in_x64_setup.html"><strong aria-hidden="true">1.6.</strong> run x86 elf in x64 setup</a></li></ol></li><li class="chapter-item "><a href="../../posts/mac/mac.html"><strong aria-hidden="true">2.</strong> mac</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/mac/macos_profiles.html"><strong aria-hidden="true">2.1.</strong> macos profiles</a></li></ol></li><li class="chapter-item "><a href="../../posts/swift/swift.html"><strong aria-hidden="true">3.</strong> swift</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/swift/learn_swift.html"><strong aria-hidden="true">3.1.</strong> learn swift basics</a></li><li class="chapter-item "><a href="../../posts/swift/swift_extensions.html"><strong aria-hidden="true">3.2.</strong> Swift extensions</a></li><li class="chapter-item "><a href="../../posts/swift/swiftui_extension.html"><strong aria-hidden="true">3.3.</strong> SwiftUI extensions</a></li><li class="chapter-item "><a href="../../posts/swift/install_swift.html"><strong aria-hidden="true">3.4.</strong> install swift</a></li><li class="chapter-item "><a href="../../posts/swift/task_planner.html"><strong aria-hidden="true">3.5.</strong> implment task panner app with SwiftUI</a></li><li class="chapter-item "><a href="../../posts/swift/swift_cheat_sheet.html"><strong aria-hidden="true">3.6.</strong> Swift Cheat Sheet</a></li><li class="chapter-item "><a href="../../posts/swift/yinci_url.html"><strong aria-hidden="true">3.7.</strong> Personal privacy protocol</a></li><li class="chapter-item "><a href="../../posts/swift/swift_regular_exressions.html"><strong aria-hidden="true">3.8.</strong> Swift regular exressions</a></li><li class="chapter-item "><a href="../../posts/ios/how_to_create_beautiful_ios_charts_in_swift.html"><strong aria-hidden="true">3.9.</strong> How to Create Beautiful iOS Charts in鑱絊wift</a></li><li class="chapter-item "><a href="../../posts/swift/swiftui_source_code.html"><strong aria-hidden="true">3.10.</strong> SwiftUI source code</a></li><li class="chapter-item "><a href="../../posts/swift/use_swift_fetch_iciba_api.html"><strong aria-hidden="true">3.11.</strong> use swift fetch iciba API</a></li></ol></li><li class="chapter-item "><a href="../../posts/ios/ios.html"><strong aria-hidden="true">4.</strong> ios</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/ios/cocaposd_setup_and_install_for_ios_project.html"><strong aria-hidden="true">4.1.</strong> cocaposd setup and install for ios project</a></li><li class="chapter-item "><a href="../../posts/ios/swiftui_show_gif_image.html"><strong aria-hidden="true">4.2.</strong> SwiftUI show gif image</a></li><li class="chapter-item "><a href="../../posts/ios/implement_task_planner_app.html"><strong aria-hidden="true">4.3.</strong> implement Task planner App</a></li></ol></li><li class="chapter-item "><a href="../../posts/objective_c/objective_c.html"><strong aria-hidden="true">5.</strong> objective_c</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/objective_c/objective_c_cheat_sheet.html"><strong aria-hidden="true">5.1.</strong> Objective-C Cheat Sheet</a></li><li class="chapter-item "><a href="../../posts/objective_c/objective_c_for_absolute_beginners_read_note.html"><strong aria-hidden="true">5.2.</strong> Objective-C Note</a></li></ol></li><li class="chapter-item "><a href="../../posts/dart/dart.html"><strong aria-hidden="true">6.</strong> dart</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/dart/flutter.html"><strong aria-hidden="true">6.1.</strong> Flutter Cheat Sheet</a></li><li class="chapter-item "><a href="../../posts/dart/dart_cheat_sheet.html"><strong aria-hidden="true">6.2.</strong> Dart Cheat Sheet</a></li><li class="chapter-item "><a href="../../posts/flutter/flutter_dev_test.html"><strong aria-hidden="true">6.3.</strong> Flutter dev test</a></li></ol></li><li class="chapter-item "><a href="../../posts/rust/rust.html"><strong aria-hidden="true">7.</strong> rust</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/rust/offline_use_rust.html"><strong aria-hidden="true">7.1.</strong> Offline use rust</a></li><li class="chapter-item "><a href="../../posts/rust/rust_grammer.html"><strong aria-hidden="true">7.2.</strong> rust grammar</a></li><li class="chapter-item "><a href="../../posts/rust/pase_string_and_decimal_conversion.html"><strong aria-hidden="true">7.3.</strong> pase string and decimal conversion</a></li><li class="chapter-item "><a href="../../posts/rust/parse_types.html"><strong aria-hidden="true">7.4.</strong> rust types</a></li><li class="chapter-item "><a href="../../posts/rust/rust_life_cycle.html"><strong aria-hidden="true">7.5.</strong> Rust life cycle</a></li><li class="chapter-item "><a href="../../posts/rust/rust_generic.html"><strong aria-hidden="true">7.6.</strong> rust generics</a></li><li class="chapter-item "><a href="../../posts/rust/rust_implment_matrix.html"><strong aria-hidden="true">7.7.</strong> Rust implement matrix</a></li><li class="chapter-item "><a href="../../posts/rust/rust_sort.html"><strong aria-hidden="true">7.8.</strong> Rust implement sort algorithms</a></li><li class="chapter-item "><a href="../../posts/rust/implement_aes_encryption.html"><strong aria-hidden="true">7.9.</strong> Rust implement AEC encryption and decryption</a></li><li class="chapter-item "><a href="../../posts/rust/implement_trie_data_structure.html"><strong aria-hidden="true">7.10.</strong> implement trie data structure</a></li><li class="chapter-item "><a href="../../posts/rust/rust_implement_tree.html"><strong aria-hidden="true">7.11.</strong> implement tree data_structure</a></li><li class="chapter-item "><a href="../../posts/rust/list_dir.html"><strong aria-hidden="true">7.12.</strong> list dir</a></li><li class="chapter-item "><a href="../../posts/rust/fast_way_to_implment_object_trait.html"><strong aria-hidden="true">7.13.</strong> fast way to implment object trait</a></li><li class="chapter-item "><a href="../../posts/rust/compress_rust_binary_size.html"><strong aria-hidden="true">7.14.</strong> compress rust binary size</a></li><li class="chapter-item "><a href="../../posts/rust/implment_file_upload_backend.html"><strong aria-hidden="true">7.15.</strong> impliment file upload</a></li><li class="chapter-item "><a href="../../posts/rust/this_is_add_post_cli_implementation_in_rust.html"><strong aria-hidden="true">7.16.</strong> this is add_post cli implementation in rust</a></li><li class="chapter-item "><a href="../../posts/rust/use_rust_implment_a_copyclipbord_cli.html"><strong aria-hidden="true">7.17.</strong> Use rust implment a copyclipbord CLI</a></li><li class="chapter-item "><a href="../../posts/rust/sqlite_database_add_delete_update_show_in_rust.html"><strong aria-hidden="true">7.18.</strong> sqlite database add delete update show in rust</a></li><li class="chapter-item "><a href="../../posts/rust/implementing_tokio_joinhandle_for_wasm.html"><strong aria-hidden="true">7.19.</strong> Implementing tokio JoinHandle for wasm</a></li><li class="chapter-item "><a href="../../posts/rust/rust_implement_a_crate_for_encode_and_decode_brainfuck_and_ook.html"><strong aria-hidden="true">7.20.</strong> rust implement a crate for encode and decode brainfuck and ook</a></li><li class="chapter-item "><a href="../../posts/rust/slint_builtin_elements.html"><strong aria-hidden="true">7.21.</strong> Slint Builtin Elements</a></li><li class="chapter-item "><a href="../../posts/rust/corporate_network_install_rust_on_windows.html"><strong aria-hidden="true">7.22.</strong> Corporate network install Rust on windows</a></li><li class="chapter-item "><a href="../../posts/rust/rust_binary_file_how_to_judge_static_link_or_dynamic_link_in_macos.html"><strong aria-hidden="true">7.23.</strong> rust binary file how to judge static link or dynamic link in Macos</a></li><li class="chapter-item "><a href="../../posts/rust/rust_binary_include_dir_and_get_contents.html"><strong aria-hidden="true">7.24.</strong> rust binary include dir and get contents</a></li><li class="chapter-item "><a href="../../posts/rust/rust_logger_non-block.html"><strong aria-hidden="true">7.25.</strong> rust logger non-block</a></li><li class="chapter-item "><a href="../../posts/rust/rust_connect_sql_server_database.html"><strong aria-hidden="true">7.26.</strong> rust connect sql server database</a></li><li class="chapter-item "><a href="../../posts/rust/rust_websocket_implment.html"><strong aria-hidden="true">7.27.</strong> rust websocket implment</a></li></ol></li><li class="chapter-item "><a href="../../posts/java/java.html"><strong aria-hidden="true">8.</strong> java</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/java/java_grammar.html"><strong aria-hidden="true">8.1.</strong> java grammar and codewar</a></li><li class="chapter-item "><a href="../../posts/java/run_jar.html"><strong aria-hidden="true">8.2.</strong> java run .jar</a></li><li class="chapter-item "><a href="../../posts/java/java_pomxml_add_defaultgoal_to_build.html"><strong aria-hidden="true">8.3.</strong> Java pomxml add defaultGoal to build</a></li><li class="chapter-item "><a href="../../posts/java/java_set_mvn_mirror.html"><strong aria-hidden="true">8.4.</strong> Java set mvn mirror</a></li></ol></li><li class="chapter-item "><a href="../../posts/python/python.html"><strong aria-hidden="true">9.</strong> python</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/python/convert_pesn.html"><strong aria-hidden="true">9.1.</strong> convert pesn</a></li><li class="chapter-item "><a href="../../posts/python/find_remove_dir.html"><strong aria-hidden="true">9.2.</strong> find and remove dir</a></li><li class="chapter-item "><a href="../../posts/python/timing_message.html"><strong aria-hidden="true">9.3.</strong> wechat send message</a></li><li class="chapter-item "><a href="../../posts/python/use_python_openpyxl_package_read_and_edit_excel_files.html"><strong aria-hidden="true">9.4.</strong> Use python openpyxl package read and edit excel files</a></li></ol></li><li class="chapter-item "><a href="../../posts/go/go.html"><strong aria-hidden="true">10.</strong> go</a></li><li class="chapter-item "><a href="../../posts/js/js.html"><strong aria-hidden="true">11.</strong> js</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/js/js_tutorial.html"><strong aria-hidden="true">11.1.</strong> js tutorial</a></li><li class="chapter-item "><a href="../../posts/js/js_tutorial_map.html"><strong aria-hidden="true">11.2.</strong> ja map</a></li><li class="chapter-item "><a href="../../posts/js/js_tutorial_math.html"><strong aria-hidden="true">11.3.</strong> js math</a></li><li class="chapter-item "><a href="../../posts/js/js_tutorial_object.html"><strong aria-hidden="true">11.4.</strong> js object</a></li><li class="chapter-item "><a href="../../posts/js/js_tutorial_set.html"><strong aria-hidden="true">11.5.</strong> js set</a></li><li class="chapter-item "><a href="../../posts/js/single_thread_and_asynchronous.html"><strong aria-hidden="true">11.6.</strong> single thread and asynchronous</a></li><li class="chapter-item "><a href="../../posts/js/this.html"><strong aria-hidden="true">11.7.</strong> js this</a></li><li class="chapter-item "><a href="../../posts/js/js_implment_aes.html"><strong aria-hidden="true">11.8.</strong> js implment aes</a></li><li class="chapter-item "><a href="../../posts/js/getting_started_with_ajax.html"><strong aria-hidden="true">11.9.</strong> getting started with ajax</a></li><li class="chapter-item "><a href="../../posts/js/BinarySearchTree.html"><strong aria-hidden="true">11.10.</strong> binary search tree</a></li><li class="chapter-item "><a href="../../posts/js/goole_zx.html"><strong aria-hidden="true">11.11.</strong> goole zx</a></li><li class="chapter-item "><a href="../../posts/js/es6.html"><strong aria-hidden="true">11.12.</strong> es6</a></li></ol></li><li class="chapter-item "><a href="../../posts/ruby/ruby.html"><strong aria-hidden="true">12.</strong> ruby</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/ruby/rails_setup_env.html"><strong aria-hidden="true">12.1.</strong> ruby on rails setup environment</a></li><li class="chapter-item "><a href="../../posts/ruby/learn_ruby.html"><strong aria-hidden="true">12.2.</strong> learn ruby</a></li><li class="chapter-item "><a href="../../posts/ruby/ruby_note.html"><strong aria-hidden="true">12.3.</strong> Ruby Note</a></li><li class="chapter-item "><a href="../../posts/ruby/setup_ruby_for_ctf.html"><strong aria-hidden="true">12.4.</strong> Setup ruby for CTF</a></li></ol></li><li class="chapter-item expanded "><a href="../../posts/react/react.html"><strong aria-hidden="true">13.</strong> react</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../../posts/react/react_life_cycle.html" class="active"><strong aria-hidden="true">13.1.</strong> react life cycle</a></li><li class="chapter-item "><a href="../../posts/react/react_router.html"><strong aria-hidden="true">13.2.</strong> react router</a></li><li class="chapter-item "><a href="../../posts/react/react_this.html"><strong aria-hidden="true">13.3.</strong> react this</a></li><li class="chapter-item "><a href="../../posts/react/react_interviw.html"><strong aria-hidden="true">13.4.</strong> react interview</a></li><li class="chapter-item "><a href="../../posts/react/important_react_interview.html"><strong aria-hidden="true">13.5.</strong> important react interview</a></li><li class="chapter-item "><a href="../../posts/react/react_quick_reference.html"><strong aria-hidden="true">13.6.</strong> react quick reference</a></li><li class="chapter-item "><a href="../../posts/react/redux_quick_reference.html"><strong aria-hidden="true">13.7.</strong> redux quick reference</a></li></ol></li><li class="chapter-item "><a href="../../posts/vue/vue.html"><strong aria-hidden="true">14.</strong> vue</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/vue/vue_ajax.html"><strong aria-hidden="true">14.1.</strong> vue ajax</a></li></ol></li><li class="chapter-item "><a href="../../posts/angular/angular.html"><strong aria-hidden="true">15.</strong> angular</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/angular/controller_communication.html"><strong aria-hidden="true">15.1.</strong> controller communication</a></li><li class="chapter-item "><a href="../../posts/angular/creating_custom_directives.html"><strong aria-hidden="true">15.2.</strong> creating custom directives</a></li><li class="chapter-item "><a href="../../posts/angular/directive_notes.html"><strong aria-hidden="true">15.3.</strong> directive notes</a></li><li class="chapter-item "><a href="../../posts/angular/directive_communication.html"><strong aria-hidden="true">15.4.</strong> directive communication</a></li><li class="chapter-item "><a href="../../posts/angular/post_params.html"><strong aria-hidden="true">15.5.</strong> post params</a></li><li class="chapter-item "><a href="../../posts/angular/read_json_angular.html"><strong aria-hidden="true">15.6.</strong> read json angular</a></li><li class="chapter-item "><a href="../../posts/angular/same_route_reload.html"><strong aria-hidden="true">15.7.</strong> same route reload</a></li></ol></li><li class="chapter-item "><a href="../../posts/css/css.html"><strong aria-hidden="true">16.</strong> css</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/css/use_css_media.html"><strong aria-hidden="true">16.1.</strong> use css media</a></li></ol></li><li class="chapter-item "><a href="../../posts/php/php.html"><strong aria-hidden="true">17.</strong> php</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/php/for_php_string_implment_some_extemtion_functions.html"><strong aria-hidden="true">17.1.</strong> for php string implment some extemtion functions</a></li><li class="chapter-item "><a href="../../posts/php/php_cheatsheet.html"><strong aria-hidden="true">17.2.</strong> PHP cheatsheet</a></li></ol></li><li class="chapter-item "><a href="../../posts/leetcode/leetcode.html"><strong aria-hidden="true">18.</strong> leetcode</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/leetcode/rust_leetcode.html"><strong aria-hidden="true">18.1.</strong> rust leetcode</a></li><li class="chapter-item "><a href="../../posts/leetcode/rust_codewar.html"><strong aria-hidden="true">18.2.</strong> rust codewar</a></li><li class="chapter-item "><a href="../../posts/leetcode/swift_codewar.html"><strong aria-hidden="true">18.3.</strong> swift codewar</a></li><li class="chapter-item "><a href="../../posts/leetcode/js_leetcode.html"><strong aria-hidden="true">18.4.</strong> js leetcode</a></li><li class="chapter-item "><a href="../../posts/leetcode/java_leetcode.html"><strong aria-hidden="true">18.5.</strong> java leetcode</a></li><li class="chapter-item "><a href="../../posts/leetcode/rust_huawei.html"><strong aria-hidden="true">18.6.</strong> huawei test</a></li><li class="chapter-item "><a href="../../posts/leetcode/rust_utils.html"><strong aria-hidden="true">18.7.</strong> rust common functions</a></li><li class="chapter-item "><a href="../../posts/leetcode/olympiad_training.html"><strong aria-hidden="true">18.8.</strong> Computer olympiad training</a></li></ol></li><li class="chapter-item "><a href="../../posts/ctf/CTF.html"><strong aria-hidden="true">19.</strong> ctf</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../posts/ctf/CTF_Note.html"><strong aria-hidden="true">19.1.</strong> CTF Note</a></li><li class="chapter-item "><a href="../../posts/ctf/0.1_Web.html"><strong aria-hidden="true">19.2.</strong> Web</a></li><li class="chapter-item "><a href="../../posts/ctf/4.1_Misc.html"><strong aria-hidden="true">19.3.</strong> Misc</a></li><li class="chapter-item "><a href="../../posts/ctf/3.2_PWN_note.html"><strong aria-hidden="true">19.4.</strong> PWN</a></li><li class="chapter-item "><a href="../../posts/ctf/3.1_Crypto.html"><strong aria-hidden="true">19.5.</strong> Crypto</a></li><li class="chapter-item "><a href="../../posts/ctf/3.4_RSA_note.html"><strong aria-hidden="true">19.6.</strong> Rsa attack</a></li><li class="chapter-item "><a href="../../posts/ctf/3.5_Base64.html"><strong aria-hidden="true">19.7.</strong> Base64</a></li><li class="chapter-item "><a href="../../posts/ctf/0.0_SQL Injection Cheatsheet.html"><strong aria-hidden="true">19.8.</strong> SQL Injection Cheatsheet</a></li><li class="chapter-item "><a href="../../posts/ctf/1.1_SQL_injection.html"><strong aria-hidden="true">19.9.</strong> SQL Injection</a></li><li class="chapter-item "><a href="../../posts/ctf/1.2_SQL_injection_UNION_attacks.html"><strong aria-hidden="true">19.10.</strong> SQL Injection UNION attacks</a></li><li class="chapter-item "><a href="../../posts/ctf/1.3_Blind SQL injection.html"><strong aria-hidden="true">19.11.</strong> Blind SQL Injection</a></li><li class="chapter-item "><a href="../../posts/ctf/1.4_Code Injection.html"><strong aria-hidden="true">19.12.</strong> Code Injection</a></li><li class="chapter-item "><a href="../../posts/ctf/1.5_SSRF.html"><strong aria-hidden="true">19.13.</strong> SSRF</a></li><li class="chapter-item "><a href="../../posts/ctf/1.6_OS command injection.html"><strong aria-hidden="true">19.14.</strong> OS command injection</a></li><li class="chapter-item "><a href="../../posts/ctf/1.7_Local file inclusion.html"><strong aria-hidden="true">19.15.</strong> Local file inclusion</a></li><li class="chapter-item "><a href="../../posts/ctf/1.8_Remote file inclusion.html"><strong aria-hidden="true">19.16.</strong> Remote file inclusion</a></li><li class="chapter-item "><a href="../../posts/ctf/1.9_CSRFm.html"><strong aria-hidden="true">19.17.</strong> CSRF</a></li><li class="chapter-item "><a href="../../posts/ctf/1.10_NoSQL injection.html"><strong aria-hidden="true">19.18.</strong> NoSQL injection</a></li><li class="chapter-item "><a href="../../posts/ctf/1.11_JSON injection.html"><strong aria-hidden="true">19.19.</strong> JSON injection</a></li><li class="chapter-item "><a href="../../posts/ctf/1.12_CTF_Web_SQL_Note.html"><strong aria-hidden="true">19.20.</strong> CTF Web SQL Note</a></li><li class="chapter-item "><a href="../../posts/ctf/2.1_XXE.html"><strong aria-hidden="true">19.21.</strong> XXE</a></li><li class="chapter-item "><a href="../../posts/ctf/2.2_XSS.html"><strong aria-hidden="true">19.22.</strong> XSS</a></li><li class="chapter-item "><a href="../../posts/ctf/2.3_Upload File.html"><strong aria-hidden="true">19.23.</strong> Upload File</a></li><li class="chapter-item "><a href="../../posts/ctf/2.4_serialize_unserialize.html"><strong aria-hidden="true">19.24.</strong> serialize unserialize</a></li><li class="chapter-item "><a href="../../posts/ctf/2.5_Race condition.html"><strong aria-hidden="true">19.25.</strong> Race condition</a></li><li class="chapter-item "><a href="../../posts/ctf/3.2_PWN_note.html"><strong aria-hidden="true">19.26.</strong> PWN_note</a></li><li class="chapter-item "><a href="../../posts/ctf/3.3_pwn HCTF2016 brop.html"><strong aria-hidden="true">19.27.</strong> pwn HCTF2016 brop</a></li><li class="chapter-item "><a href="../../posts/ctf/pwn_patch_defense_skill.html"><strong aria-hidden="true">19.28.</strong> PWN Patch defense skill</a></li><li class="chapter-item "><a href="../../posts/ctf/pwn_stack_overflow.html"><strong aria-hidden="true">19.29.</strong> PWN stack overflow</a></li><li class="chapter-item "><a href="../../posts/ctf/pwn_heap_overflow.html"><strong aria-hidden="true">19.30.</strong> PWN heap overflow</a></li><li class="chapter-item "><a href="../../posts/ctf/pwn_format_string_vulnerability.html"><strong aria-hidden="true">19.31.</strong> PWN Format String Vulnerability</a></li><li class="chapter-item "><a href="../../posts/ctf/kali_linux_tutorials.html"><strong aria-hidden="true">19.32.</strong> Kali linux tutorials</a></li><li class="chapter-item "><a href="../../posts/ctf/google_dorks_2023_lists.html"><strong aria-hidden="true">19.33.</strong> Google Dorks 2023 Lists</a></li><li class="chapter-item "><a href="../../posts/ctf/dvwa_writeup.html"><strong aria-hidden="true">19.34.</strong> DVWA WriteUp</a></li><li class="chapter-item "><a href="../../posts/ctf/bwapp_writeup.html"><strong aria-hidden="true">19.35.</strong> bWAPP WriteUp</a></li><li class="chapter-item "><a href="../../posts/ctf/sqlilabs_writeup.html"><strong aria-hidden="true">19.36.</strong> sqlilabs WriteUp</a></li><li class="chapter-item "><a href="../../posts/ctf/ctf_train_at_hangzhou.html"><strong aria-hidden="true">19.37.</strong> ctf train at hangzhou</a></li><li class="chapter-item "><a href="../../posts/ctf/ctf_common_mindmap_list.html"><strong aria-hidden="true">19.38.</strong> ctf common mindmap list</a></li><li class="chapter-item "><a href="../../posts/ctf/error_based_sql_injection.html"><strong aria-hidden="true">19.39.</strong> Error Based SQL Injection</a></li><li class="chapter-item "><a href="../../posts/ctf/urlfinder_tutorial.html"><strong aria-hidden="true">19.40.</strong> URLFinder Tutorial</a></li><li class="chapter-item "><a href="../../posts/ctf/observer_ward_tutorial.html"><strong aria-hidden="true">19.41.</strong> observer_ward Tutorial</a></li><li class="chapter-item "><a href="../../posts/ctf/mysql_udf_.html"><strong aria-hidden="true">19.42.</strong> MySQL UDF 提权</a></li><li class="chapter-item "><a href="../../posts/ctf/nuclei__tutorial.html"><strong aria-hidden="true">19.43.</strong> Nuclei Tutorial</a></li><li class="chapter-item "><a href="../../posts/ctf/2024_ctf_solution_thinking.html"><strong aria-hidden="true">19.44.</strong> 2024 ctf solution thinking</a></li><li class="chapter-item "><a href="../../posts/ctf/man_che_si_te_bian_ma.html"><strong aria-hidden="true">19.45.</strong> 曼彻斯特编码</a></li></ol></li></ol>
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<h1 id="rect-组件的生命周期"><a class="header" href="#rect-组件的生命周期">rect 组件的生命周期</a></h1>
<p>在组件创建、到加载到页面上运行、以及组件被销毁的过程中,总是伴随着各种各样的事件,这些在组件特定时期,触发的事件统称为组件的生命周期。</p>
<h2 id="生命周期的阶段"><a class="header" href="#生命周期的阶段">生命周期的阶段</a></h2>
<p>组件生命周期分为三个阶段,下面分别来讲解。</p>
<h3 id="1组件创建阶段"><a class="header" href="#1组件创建阶段">1、组件创建阶段</a></h3>
<blockquote>
<p>组件创建阶段的生命周期函数,有一个显著的特点:创建阶段的生命周期函数,在组件的一辈子中,只执行一次。</p>
</blockquote>
<ul>
<li>getDefaultProps
初始化 props 属性默认值。</li>
<li>getInitialState
初始化组件的私有数据。因为 state 是定义在组件的 constructor 构造器当中的,只要 new 了 class 类,必然会调用
constructor 构造器。</li>
<li>componentWillMount()
组件将要被挂载。此时还没有开始渲染虚拟 DOM。
在这个阶段,不能去操作 DOM 元素但可以操作属性、状态、function。相当于 Vue 中的 Create()函数。</li>
<li>render()
第一次开始渲染真正的虚拟 DOM。当 render 执行完,内存中就有了完整的虚拟 DOM 了。
意思是,此时,虚拟 DOM 在内存中创建好了,但是还没有挂在到页面上。
在这个函数内部,不能去操作 DOM 元素,<strong>因为还没 return 之前,虚拟 DOM 还没有创建</strong>;当 return 执行完毕后,虚拟 DOM
就创建好了,但是还没有挂在到页面上。</li>
<li><strong>componentDidMount()</strong>
<strong>当组件(虚拟 DOM挂载到页面之后会进入这个生命周期函数</strong>
只要进入到这个生命周期函数,则必然说明,页面上已经有可见的 DOM 元素了。此时组件已经显示到了页面上state 上的数据、内存中的虚拟
DOM、以及浏览器中的页面已经完全保持一致了。
当这个方法执行完,组件就进入都了 运行中 的状态。所以说componentDidMount 是创建阶段的最后一个函数。
在这个函数中,我们可以放心的去 操作 页面上你需要使用的 DOM 元素了。如果我们想操作 DOM 元素,最早只能在 componentDidMount
中进行。相当于 Vue 中的 mounted() 函数</li>
</ul>
<h3 id="2组件运行阶段"><a class="header" href="#2组件运行阶段">2、组件运行阶段</a></h3>
<blockquote>
<p>有一个显著的特点,根据组件的 state 和 props 的改变,有选择性的触发 0 次或多次。</p>
</blockquote>
<ul>
<li>componentWillReceiveProps()
组件将要接收新属性。只有当父组件中,通过某些事件,重新修改了 传递给 子组件的 props 数据之后,才会触发这个钩子函数。</li>
<li>shouldComponentUpdate()
判断组件是否需要被更新。此时组件尚未被更新但是state 和 props 肯定是最新的。</li>
<li>componentWillUpdate()
组件将要被更新。此时,组件还没有被更新,在进入到这个生命周期函数的时候,内存中的虚拟 DOM 还是旧的,页面上的 DOM
元素也是旧的。(也就是说,此时操作的是旧的 DOM 元素)</li>
<li>render
此时,又要根据最新的 state 和 props重新渲染一棵内存中的 虚拟 DOM 树。当 render 调用完毕,内存中的旧 DOM 树,已经被新 DOM
树替换了!此时,虚拟 DOM 树已经和组件的 state 保持一致了,都是最新的;但是页面还是旧的。</li>
<li>componentDidUpdate
此时组件完成更新页面被重新渲染。此时state、虚拟 DOM 和 页面已经完全保持同步。</li>
</ul>
<h3 id="3组件销毁阶段"><a class="header" href="#3组件销毁阶段">3、组件销毁阶段</a></h3>
<p>一辈子只执行一次。</p>
<ul>
<li>componentWillUnmount: 组件将要被卸载。此时组件还可以正常使用。
React 生命周期的截图如下:
20190212_1745.jpg
生命周期对比:</li>
<li><a href="https://cn.vuejs.org/v2/guide/instance.html#%E7%94%9F%E5%91%BD%E5%91%A8%E6%9C%9F%E5%9B%BE%E7%A4%BA">vue 中的生命周期图</a></li>
<li><a href="http://www.race604.com/react-native-component-lifecycle/">React Native 中组件的生命周期</a></li>
</ul>
<h2 id="组件生命周期的执行顺序"><a class="header" href="#组件生命周期的执行顺序">组件生命周期的执行顺序</a></h2>
<p><strong>1、Mounting</strong></p>
<ul>
<li>constructor()</li>
<li>componentWillMount()</li>
<li>render()</li>
<li>componentDidMount()
<strong>2、Updating</strong></li>
<li>componentWillReceiveProps(nextProps):接收父组件传递过来的属性</li>
<li>shouldComponentUpdate(nextProps, nextState):一旦调用 setState就会触发这个方法。方法默认 return
true如果 return false后续的方法就不会走了。</li>
<li>componentWillUpdate(nextProps, nextState)</li>
<li>render()</li>
<li>componentDidUpdate(prevProps, prevState)
<strong>3、Unmounting</strong></li>
<li>componentWillUnmount()</li>
</ul>
<h2 id="defaultprops-和-prop-types"><a class="header" href="#defaultprops-和-prop-types">defaultProps 和 prop-types</a></h2>
<h3 id="使用-defaultprops-设置组件的默认值"><a class="header" href="#使用-defaultprops-设置组件的默认值">使用 defaultProps 设置组件的默认值</a></h3>
<p>React 中,使用静态的 <code>defaultProps</code> 属性,来设置组件的默认属性值。
格式举例:</p>
<pre><code class="language-javascript">// 在 React 中,使用静态的 defaultProps 属性,来设置组件的默认属性值
static defaultProps = {
initcount: 0 // 如果外界没有传递 initcount那么自己初始化一个数值比如0
};
</code></pre>
<h3 id="使用-prop-types-进行-props-数据类型的校验"><a class="header" href="#使用-prop-types-进行-props-数据类型的校验">使用 prop-types 进行 props 数据类型的校验</a></h3>
<p>在组件中,可以通过 <code>prop-types</code> 把外界传递过来的属性,做类型校验。如果类型不匹配,控制台会弹出告警。
注意:如果要为 传递过来的属性做类型校验,必须安装 React 提供的 第三方包,叫做 <code>prop-types</code>
格式举例:</p>
<pre><code class="language-javascript">static propTypes = {
initcount: ReactTypes.number // 使用 prop-types 包,来定义 initcount 为 number 类型
};
</code></pre>
<p>下方代码中,在引用组件的时候,如果类型不匹配:</p>
<pre><code class="language-javascript">// 使用 render 函数渲染 虚拟DOM
ReactDOM.render(
&lt;div&gt;
{/* 规定,每个用户在使用 组件的时候,必须传递一个 默认的 数值,作为 组件初始化的 数据 */}
&lt;Counter initcount="我是string类型"&gt;&lt;/Counter&gt;
&lt;/div&gt;,
document.getElementById("app"),
);
</code></pre>
<p>控制台告警如下:
20190212_2130.png</p>
<h3 id="代码举例"><a class="header" href="#代码举例">代码举例</a></h3>
<p>我们把 <code>defaultProps</code><code>prop-types</code> 来举个例子。
1index.html:</p>
<pre><code class="language-html">&lt;!DOCTYPE html&gt;
&lt;html lang="en"&gt;
&lt;head&gt;
&lt;meta charset="UTF-8" /&gt;
&lt;meta name="viewport" content="width=device-width, initial-scale=1.0" /&gt;
&lt;meta http-equiv="X-UA-Compatible" content="ie=edge" /&gt;
&lt;title&gt;Document&lt;/title&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;!-- 容器,通过 React 渲染得到的 虚拟DOM会呈现到这个位置 --&gt;
&lt;div id="app"&gt;&lt;/div&gt;
&lt;/body&gt;
&lt;/html&gt;
</code></pre>
<p>2main.js:</p>
<pre><code class="language-js">// JS打包入口文件
// 1. 导入包
import React from "react";
import ReactDOM from "react-dom";
// 导入计数器组件
import Counter from "./components/Counter.jsx";
// 使用 render 函数渲染 虚拟DOM
ReactDOM.render(
&lt;div&gt;
{/* 规定,每个用户在使用 组件的时候,必须传递一个 默认的 数值,作为 组件初始化的 数据 */}
&lt;Counter initcount={0}&gt;&lt;/Counter&gt;
&lt;/div&gt;,
document.getElementById("app"),
);
</code></pre>
<p>3/components/Counter.jsx</p>
<pre><code class="language-javascript">import React from "react";
// 注意: prop-types 包中职能跟单一,只提供了 一些常见的 数据类型,用于做类型校验
import ReactTypes from "prop-types";
export default class Counter extends React.Component {
constructor(props) {
super(props);
// 初始化组件,保存的是组件的私有数据
this.state = {
msg: "ok",
count: props.initcount, // 把 父组件传递过来的 initcount 赋值给子组件 state 中的 count值。这样的话就把 count 值改成了可读可写的 state 属性。因此,以后就能实现“点击 按钮 count 值 + 1”的需求了
};
}
// 在 React 中,使用静态的 defaultProps 属性,来设置组件的默认属性值
static defaultProps = {
initcount: 0, // 如果外界没有传递 initcount那么自己初始化一个 数值为0
};
render() {
return (
&lt;div&gt;
&lt;div&gt;
&lt;h3&gt;这是 Counter 计数器组件&lt;/h3&gt;
&lt;p&gt;当前的计数是:{this.state.count}&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
);
// 当 return 执行完毕后, 虚拟DOM创建好了但是还没有挂载到真正的页面中
}
}
</code></pre>
<p>运行效果:
20190212_2100.png</p>
<h2 id="事件绑定"><a class="header" href="#事件绑定">事件绑定</a></h2>
<p>案例:点击按钮后,计数器 +1。</p>
<h3 id="原生-js-做事件绑定"><a class="header" href="#原生-js-做事件绑定">原生 js 做事件绑定</a></h3>
<p>代码举例:
1index.html:</p>
<pre><code class="language-html">&lt;!DOCTYPE html&gt;
&lt;html lang="en"&gt;
&lt;head&gt;
&lt;meta charset="UTF-8" /&gt;
&lt;meta name="viewport" content="width=device-width, initial-scale=1.0" /&gt;
&lt;meta http-equiv="X-UA-Compatible" content="ie=edge" /&gt;
&lt;title&gt;Document&lt;/title&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;!-- 容器,通过 React 渲染得到的 虚拟DOM会呈现到这个位置 --&gt;
&lt;div id="app"&gt;&lt;/div&gt;
&lt;/body&gt;
&lt;/html&gt;
</code></pre>
<p>2main.js:</p>
<pre><code class="language-js">// JS打包入口文件
// 1. 导入包
import React from "react";
import ReactDOM from "react-dom";
// 导入计数器组件
import Counter from "./components/Counter.jsx";
// 使用 render 函数渲染 虚拟DOM
ReactDOM.render(
&lt;div&gt;
{/* 规定,每个用户在使用 组件的时候,必须传递一个 默认的 数值,作为 组件初始化的 数据 */}
&lt;Counter initcount={0}&gt;&lt;/Counter&gt;
&lt;/div&gt;,
document.getElementById("app"),
);
</code></pre>
<p>3/components/Counter.jsx</p>
<pre><code class="language-java">import React from "react";
// 注意: prop-types 包的职能跟单一,只提供了 一些常见的 数据类型,用于做类型校验
import ReactTypes from "prop-types";
export default class Counter extends React.Component {
constructor(props) {
super(props);
// 初始化组件,保存的是组件的私有数据
this.state = {
msg: "ok",
count: props.initcount // 把 父组件传递过来的 initcount 赋值给子组件 state 中的 count值。这样的话就把 count 值改成了可读可写的 state 属性。因此,以后就能实现“点击 按钮 count 值 + 1”的需求了
};
}
// 在 React 中,使用静态的 defaultProps 属性,来设置组件的默认属性值
static defaultProps = {
initcount: 0 // 如果外界没有传递 initcount那么自己初始化一个数值比如0
};
// 这是创建一个 静态的 propTypes 对象,在这个对象中,可以把 外界传递过来的属性,做类型校验
static propTypes = {
initcount: ReactTypes.number // 使用 prop-types 包,来定义 initcount 为 number 类型
};
render() {
return (
&lt;div&gt;
&lt;div&gt;
&lt;h3&gt;这是 Counter 计数器组件 &lt;/h3&gt;
&lt;input type="button" value="+1" id="btn" /&gt;
&lt;p&gt;当前的计数是:{this.state.count}&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
);
// 当 return 执行完毕后, 虚拟DOM创建好了但是还没有挂载到真正的页面中
}
// 当组件挂载到页面上之后会进入这个生命周期函数只要进入这个生命周期函数了必然说明页面上已经有可见的DOM元素了
componentDidMount() {
// 在这个函数中,我们可以放心的去 操作 页面上你需要使用的 DOM 元素了。
// 也就是说如果我们想操作DOM元素最早只能在 componentDidMount 中进行。
document.getElementById("btn").onclick = () =&gt; {
this.setState({
count: this.state.count + 1
});
};
}
}
</code></pre>
<h3 id="使用-react-提供的方法做事件绑定"><a class="header" href="#使用-react-提供的方法做事件绑定">使用 React 提供的方法,做事件绑定</a></h3>
<p>代码举例:
1index.html 和 2main.js 的代码不变,和上一小段中的代码一致。
3/components/Counter.jsx</p>
<pre><code class="language-java">import React from "react";
// 注意: prop-types 包的职能跟单一,只提供了 一些常见的 数据类型,用于做类型校验
import ReactTypes from "prop-types";
export default class Counter extends React.Component {
constructor(props) {
super(props);
// 初始化组件,保存的是组件的私有数据
this.state = {
msg: "ok",
count: props.initcount // 把 父组件传递过来的 initcount 赋值给子组件 state 中的 count值。这样的话就把 count 值改成了可读可写的 state 属性。因此,以后就能实现“点击 按钮 count 值 + 1”的需求了
};
}
// 在 React 中,使用静态的 defaultProps 属性,来设置组件的默认属性值
static defaultProps = {
initcount: 0 // 如果外界没有传递 initcount那么自己初始化一个数值比如0
};
// 这是创建一个 静态的 propTypes 对象,在这个对象中,可以把 外界传递过来的属性,做类型校验
static propTypes = {
initcount: ReactTypes.number // 使用 prop-types 包,来定义 initcount 为 number 类型
};
render() {
return (
&lt;div&gt;
&lt;div&gt;
&lt;h3&gt;这是 Counter 计数器组件 &lt;/h3&gt;
{/* 这里的 this 指向的是 Counter 组件的实例 */}
&lt;input type="button" value="+1" id="btn" onClick={this.myMethod} /&gt;
&lt;p&gt;当前的计数是:{this.state.count}&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
);
// 当 return 执行完毕后, 虚拟DOM创建好了但是还没有挂载到真正的页面中
}
// 点击事件的方法定义
myMethod = () =&gt; {
// 修改组件的state里面的值
this.setState({
count: this.state.count + 1
});
};
}
</code></pre>
<h2 id="生命周期函数shouldcomponentupdate"><a class="header" href="#生命周期函数shouldcomponentupdate">生命周期函数shouldComponentUpdate()</a></h2>
<p>在 shouldComponentUpdate() 函数中,必须要求返回一个<strong>布尔值</strong>
<strong>需要注意的是</strong>:如果返回的值是 false则不会继续执行后续的生命周期函数而是直接退回到了 运行中 的状态。因为此时,<strong>后续的 render
函数并没有被调用</strong>,因此页面不会被更新,但是组件的 state 状态,却被修改了。这种情况,我们也可以这样理解:如果返回值为 false此时只是更新了
state 里面的数值,但是并没有渲染到 DOM 节点上。
利用上面这个特性,我们可以来举个例子。
<strong>举例</strong>:实现 Counter 计数器只在偶数情况下更新。
实现思路:在 shouldComponentUpdate() 函数中,如果 state 中 的 count 的值为奇数,就 return false否则就
return true。
代码实现:(我们在上面的<code>Counter.jsx</code>代码基础之上,做添加)</p>
<pre><code class="language-javascript">// 判断组件是否需要更新
shouldComponentUpdate(nextProps, nextState) {
// 经过打印测试发现:在 shouldComponentUpdate 中,通过 this.state.count 拿到的值,是上一次的旧数据,并不是当前最新的;
// 解决办法:通过 shouldComponentUpdate 函数的第二个参数 nextState可以拿到 最新的 state 数据。
console.log(this.state.count + " ---- " + nextState.count);
// 需求: 如果 state 中的 count 值是偶数,则 更新页面;如果 count 值 是奇数则不更新页面。最终实现的的页面效果24681012....
// return this.state.count % 2 === 0 ? true : false
return nextState.count % 2 === 0 ? true : false;
}
</code></pre>
<p>上面这部分的代码,和 render() 方法是并列的。我们需要注意里面的注释,关注 nextState 参数的用法。</p>
<h2 id="在-js-代码中获取-html-标签的属性"><a class="header" href="#在-js-代码中获取-html-标签的属性">在 js 代码中获取 html 标签的属性</a></h2>
<p>比如说,如果想获取 html 标签的 innerHTML 属性,做法如下:
通过原生 js 获取:</p>
<pre><code class="language-javascript">document.getElementById("myh3").innerHTML;
</code></pre>
<p>也可以通过 React 提供的 <code>refs</code> 获取:</p>
<pre><code class="language-javascript">this.refs.h3.innerHTML;
</code></pre>
<p>代码举例:
3/components/Counter.jsx</p>
<pre><code class="language-java">import React from "react";
// 注意: prop-types 包的职能跟单一,只提供了 一些常见的 数据类型,用于做类型校验
import ReactTypes from "prop-types";
export default class Counter extends React.Component {
constructor(props) {
super(props);
// 初始化组件,保存的是组件的私有数据
this.state = {
msg: "ok",
count: props.initcount // 把 父组件传递过来的 initcount 赋值给子组件 state 中的 count值。这样的话就把 count 值改成了可读可写的 state 属性。因此,以后就能实现“点击 按钮 count 值 + 1”的需求了
};
}
// 在 React 中,使用静态的 defaultProps 属性,来设置组件的默认属性值
static defaultProps = {
initcount: 0 // 如果外界没有传递 initcount那么自己初始化一个数值比如0
};
// 这是创建一个 静态的 propTypes 对象,在这个对象中,可以把 外界传递过来的属性,做类型校验
static propTypes = {
initcount: ReactTypes.number // 使用 prop-types 包,来定义 initcount 为 number 类型
};
render() {
return (
&lt;div&gt;
&lt;div&gt;
&lt;h3&gt;这是 Counter 计数器组件 &lt;/h3&gt;
{/* 这里的 this 指向的是 Counter 组件的实例 */}
&lt;input type="button" value="+1" id="btn" onClick={this.myMethod} /&gt;
&lt;h3 id="myh3" ref="mymyh3"&gt;
当前的计数是:{this.state.count}
&lt;/h3&gt;
&lt;/div&gt;
&lt;/div&gt;
);
// 当 return 执行完毕后, 虚拟DOM创建好了但是还没有挂载到真正的页面中
}
// 点击事件的方法定义
myMethod = () =&gt; {
// 修改组件的state里面的值
this.setState({
count: this.state.count + 1
});
};
// 判断组件是否需要更新
shouldComponentUpdate(nextProps, nextState) {
// 需求: 如果 state 中的 count 值是偶数,则 更新页面;如果 count 值 是奇数则不更新页面。最终实现的的页面效果24681012....
// 经过打印测试发现:在 shouldComponentUpdate 中,通过 this.state.count 拿到的值,是上一次的旧数据,并不是当前最新的;
// 解决办法:通过 shouldComponentUpdate 函数的第二个参数 nextState可以拿到 最新的 state 数据。
console.log(this.state.count + " ---- " + nextState.count);
// return this.state.count % 2 === 0 ? true : false
// return nextState.count % 2 === 0 ? true : false;
return true;
}
// 组件将要更新。此时尚未更新,在进入这个 生命周期函数的时候内存中的虚拟DOM是旧的页面上的 DOM 元素 也是旧的
componentWillUpdate() {
// 经过打印分析发现:此时页面上的 DOM 节点都是旧的应该慎重操作因为你可能操作的是旧DOM
// console.log(document.getElementById('myh3').innerHTML)
console.log(this.refs.mymyh3.innerHTML);
}
// 组件完成了更新。此时state 中的数据、虚拟DOM、页面上的DOM都是最新的此时你可以放心大胆的去操作页面了
componentDidUpdate() {
console.log(this.refs.mymyh3.innerHTML);
}
}
</code></pre>
<p>上方代码中componentWillUpdate() 和 componentDidUpdate() 方法里的代码,就是我们这一段要举的例子。
需要注意的是,<code>&lt;h3 id="myh3" ref="mymyh3"&gt;</code>这部分代码中,属性名只能小写,不能大写。
工程文件:</p>
<ul>
<li><a href="https://pan.baidu.com/s/1STNpgtmO23hE_cHIjNkBMA">2019-02-12-ReactDemo.zip</a></li>
</ul>
<h2 id="生命周期函数componentwillreceiveprops"><a class="header" href="#生命周期函数componentwillreceiveprops">生命周期函数componentWillReceiveProps()</a></h2>
<p>当子组件第一次被渲染到页面上的时候,不会触发这个 函数。
只有当父组件中,通过 某些 事件,重新修改了 传递给 子组件的 props 数据之后,才会触发 componentWillReceiveProps。
代码举例:
1index.html:</p>
<pre><code class="language-html">&lt;!DOCTYPE html&gt;
&lt;html lang="en"&gt;
&lt;head&gt;
&lt;meta charset="UTF-8" /&gt;
&lt;meta name="viewport" content="width=device-width, initial-scale=1.0" /&gt;
&lt;meta http-equiv="X-UA-Compatible" content="ie=edge" /&gt;
&lt;title&gt;Document&lt;/title&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;!-- 容器,通过 React 渲染得到的 虚拟DOM会呈现到这个位置 --&gt;
&lt;div id="app"&gt;&lt;/div&gt;
&lt;/body&gt;
&lt;/html&gt;
</code></pre>
<p>2main.js:(引入组件)</p>
<pre><code class="language-javascript">// JS打包入口文件
// 1. 导入包
import React from "react";
import ReactDOM from "react-dom";
import MyParent from "./components/TestReceiveProps.jsx";
// 使用 render 函数渲染 虚拟DOM
ReactDOM.render(
&lt;div&gt;
&lt;MyParent&gt;&lt;/MyParent&gt;
&lt;/div&gt;,
document.getElementById("app"),
);
</code></pre>
<p>3TestReceiveProps.jsx组件的定义</p>
<pre><code class="language-javascript">import React from "react";
// 父组件
export default class Parent extends React.Component {
constructor(props) {
super(props);
this.state = {
msg: "这是父组件中的 msg 消息",
};
}
render() {
return (
&lt;div&gt;
&lt;h1&gt;这是父组件&lt;/h1&gt;
&lt;input
type="button"
value="点击修改父组件的 MSG"
onClick={this.changeMsg}
/&gt;
&lt;hr /&gt;
{/* 在父组件 Parent 中引用子组件 Son */}
&lt;Son pmsg={this.state.msg} /&gt;
&lt;/div&gt;
);
}
changeMsg = () =&gt; {
this.setState({
msg: "修改组件的msg为新的值",
});
};
}
// 子组件
class Son extends React.Component {
constructor(props) {
super(props);
this.state = {};
}
render() {
return (
&lt;div&gt;
&lt;h3&gt;这是子组件 --- {this.props.pmsg}&lt;/h3&gt;
&lt;/div&gt;
);
}
// 组件将要接收外界传递过来的新的 props 属性值
// 当子组件第一次被渲染到页面上的时候,不会触发这个 函数;
// 只有当 父组件中,通过 某些 事件,重新修改了 传递给 子组件的 props 数据之后,才会触发 componentWillReceiveProps
componentWillReceiveProps(nextProps) {
// console.log('被触发了!');
// 注意: 在 componentWillReceiveProps 被触发的时候,如果我们使用 this.props 来获取属性值,这个属性值,不是最新的,是上一次的旧属性值
// 如果想要获取最新的属性值,需要通过 componentWillReceiveProps 的参数列表来获取
console.log(this.props.pmsg + " ---- " + nextProps.pmsg);
}
}
</code></pre>
<p>上方代码中,我们在组件 Parent 中引入了子组件 Son。重点注意 componentWillReceiveProps()函数 的注释部分。</p>
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