228 lines
8.4 KiB
Plaintext
228 lines
8.4 KiB
Plaintext
/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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/*! \file
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\brief unit tests for matrix_coord
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*/
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#include "../common/cutlass_unit_test.h"
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#include "cutlass/matrix_coord.h"
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/////////////////////////////////////////////////////////////////////////////////////////////////
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namespace test {
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namespace core {
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void test_matrix_coord(cutlass::MatrixCoord::Index row, cutlass::MatrixCoord::Index column) {
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cutlass::MatrixCoord matrix_coord(row, column);
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EXPECT_EQ(matrix_coord.row(), row);
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EXPECT_EQ(matrix_coord.column(), column);
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}
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void test_matrix_coord_operator_addition() {
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cutlass::MatrixCoord::Index row_a = 13;
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cutlass::MatrixCoord::Index column_a = 42;
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cutlass::MatrixCoord::Index row_b = 20;
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cutlass::MatrixCoord::Index column_b = 15;
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cutlass::MatrixCoord matrix_coord_a(row_a, column_a);
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cutlass::MatrixCoord matrix_coord_b(row_b, column_b);
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auto matrix_coord_c = matrix_coord_a + matrix_coord_b;
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EXPECT_EQ(matrix_coord_c.row(), row_a + row_b);
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EXPECT_EQ(matrix_coord_c.column(), column_a + column_b);
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}
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void test_matrix_coord_operator_subtraction() {
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cutlass::MatrixCoord::Index row_a = 13;
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cutlass::MatrixCoord::Index column_a = 42;
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cutlass::MatrixCoord::Index row_b = 20;
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cutlass::MatrixCoord::Index column_b = 15;
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cutlass::MatrixCoord matrix_coord_a(row_a, column_a);
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cutlass::MatrixCoord matrix_coord_b(row_b, column_b);
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auto matrix_coord_c = matrix_coord_a - matrix_coord_b;
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EXPECT_EQ(matrix_coord_c.row(), row_a - row_b);
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EXPECT_EQ(matrix_coord_c.column(), column_a - column_b);
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}
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void test_matrix_coord_operator_multiply() {
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cutlass::MatrixCoord::Index row_a = 13;
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cutlass::MatrixCoord::Index column_a = 42;
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cutlass::MatrixCoord::Index row_b = 20;
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cutlass::MatrixCoord::Index column_b = 15;
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cutlass::MatrixCoord matrix_coord_a(row_a, column_a);
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cutlass::MatrixCoord matrix_coord_b(row_b, column_b);
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auto matrix_coord_c = matrix_coord_a * matrix_coord_b;
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EXPECT_EQ(matrix_coord_c.row(), row_a * row_b);
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EXPECT_EQ(matrix_coord_c.column(), column_a * column_b);
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}
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void test_matrix_coord_operator_division() {
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cutlass::MatrixCoord::Index row_a = 13;
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cutlass::MatrixCoord::Index column_a = 42;
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cutlass::MatrixCoord::Index row_b = 20;
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cutlass::MatrixCoord::Index column_b = 15;
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cutlass::MatrixCoord matrix_coord_a(row_a, column_a);
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cutlass::MatrixCoord matrix_coord_b(row_b, column_b);
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auto matrix_coord_c = matrix_coord_a / matrix_coord_b;
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EXPECT_EQ(matrix_coord_c.row(), row_a / row_b);
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EXPECT_EQ(matrix_coord_c.column(), column_a / column_b);
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}
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void test_matrix_coord_operator_addition_assignment() {
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cutlass::MatrixCoord::Index row_a = 13;
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cutlass::MatrixCoord::Index column_a = 42;
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cutlass::MatrixCoord::Index row_b = 20;
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cutlass::MatrixCoord::Index column_b = 15;
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cutlass::MatrixCoord matrix_coord_a(row_a, column_a);
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cutlass::MatrixCoord matrix_coord_b(row_b, column_b);
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matrix_coord_a += matrix_coord_b;
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EXPECT_EQ(matrix_coord_a.row(), row_a + row_b);
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EXPECT_EQ(matrix_coord_a.column(), column_a + column_b);
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}
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void test_matrix_coord_operator_subtraction_assignment() {
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cutlass::MatrixCoord::Index row_a = 13;
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cutlass::MatrixCoord::Index column_a = 42;
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cutlass::MatrixCoord::Index row_b = 20;
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cutlass::MatrixCoord::Index column_b = 15;
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cutlass::MatrixCoord matrix_coord_a(row_a, column_a);
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cutlass::MatrixCoord matrix_coord_b(row_b, column_b);
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matrix_coord_a -= matrix_coord_b;
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EXPECT_EQ(matrix_coord_a.row(), row_a - row_b);
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EXPECT_EQ(matrix_coord_a.column(), column_a - column_b);
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}
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void test_matrix_coord_operator_multiply_assignment() {
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cutlass::MatrixCoord::Index row_a = 13;
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cutlass::MatrixCoord::Index column_a = 42;
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cutlass::MatrixCoord::Index row_b = 20;
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cutlass::MatrixCoord::Index column_b = 15;
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cutlass::MatrixCoord matrix_coord_a(row_a, column_a);
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cutlass::MatrixCoord matrix_coord_b(row_b, column_b);
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matrix_coord_a *= matrix_coord_b;
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EXPECT_EQ(matrix_coord_a.row(), row_a * row_b);
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EXPECT_EQ(matrix_coord_a.column(), column_a * column_b);
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}
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void test_matrix_coord_operator_division_assignment() {
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cutlass::MatrixCoord::Index row_a = 13;
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cutlass::MatrixCoord::Index column_a = 42;
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cutlass::MatrixCoord::Index row_b = 20;
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cutlass::MatrixCoord::Index column_b = 15;
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cutlass::MatrixCoord matrix_coord_a(row_a, column_a);
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cutlass::MatrixCoord matrix_coord_b(row_b, column_b);
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matrix_coord_a /= matrix_coord_b;
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EXPECT_EQ(matrix_coord_a.row(), row_a / row_b);
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EXPECT_EQ(matrix_coord_a.column(), column_a / column_b);
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}
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}
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} // namespace test
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/////////////////////////////////////////////////////////////////////////////////////////////////
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TEST(Matrix_Coord, basic_row12_column24) {
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cutlass::MatrixCoord::Index row = 12;
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cutlass::MatrixCoord::Index column = 24;
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test::core::test_matrix_coord(row, column);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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TEST(Matrix_Coord, basic_operator_addition) {
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test::core::test_matrix_coord_operator_addition();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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TEST(Matrix_Coord, basic_operator_subtraction) {
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test::core::test_matrix_coord_operator_subtraction();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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TEST(Matrix_Coord, basic_operator_multiply) {
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test::core::test_matrix_coord_operator_multiply();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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TEST(Matrix_Coord, basic_operator_division) {
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test::core::test_matrix_coord_operator_division();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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TEST(Matrix_Coord, basic_operator_addition_assignment) {
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test::core::test_matrix_coord_operator_addition_assignment();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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TEST(Matrix_Coord, basic_operator_subtraction_assignment) {
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test::core::test_matrix_coord_operator_subtraction_assignment();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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TEST(Matrix_Coord, basic_operator_multiply_assignment) {
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test::core::test_matrix_coord_operator_multiply_assignment();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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TEST(Matrix_Coord, basic_operator_division_assignment) {
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test::core::test_matrix_coord_operator_division_assignment();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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