443 lines
14 KiB
C++
443 lines
14 KiB
C++
/***************************************************************************************************
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* Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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#pragma once
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#include <cute/arch/mma_sm80.hpp>
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#include <cute/atom/mma_traits.hpp>
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#include <cute/layout.hpp>
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#include <cute/numeric/numeric_types.hpp>
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namespace cute
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{
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namespace {
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// (T32,V1) -> (M8,N8)
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using SM80_8x4 = Layout<Shape <Shape < _4,_8>,_1>,
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Stride<Stride< _8,_1>,_0>>;
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// (T32,V2) -> (M8,N8)
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using SM80_8x8_Row = Layout<Shape <Shape < _4,_8>,_2>,
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Stride<Stride<_16,_1>,_8>>;
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// (T32,V4) -> (M8,N16)
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using SM80_8x16_Row = Layout<Shape <Shape < _4,_8>,_4>,
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Stride<Stride<_32,_1>,_8>>;
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// (T32,V4) -> (M16,N8)
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using SM80_16x8_Row = Layout<Shape <Shape < _4,_8>,Shape < _2,_2>>,
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Stride<Stride<_32,_1>,Stride<_16,_8>>>;
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}
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///////////////////////////////////////////////////////////////////////////////
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//////////////////////// fp16 = fp16 * fp16 + fp16 ////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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template <>
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struct MMA_Traits<SM80_16x8x8_F16F16F16F16_TN>
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{
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using ValTypeD = half_t;
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using ValTypeA = half_t;
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using ValTypeB = half_t;
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using ValTypeC = half_t;
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using Shape_MNK = Shape<_16,_8,_8>;
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using ThrID = Layout<_32>;
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using ALayout = SM80_16x8_Row;
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using BLayout = SM80_8x8_Row;
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using CLayout = SM80_16x8_Row;
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};
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template <>
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struct MMA_Traits<SM80_16x8x16_F16F16F16F16_TN>
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{
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using ValTypeD = half_t;
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using ValTypeA = half_t;
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using ValTypeB = half_t;
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using ValTypeC = half_t;
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using Shape_MNK = Shape<_16,_8,_16>;
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using ThrID = Layout<_32>;
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using ALayout = Layout<Shape <Shape < _4,_8>,Shape < _2,_2, _2>>,
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Stride<Stride<_32,_1>,Stride<_16,_8,_128>>>;
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using BLayout = Layout<Shape <Shape < _4,_8>,Shape <_2, _2>>,
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Stride<Stride<_16,_1>,Stride<_8,_64>>>;
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using CLayout = SM80_16x8_Row;
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};
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///////////////////////////////////////////////////////////////////////////////
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//////////////////////// fp32 = fp16 * fp16 + fp32 ////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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template <>
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struct MMA_Traits<SM80_16x8x8_F32F16F16F32_TN>
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: MMA_Traits<SM80_16x8x8_F16F16F16F16_TN>
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{
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using ValTypeD = float;
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using ValTypeA = half_t;
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using ValTypeB = half_t;
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using ValTypeC = float;
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};
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template <>
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struct MMA_Traits<SM80_16x8x16_F32F16F16F32_TN>
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: MMA_Traits<SM80_16x8x16_F16F16F16F16_TN>
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{
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using ValTypeD = float;
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using ValTypeA = half_t;
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using ValTypeB = half_t;
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using ValTypeC = float;
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};
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///////////////////////////////////////////////////////////////////////////////
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//////////////////////// fp32 = bf16 * bf16 + fp32 ////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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template <>
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struct MMA_Traits<SM80_16x8x8_F32BF16BF16F32_TN>
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: MMA_Traits<SM80_16x8x8_F16F16F16F16_TN>
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{
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using ValTypeD = float;
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using ValTypeA = bfloat16_t;
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using ValTypeB = bfloat16_t;
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using ValTypeC = float;
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};
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template <>
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struct MMA_Traits<SM80_16x8x16_F32BF16BF16F32_TN>
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: MMA_Traits<SM80_16x8x16_F16F16F16F16_TN>
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{
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using ValTypeD = float;
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using ValTypeA = bfloat16_t;
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using ValTypeB = bfloat16_t;
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using ValTypeC = float;
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};
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///////////////////////////////////////////////////////////////////////////////
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//////////////////////// fp32 = tf32 * tf32 + fp32 ////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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template <>
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struct MMA_Traits<SM80_16x8x4_F32TF32TF32F32_TN>
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{
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using ValTypeD = float;
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using ValTypeA = cutlass::tfloat32_t;
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using ValTypeB = cutlass::tfloat32_t;
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using ValTypeC = float;
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using Shape_MNK = Shape<_16,_8,_4>;
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using ThrID = Layout<_32>;
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using ALayout = Layout<Shape <Shape < _4,_8>,_2>,
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Stride<Stride<_16,_1>,_8>>;
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using BLayout = SM80_8x4;
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using CLayout = SM80_16x8_Row;
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};
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template <>
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struct MMA_Traits<SM80_16x8x8_F32TF32TF32F32_TN>
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{
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using ValTypeD = float;
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using ValTypeA = cutlass::tfloat32_t;
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using ValTypeB = cutlass::tfloat32_t;
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using ValTypeC = float;
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using Shape_MNK = Shape<_16,_8,_8>;
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using ThrID = Layout<_32>;
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using ALayout = Layout<Shape <Shape < _4,_8>,Shape <_2, _2>>,
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Stride<Stride<_16,_1>,Stride<_8,_64>>>;
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using BLayout = Layout<Shape <Shape <_4,_8>, _2>,
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Stride<Stride<_8,_1>,_32>>;
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using CLayout = SM80_16x8_Row;
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};
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///////////////////////////////////////////////////////////////////////////////
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//////////////////////// fp64 = fp64 * fp64 + fp64 ////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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template <>
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struct MMA_Traits<SM80_8x8x4_F64F64F64F64_TN>
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{
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using ValTypeD = double;
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using ValTypeA = double;
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using ValTypeB = double;
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using ValTypeC = double;
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using Shape_MNK = Shape<_8,_8,_4>;
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using ThrID = Layout<_32>;
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using ALayout = SM80_8x4;
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using BLayout = SM80_8x4;
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using CLayout = SM80_8x8_Row;
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};
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// Custom complex fp64 MMA composed of 4 fp64 MMAs -- same layouts
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template <>
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struct MMA_Traits<SM80_8x8x4_C64C64C64C64_TN>
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: MMA_Traits<SM80_8x8x4_F64F64F64F64_TN>
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{
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using ValTypeD = complex<double>;
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using ValTypeA = complex<double>;
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using ValTypeB = complex<double>;
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using ValTypeC = complex<double>;
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};
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// Custom complex fp64 MMA composed of 3 fp64 MMAs -- same layouts
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template <>
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struct MMA_Traits<SM80_8x8x4_GC64C64C64GC64_TN>
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: MMA_Traits<SM80_8x8x4_F64F64F64F64_TN>
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{
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using ValTypeD = typename SM80_8x8x4_GC64C64C64GC64_TN::GaussComplex;
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using ValTypeA = complex<double>;
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using ValTypeB = complex<double>;
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using ValTypeC = typename SM80_8x8x4_GC64C64C64GC64_TN::GaussComplex;
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};
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///////////////////////////////////////////////////////////////////////////////
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/////////////////////////// s32 = s8 * s8 + s32 ///////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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template <>
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struct MMA_Traits<SM80_8x8x16_S32S8S8S32_TN>
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{
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using ValTypeD = int32_t;
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using ValTypeA = int8_t;
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using ValTypeB = int8_t;
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using ValTypeC = int32_t;
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using Shape_MNK = Shape<_8,_8,_16>;
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using ThrID = Layout<_32>;
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using ALayout = SM80_8x16_Row;
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using BLayout = SM80_8x16_Row;
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using CLayout = SM80_8x8_Row;
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};
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template <>
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struct MMA_Traits<SM80_8x8x16_S32S8S8S32_TN_SATURATE>
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: MMA_Traits<SM80_8x8x16_S32S8S8S32_TN> {};
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template <>
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struct MMA_Traits<SM80_16x8x16_S32S8S8S32_TN>
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{
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using ValTypeD = int32_t;
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using ValTypeA = int8_t;
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using ValTypeB = int8_t;
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using ValTypeC = int32_t;
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using Shape_MNK = Shape<_16,_8,_16>;
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using ThrID = Layout<_32>;
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using ALayout = Layout<Shape <Shape < _4,_8>,Shape < _4,_2>>,
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Stride<Stride<_64,_1>,Stride<_16,_8>>>;
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using BLayout = SM80_8x16_Row;
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using CLayout = SM80_16x8_Row;
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};
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template <>
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struct MMA_Traits<SM80_16x8x16_S32S8S8S32_TN_SATURATE>
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: MMA_Traits<SM80_16x8x16_S32S8S8S32_TN> {};
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template <>
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struct MMA_Traits<SM80_16x8x32_S32S8S8S32_TN>
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{
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using ValTypeD = int32_t;
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using ValTypeA = int8_t;
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using ValTypeB = int8_t;
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using ValTypeC = int32_t;
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using Shape_MNK = Shape<_16,_8,_32>;
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using ThrID = Layout<_32>;
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using ALayout = Layout<Shape <Shape < _4,_8>,Shape < _4,_2, _2>>,
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Stride<Stride<_64,_1>,Stride<_16,_8,_256>>>;
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using BLayout = Layout<Shape <Shape < _4,_8>, Shape <_4, _2>>,
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Stride<Stride<_32,_1>, Stride<_8,_128>>>;
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using CLayout = SM80_16x8_Row;
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};
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template <>
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struct MMA_Traits<SM80_16x8x32_S32S8S8S32_TN_SATURATE>
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: MMA_Traits<SM80_16x8x32_S32S8S8S32_TN> {};
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///////////////////////////////////////////////////////////////////////////////
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/////////////////////////// s32 = s8 * u8 + s32 ///////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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template <>
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struct MMA_Traits<SM80_8x8x16_S32S8U8S32_TN>
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: MMA_Traits<SM80_8x8x16_S32S8S8S32_TN>
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{
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using ValTypeD = int32_t;
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using ValTypeA = int8_t;
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using ValTypeB = uint8_t;
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using ValTypeC = int32_t;
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};
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template <>
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struct MMA_Traits<SM80_8x8x16_S32S8U8S32_TN_SATURATE>
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: MMA_Traits<SM80_8x8x16_S32S8U8S32_TN> {};
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template <>
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struct MMA_Traits<SM80_16x8x16_S32S8U8S32_TN>
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: MMA_Traits<SM80_16x8x16_S32S8S8S32_TN>
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{
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using ValTypeD = int32_t;
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using ValTypeA = int8_t;
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using ValTypeB = uint8_t;
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using ValTypeC = int32_t;
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};
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template <>
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struct MMA_Traits<SM80_16x8x16_S32S8U8S32_TN_SATURATE>
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: MMA_Traits<SM80_16x8x16_S32S8U8S32_TN> {};
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template <>
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struct MMA_Traits<SM80_16x8x32_S32S8U8S32_TN>
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: MMA_Traits<SM80_16x8x32_S32S8S8S32_TN>
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{
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using ValTypeD = int32_t;
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using ValTypeA = int8_t;
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using ValTypeB = uint8_t;
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using ValTypeC = int32_t;
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};
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template <>
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struct MMA_Traits<SM80_16x8x32_S32S8U8S32_TN_SATURATE>
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: MMA_Traits<SM80_16x8x32_S32S8U8S32_TN> {};
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///////////////////////////////////////////////////////////////////////////////
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/////////////////////////// s32 = u8 * s8 + s32 ///////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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template <>
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struct MMA_Traits<SM80_8x8x16_S32U8S8S32_TN>
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: MMA_Traits<SM80_8x8x16_S32S8S8S32_TN>
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{
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using ValTypeD = int32_t;
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using ValTypeA = uint8_t;
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using ValTypeB = int8_t;
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using ValTypeC = int32_t;
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};
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template <>
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struct MMA_Traits<SM80_8x8x16_S32U8S8S32_TN_SATURATE>
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: MMA_Traits<SM80_8x8x16_S32U8S8S32_TN> {};
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template <>
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struct MMA_Traits<SM80_16x8x16_S32U8S8S32_TN>
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: MMA_Traits<SM80_16x8x16_S32S8S8S32_TN>
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{
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using ValTypeD = int32_t;
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using ValTypeA = uint8_t;
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using ValTypeB = int8_t;
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using ValTypeC = int32_t;
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};
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template <>
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struct MMA_Traits<SM80_16x8x16_S32U8S8S32_TN_SATURATE>
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: MMA_Traits<SM80_16x8x16_S32U8S8S32_TN> {};
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template <>
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struct MMA_Traits<SM80_16x8x32_S32U8S8S32_TN>
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: MMA_Traits<SM80_16x8x32_S32S8S8S32_TN>
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{
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using ValTypeD = int32_t;
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using ValTypeA = uint8_t;
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using ValTypeB = int8_t;
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using ValTypeC = int32_t;
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};
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template <>
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struct MMA_Traits<SM80_16x8x32_S32U8S8S32_TN_SATURATE>
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: MMA_Traits<SM80_16x8x32_S32U8S8S32_TN> {};
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///////////////////////////////////////////////////////////////////////////////
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/////////////////////////// s32 = u8 * u8 + s32 ///////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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template <>
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struct MMA_Traits<SM80_8x8x16_S32U8U8S32_TN>
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: MMA_Traits<SM80_8x8x16_S32S8S8S32_TN>
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{
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using ValTypeD = int32_t;
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using ValTypeA = uint8_t;
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using ValTypeB = uint8_t;
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using ValTypeC = int32_t;
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};
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template <>
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struct MMA_Traits<SM80_8x8x16_S32U8U8S32_TN_SATURATE>
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: MMA_Traits<SM80_8x8x16_S32U8U8S32_TN> {};
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template <>
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struct MMA_Traits<SM80_16x8x16_S32U8U8S32_TN>
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: MMA_Traits<SM80_16x8x16_S32S8S8S32_TN>
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{
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using ValTypeD = int32_t;
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using ValTypeA = uint8_t;
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using ValTypeB = uint8_t;
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using ValTypeC = int32_t;
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};
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template <>
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struct MMA_Traits<SM80_16x8x16_S32U8U8S32_TN_SATURATE>
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: MMA_Traits<SM80_16x8x16_S32U8U8S32_TN> {};
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template <>
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struct MMA_Traits<SM80_16x8x32_S32U8U8S32_TN>
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: MMA_Traits<SM80_16x8x32_S32S8S8S32_TN>
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{
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using ValTypeD = int32_t;
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using ValTypeA = uint8_t;
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using ValTypeB = uint8_t;
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using ValTypeC = int32_t;
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};
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template <>
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struct MMA_Traits<SM80_16x8x32_S32U8U8S32_TN_SATURATE>
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: MMA_Traits<SM80_16x8x32_S32U8U8S32_TN> {};
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///////////////////////////////////////////////////////////////////////////////
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/////////////////////////// s32 = b1 ^ b1 + s32 ///////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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template <>
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struct MMA_Traits<SM80_16x8x256_S32U1U1S32_TN_XORPOPC>
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{
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using ValTypeD = int32_t;
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using ValTypeA = cute::uint1b_t;
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using ValTypeB = cute::uint1b_t;
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using ValTypeC = int32_t;
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using Shape_MNK = Shape<_16,_8,_256>;
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using ThrID = Layout<_32>;
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using ALayout = Layout<Shape <_32,Shape < _8, _4,_2, _2>>,
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Stride<_64,Stride<_64,_16,_8,_2048>>>;
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using BLayout = Layout<Shape <_32,Shape <_32, _2>>,
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Stride<_32,Stride< _1,_1024>>>;
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using CLayout = SM80_16x8_Row;
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};
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} // end namespace cute
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