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<div class="title">output_tile_thread_map.h File Reference</div> </div>
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<p>Metaprogram for determining the mapping of output elements to threads for epilogue tiles.
<a href="#details">More...</a></p>
<div class="textblock"><code>#include &quot;<a class="el" href="cutlass_8h_source.html">cutlass/cutlass.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="numeric__types_8h_source.html">cutlass/numeric_types.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="array_8h_source.html">cutlass/array.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="layout_2matrix_8h_source.html">cutlass/layout/matrix.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="matrix__shape_8h_source.html">cutlass/matrix_shape.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="tensor__ref_8h_source.html">cutlass/tensor_ref.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="fast__math_8h_source.html">cutlass/fast_math.h</a>&quot;</code><br />
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Include dependency graph for output_tile_thread_map.h:</div>
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<div class="center"><img src="output__tile__thread__map_8h__incl.png" border="0" usemap="#output__tile__thread__map_8h" alt=""/></div>
<map name="output__tile__thread__map_8h" id="output__tile__thread__map_8h">
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This graph shows which files directly or indirectly include this file:</div>
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<div class="center"><img src="output__tile__thread__map_8h__dep__incl.png" border="0" usemap="#output__tile__thread__map_8hdep" alt=""/></div>
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<p><a href="output__tile__thread__map_8h_source.html">Go to the source code of this file.</a></p>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1OutputTileShape.html">cutlass::epilogue::threadblock::OutputTileShape&lt; Column, Row, Group, Cluster, Tile &gt;</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Tuple defining point in output tile. <a href="structcutlass_1_1epilogue_1_1threadblock_1_1OutputTileShape.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1OutputTileThreadMap.html">cutlass::epilogue::threadblock::OutputTileThreadMap&lt; ThreadMap_, Shape_, Iterations_, Delta_, Count_ &gt;</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1detail_1_1RowArrangement.html">cutlass::epilogue::threadblock::detail::RowArrangement&lt; Shape, WarpsRemaining, ElementsPerAccess, ElementSize, Is2dTile &gt;</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1detail_1_1RowArrangement.html" title="RowArrangement determines how one or more warps cover a region of consecutive rows. ">RowArrangement</a> determines how one or more warps cover a region of consecutive rows. <a href="structcutlass_1_1epilogue_1_1threadblock_1_1detail_1_1RowArrangement.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1detail_1_1RowArrangement_3_01Shape_00_01WarpsRemaini91159e6f7e123d881e3ec45101fa4f81.html">cutlass::epilogue::threadblock::detail::RowArrangement&lt; Shape, WarpsRemaining, ElementsPerAccess, ElementSize, false &gt;</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1detail_1_1RowArrangement.html" title="RowArrangement determines how one or more warps cover a region of consecutive rows. ">RowArrangement</a> in which each warp's access is a 1D tiled arrangement. <a href="structcutlass_1_1epilogue_1_1threadblock_1_1detail_1_1RowArrangement_3_01Shape_00_01WarpsRemaini91159e6f7e123d881e3ec45101fa4f81.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1detail_1_1RowArrangement_3_01Shape_00_01WarpsRemaini6d8790249bf12cac580da73bb37eb791.html">cutlass::epilogue::threadblock::detail::RowArrangement&lt; Shape, WarpsRemaining, ElementsPerAccess, ElementSize, true &gt;</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1detail_1_1RowArrangement.html" title="RowArrangement determines how one or more warps cover a region of consecutive rows. ">RowArrangement</a> in which each warp's access is a 2D tiled arrangement. <a href="structcutlass_1_1epilogue_1_1threadblock_1_1detail_1_1RowArrangement_3_01Shape_00_01WarpsRemaini6d8790249bf12cac580da73bb37eb791.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1detail_1_1RowArrangement_3_01Shape_00_01WarpsRemainief28e98b3f284469f271d28aba73de2e.html">cutlass::epilogue::threadblock::detail::RowArrangement&lt; Shape, WarpsRemaining, ElementsPerAccess, ElementSize, true &gt;::Detail</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1OutputTileOptimalThreadMap.html">cutlass::epilogue::threadblock::OutputTileOptimalThreadMap&lt; Shape_, Count_, Threads, ElementsPerAccess, ElementSize &gt;</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1OutputTileOptimalThreadMap_1_1Detail.html">cutlass::epilogue::threadblock::OutputTileOptimalThreadMap&lt; Shape_, Count_, Threads, ElementsPerAccess, ElementSize &gt;::Detail</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1OutputTileOptimalThreadMap_1_1CompactedThreadMap.html">cutlass::epilogue::threadblock::OutputTileOptimalThreadMap&lt; Shape_, Count_, Threads, ElementsPerAccess, ElementSize &gt;::CompactedThreadMap</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compacted thread map in which the 4D region is contiguous. <a href="structcutlass_1_1epilogue_1_1threadblock_1_1OutputTileOptimalThreadMap_1_1CompactedThreadMap.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1InterleavedOutputTileThreadMap.html">cutlass::epilogue::threadblock::InterleavedOutputTileThreadMap&lt; WarpCount_, MmaCount_, Threads, ElementsPerAccess, ElementSize &gt;</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcutlass_1_1epilogue_1_1threadblock_1_1InterleavedOutputTileThreadMap_1_1Detail.html">cutlass::epilogue::threadblock::InterleavedOutputTileThreadMap&lt; WarpCount_, MmaCount_, Threads, ElementsPerAccess, ElementSize &gt;::Detail</a></td></tr>
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