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<a href="mma__tensor__op__policy_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/***************************************************************************************************</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Redistribution and use in source and binary forms, with or without modification, are permitted</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * provided that the following conditions are met:</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * * Redistributions of source code must retain the above copyright notice, this list of</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * conditions and the following disclaimer.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * * Redistributions in binary form must reproduce the above copyright notice, this list of</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * conditions and the following disclaimer in the documentation and/or other materials</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * provided with the distribution.</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> * to endorse or promote products derived from this software without specific prior written</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * permission.</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &quot;AS IS&quot; AND ANY EXPRESS OR</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"> **************************************************************************************************/</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="cutlass_8h.html">cutlass/cutlass.h</a>&quot;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="matrix__shape_8h.html">cutlass/matrix_shape.h</a>&quot;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="include_2cutlass_2gemm_2gemm_8h.html">cutlass/gemm/gemm.h</a>&quot;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacecutlass.html">cutlass</a> {</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="keyword">namespace </span>gemm {</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="keyword">namespace </span>warp {</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="keyword">template</span> &lt;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; <span class="keyword">typename</span> Operator_, </div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <span class="keyword">typename</span> OpDelta_ </div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;&gt;</div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy.html"> 48</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy.html">MmaTensorOpPolicy</a> {</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy.html#a432ff54693e525aa0da8874fa9d766e3"> 50</a></span>&#160; <span class="keyword">using</span> <a class="code" href="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy.html#a432ff54693e525aa0da8874fa9d766e3">Operator</a> = Operator_; </div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy.html#ac0d8c1f709f897f7f4e9c8635e54facd"> 51</a></span>&#160; <span class="keyword">using</span> <a class="code" href="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy.html#ac0d8c1f709f897f7f4e9c8635e54facd">OpDelta</a> = OpDelta_; </div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy.html#a67047c73033653a03c240e430d553c07"> 52</a></span>&#160; <span class="keyword">using</span> <a class="code" href="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy.html#a67047c73033653a03c240e430d553c07">MmaShape</a> = <span class="keyword">typename</span> Operator::Shape;</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;};</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;} <span class="comment">// namespace warp</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;} <span class="comment">// namespace gemm</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;} <span class="comment">// namespace cutlass</span></div><div class="ttc" id="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy_html_a67047c73033653a03c240e430d553c07"><div class="ttname"><a href="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy.html#a67047c73033653a03c240e430d553c07">cutlass::gemm::warp::MmaTensorOpPolicy::MmaShape</a></div><div class="ttdeci">typename Operator::Shape MmaShape</div><div class="ttdef"><b>Definition:</b> mma_tensor_op_policy.h:52</div></div>
<div class="ttc" id="namespacecutlass_html"><div class="ttname"><a href="namespacecutlass.html">cutlass</a></div><div class="ttdef"><b>Definition:</b> aligned_buffer.h:35</div></div>
<div class="ttc" id="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy_html_a432ff54693e525aa0da8874fa9d766e3"><div class="ttname"><a href="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy.html#a432ff54693e525aa0da8874fa9d766e3">cutlass::gemm::warp::MmaTensorOpPolicy::Operator</a></div><div class="ttdeci">Operator_ Operator</div><div class="ttdoc">hardware instruction(s) performing TensorOp (concept: arch::Mma) </div><div class="ttdef"><b>Definition:</b> mma_tensor_op_policy.h:50</div></div>
<div class="ttc" id="include_2cutlass_2gemm_2gemm_8h_html"><div class="ttname"><a href="include_2cutlass_2gemm_2gemm_8h.html">gemm.h</a></div><div class="ttdoc">Defines common types used for all GEMM-like operators. </div></div>
<div class="ttc" id="matrix__shape_8h_html"><div class="ttname"><a href="matrix__shape_8h.html">matrix_shape.h</a></div><div class="ttdoc">Defines a Shape template for matrix tiles. </div></div>
<div class="ttc" id="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy_html"><div class="ttname"><a href="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy.html">cutlass::gemm::warp::MmaTensorOpPolicy</a></div><div class="ttdoc">Policy. </div><div class="ttdef"><b>Definition:</b> mma_tensor_op_policy.h:48</div></div>
<div class="ttc" id="cutlass_8h_html"><div class="ttname"><a href="cutlass_8h.html">cutlass.h</a></div><div class="ttdoc">Basic include for CUTLASS. </div></div>
<div class="ttc" id="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy_html_ac0d8c1f709f897f7f4e9c8635e54facd"><div class="ttname"><a href="structcutlass_1_1gemm_1_1warp_1_1MmaTensorOpPolicy.html#ac0d8c1f709f897f7f4e9c8635e54facd">cutlass::gemm::warp::MmaTensorOpPolicy::OpDelta</a></div><div class="ttdeci">OpDelta_ OpDelta</div><div class="ttdoc">distance between operations (concept: MatrixShape) </div><div class="ttdef"><b>Definition:</b> mma_tensor_op_policy.h:51</div></div>
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