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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_6baf2bb612a2f0daa69af3101ede80a1.html">cutlass</a></li><li class="navelem"><a class="el" href="dir_2296cf082f2778f9a3503c8ea1010763.html">layout</a></li> </ul>
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<div class="title">layout.h</div> </div>
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<a href="layout_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/***************************************************************************************************</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> * Redistribution and use in source and binary forms, with or without modification, are permitted</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * provided that the following conditions are met:</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * * Redistributions of source code must retain the above copyright notice, this list of</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * conditions and the following disclaimer.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> * * Redistributions in binary form must reproduce the above copyright notice, this list of</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * conditions and the following disclaimer in the documentation and/or other materials</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * provided with the distribution.</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> * to endorse or promote products derived from this software without specific prior written</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * permission.</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> *</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment"> * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment"> * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment"> *</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment"> **************************************************************************************************/</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> </div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#include "<a class="code" href="cutlass_8h.html">cutlass/cutlass.h</a>"</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#include "<a class="code" href="matrix__coord_8h.html">cutlass/matrix_coord.h</a>"</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#include "<a class="code" href="layout_2matrix_8h.html">cutlass/layout/matrix.h</a>"</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#include "<a class="code" href="pitch__linear_8h.html">cutlass/layout/pitch_linear.h</a>"</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#include "<a class="code" href="tensor_8h.html">cutlass/layout/tensor.h</a>"</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor">#include "cutlass/layout/tensor_nhwc.h"</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#include "<a class="code" href="vector_8h.html">cutlass/layout/vector.h</a>"</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="preprocessor">#include "<a class="code" href="tensor__op__multiplicand__sm70_8h.html">cutlass/layout/tensor_op_multiplicand_sm70.h</a>"</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor">#include "<a class="code" href="tensor__op__multiplicand__sm75_8h.html">cutlass/layout/tensor_op_multiplicand_sm75.h</a>"</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> </div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="keyword">namespace </span><a class="code" href="namespacecutlass.html">cutlass</a> {</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="namespacecutlass_1_1layout.html"> 49</a></span> <span class="keyword">namespace </span>layout {</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> </div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> </div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> } <span class="comment">// namespace layout</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> } <span class="comment">// namespace cutlass</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> </div><div class="ttc" id="namespacecutlass_html"><div class="ttname"><a href="namespacecutlass.html">cutlass</a></div><div class="ttdef"><b>Definition:</b> aligned_buffer.h:35</div></div>
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<div class="ttc" id="tensor__op__multiplicand__sm75_8h_html"><div class="ttname"><a href="tensor__op__multiplicand__sm75_8h.html">tensor_op_multiplicand_sm75.h</a></div></div>
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<div class="ttc" id="tensor_8h_html"><div class="ttname"><a href="tensor_8h.html">tensor.h</a></div><div class="ttdoc">Defines layout functions used by TensorRef and derived classes for common 4-D and 5-D tensor formats...</div></div>
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<div class="ttc" id="vector_8h_html"><div class="ttname"><a href="vector_8h.html">vector.h</a></div><div class="ttdoc">Defines layout functions used for rank=1 vectors. </div></div>
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<div class="ttc" id="matrix__coord_8h_html"><div class="ttname"><a href="matrix__coord_8h.html">matrix_coord.h</a></div><div class="ttdoc">Defines a canonical coordinate for rank=2 matrices offering named indices. </div></div>
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<div class="ttc" id="layout_2matrix_8h_html"><div class="ttname"><a href="layout_2matrix_8h.html">matrix.h</a></div><div class="ttdoc">Defines layout functions used by TensorRef and derived classes. </div></div>
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<div class="ttc" id="pitch__linear_8h_html"><div class="ttname"><a href="pitch__linear_8h.html">pitch_linear.h</a></div><div class="ttdoc">Defines layout functions used by TensorRef and derived classes for pitch-linear memory. </div></div>
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<div class="ttc" id="tensor__op__multiplicand__sm70_8h_html"><div class="ttname"><a href="tensor__op__multiplicand__sm70_8h.html">tensor_op_multiplicand_sm70.h</a></div></div>
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<div class="ttc" id="cutlass_8h_html"><div class="ttname"><a href="cutlass_8h.html">cutlass.h</a></div><div class="ttdoc">Basic include for CUTLASS. </div></div>
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