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<a href="host__reorder_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/***************************************************************************************************</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Redistribution and use in source and binary forms, with or without modification, are permitted</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * provided that the following conditions are met:</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * * Redistributions of source code must retain the above copyright notice, this list of</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * conditions and the following disclaimer.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * * Redistributions in binary form must reproduce the above copyright notice, this list of</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * conditions and the following disclaimer in the documentation and/or other materials</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * provided with the distribution.</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> * to endorse or promote products derived from this software without specific prior written</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * permission.</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &quot;AS IS&quot; AND ANY EXPRESS OR</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"> **************************************************************************************************/</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="coord_8h.html">cutlass/coord.h</a>&quot;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="host__tensor_8h.html">cutlass/util/host_tensor.h</a>&quot;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="tensor__view_8h.html">cutlass/tensor_view.h</a>&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="tensor__view__io_8h.html">cutlass/util/tensor_view_io.h</a>&quot;</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="tools_2util_2include_2cutlass_2util_2reference_2host_2gemm_8h.html">cutlass/util/reference/host/gemm.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacecutlass.html">cutlass</a> {</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="keyword">template</span> &lt;<span class="keywordtype">int</span> Interleaved, <span class="keyword">typename</span> Element, <span class="keyword">typename</span> Layout&gt;</div><div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="namespacecutlass.html#a733a528d54290aae699f939e0ea6e247"> 41</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="namespacecutlass.html#a733a528d54290aae699f939e0ea6e247">reorder_column</a>(<a class="code" href="classcutlass_1_1TensorRef.html">TensorRef&lt;Element, Layout&gt;</a> dest,</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <a class="code" href="classcutlass_1_1TensorRef.html">TensorRef&lt;Element, Layout&gt;</a> src,</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; <a class="code" href="structcutlass_1_1gemm_1_1GemmCoord.html">cutlass::gemm::GemmCoord</a> problem_size) {</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; <span class="keyword">const</span> <span class="keywordtype">int</span> InstructionShapeCol = 8;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; <span class="comment">// 4 threads per Quad</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <span class="keyword">const</span> <span class="keywordtype">int</span> ElementsPerThread = InstructionShapeCol / 4;</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <span class="comment">// 4 threads per Quad</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; <span class="keyword">const</span> <span class="keywordtype">int</span> ReorderedElementsPerThread =</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; Interleaved / 4;</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> n = 0; n &lt; problem_size.<a class="code" href="structcutlass_1_1gemm_1_1GemmCoord.html#a1b29d2cb15360ad5499216859ad5436a">n</a>(); n++) {</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> k = 0; k &lt; problem_size.<a class="code" href="structcutlass_1_1gemm_1_1GemmCoord.html#a18835ec84cbb6250143327e93697c7e9">k</a>(); k++) {</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; dest.<a class="code" href="classcutlass_1_1TensorRef.html#a8758907a1c9b1fcd00e7ece626d03b76">at</a>({k, (n / Interleaved) * Interleaved +</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; ((n % ReorderedElementsPerThread) / ElementsPerThread) *</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; InstructionShapeCol +</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; ((n % Interleaved) / ReorderedElementsPerThread) *</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; ElementsPerThread +</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; (n % ElementsPerThread)}) = src.<a class="code" href="classcutlass_1_1TensorRef.html#a8758907a1c9b1fcd00e7ece626d03b76">at</a>({k, n});</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; }</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; }</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;}</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;} <span class="comment">// namespace cutlass</span></div><div class="ttc" id="namespacecutlass_html"><div class="ttname"><a href="namespacecutlass.html">cutlass</a></div><div class="ttdef"><b>Definition:</b> aligned_buffer.h:35</div></div>
<div class="ttc" id="namespacecutlass_html_a733a528d54290aae699f939e0ea6e247"><div class="ttname"><a href="namespacecutlass.html#a733a528d54290aae699f939e0ea6e247">cutlass::reorder_column</a></div><div class="ttdeci">void reorder_column(TensorRef&lt; Element, Layout &gt; dest, TensorRef&lt; Element, Layout &gt; src, cutlass::gemm::GemmCoord problem_size)</div><div class="ttdef"><b>Definition:</b> host_reorder.h:41</div></div>
<div class="ttc" id="coord_8h_html"><div class="ttname"><a href="coord_8h.html">coord.h</a></div><div class="ttdoc">A Coord is a coordinate of arbitrary rank into a tensor or matrix. </div></div>
<div class="ttc" id="structcutlass_1_1gemm_1_1GemmCoord_html"><div class="ttname"><a href="structcutlass_1_1gemm_1_1GemmCoord.html">cutlass::gemm::GemmCoord</a></div><div class="ttdef"><b>Definition:</b> include/cutlass/gemm/gemm.h:94</div></div>
<div class="ttc" id="structcutlass_1_1gemm_1_1GemmCoord_html_a1b29d2cb15360ad5499216859ad5436a"><div class="ttname"><a href="structcutlass_1_1gemm_1_1GemmCoord.html#a1b29d2cb15360ad5499216859ad5436a">cutlass::gemm::GemmCoord::n</a></div><div class="ttdeci">CUTLASS_HOST_DEVICE Index const &amp; n() const </div><div class="ttdoc">Returns the GEMM N coordinate. </div><div class="ttdef"><b>Definition:</b> include/cutlass/gemm/gemm.h:137</div></div>
<div class="ttc" id="tensor__view_8h_html"><div class="ttname"><a href="tensor__view_8h.html">tensor_view.h</a></div><div class="ttdoc">Defines a structure containing strides and a pointer to tensor data. </div></div>
<div class="ttc" id="structcutlass_1_1gemm_1_1GemmCoord_html_a18835ec84cbb6250143327e93697c7e9"><div class="ttname"><a href="structcutlass_1_1gemm_1_1GemmCoord.html#a18835ec84cbb6250143327e93697c7e9">cutlass::gemm::GemmCoord::k</a></div><div class="ttdeci">CUTLASS_HOST_DEVICE Index const &amp; k() const </div><div class="ttdoc">Returns the GEMM K coordinate. </div><div class="ttdef"><b>Definition:</b> include/cutlass/gemm/gemm.h:145</div></div>
<div class="ttc" id="classcutlass_1_1TensorRef_html"><div class="ttname"><a href="classcutlass_1_1TensorRef.html">cutlass::TensorRef&lt; Element, Layout &gt;</a></div></div>
<div class="ttc" id="tensor__view__io_8h_html"><div class="ttname"><a href="tensor__view__io_8h.html">tensor_view_io.h</a></div></div>
<div class="ttc" id="classcutlass_1_1TensorRef_html_a8758907a1c9b1fcd00e7ece626d03b76"><div class="ttname"><a href="classcutlass_1_1TensorRef.html#a8758907a1c9b1fcd00e7ece626d03b76">cutlass::TensorRef::at</a></div><div class="ttdeci">CUTLASS_HOST_DEVICE Reference at(TensorCoord const &amp;coord) const </div><div class="ttdoc">Returns a reference to the element at a given Coord. </div><div class="ttdef"><b>Definition:</b> tensor_ref.h:307</div></div>
<div class="ttc" id="host__tensor_8h_html"><div class="ttname"><a href="host__tensor_8h.html">host_tensor.h</a></div><div class="ttdoc">HostTensor contributes management for both host and device memory. </div></div>
<div class="ttc" id="tools_2util_2include_2cutlass_2util_2reference_2host_2gemm_8h_html"><div class="ttname"><a href="tools_2util_2include_2cutlass_2util_2reference_2host_2gemm_8h.html">gemm.h</a></div><div class="ttdoc">Reference implementation for GEMM in host-side code. </div></div>
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