cryptpad/www/common/sframe-common-integration.js

224 lines
7.7 KiB
JavaScript

// SPDX-FileCopyrightText: 2023 XWiki CryptPad Team <contact@cryptpad.org> and contributors
//
// SPDX-License-Identifier: AGPL-3.0-or-later
define([
'/common/common-util.js',
], function (Util) {
var module = {};
module.create = function (
Common,
saveHandler,
unsavedChangesHandler) {
var exp = {};
var metadataMgr = Common.getMetadataMgr();
var privateData = metadataMgr.getPrivateData();
var config = privateData.integrationConfig;
if (!config.autosave) { return; }
if (typeof(saveHandler) !== "function") {
throw new Error("Incorrect save handler");
}
if (typeof(unsavedChangesHandler) !== "function") {
throw new Error("Incorrect unsaves changes handler");
}
var debug = console.warn;
//debug = function () {};
var execCommand = function () {}; // placeholder
var state = {
changed: false,
last: +new Date(),
lastTmp: undefined,
other: false, // save lock
me: false // save lock
};
var saveTo;
var onSettleTo;
var alreadySaved = false;
var BASE_TIMER = config.autosave * 1000;
var autosaveTimer = BASE_TIMER;
var SETTLE_TO = 3000;
var SAVE_TO = Math.min((BASE_TIMER / 2), 10000);
const setStateChanged = function(newValue) {
if (state.changed === newValue) {
return;
}
state.changed = newValue;
unsavedChangesHandler(state.changed, function() {});
};
var requestSave = function () {}; // placeholder
var saved = function () {}; // placeholder;
var save = function (id) {
id = id || Util.uid();
requestSave(id, function (allowed) {
if (!allowed) { return; }
var onError = function (err) {
state.me = false;
// Increase my timer up to 1.5 times the normal timer
if (autosaveTimer < (BASE_TIMER*1.5)) {
autosaveTimer += 1000;
}
if (!err) { return; } // "err" is undefined in case of timeout
// If err while saving, warn others
execCommand('SEND', {
msg: 'IFAILED',
uid: id
}, function (err) {
if (err) { console.error(err); }
});
};
var myTo = setTimeout(onError, SAVE_TO);
saveHandler(function (err) {
clearTimeout(myTo);
if (err) { return void onError(err); }
saved();
});
});
};
var onMessage = function (data) {
if (!data || !data.msg) { return; }
debug('Integration onMessage', data);
if (data.msg === "ISAVE") {
if (state.me) { return; } // I have the lock: abort
if (state.other && state.other !== data.uid) { return; } // someone else has the lock
// If state.other === data.uid ==> save failed and someone else tries again
if (!state.changed) { return; }
// If !state.other: nobody has the lock, give them
state.other = data.uid;
state.lastTmp = +new Date();
// Add timeout to make sure the save is done
clearTimeout(saveTo);
clearTimeout(onSettleTo);
setStateChanged(false);
saveTo = setTimeout(function () {
// They weren't able to save in time, try ourselves
var id = state.other;
state.other = false;
save(id);
}, SAVE_TO);
return;
}
if (data.msg === "ISAVED") {
// Save confirmed: update current state
state.last = state.lastTmp || +new Date();
state.other = false;
state.me = false;
alreadySaved = true;
// And clear timeout
clearTimeout(saveTo);
clearTimeout(onSettleTo);
// Make sure pending changes will be save at next interval
if (state.changed) { exp.changed(); }
}
if (data.msg === "IFAILED") {
if (state.me) { return; } // I already have the lock
if (state.other !== data.uid) { return; } // Someone else took the lock
state.other = false;
if (!state.changed) { return; }
clearTimeout(saveTo);
clearTimeout(onSettleTo);
save();
}
};
var onEvent = function (obj) {
var cmd = obj.ev;
var data = obj.data;
if (cmd === 'MESSAGE') {
onMessage(data);
return;
}
};
var module = Common.makeUniversal('integration', {
onEvent: onEvent
});
execCommand = module.execCommand;
// Request a save lock.
// Callback with "true" if allowed to save or "false" if someone else
// is already saving
requestSave = function (id, cb) {
if (state.other || state.me) { return void cb(false); } // save in progress
debug('Integration send ISAVE');
alreadySaved = false; // someone may have saved while we were waiting for our callback
execCommand('SEND', {
msg: 'ISAVE',
uid: id
}, function (err) {
if (err) { console.error(err); return void cb(false); }
debug('Integration cb ISAVE', !(state.other || state.me || alreadySaved));
if (state.other || state.me || alreadySaved) {
// someone else requested before me
return void cb(false);
}
state.me = true;
state.lastTmp = +new Date();
setStateChanged(false);
cb(true);
});
};
saved = function () {
state.last = state.lastTmp || +new Date();
state.other = false;
state.me = false;
debug('Integration send ISAVED');
execCommand('SEND', {
msg: 'ISAVED'
}, function (err) {
debug('Integration cb ISAVED');
if (err) { console.error(err); }
// Make sure pending changes will be save at next interval
if (state.changed) { exp.changed(); }
});
};
var changedTo;
// Wait for SETTLE_TO ms without changes to start the saving process
var addOnSettleTo = function () {
clearTimeout(onSettleTo);
onSettleTo = setTimeout(save, SETTLE_TO);
};
exp.changed = function () {
setStateChanged(true);
var timeSinceLastSave = +new Date() - state.last; // in ms
var to = autosaveTimer - timeSinceLastSave; // negative if we can save
if (to > 0) { // try again in "to"
if (!changedTo) { changedTo = setTimeout(exp.changed, to+1); }
return;
}
// Clear existing timeouts
clearTimeout(changedTo);
changedTo = undefined;
clearTimeout(onSettleTo);
// If someone is saving, nothing to do
if (state.other || state.me) { return; }
// We need a save: refresh TO
addOnSettleTo();
};
return exp;
};
return module;
});