125 lines
4.3 KiB
Swift
125 lines
4.3 KiB
Swift
//
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// Copyright Amazon.com Inc. or its affiliates.
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// All Rights Reserved.
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//
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// SPDX-License-Identifier: Apache-2.0
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//
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import Foundation
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/// Captures a weak reference to the value
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class WeakWrapper<T> where T: AnyObject {
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private(set) weak var value: T?
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init(_ value: T) {
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self.value = value
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}
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}
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/// Models, evolves, and processes effects for a system.
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///
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/// A StateMachine consists of:
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/// - State, which represents the current state of the system that the StateMachine
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/// is modeling
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/// - Resolver, a mechanism for evolving the state in response to events and
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/// returning side effects
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/// - Listener, which accepts and enqueues incoming events
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/// - StateChangedListeners, which are notified whenever the state changes
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/// - EffectExecutor, which resolves and executes Effects returned from event
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/// processing
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actor StateMachine<
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StateType,
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EnvironmentType: Environment
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> where StateType: State {
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/// AsyncSequences are invoked a minimum of one time: Each sequence receives the current
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/// state as soon as `listen()` is invoked, and will receive each subsequent state change.
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typealias StateChangeSequence = StateAsyncSequence<StateType>
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private let environment: EnvironmentType
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private let resolver: AnyResolver<StateType>
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private(set) var currentState: StateType
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private var subscribers: [WeakWrapper<StateAsyncSequence<StateType>>]
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init<ResolverType>(
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resolver: ResolverType,
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environment: EnvironmentType,
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initialState: StateType? = nil
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) where ResolverType: StateMachineResolver, ResolverType.StateType == StateType {
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self.resolver = resolver.eraseToAnyResolver()
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self.environment = environment
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self.currentState = initialState ?? resolver.defaultState
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self.subscribers = []
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}
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/// Start listening to state change updates. The current state and all subsequent state changes will be sent to the sequence.
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///
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/// - Returns: An async sequence that get states asynchronously
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func listen() -> StateChangeSequence {
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let sequence = StateAsyncSequence<StateType>()
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let currentState = self.currentState
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let wrappedSequence = WeakWrapper(sequence)
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subscribers.append(wrappedSequence)
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sequence.send(currentState)
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return sequence
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}
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}
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extension StateMachine: EventDispatcher {
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/// Sends `event` to the StateMachine for resolution, and applies any effects and
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/// new states returned from the resolution. If the state machine's state after
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/// resolving is not equal to the state before the event, updates the state
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/// machine's state and invokes listeners with the new state. Regardless of whether
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/// the state is new or not, the state machine will execute any effects from the
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/// event resolution process.
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func send(_ event: StateMachineEvent) async {
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if Task.isCancelled {
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return
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}
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process(event: event)
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}
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private func process(event: StateMachineEvent) {
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let resolution = resolver.resolve(
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oldState: currentState,
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byApplying: event
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)
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if currentState != resolution.newState {
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currentState = resolution.newState
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subscribers.removeAll { item in
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!notify(subscriberElement: item, about: resolution.newState)
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}
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}
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execute(resolution.actions)
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}
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/// - Parameters:
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/// - subscriberElement: A weak wrapped async sequence
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/// - newState: The new state to be sent
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/// - Returns: true if the subscriber was notified, false if the wrapper reference was nil or a cancellation was pending
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private func notify(
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subscriberElement: WeakWrapper<StateChangeSequence>,
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about newState: StateType
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) -> Bool {
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// If weak reference has become nil, do not process, and return false so caller can remove
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// the subscription from the subscribers list
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guard let sequence = subscriberElement.value else {
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return false
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}
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sequence.send(newState)
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return true
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}
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private func execute(_ actions: [Action]) {
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guard !actions.isEmpty else {
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return
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}
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ConcurrentEffectExecutor.execute(actions, dispatchingTo: self, environment: environment)
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}
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}
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