Prototyped struct-based and class-based components

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Max Desiatov 2018-10-07 21:31:52 +01:00
parent 4dc78ea44c
commit 0baf0c32ea
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5 changed files with 322 additions and 107 deletions

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@ -79,7 +79,9 @@
D360275A0620D06017CFB567 /* Pods */,
7C9590EA0938024ADB1C1A08 /* Frameworks */,
);
indentWidth = 2;
sourceTree = "<group>";
tabWidth = 2;
};
607FACD11AFB9204008FA782 /* Products */ = {
isa = PBXGroup;

131
Gluon/Classes/Classes.swift Normal file
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@ -0,0 +1,131 @@
//
// RequiredInit.swift
// FBSnapshotTestCase
//
// Created by Max Desiatov on 07/10/2018.
//
import Foundation
protocol Default {
init()
}
struct Unique<T>: Equatable {
private let uuid = UUID()
private let boxed: T
init(_ boxed: T) {
self.boxed = boxed
}
static func == (lhs: Unique<T>, rhs: Unique<T>) -> Bool {
return lhs.uuid == rhs.uuid
}
}
struct NoProps: Equatable, Default {
}
private protocol ComponentType {
}
extension String: ComponentType {
}
class BaseComponent<Props: Equatable>: ComponentType {
private(set) var props: Props
private(set) var children: [Node]
required init(props: Props, children: [Node]) {
self.props = props
self.children = children
}
static func node(_ props: Props, childrenFactory: () -> [Node]) -> Node {
let children = childrenFactory()
return Node {
self.init(props: props, children: children)
}
}
static func node(_ props: Props, childFactory: () -> Node) -> Node {
// applying `childFactory` here to avoid `@escaping` attribute
let child = childFactory()
return Node { self.init(props: props, children: [child]) }
}
static func node(_ props: Props) -> Node {
return Node { self.init(props: props, children: []) }
}
}
extension BaseComponent where Props: Default {
static func node(childrenFactory: () -> [Node]) -> Node {
return self.node(Props(), childrenFactory: childrenFactory)
}
static func node(childFactory: () -> Node) -> Node {
return self.node(Props(), childFactory: childFactory)
}
static func node() -> Node {
return Node { self.init(props: Props(), children: []) }
}
}
struct Node {
fileprivate let factory: () -> ComponentType
}
extension Node: ExpressibleByStringLiteral {
init(stringLiteral: String) {
factory = { stringLiteral }
}
}
extension Node {
init(_ string: String) {
factory = { string }
}
}
class View: BaseComponent<NoProps> {
}
class Label: BaseComponent<Label.Props> {
struct Props: Equatable, Default {
let fontColor = UIColor.black
}
}
class Button: BaseComponent<Button.Props> {
struct Props: Equatable {
let backgroundColor = UIColor.white
let fontColor = UIColor.black
let onPress: Unique<() -> ()>
}
}
protocol CompositeComponent {
func render() -> Node
}
protocol StateType: Default & Equatable {
}
class StatefulComponent<Props: Equatable, State: StateType>: BaseComponent<Props> {
private(set) var state: State
required init(props: Props, children: [Node]) {
state = State()
super.init(props: props, children: children)
}
func setState(setter: (inout State) -> ()) {
}
}
typealias Component<P: Equatable, S: StateType> =
StatefulComponent<P, S> & CompositeComponent

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@ -8,105 +8,8 @@
import UIKit
protocol Default {
init()
}
protocol NodeType: Equatable {
}
struct AnyNode: NodeType {
let value: Any
private let equals: (Any) -> Bool
public init<E: NodeType>(_ value: E) {
self.value = value
self.equals = { ($0 as? E) == value }
}
public static func == (lhs: AnyNode, rhs: AnyNode) -> Bool {
return lhs.equals(rhs.value) || rhs.equals(lhs.value)
}
}
extension NodeType {
var wrap: AnyNode {
return AnyNode(self)
}
}
extension UIControl.State: Hashable {
public func hash(into hasher: inout Hasher) {
hasher.combine(rawValue)
}
}
class BaseComponent<Node: NodeType> {
var node: Node
init(node: Node) {
self.node = node
}
}
struct Unique<T>: Equatable {
private let uuid = UUID()
private let boxed: T
init(_ boxed: T) {
self.boxed = boxed
}
static func == (lhs: Unique<T>, rhs: Unique<T>) -> Bool {
return lhs.uuid == rhs.uuid
}
}
final class View: BaseComponent<View.Node> {
struct Node: NodeType {
let children: [AnyNode]
init(children: () -> [AnyNode]) {
self.children = children()
}
}
}
final class Label: BaseComponent<Label.Node> {
struct Node: NodeType {
let children: String
}
}
final class Button: BaseComponent<Button.Node> {
struct Node: NodeType {
let backgroundColor = UIColor.white
let onPress: Unique<() -> ()>
let children: String
}
}
class Component<Node: NodeType, State: Default>: BaseComponent<Node> {
private(set) var state: State
init(node: Node, state: State) {
self.state = state
super.init(node: node)
}
func setState(setter: (inout State) -> ()) {
}
func render() -> AnyNode {
fatalError("Component subclass should override render()")
}
}
struct NoProps: NodeType {
}
final class Test: Component<NoProps, Test.State> {
struct State: Default {
final class Counter: Component<NoProps, Counter.State> {
struct State: StateType {
var counter = 0
}
@ -116,16 +19,35 @@ final class Test: Component<NoProps, Test.State> {
lazy var onPressHandler = { Unique { self.onPress() } }()
override func render() -> AnyNode {
return AnyNode(View.Node {
[
Button.Node(onPress: onPressHandler, children: "Tap Me").wrap,
Label.Node(children: "\(state)").wrap
]
})
func render() -> Node {
return View.node {
[Button.node(.init(onPress: onPressHandler)) { "Press me" },
Label.node { Node("\(state.counter)") }]
}
}
}
func render(node: AnyNode, container: UIView) {
final class ViewController: UIViewController {
private let button = UIButton()
private let label = UILabel()
private var counter = 0
@objc func onPress() {
counter += 1
label.text = "\(counter)"
}
override func viewDidLoad() {
super.viewDidLoad()
label.text = "\(counter)"
button.addTarget(self, action: #selector(onPress), for: .touchUpInside)
view.addSubview(button)
view.addSubview(label)
}
}
// render(node: Test.node(), container: UIView())

149
Gluon/Classes/Structs.swift Normal file
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@ -0,0 +1,149 @@
//
// ValueTypes.swift
// Gluon
//
// Created by Max Desiatov on 07/10/2018.
//
import Foundation
struct AnyEquatable: Equatable {
let value: Any
private let equals: (Any) -> Bool
public init<E: Equatable>(_ value: E) {
self.value = value
self.equals = { ($0 as? E) == value }
}
public static func == (lhs: AnyEquatable, rhs: AnyEquatable) -> Bool {
return lhs.equals(rhs.value) || rhs.equals(lhs.value)
}
}
private protocol BaseComponentType {
var children: [Node] { get }
init?(props: AnyEquatable, children: [Node])
}
private struct Node: Equatable {
// FIXME: is compiler not being able to derive `Equatable` for this a bug?
static func == (lhs: Node, rhs: Node) -> Bool {
return lhs.type == rhs.type &&
lhs.children == rhs.children &&
lhs.props == rhs.props
}
let props: AnyEquatable
let children: [Node]
let type: BaseComponentType.Type
}
private protocol ComponentType: BaseComponentType {
associatedtype Props: Equatable
var props: Props { get }
init(props: Props, children: [Node])
}
extension ComponentType {
init?(props: AnyEquatable, children: [Node]) {
guard let props = props.value as? Props else {
return nil
}
self.init(props: props, children: children)
}
static func node(props: Props, children: () -> [Node]) -> Node {
return Node(props: AnyEquatable(props), children: children(), type: self.self)
}
}
private struct View: ComponentType {
var props: Props
var children: [Node]
struct Props: Equatable {
}
}
private struct Label: ComponentType {
var props: Props
var children: [Node]
struct Props: Equatable {
}
}
private struct Button: ComponentType {
var props: Props
var children: [Node]
struct Props: Equatable {
let backgroundColor = UIColor.white
let fontColor = UIColor.black
let onPress: Unique<() -> ()>
}
}
private protocol StatefulComponent: ComponentType {
associatedtype State: Default
var state: State { get }
init(props: Props, state: State, children: [Node])
}
extension StatefulComponent {
init(props: Props, children: [Node]) {
self.init(props: props, state: State(), children: children)
}
}
extension StatefulComponent {
func setState(setter: (inout State) -> ()) {
}
}
// well, this gets problematic:
// 1. `props` needs to be `var` for renderer to update them from node updates,
// but this means `StatefulComponent` implementor is compelled to modify
// `props` directly
// 2. Same for `state`, but how would you even implement `setState` if there's
// no dependency injection point for a renderer?
// 3. Maybe `getState` and `setState` could be closures that are assigned by
// the renderer? How does a renderer set up a heterogenous state store for
// all components then?
// 4. Could ability to have stored properties in extensions make this any
// better?
private struct Test: StatefulComponent {
struct Props: Equatable {
}
var props: Props
struct State: Default {
var counter = 0
}
var state: State
var children: [Node]
func onPress() {
setState { $0.counter += 1 }
}
// getting an error "Closure cannot implicitly capture a mutating self parameter"
// if this is uncommented
// lazy var onPressHandler = { Unique { onPress() } }()
//
// override func render() -> AnyNode {
// return AnyNode(View.Node {
// [
// Button.Node(onPress: onPressHandler, children: "Tap Me").wrap,
// Label.Node(children: "\(state)").wrap
// ]
// })
// }
}

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@ -0,0 +1,11 @@
//
// UIKitRenderer.swift
// Gluon
//
// Created by Max Desiatov on 07/10/2018.
//
import Foundation
func render(node: Node, container: UIView) {
}