forked from Open-CT/openct-tasks
756 lines
18 KiB
JavaScript
756 lines
18 KiB
JavaScript
/**
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* @author qiao / https://github.com/qiao
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* @author mrdoob / http://mrdoob.com
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* @author alteredq / http://alteredqualia.com/
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* @author WestLangley / http://github.com/WestLangley
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* @author erich666 / http://erichaines.com
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* @author shawn0326 / http://halflab.me
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*/
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// This set of controls performs orbiting, dollying (zooming), and panning.
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// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
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//
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// Orbit - left mouse / touch: one-finger move
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// Dolly - middle mouse, or mousewheel / touch: two-finger spread or squish
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// Pan - right mouse, or arrow keys / touch: two-finger move
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zen3d.OrbitControls = function(object, domElement, options) {
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var defaultOptions = {
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// How far you can dolly in and out
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minDistance: 0,
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maxDistance: Infinity
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}
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this.options = Object.assign({}, defaultOptions, options);
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this.object = object;
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this.domElement = (domElement !== undefined) ? domElement : document;
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// Set to false to disable this control
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this.enabled = true;
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// "target" sets the location of focus, where the object orbits around
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this.target = new zen3d.Vector3();
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// How far you can orbit vertically, upper and lower limits.
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// Range is 0 to Math.PI radians.
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this.minPolarAngle = 0; // radians
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this.maxPolarAngle = Math.PI; // radians
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// How far you can orbit horizontally, upper and lower limits.
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// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
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this.minAzimuthAngle = -Infinity; // radians
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this.maxAzimuthAngle = Infinity; // radians
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// Set to true to enable damping (inertia)
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// If damping is enabled, you must call controls.update() in your animation loop
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this.enableDamping = true;
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this.dampingFactor = 0.25;
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// This option enables dollying in and out.
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// Set to false to disable dollying
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this.enableDollying = true;
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this.dollyingSpeed = 1.0;
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// Set to false to disable rotating
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this.enableRotate = true;
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this.rotateSpeed = 0.25;
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// Set to false to disable panning
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this.enablePan = true;
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this.panSpeed = 1.0;
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this.screenSpacePanning = false; // if true, pan in screen-space
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this.keyPanSpeed = 7.0; // pixels moved per arrow key push
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// Set to true to automatically rotate around the target
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// If auto-rotate is enabled, you must call controls.update() in your animation loop
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this.autoRotate = false;
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this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
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// Set to false to disable use of the keys
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this.enableKeys = true;
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// The four arrow keys
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this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
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// Mouse buttons
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this.mouseButtons = { ORBIT: 0, DOLLY: 1, PAN: 2 };
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// for reset
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this.target0 = this.target.clone();
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this.position0 = this.object.position.clone();
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//
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// public methods
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//
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this.getPolarAngle = function () {
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return spherical.phi;
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};
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this.getAzimuthalAngle = function () {
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return spherical.theta;
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};
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// modydimk: add public method for earth3d
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this.setAzimuthalAngle = function (angle) {
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sphericalDelta.theta = angle;
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this.update();
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}
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this.saveState = function () {
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scope.target0.copy(scope.target);
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scope.position0.copy(scope.object.position);
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};
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this.reset = function () {
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scope.target.copy(scope.target0);
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scope.object.position.copy(scope.position0);
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// scope.update();
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state = STATE.NONE;
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};
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this.update = function() {
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var offset = new zen3d.Vector3();
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var lastPosition = new zen3d.Vector3();
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var lastQuaternion = new zen3d.Quaternion();
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return function update() {
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var position = scope.object.position;
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offset.copy(position).sub(scope.target);
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// TODO rotate offset to "y-axis-is-up" space
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// angle from z-axis around y-axis
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spherical.setFromVector3(offset);
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if (scope.autoRotate && state === STATE.NONE) {
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rotateLeft(getAutoRotationAngle());
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}
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spherical.theta += sphericalDelta.theta;
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spherical.phi += sphericalDelta.phi;
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// restrict theta to be between desired limits
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spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta));
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// restrict phi to be between desired limits
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spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
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spherical.makeSafe();
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if(targetSphericalRadius !== null) {
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spherical.radius = targetSphericalRadius;
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targetSphericalRadius = null;
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} else {
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spherical.radius *= scale;
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}
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// restrict radius to be between desired limits
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spherical.radius = Math.max(scope.options.minDistance, Math.min(scope.options.maxDistance, spherical.radius));
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callCallbacks(spherical);
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// move target to panned location
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scope.target.add(panOffset);
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offset.setFromSpherical(spherical);
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// TODO rotate offset back to "camera-up-vector-is-up" space
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position.copy(scope.target).add(offset);
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scope.object.lookAt(scope.target, defaultUp);
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if (scope.enableDamping === true) {
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sphericalDelta.theta *= (1 - scope.dampingFactor);
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sphericalDelta.phi *= (1 - scope.dampingFactor);
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panOffset.multiplyScalar(1 - scope.dampingFactor);
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} else {
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sphericalDelta.set(0, 0, 0);
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panOffset.set(0, 0, 0);
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}
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scale = 1;
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// update condition is:
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// min(camera displacement, camera rotation in radians)^2 > EPS
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// using small-angle approximation cos(x/2) = 1 - x^2 / 8
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if (lastPosition.distanceToSquared(scope.object.position) > EPS ||
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8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
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lastPosition.copy(scope.object.position);
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lastQuaternion.copy(scope.object.quaternion);
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return true;
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}
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return false;
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};
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}();
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this.dispose = function () {
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scope.domElement.removeEventListener('contextmenu', onContextMenu, false);
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scope.domElement.removeEventListener('mousedown', onMouseDown, false);
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scope.domElement.removeEventListener('wheel', onMouseWheel, false);
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scope.domElement.removeEventListener('touchstart', onTouchStart, false);
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scope.domElement.removeEventListener('touchend', onTouchEnd, false);
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scope.domElement.removeEventListener('touchmove', onTouchMove, false);
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document.removeEventListener('mousemove', onMouseMove, false);
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document.removeEventListener('mouseup', onMouseUp, false);
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window.removeEventListener('keydown', onKeyDown, false);
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};
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this.setRadius = function(r) {
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targetSphericalRadius = r;
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}
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//
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// internals
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//
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var scope = this;
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var STATE = { NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };
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var state = STATE.NONE;
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var EPS = 0.000001;
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var defaultUp = new zen3d.Vector3(0, 1, 0);
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// current position in spherical coordinates
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var spherical = new zen3d.Spherical();
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var sphericalDelta = new zen3d.Spherical();
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var scale = 1;
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var targetSphericalRadius = null;
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var panOffset = new zen3d.Vector3();
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var rotateStart = new zen3d.Vector2();
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var rotateEnd = new zen3d.Vector2();
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var rotateDelta = new zen3d.Vector2();
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var panStart = new zen3d.Vector2();
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var panEnd = new zen3d.Vector2();
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var panDelta = new zen3d.Vector2();
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var dollyStart = new zen3d.Vector2();
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var dollyEnd = new zen3d.Vector2();
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var dollyDelta = new zen3d.Vector2();
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var oldSpherical = spherical.clone();
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function callCallbacks() {
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var fl = false;
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if(oldSpherical.phi != spherical.phi || oldSpherical.theta != spherical.theta) {
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scope.options.onRotate && scope.options.onRotate(spherical);
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fl = true;
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}
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if(oldSpherical.radius != spherical.radius) {
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scope.options.onDistanceChange && scope.options.onDistanceChange(spherical);
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fl = true;
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}
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if(fl) {
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oldSpherical = spherical.clone();
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}
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}
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function getAutoRotationAngle() {
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return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
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}
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function getDollyingScale() {
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return Math.pow(0.95, scope.dollyingSpeed);
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}
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function rotateLeft(angle) {
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sphericalDelta.theta -= angle;
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}
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function rotateUp(angle) {
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sphericalDelta.phi -= angle;
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}
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var panLeft = function () {
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var v = new zen3d.Vector3();
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return function panLeft(distance, objectMatrix) {
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v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
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v.multiplyScalar(-distance);
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panOffset.add(v);
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};
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}();
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var panUp = function () {
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var v = new zen3d.Vector3();
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return function panUp(distance, objectMatrix) {
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if (scope.screenSpacePanning === true) {
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v.setFromMatrixColumn(objectMatrix, 1);
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} else {
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v.setFromMatrixColumn(objectMatrix, 0);
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v.crossVectors(defaultUp, v);
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}
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v.multiplyScalar(distance);
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panOffset.add(v);
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};
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}();
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// deltaX and deltaY are in pixels; right and down are positive
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var pan = function () {
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var offset = new zen3d.Vector3();
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var project = new zen3d.Matrix4();
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var projectInv = new zen3d.Matrix4();
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var p = new zen3d.Vector3();
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return function pan(deltaX, deltaY) {
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var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
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var position = scope.object.position;
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offset.copy(position).sub(scope.target);
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var targetDistance = offset.getLength();
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project.copy(scope.object.projectionMatrix);
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projectInv.getInverse(project);
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var depth = p.set(0, 0, targetDistance).applyMatrix4(project).z;
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// full-screen to world distance
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var distance = p.set(0, -0.5, depth).applyMatrix4(projectInv).y;
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distance *= 2;
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// we use only clientHeight here so aspect ratio does not distort speed
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panLeft(deltaX * distance / element.clientHeight, scope.object.matrix);
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panUp(deltaY * distance / element.clientHeight, scope.object.matrix);
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};
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}();
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function dollyIn(dollyScale) {
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scale /= dollyScale;
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}
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function dollyOut(dollyScale) {
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scale *= dollyScale;
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}
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//
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// event callbacks - update the object state
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//
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function handleMouseDownRotate(event) {
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// console.log( 'handleMouseDownRotate' );
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rotateStart.set(event.clientX, event.clientY);
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}
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function handleMouseDownDolly(event) {
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// console.log( 'handleMouseDownDolly' );
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dollyStart.set(event.clientX, event.clientY);
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}
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function handleMouseDownPan(event) {
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// console.log( 'handleMouseDownPan' );
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panStart.set(event.clientX, event.clientY);
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}
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function handleMouseMoveRotate(event) {
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// console.log( 'handleMouseMoveRotate' );
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rotateEnd.set(event.clientX, event.clientY);
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rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
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var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
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// rotating across whole screen goes 360 degrees around
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rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth);
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// rotating up and down along whole screen attempts to go 360, but limited to 180
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rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
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rotateStart.copy(rotateEnd);
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// scope.update();
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}
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function handleMouseMoveDolly(event) {
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// console.log( 'handleMouseMoveDolly' );
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dollyEnd.set(event.clientX, event.clientY);
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dollyDelta.subVectors(dollyEnd, dollyStart);
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if (dollyDelta.y > 0) {
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dollyIn(getDollyingScale());
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} else if (dollyDelta.y < 0) {
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dollyOut(getDollyingScale());
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}
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dollyStart.copy(dollyEnd);
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// scope.update();
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}
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function handleMouseMovePan(event) {
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// console.log( 'handleMouseMovePan' );
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panEnd.set(event.clientX, event.clientY);
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panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
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pan(panDelta.x, panDelta.y);
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panStart.copy(panEnd);
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// scope.update();
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}
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function handleMouseUp(event) {
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// console.log( 'handleMouseUp' );
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}
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function handleMouseWheel(event) {
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// console.log( 'handleMouseWheel' );
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if (event.deltaY < 0) {
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dollyOut(getDollyingScale());
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} else if (event.deltaY > 0) {
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dollyIn(getDollyingScale());
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}
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// scope.update();
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}
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function handleKeyDown(event) {
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// console.log( 'handleKeyDown' );
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switch (event.keyCode) {
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case scope.keys.UP:
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pan(0, scope.keyPanSpeed);
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// scope.update();
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break;
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case scope.keys.BOTTOM:
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pan(0, -scope.keyPanSpeed);
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// scope.update();
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break;
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case scope.keys.LEFT:
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pan(scope.keyPanSpeed, 0);
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// scope.update();
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break;
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case scope.keys.RIGHT:
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pan(-scope.keyPanSpeed, 0);
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// scope.update();
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break;
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}
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}
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function handleTouchStartRotate(event) {
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// console.log( 'handleTouchStartRotate' );
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rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
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}
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function handleTouchStartDollyPan(event) {
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// console.log( 'handleTouchStartDollyPan' );
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if (scope.enableDollying) {
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var dx = event.touches[0].pageX - event.touches[1].pageX;
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var dy = event.touches[0].pageY - event.touches[1].pageY;
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var distance = Math.sqrt(dx * dx + dy * dy);
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dollyStart.set(0, distance);
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}
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if (scope.enablePan) {
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var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
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var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
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panStart.set(x, y);
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}
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}
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function handleTouchMoveRotate(event) {
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// console.log( 'handleTouchMoveRotate' );
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rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
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rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
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var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
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// rotating across whole screen goes 360 degrees around
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rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth);
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// rotating up and down along whole screen attempts to go 360, but limited to 180
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rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
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rotateStart.copy(rotateEnd);
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// scope.update();
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}
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function handleTouchMoveDollyPan(event) {
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// console.log( 'handleTouchMoveDollyPan' );
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if (scope.enableDollying) {
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var dx = event.touches[0].pageX - event.touches[1].pageX;
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var dy = event.touches[0].pageY - event.touches[1].pageY;
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var distance = Math.sqrt(dx * dx + dy * dy);
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dollyEnd.set(0, distance);
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dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.dollyingSpeed));
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dollyIn(dollyDelta.y);
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dollyStart.copy(dollyEnd);
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}
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if (scope.enablePan) {
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var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
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var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
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panEnd.set(x, y);
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panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
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pan(panDelta.x, panDelta.y);
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panStart.copy(panEnd);
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}
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// scope.update();
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}
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function handleTouchEnd(event) {
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// console.log( 'handleTouchEnd' );
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}
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|
|
|
//
|
|
// event handlers - FSM: listen for events and reset state
|
|
//
|
|
|
|
function onMouseDown(event) {
|
|
if (scope.enabled === false) return;
|
|
|
|
event.preventDefault();
|
|
|
|
switch (event.button) {
|
|
case scope.mouseButtons.ORBIT:
|
|
|
|
if (scope.enableRotate === false) return;
|
|
|
|
handleMouseDownRotate(event);
|
|
|
|
state = STATE.ROTATE;
|
|
|
|
break;
|
|
|
|
case scope.mouseButtons.DOLLY:
|
|
|
|
if (scope.enableDollying === false) return;
|
|
|
|
handleMouseDownDolly(event);
|
|
|
|
state = STATE.DOLLY;
|
|
|
|
break;
|
|
|
|
case scope.mouseButtons.PAN:
|
|
|
|
if (scope.enablePan === false) return;
|
|
|
|
handleMouseDownPan(event);
|
|
|
|
state = STATE.PAN;
|
|
|
|
break;
|
|
}
|
|
|
|
if (state !== STATE.NONE) {
|
|
document.addEventListener('mousemove', onMouseMove, false);
|
|
document.addEventListener('mouseup', onMouseUp, false);
|
|
}
|
|
}
|
|
|
|
function onMouseMove(event) {
|
|
if (scope.enabled === false) return;
|
|
|
|
event.preventDefault();
|
|
|
|
switch (state) {
|
|
case STATE.ROTATE:
|
|
|
|
if (scope.enableRotate === false) return;
|
|
|
|
handleMouseMoveRotate(event);
|
|
|
|
break;
|
|
|
|
case STATE.DOLLY:
|
|
|
|
if (scope.enableDollying === false) return;
|
|
|
|
handleMouseMoveDolly(event);
|
|
|
|
break;
|
|
|
|
case STATE.PAN:
|
|
|
|
if (scope.enablePan === false) return;
|
|
|
|
handleMouseMovePan(event);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
function onMouseUp(event) {
|
|
if (scope.enabled === false) return;
|
|
|
|
handleMouseUp(event);
|
|
|
|
document.removeEventListener('mousemove', onMouseMove, false);
|
|
document.removeEventListener('mouseup', onMouseUp, false);
|
|
|
|
state = STATE.NONE;
|
|
}
|
|
|
|
function onMouseWheel(event) {
|
|
if (scope.enabled === false || scope.enableDollying === false || (state !== STATE.NONE && state !== STATE.ROTATE)) return;
|
|
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
|
|
handleMouseWheel(event);
|
|
}
|
|
|
|
function onKeyDown(event) {
|
|
if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false) return;
|
|
|
|
handleKeyDown(event);
|
|
}
|
|
|
|
function onTouchStart(event) {
|
|
if (scope.enabled === false) return;
|
|
|
|
event.preventDefault();
|
|
|
|
switch (event.touches.length) {
|
|
case 1: // one-fingered touch: rotate
|
|
|
|
if (scope.enableRotate === false) return;
|
|
|
|
handleTouchStartRotate(event);
|
|
|
|
state = STATE.TOUCH_ROTATE;
|
|
|
|
break;
|
|
|
|
case 2: // two-fingered touch: dolly-pan
|
|
|
|
if (scope.enableDollying === false && scope.enablePan === false) return;
|
|
|
|
handleTouchStartDollyPan(event);
|
|
|
|
state = STATE.TOUCH_DOLLY_PAN;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
state = STATE.NONE;
|
|
}
|
|
}
|
|
|
|
function onTouchMove(event) {
|
|
if (scope.enabled === false) return;
|
|
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
|
|
switch (event.touches.length) {
|
|
case 1: // one-fingered touch: rotate
|
|
|
|
if (scope.enableRotate === false) return;
|
|
if (state !== STATE.TOUCH_ROTATE) return; // is this needed?
|
|
|
|
handleTouchMoveRotate(event);
|
|
|
|
break;
|
|
|
|
case 2: // two-fingered touch: dolly-pan
|
|
|
|
if (scope.enableDollying === false && scope.enablePan === false) return;
|
|
if (state !== STATE.TOUCH_DOLLY_PAN) return; // is this needed?
|
|
|
|
handleTouchMoveDollyPan(event);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
state = STATE.NONE;
|
|
}
|
|
}
|
|
|
|
function onTouchEnd(event) {
|
|
if (scope.enabled === false) return;
|
|
|
|
handleTouchEnd(event);
|
|
|
|
state = STATE.NONE;
|
|
}
|
|
|
|
function onContextMenu(event) {
|
|
if (scope.enabled === false) return;
|
|
|
|
event.preventDefault();
|
|
}
|
|
|
|
//
|
|
|
|
scope.domElement.addEventListener('contextmenu', onContextMenu, false);
|
|
|
|
scope.domElement.addEventListener('mousedown', onMouseDown, false);
|
|
scope.domElement.addEventListener('wheel', onMouseWheel, false);
|
|
|
|
scope.domElement.addEventListener('touchstart', onTouchStart, false);
|
|
scope.domElement.addEventListener('touchend', onTouchEnd, false);
|
|
scope.domElement.addEventListener('touchmove', onTouchMove, false);
|
|
|
|
window.addEventListener('keydown', onKeyDown, false);
|
|
|
|
// force an update at start
|
|
|
|
this.update();
|
|
}; |