openct-tasks/_common/modules/ext/zen3d/controls/OrbitControls.js

756 lines
18 KiB
JavaScript

/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com
* @author shawn0326 / http://halflab.me
*/
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - left mouse / touch: one-finger move
// Dolly - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - right mouse, or arrow keys / touch: two-finger move
zen3d.OrbitControls = function(object, domElement, options) {
var defaultOptions = {
// How far you can dolly in and out
minDistance: 0,
maxDistance: Infinity
}
this.options = Object.assign({}, defaultOptions, options);
this.object = object;
this.domElement = (domElement !== undefined) ? domElement : document;
// Set to false to disable this control
this.enabled = true;
// "target" sets the location of focus, where the object orbits around
this.target = new zen3d.Vector3();
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
this.minAzimuthAngle = -Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
this.enableDamping = true;
this.dampingFactor = 0.25;
// This option enables dollying in and out.
// Set to false to disable dollying
this.enableDollying = true;
this.dollyingSpeed = 1.0;
// Set to false to disable rotating
this.enableRotate = true;
this.rotateSpeed = 0.25;
// Set to false to disable panning
this.enablePan = true;
this.panSpeed = 1.0;
this.screenSpacePanning = false; // if true, pan in screen-space
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
// Set to false to disable use of the keys
this.enableKeys = true;
// The four arrow keys
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
// Mouse buttons
this.mouseButtons = { ORBIT: 0, DOLLY: 1, PAN: 2 };
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
//
// public methods
//
this.getPolarAngle = function () {
return spherical.phi;
};
this.getAzimuthalAngle = function () {
return spherical.theta;
};
// modydimk: add public method for earth3d
this.setAzimuthalAngle = function (angle) {
sphericalDelta.theta = angle;
this.update();
}
this.saveState = function () {
scope.target0.copy(scope.target);
scope.position0.copy(scope.object.position);
};
this.reset = function () {
scope.target.copy(scope.target0);
scope.object.position.copy(scope.position0);
// scope.update();
state = STATE.NONE;
};
this.update = function() {
var offset = new zen3d.Vector3();
var lastPosition = new zen3d.Vector3();
var lastQuaternion = new zen3d.Quaternion();
return function update() {
var position = scope.object.position;
offset.copy(position).sub(scope.target);
// TODO rotate offset to "y-axis-is-up" space
// angle from z-axis around y-axis
spherical.setFromVector3(offset);
if (scope.autoRotate && state === STATE.NONE) {
rotateLeft(getAutoRotationAngle());
}
spherical.theta += sphericalDelta.theta;
spherical.phi += sphericalDelta.phi;
// restrict theta to be between desired limits
spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta));
// restrict phi to be between desired limits
spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
spherical.makeSafe();
if(targetSphericalRadius !== null) {
spherical.radius = targetSphericalRadius;
targetSphericalRadius = null;
} else {
spherical.radius *= scale;
}
// restrict radius to be between desired limits
spherical.radius = Math.max(scope.options.minDistance, Math.min(scope.options.maxDistance, spherical.radius));
callCallbacks(spherical);
// move target to panned location
scope.target.add(panOffset);
offset.setFromSpherical(spherical);
// TODO rotate offset back to "camera-up-vector-is-up" space
position.copy(scope.target).add(offset);
scope.object.lookAt(scope.target, defaultUp);
if (scope.enableDamping === true) {
sphericalDelta.theta *= (1 - scope.dampingFactor);
sphericalDelta.phi *= (1 - scope.dampingFactor);
panOffset.multiplyScalar(1 - scope.dampingFactor);
} else {
sphericalDelta.set(0, 0, 0);
panOffset.set(0, 0, 0);
}
scale = 1;
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if (lastPosition.distanceToSquared(scope.object.position) > EPS ||
8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
lastPosition.copy(scope.object.position);
lastQuaternion.copy(scope.object.quaternion);
return true;
}
return false;
};
}();
this.dispose = function () {
scope.domElement.removeEventListener('contextmenu', onContextMenu, false);
scope.domElement.removeEventListener('mousedown', onMouseDown, false);
scope.domElement.removeEventListener('wheel', onMouseWheel, false);
scope.domElement.removeEventListener('touchstart', onTouchStart, false);
scope.domElement.removeEventListener('touchend', onTouchEnd, false);
scope.domElement.removeEventListener('touchmove', onTouchMove, false);
document.removeEventListener('mousemove', onMouseMove, false);
document.removeEventListener('mouseup', onMouseUp, false);
window.removeEventListener('keydown', onKeyDown, false);
};
this.setRadius = function(r) {
targetSphericalRadius = r;
}
//
// internals
//
var scope = this;
var STATE = { NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };
var state = STATE.NONE;
var EPS = 0.000001;
var defaultUp = new zen3d.Vector3(0, 1, 0);
// current position in spherical coordinates
var spherical = new zen3d.Spherical();
var sphericalDelta = new zen3d.Spherical();
var scale = 1;
var targetSphericalRadius = null;
var panOffset = new zen3d.Vector3();
var rotateStart = new zen3d.Vector2();
var rotateEnd = new zen3d.Vector2();
var rotateDelta = new zen3d.Vector2();
var panStart = new zen3d.Vector2();
var panEnd = new zen3d.Vector2();
var panDelta = new zen3d.Vector2();
var dollyStart = new zen3d.Vector2();
var dollyEnd = new zen3d.Vector2();
var dollyDelta = new zen3d.Vector2();
var oldSpherical = spherical.clone();
function callCallbacks() {
var fl = false;
if(oldSpherical.phi != spherical.phi || oldSpherical.theta != spherical.theta) {
scope.options.onRotate && scope.options.onRotate(spherical);
fl = true;
}
if(oldSpherical.radius != spherical.radius) {
scope.options.onDistanceChange && scope.options.onDistanceChange(spherical);
fl = true;
}
if(fl) {
oldSpherical = spherical.clone();
}
}
function getAutoRotationAngle() {
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
}
function getDollyingScale() {
return Math.pow(0.95, scope.dollyingSpeed);
}
function rotateLeft(angle) {
sphericalDelta.theta -= angle;
}
function rotateUp(angle) {
sphericalDelta.phi -= angle;
}
var panLeft = function () {
var v = new zen3d.Vector3();
return function panLeft(distance, objectMatrix) {
v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
v.multiplyScalar(-distance);
panOffset.add(v);
};
}();
var panUp = function () {
var v = new zen3d.Vector3();
return function panUp(distance, objectMatrix) {
if (scope.screenSpacePanning === true) {
v.setFromMatrixColumn(objectMatrix, 1);
} else {
v.setFromMatrixColumn(objectMatrix, 0);
v.crossVectors(defaultUp, v);
}
v.multiplyScalar(distance);
panOffset.add(v);
};
}();
// deltaX and deltaY are in pixels; right and down are positive
var pan = function () {
var offset = new zen3d.Vector3();
var project = new zen3d.Matrix4();
var projectInv = new zen3d.Matrix4();
var p = new zen3d.Vector3();
return function pan(deltaX, deltaY) {
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
var position = scope.object.position;
offset.copy(position).sub(scope.target);
var targetDistance = offset.getLength();
project.copy(scope.object.projectionMatrix);
projectInv.getInverse(project);
var depth = p.set(0, 0, targetDistance).applyMatrix4(project).z;
// full-screen to world distance
var distance = p.set(0, -0.5, depth).applyMatrix4(projectInv).y;
distance *= 2;
// we use only clientHeight here so aspect ratio does not distort speed
panLeft(deltaX * distance / element.clientHeight, scope.object.matrix);
panUp(deltaY * distance / element.clientHeight, scope.object.matrix);
};
}();
function dollyIn(dollyScale) {
scale /= dollyScale;
}
function dollyOut(dollyScale) {
scale *= dollyScale;
}
//
// event callbacks - update the object state
//
function handleMouseDownRotate(event) {
// console.log( 'handleMouseDownRotate' );
rotateStart.set(event.clientX, event.clientY);
}
function handleMouseDownDolly(event) {
// console.log( 'handleMouseDownDolly' );
dollyStart.set(event.clientX, event.clientY);
}
function handleMouseDownPan(event) {
// console.log( 'handleMouseDownPan' );
panStart.set(event.clientX, event.clientY);
}
function handleMouseMoveRotate(event) {
// console.log( 'handleMouseMoveRotate' );
rotateEnd.set(event.clientX, event.clientY);
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
// rotating across whole screen goes 360 degrees around
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth);
// rotating up and down along whole screen attempts to go 360, but limited to 180
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
rotateStart.copy(rotateEnd);
// scope.update();
}
function handleMouseMoveDolly(event) {
// console.log( 'handleMouseMoveDolly' );
dollyEnd.set(event.clientX, event.clientY);
dollyDelta.subVectors(dollyEnd, dollyStart);
if (dollyDelta.y > 0) {
dollyIn(getDollyingScale());
} else if (dollyDelta.y < 0) {
dollyOut(getDollyingScale());
}
dollyStart.copy(dollyEnd);
// scope.update();
}
function handleMouseMovePan(event) {
// console.log( 'handleMouseMovePan' );
panEnd.set(event.clientX, event.clientY);
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
// scope.update();
}
function handleMouseUp(event) {
// console.log( 'handleMouseUp' );
}
function handleMouseWheel(event) {
// console.log( 'handleMouseWheel' );
if (event.deltaY < 0) {
dollyOut(getDollyingScale());
} else if (event.deltaY > 0) {
dollyIn(getDollyingScale());
}
// scope.update();
}
function handleKeyDown(event) {
// console.log( 'handleKeyDown' );
switch (event.keyCode) {
case scope.keys.UP:
pan(0, scope.keyPanSpeed);
// scope.update();
break;
case scope.keys.BOTTOM:
pan(0, -scope.keyPanSpeed);
// scope.update();
break;
case scope.keys.LEFT:
pan(scope.keyPanSpeed, 0);
// scope.update();
break;
case scope.keys.RIGHT:
pan(-scope.keyPanSpeed, 0);
// scope.update();
break;
}
}
function handleTouchStartRotate(event) {
// console.log( 'handleTouchStartRotate' );
rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
}
function handleTouchStartDollyPan(event) {
// console.log( 'handleTouchStartDollyPan' );
if (scope.enableDollying) {
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
dollyStart.set(0, distance);
}
if (scope.enablePan) {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
panStart.set(x, y);
}
}
function handleTouchMoveRotate(event) {
// console.log( 'handleTouchMoveRotate' );
rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
// rotating across whole screen goes 360 degrees around
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth);
// rotating up and down along whole screen attempts to go 360, but limited to 180
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
rotateStart.copy(rotateEnd);
// scope.update();
}
function handleTouchMoveDollyPan(event) {
// console.log( 'handleTouchMoveDollyPan' );
if (scope.enableDollying) {
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
dollyEnd.set(0, distance);
dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.dollyingSpeed));
dollyIn(dollyDelta.y);
dollyStart.copy(dollyEnd);
}
if (scope.enablePan) {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
panEnd.set(x, y);
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
}
// scope.update();
}
function handleTouchEnd(event) {
// console.log( 'handleTouchEnd' );
}
//
// event handlers - FSM: listen for events and reset state
//
function onMouseDown(event) {
if (scope.enabled === false) return;
event.preventDefault();
switch (event.button) {
case scope.mouseButtons.ORBIT:
if (scope.enableRotate === false) return;
handleMouseDownRotate(event);
state = STATE.ROTATE;
break;
case scope.mouseButtons.DOLLY:
if (scope.enableDollying === false) return;
handleMouseDownDolly(event);
state = STATE.DOLLY;
break;
case scope.mouseButtons.PAN:
if (scope.enablePan === false) return;
handleMouseDownPan(event);
state = STATE.PAN;
break;
}
if (state !== STATE.NONE) {
document.addEventListener('mousemove', onMouseMove, false);
document.addEventListener('mouseup', onMouseUp, false);
}
}
function onMouseMove(event) {
if (scope.enabled === false) return;
event.preventDefault();
switch (state) {
case STATE.ROTATE:
if (scope.enableRotate === false) return;
handleMouseMoveRotate(event);
break;
case STATE.DOLLY:
if (scope.enableDollying === false) return;
handleMouseMoveDolly(event);
break;
case STATE.PAN:
if (scope.enablePan === false) return;
handleMouseMovePan(event);
break;
}
}
function onMouseUp(event) {
if (scope.enabled === false) return;
handleMouseUp(event);
document.removeEventListener('mousemove', onMouseMove, false);
document.removeEventListener('mouseup', onMouseUp, false);
state = STATE.NONE;
}
function onMouseWheel(event) {
if (scope.enabled === false || scope.enableDollying === false || (state !== STATE.NONE && state !== STATE.ROTATE)) return;
event.preventDefault();
event.stopPropagation();
handleMouseWheel(event);
}
function onKeyDown(event) {
if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false) return;
handleKeyDown(event);
}
function onTouchStart(event) {
if (scope.enabled === false) return;
event.preventDefault();
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (scope.enableRotate === false) return;
handleTouchStartRotate(event);
state = STATE.TOUCH_ROTATE;
break;
case 2: // two-fingered touch: dolly-pan
if (scope.enableDollying === false && scope.enablePan === false) return;
handleTouchStartDollyPan(event);
state = STATE.TOUCH_DOLLY_PAN;
break;
default:
state = STATE.NONE;
}
}
function onTouchMove(event) {
if (scope.enabled === false) return;
event.preventDefault();
event.stopPropagation();
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (scope.enableRotate === false) return;
if (state !== STATE.TOUCH_ROTATE) return; // is this needed?
handleTouchMoveRotate(event);
break;
case 2: // two-fingered touch: dolly-pan
if (scope.enableDollying === false && scope.enablePan === false) return;
if (state !== STATE.TOUCH_DOLLY_PAN) return; // is this needed?
handleTouchMoveDollyPan(event);
break;
default:
state = STATE.NONE;
}
}
function onTouchEnd(event) {
if (scope.enabled === false) return;
handleTouchEnd(event);
state = STATE.NONE;
}
function onContextMenu(event) {
if (scope.enabled === false) return;
event.preventDefault();
}
//
scope.domElement.addEventListener('contextmenu', onContextMenu, false);
scope.domElement.addEventListener('mousedown', onMouseDown, false);
scope.domElement.addEventListener('wheel', onMouseWheel, false);
scope.domElement.addEventListener('touchstart', onTouchStart, false);
scope.domElement.addEventListener('touchend', onTouchEnd, false);
scope.domElement.addEventListener('touchmove', onTouchMove, false);
window.addEventListener('keydown', onKeyDown, false);
// force an update at start
this.update();
};