forked from Open-CT/openct-tasks
759 lines
34 KiB
JavaScript
759 lines
34 KiB
JavaScript
/*
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* js_channel is a very lightweight abstraction on top of
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* postMessage which defines message formats and semantics
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* to support interactions more rich than just message passing
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* js_channel supports:
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* + query/response - traditional rpc
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* + query/update/response - incremental async return of results
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* to a query
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* + notifications - fire and forget
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* + error handling
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*
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* js_channel is based heavily on json-rpc, but is focused at the
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* problem of inter-iframe RPC.
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*
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* Message types:
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* There are 5 types of messages that can flow over this channel,
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* and you may determine what type of message an object is by
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* examining its parameters:
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* 1. Requests
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* + integer id
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* + string method
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* + (optional) any params
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* 2. Callback Invocations (or just "Callbacks")
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* + integer id
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* + string callback
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* + (optional) params
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* 3. Error Responses (or just "Errors)
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* + integer id
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* + string error
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* + (optional) string message
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* 4. Responses
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* + integer id
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* + (optional) any result
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* 5. Notifications
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* + string method
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* + (optional) any params
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*/
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// Universal module definition //
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(function (root, factory) {
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if (typeof exports === 'object') {
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// CommonJS
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module.exports = factory();
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} else if (typeof define === 'function' && define.amd) {
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// AMD
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define([], function () {
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return (root.Channel = factory());
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});
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} else {
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// Global Variables
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root.Channel = factory();
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}
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}(this, function () {
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"use strict";
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var Channel = (function() {
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// current transaction id, start out at a random *odd* number between 1 and a million
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// There is one current transaction counter id per page, and it's shared between
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// channel instances. That means of all messages posted from a single javascript
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// evaluation context, we'll never have two with the same id.
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var s_curTranId = Math.floor(Math.random()*1000001);
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// no two bound channels in the same javascript evaluation context may have the same origin, scope, and window.
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// further if two bound channels have the same window and scope, they may not have *overlapping* origins
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// (either one or both support '*'). This restriction allows a single onMessage handler to efficiently
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// route messages based on origin and scope. The s_boundChans maps origins to scopes, to message
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// handlers. Request and Notification messages are routed using this table.
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// Finally, channels are inserted into this table when built, and removed when destroyed.
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var s_boundChans = { };
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// add a channel to s_boundChans, throwing if a dup exists
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function s_addBoundChan(win, origin, scope, handler) {
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function hasWin(arr) {
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for (var i = 0; i < arr.length; i++) if (arr[i].win === win) return true;
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return false;
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}
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// does she exist?
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var exists = false;
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if (origin === '*') {
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// we must check all other origins, sadly.
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for (var k in s_boundChans) {
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if (!s_boundChans.hasOwnProperty(k)) continue;
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if (k === '*') continue;
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if (typeof s_boundChans[k][scope] === 'object') {
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exists = hasWin(s_boundChans[k][scope]);
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if (exists) break;
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}
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}
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} else {
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// we must check only '*'
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if ((s_boundChans['*'] && s_boundChans['*'][scope])) {
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exists = hasWin(s_boundChans['*'][scope]);
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}
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if (!exists && s_boundChans[origin] && s_boundChans[origin][scope])
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{
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exists = hasWin(s_boundChans[origin][scope]);
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}
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}
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if (exists) throw "A channel is already bound to the same window which overlaps with origin '"+ origin +"' and has scope '"+scope+"'";
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if (typeof s_boundChans[origin] != 'object') s_boundChans[origin] = { };
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if (typeof s_boundChans[origin][scope] != 'object') s_boundChans[origin][scope] = [ ];
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s_boundChans[origin][scope].push({win: win, handler: handler});
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}
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function s_removeBoundChan(win, origin, scope) {
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var arr = s_boundChans[origin][scope];
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for (var i = 0; i < arr.length; i++) {
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if (arr[i].win === win) {
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arr.splice(i,1);
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}
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}
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if (s_boundChans[origin][scope].length === 0) {
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delete s_boundChans[origin][scope];
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}
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}
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function s_isArray(obj) {
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if (Array.isArray) return Array.isArray(obj);
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else {
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return (obj.constructor.toString().indexOf("Array") != -1);
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}
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}
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// No two outstanding outbound messages may have the same id, period. Given that, a single table
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// mapping "transaction ids" to message handlers, allows efficient routing of Callback, Error, and
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// Response messages. Entries are added to this table when requests are sent, and removed when
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// responses are received.
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var s_transIds = { };
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// class singleton onMessage handler
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// this function is registered once and all incoming messages route through here. This
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// arrangement allows certain efficiencies, message data is only parsed once and dispatch
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// is more efficient, especially for large numbers of simultaneous channels.
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var s_onMessage = function(e) {
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try {
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var m = JSON.parse(e.data);
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if (typeof m !== 'object' || m === null) throw "malformed";
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} catch(e) {
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// just ignore any posted messages that do not consist of valid JSON
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return;
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}
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var w = e.source;
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var o = e.origin;
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var s, i, meth;
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if (typeof m.method === 'string') {
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var ar = m.method.split('::');
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if (ar.length == 2) {
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s = ar[0];
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meth = ar[1];
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} else {
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meth = m.method;
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}
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}
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if (typeof m.id !== 'undefined') i = m.id;
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// w is message source window
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// o is message origin
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// m is parsed message
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// s is message scope
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// i is message id (or undefined)
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// meth is unscoped method name
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// ^^ based on these factors we can route the message
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// if it has a method it's either a notification or a request,
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// route using s_boundChans
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if (typeof meth === 'string') {
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var delivered = false;
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if (s_boundChans[o] && s_boundChans[o][s]) {
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for (var j = 0; j < s_boundChans[o][s].length; j++) {
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if (s_boundChans[o][s][j].win === w) {
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s_boundChans[o][s][j].handler(o, meth, m);
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delivered = true;
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break;
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}
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}
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}
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if (!delivered && s_boundChans['*'] && s_boundChans['*'][s]) {
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for (var j = 0; j < s_boundChans['*'][s].length; j++) {
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if (s_boundChans['*'][s][j].win === w) {
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s_boundChans['*'][s][j].handler(o, meth, m);
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break;
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}
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}
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}
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}
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// otherwise it must have an id (or be poorly formed
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else if (typeof i != 'undefined') {
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if (s_transIds[i]) s_transIds[i](o, meth, m);
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}
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};
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// Setup postMessage event listeners
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if (window.addEventListener) window.addEventListener('message', s_onMessage, false);
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else if(window.attachEvent) window.attachEvent('onmessage', s_onMessage);
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/* a messaging channel is constructed from a window and an origin.
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* the channel will assert that all messages received over the
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* channel match the origin
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*
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* Arguments to Channel.build(cfg):
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*
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* cfg.window - the remote window with which we'll communicate
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* cfg.origin - the expected origin of the remote window, may be '*'
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* which matches any origin
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* cfg.scope - the 'scope' of messages. a scope string that is
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* prepended to message names. local and remote endpoints
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* of a single channel must agree upon scope. Scope may
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* not contain double colons ('::').
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* cfg.debugOutput - A boolean value. If true and window.console.log is
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* a function, then debug strings will be emitted to that
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* function.
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* cfg.postMessageObserver - A function that will be passed two arguments,
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* an origin and a message. It will be passed these immediately
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* before messages are posted.
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* cfg.gotMessageObserver - A function that will be passed two arguments,
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* an origin and a message. It will be passed these arguments
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* immediately after they pass scope and origin checks, but before
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* they are processed.
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* cfg.onReady - A function that will be invoked when a channel becomes "ready",
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* this occurs once both sides of the channel have been
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* instantiated and an application level handshake is exchanged.
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* the onReady function will be passed a single argument which is
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* the channel object that was returned from build().
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* cfg.reconnect - A boolean value - if true, the channel allows reconnection
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* useful when the page in a child frame is reloaded and wants
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* to re-establish connection with parent window using the same
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* origin, scope and bindings.
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* cfg.publish - A boolean value. If true, bind will automatically publish
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* the method on the remote side. The method will be published under
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* channelObject.remote, but it will not be available before the onReady
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* callback is called on the other side.
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* cfg.remote - An array of method names for which stubs should be generated without
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* waiting for remote end to publish them. A string (for a single method name)
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* is also accepted. This allows methods under channelObject.remote to be called
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* also before onReady callback is called; the invocations will be queued until
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* the channel is ready. If the methods do not exist on remote side, the
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* error callback will be called.
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*/
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return {
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build: function(cfg) {
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var debug = function(m) {
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if (cfg.debugOutput && window.console && window.console.log) {
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// try to stringify, if it doesn't work we'll let javascript's built in toString do its magic
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try {
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if (typeof m !== 'string') {
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m = JSON.stringify(m);
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}
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}
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catch(e) {
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}
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window.console.log("["+chanId+"] " + m);
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}
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};
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/* browser capabilities check */
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if (!window.postMessage) throw("jschannel cannot run this browser, no postMessage");
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if (!window.JSON || !window.JSON.stringify || ! window.JSON.parse) {
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throw("jschannel cannot run this browser, no JSON parsing/serialization");
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}
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/* basic argument validation */
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if (typeof cfg != 'object') throw("Channel build invoked without a proper object argument");
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if (!cfg.window || !cfg.window.postMessage) throw("Channel.build() called without a valid window argument");
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/* we'd have to do a little more work to be able to run multiple channels that intercommunicate the same
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* window... Not sure if we care to support that */
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if (window === cfg.window) throw("target window is same as present window -- not allowed");
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// let's require that the client specify an origin. if we just assume '*' we'll be
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// propagating unsafe practices. that would be lame.
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var validOrigin = false;
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if (typeof cfg.origin === 'string') {
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var oMatch;
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if (cfg.origin === "*") validOrigin = true;
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// allow valid domains under http and https. Also, trim paths off otherwise valid origins.
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else if (null !== (oMatch = cfg.origin.match(/^https?:\/\/(?:[-a-zA-Z0-9_\.])+(?::\d+)?/))) {
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cfg.origin = oMatch[0].toLowerCase();
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validOrigin = true;
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}
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}
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if (!validOrigin) throw ("Channel.build() called with an invalid origin");
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if (typeof cfg.scope !== 'undefined') {
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if (typeof cfg.scope !== 'string') throw 'scope, when specified, must be a string';
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if (cfg.scope.split('::').length > 1) throw "scope may not contain double colons: '::'";
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} else {
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cfg.scope = "__default";
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}
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/* private variables */
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// generate a random and psuedo unique id for this channel
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var chanId = (function () {
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var text = "";
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var alpha = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
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for(var i=0; i < 5; i++) text += alpha.charAt(Math.floor(Math.random() * alpha.length));
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return text;
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})();
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// registrations: mapping method names to call objects
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var regTbl = { };
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// current oustanding sent requests
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var outTbl = { };
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// current oustanding received requests
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var inTbl = { };
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// are we ready yet? when false we will block outbound messages.
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var ready = false;
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var pendingQueue = [ ];
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var publishQueue = [ ];
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var createTransaction = function(id,origin,callbacks) {
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var shouldDelayReturn = false;
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var completed = false;
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return {
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origin: origin,
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invoke: function(cbName, v) {
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// verify in table
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if (!inTbl[id]) throw "attempting to invoke a callback of a nonexistent transaction: " + id;
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// verify that the callback name is valid
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var valid = false;
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for (var i = 0; i < callbacks.length; i++) if (cbName === callbacks[i]) { valid = true; break; }
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if (!valid) throw "request supports no such callback '" + cbName + "'";
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// send callback invocation
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postMessage({ id: id, callback: cbName, params: v});
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},
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error: function(error, message) {
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completed = true;
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// verify in table
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if (!inTbl[id]) throw "error called for nonexistent message: " + id;
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// remove transaction from table
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delete inTbl[id];
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// send error
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postMessage({ id: id, error: error, message: message });
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},
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complete: function(v) {
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completed = true;
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// verify in table
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if (!inTbl[id]) throw "complete called for nonexistent message: " + id;
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// remove transaction from table
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delete inTbl[id];
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// send complete
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postMessage({ id: id, result: v });
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},
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delayReturn: function(delay) {
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if (typeof delay === 'boolean') {
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shouldDelayReturn = (delay === true);
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}
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return shouldDelayReturn;
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},
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completed: function() {
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return completed;
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}
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};
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};
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var setTransactionTimeout = function(transId, timeout, method) {
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return window.setTimeout(function() {
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if (outTbl[transId]) {
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// XXX: what if client code raises an exception here?
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var msg = "timeout (" + timeout + "ms) exceeded on method '" + method + "'";
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if (outTbl[transId].error) {
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outTbl[transId].error("timeout_error", msg);
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}
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delete outTbl[transId];
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delete s_transIds[transId];
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}
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}, timeout);
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};
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var onMessage = function(origin, method, m) {
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// if an observer was specified at allocation time, invoke it
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if (typeof cfg.gotMessageObserver === 'function') {
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// pass observer a clone of the object so that our
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// manipulations are not visible (i.e. method unscoping).
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// This is not particularly efficient, but then we expect
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// that message observers are primarily for debugging anyway.
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try {
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cfg.gotMessageObserver(origin, m);
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} catch (e) {
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debug("gotMessageObserver() raised an exception: " + e.toString());
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}
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}
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// now, what type of message is this?
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if (m.id && method) {
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inTbl[m.id] = { };
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var trans = createTransaction(m.id, origin, m.callbacks ? m.callbacks : [ ]);
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// a request! do we have a registered handler for this request?
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if (regTbl[method]) {
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try {
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// callback handling. we'll magically create functions inside the parameter list for each
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// callback
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if (m.callbacks && s_isArray(m.callbacks) && m.callbacks.length > 0) {
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for (var i = 0; i < m.callbacks.length; i++) {
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var path = m.callbacks[i];
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var obj = m.params;
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var pathItems = path.split('/');
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for (var j = 0; j < pathItems.length - 1; j++) {
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var cp = pathItems[j];
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if (typeof obj[cp] !== 'object') obj[cp] = { };
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obj = obj[cp];
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}
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obj[pathItems[pathItems.length - 1]] = (function() {
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var cbName = path;
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return function(params) {
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return trans.invoke(cbName, params);
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};
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})();
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}
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}
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var resp = regTbl[method](trans, m.params);
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if (!trans.delayReturn() && !trans.completed()) trans.complete(resp);
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} catch(e) {
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// automagic handling of exceptions:
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var error = "runtime_error";
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var message = null;
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// * if it's a string then it gets an error code of 'runtime_error' and string is the message
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if (typeof e === 'string') {
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message = e;
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} else if (typeof e === 'object') {
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// if it's an Error instance we use the constructor name to set the error property
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// and we just copy the error message
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if (e instanceof Error) {
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error = e.constructor.name;
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message = e.message;
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}
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// Otherwise, it's either an array or an object
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// * if it's an array of length two, then array[0] is the code, array[1] is the error message
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else if (e && s_isArray(e) && e.length == 2) {
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error = e[0];
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message = e[1];
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}
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// * if it's an object then we'll look form error and message parameters
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else if (typeof e.error === 'string') {
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error = e.error;
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if (!e.message) message = "";
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else if (typeof e.message === 'string') message = e.message;
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else e = e.message; // let the stringify/toString message give us a reasonable verbose error string
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}
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}
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// message is *still* null, let's try harder
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if (message === null) {
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try {
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message = JSON.stringify(e);
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/* On MSIE8, this can result in 'out of memory', which
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* leaves message undefined. */
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if (typeof(message) == 'undefined')
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message = e.toString();
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} catch (e2) {
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message = e.toString();
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}
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}
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trans.error(error,message);
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}
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} else { // if no method found, send error
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trans.error("method_not_found", "No method '" + method + "' was (yet) bound by the provider");
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}
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} else if (m.id && m.callback) {
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if (!outTbl[m.id] ||!outTbl[m.id].callbacks || !outTbl[m.id].callbacks[m.callback])
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{
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debug("ignoring invalid callback, id:"+m.id+ " (" + m.callback +")");
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} else {
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// XXX: what if client code raises an exception here?
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outTbl[m.id].callbacks[m.callback](m.params);
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}
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} else if (m.id) {
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if (!outTbl[m.id]) {
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debug("ignoring invalid response: " + m.id);
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} else {
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// XXX: what if client code raises an exception here?
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|
if (m.error) {
|
|
// We might not have an error callback
|
|
if(outTbl[m.id].error) {
|
|
outTbl[m.id].error(m.error, m.message);
|
|
}
|
|
} else {
|
|
// But we always have a success callback
|
|
if (m.result !== undefined) {
|
|
outTbl[m.id].success(m.result);
|
|
} else {
|
|
outTbl[m.id].success();
|
|
}
|
|
}
|
|
delete outTbl[m.id];
|
|
delete s_transIds[m.id];
|
|
}
|
|
} else if (method) {
|
|
// tis a notification.
|
|
if (regTbl[method]) {
|
|
// yep, there's a handler for that.
|
|
// transaction has only origin for notifications.
|
|
regTbl[method]({ origin: origin }, m.params);
|
|
// if the client throws, we'll just let it bubble out
|
|
// what can we do? Also, here we'll ignore return values
|
|
}
|
|
}
|
|
};
|
|
|
|
// now register our bound channel for msg routing
|
|
s_addBoundChan(cfg.window, cfg.origin, cfg.scope, onMessage);
|
|
|
|
// scope method names based on cfg.scope specified when the Channel was instantiated
|
|
var scopeMethod = function(m) {
|
|
return [cfg.scope, m].join("::");
|
|
};
|
|
|
|
// a small wrapper around postmessage whose primary function is to handle the
|
|
// case that clients start sending messages before the other end is "ready"
|
|
var postMessage = function(msg, force) {
|
|
if (!msg) throw "postMessage called with null message";
|
|
|
|
// delay posting if we're not ready yet.
|
|
if (!force && !ready) {
|
|
debug("queue message: " + JSON.stringify(msg));
|
|
pendingQueue.push(msg);
|
|
} else {
|
|
if (typeof cfg.postMessageObserver === 'function') {
|
|
try {
|
|
cfg.postMessageObserver(cfg.origin, msg);
|
|
} catch (e) {
|
|
debug("postMessageObserver() raised an exception: " + e.toString());
|
|
}
|
|
}
|
|
debug("post message: " + JSON.stringify(msg) + " with origin " + cfg.origin);
|
|
cfg.window.postMessage(JSON.stringify(msg), cfg.origin);
|
|
}
|
|
};
|
|
|
|
var onReady = function(trans, params) {
|
|
debug('ready msg received');
|
|
if (ready && !cfg.reconnect) {
|
|
throw "received ready message while in ready state.";
|
|
}
|
|
ready = true;
|
|
|
|
// only append suffix to chanId once:
|
|
if (chanId.length < 6) {
|
|
if (params.type === 'publish-request') {
|
|
chanId += '-R';
|
|
} else {
|
|
chanId += '-L';
|
|
}
|
|
}
|
|
debug('ready msg accepted.');
|
|
|
|
if (params.type === 'publish-request') {
|
|
obj.notify({ method: '__ready', params: {
|
|
type:'publish-reply',
|
|
publish: publishQueue
|
|
} });
|
|
}
|
|
|
|
for (var i = 0; i < params.publish.length; i++) {
|
|
if (params.publish[i].action === "bind") {
|
|
createStubs([params.publish[i].method], obj.remote);
|
|
} else { // unbind
|
|
delete obj.remote[params.publish[i].method];
|
|
}
|
|
}
|
|
|
|
//unbind ready handler unless we allow reconnecting:
|
|
if (!cfg.reconnect) {
|
|
obj.unbind('__ready', true); // now this handler isn't needed any more.
|
|
}
|
|
|
|
// flush queue
|
|
while (pendingQueue.length) {
|
|
postMessage(pendingQueue.splice(0, 1)[0]);
|
|
}
|
|
publishQueue = [];
|
|
// invoke onReady observer if provided
|
|
if (typeof cfg.onReady === 'function') cfg.onReady(obj);
|
|
|
|
};
|
|
|
|
var createStubs = function(stubList, targetObj) {
|
|
stubList = [].concat(stubList); // Coerce into array, allows string to be used for single-item array
|
|
var method;
|
|
for(var i=0; i < stubList.length; i++) {
|
|
method = stubList[i].toString();
|
|
targetObj[method] = function(m) {
|
|
return function(params, success, error) {
|
|
if (success) {
|
|
obj.call({
|
|
method: m,
|
|
params: params,
|
|
success: success,
|
|
error: error
|
|
});
|
|
} else {
|
|
obj.notify({
|
|
method: m,
|
|
params: params
|
|
});
|
|
}
|
|
};
|
|
}(method);
|
|
}
|
|
}
|
|
|
|
// Dynamic publish from remote
|
|
var onBind = function(trans, method) {
|
|
createStubs([method], obj.remote);
|
|
};
|
|
|
|
// Dynamic unpublish from remote
|
|
var onUnbind = function(trans, method) {
|
|
if (obj.remote[method]) {
|
|
delete obj.remote[method];
|
|
}
|
|
};
|
|
|
|
var obj = {
|
|
|
|
remote: {},
|
|
|
|
// tries to unbind a bound message handler. returns false if not possible
|
|
unbind: function (method, doNotPublish) {
|
|
if (regTbl[method]) {
|
|
if (!(delete regTbl[method])) throw ("can't delete method: " + method);
|
|
if (cfg.publish && ! doNotPublish) {
|
|
if (ready) {
|
|
obj.notify({ method: '__unbind', params: method });
|
|
} else {
|
|
publishQueue.push({ action: 'unbind', method: method });
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
},
|
|
bind: function (method, cb, doNotPublish) {
|
|
if (!method || typeof method !== 'string') throw "'method' argument to bind must be string";
|
|
if (!cb || typeof cb !== 'function') throw "callback missing from bind params";
|
|
|
|
if (regTbl[method]) throw "method '"+method+"' is already bound!";
|
|
regTbl[method] = cb;
|
|
if (cfg.publish && ! doNotPublish) {
|
|
if (ready) {
|
|
obj.notify({ method: '__bind', params: method });
|
|
} else {
|
|
publishQueue.push({ action: 'bind', method: method });
|
|
}
|
|
}
|
|
return this;
|
|
},
|
|
call: function(m) {
|
|
if (!m) throw 'missing arguments to call function';
|
|
if (!m.method || typeof m.method !== 'string') throw "'method' argument to call must be string";
|
|
if (!m.success || typeof m.success !== 'function') throw "'success' callback missing from call";
|
|
|
|
// now it's time to support the 'callback' feature of jschannel. We'll traverse the argument
|
|
// object and pick out all of the functions that were passed as arguments.
|
|
var callbacks = { };
|
|
var callbackNames = [ ];
|
|
var seen = [ ];
|
|
|
|
var pruneFunctions = function (path, obj) {
|
|
if (obj && seen.indexOf(obj) >= 0) {
|
|
throw "params cannot be a recursive data structure"
|
|
}
|
|
seen.push(obj);
|
|
|
|
if (typeof obj === 'object') {
|
|
for (var k in obj) {
|
|
if (!obj.hasOwnProperty(k)) continue;
|
|
var np = path + (path.length ? '/' : '') + k;
|
|
if (typeof obj[k] === 'function') {
|
|
callbacks[np] = obj[k];
|
|
callbackNames.push(np);
|
|
delete obj[k];
|
|
} else if (typeof obj[k] === 'object') {
|
|
pruneFunctions(np, obj[k]);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
pruneFunctions("", m.params);
|
|
|
|
// build a 'request' message and send it
|
|
var msg = { id: s_curTranId, method: scopeMethod(m.method), params: m.params };
|
|
if (callbackNames.length) msg.callbacks = callbackNames;
|
|
|
|
if (m.timeout)
|
|
// XXX: This function returns a timeout ID, but we don't do anything with it.
|
|
// We might want to keep track of it so we can cancel it using clearTimeout()
|
|
// when the transaction completes.
|
|
setTransactionTimeout(s_curTranId, m.timeout, scopeMethod(m.method));
|
|
|
|
// insert into the transaction table
|
|
outTbl[s_curTranId] = { callbacks: callbacks, error: m.error, success: m.success };
|
|
s_transIds[s_curTranId] = onMessage;
|
|
|
|
// increment current id
|
|
s_curTranId++;
|
|
|
|
postMessage(msg);
|
|
},
|
|
notify: function(m) {
|
|
if (!m) throw 'missing arguments to notify function';
|
|
if (!m.method || typeof m.method !== 'string') throw "'method' argument to notify must be string";
|
|
|
|
// no need to go into any transaction table
|
|
postMessage({ method: scopeMethod(m.method), params: m.params });
|
|
},
|
|
destroy: function () {
|
|
s_removeBoundChan(cfg.window, cfg.origin, cfg.scope);
|
|
if (window.removeEventListener) window.removeEventListener('message', onMessage, false);
|
|
else if(window.detachEvent) window.detachEvent('onmessage', onMessage);
|
|
ready = false;
|
|
regTbl = { };
|
|
inTbl = { };
|
|
outTbl = { };
|
|
cfg.origin = null;
|
|
pendingQueue = [ ];
|
|
debug("channel destroyed");
|
|
chanId = "";
|
|
}
|
|
};
|
|
|
|
obj.bind('__ready', onReady, true);
|
|
obj.bind('__bind', onBind, true);
|
|
obj.bind('__unbind', onUnbind, true);
|
|
if (cfg.remote) {
|
|
createStubs(cfg.remote, obj.remote);
|
|
}
|
|
setTimeout(function() {
|
|
if (chanId.length > 0) { // The channel might already have been destroyed
|
|
postMessage({ method: scopeMethod('__ready'), params: {
|
|
type: "publish-request",
|
|
publish: publishQueue
|
|
} }, true);
|
|
}
|
|
|
|
}, 0);
|
|
|
|
return obj;
|
|
}
|
|
};
|
|
})();
|
|
|
|
|
|
return Channel;
|
|
}));
|